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authorPhilipp Sehmisch <tmw@crushnet.org>2008-03-31 23:18:19 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-03-31 23:18:19 +0000
commita1226761e08f33146e5e175c9d8786dbc56fde82 (patch)
tree14bb520f37e4b2f05a6aa1a87d0e432a57b3faa8
parent434b8d571266c4eb90c4f8e9bfa0cc97f9172797 (diff)
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Implemented NPC XML database which maps NPC IDs to one or more animation files and thus enables animated NPCs.
-rw-r--r--src/main.cpp3
-rw-r--r--src/npc.cpp23
-rw-r--r--src/npc.h2
-rw-r--r--src/resources/npcdb.h56
-rw-r--r--src/resources/npcdp.cpp151
5 files changed, 230 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp
index eea47394..7d550571 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -89,6 +89,7 @@
#include "resources/image.h"
#include "resources/itemdb.h"
#include "resources/monsterdb.h"
+#include "resources/npcdb.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
@@ -367,6 +368,7 @@ void exit_engine()
// Unload XML databases
ItemDB::unload();
MonsterDB::unload();
+ NPCDB::unload();
ResourceManager::deleteInstance();
}
@@ -910,6 +912,7 @@ int main(int argc, char *argv[])
// Load XML databases
ItemDB::load();
MonsterDB::load();
+ NPCDB::load();
state = STATE_LOGIN;
break;
diff --git a/src/npc.cpp b/src/npc.cpp
index 8e0b00a5..9336986d 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -29,14 +29,29 @@
#include "gui/gui.h"
#include "net/messageout.h"
#include "net/gameserver/player.h"
+#include "resources/npcdb.h"
NPC *current_npc = 0;
-NPC::NPC(Uint16 id, Uint16 job, Map *map):
- Being(id, job, map)
+NPC::NPC(Uint16 id, int sprite, Map *map):
+ Being(id, sprite, map)
{
- mSprites[BASE_SPRITE] = AnimatedSprite::load("graphics/sprites/npc.xml",
- job - 100);
+ NPCInfo info = NPCDB::get(sprite);
+ int c = BASE_SPRITE;
+
+ for (NPCInfo::const_iterator i = info.begin();
+ i != info.end();
+ i++)
+ {
+ if (c == VECTOREND_SPRITE) break;
+
+ std::string file = "graphics/sprites/" + (*i)->sprite;
+ int variant = (*i)->variant;
+ mSprites[c] = AnimatedSprite::load(file, variant);
+ c++;
+ }
+
+ mName = "NPC";
}
Being::Type
diff --git a/src/npc.h b/src/npc.h
index 17ebd537..561ad9f0 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -31,7 +31,7 @@ class Graphics;
class NPC : public Being
{
public:
- NPC(Uint16 id, Uint16 job, Map *map);
+ NPC(Uint16 id, int sprite, Map *map);
virtual Type
getType() const;
diff --git a/src/resources/npcdb.h b/src/resources/npcdb.h
new file mode 100644
index 00000000..30431e59
--- /dev/null
+++ b/src/resources/npcdb.h
@@ -0,0 +1,56 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: monsterdb.h 3456 2007-08-13 21:09:12Z gmelquio $
+ */
+
+#ifndef _TMW_NPC_DB_H
+#define _TMW_NPC_DB_H
+
+#include <map>
+#include <list>
+#include <string>
+
+struct NPCsprite
+{
+ std::string sprite;
+ int variant;
+};
+
+typedef std::list<NPCsprite*> NPCInfo;
+typedef std::map<int, NPCInfo*> NPCInfos;
+
+/**
+ * NPC information database.
+ */
+namespace NPCDB
+{
+ void
+ load();
+
+ void
+ unload();
+
+ const NPCInfo& get(int id);
+
+ typedef NPCInfos::iterator NPCInfosIterator;
+}
+
+#endif
diff --git a/src/resources/npcdp.cpp b/src/resources/npcdp.cpp
new file mode 100644
index 00000000..e60431c3
--- /dev/null
+++ b/src/resources/npcdp.cpp
@@ -0,0 +1,151 @@
+/*
+ * The Mana World
+ * Copyright 2008 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: monsterdb.cpp 3999 2008-03-23 01:27:13Z b_lindeijer $
+ */
+
+#include "npcdb.h"
+
+#include "resourcemanager.h"
+
+#include "../log.h"
+
+#include "../utils/dtor.h"
+#include "../utils/xml.h"
+
+namespace
+{
+ NPCInfos mNPCInfos;
+ NPCInfo mUnknown;
+ bool mLoaded = false;
+}
+
+void NPCDB::load()
+{
+ if (mLoaded)
+ return;
+
+ NPCsprite *unknownSprite = new NPCsprite;
+ unknownSprite->sprite = "error.xml";
+ unknownSprite->variant = 0;
+ mUnknown.push_back(unknownSprite);
+
+ logger->log("Initializing NPC database...");
+
+ ResourceManager *resman = ResourceManager::getInstance();
+ int size;
+ char *data = (char*)resman->loadFile("npcs.xml", size);
+
+ if (!data)
+ {
+ logger->error("NPC Database: Could not find npcs.xml!");
+ }
+
+ xmlDocPtr doc = xmlParseMemory(data, size);
+ free(data);
+
+ if (!doc)
+ {
+ logger->error("NPC Database: Error while parsing NPC database (npcs.xml)!");
+ }
+
+ xmlNodePtr rootNode = xmlDocGetRootElement(doc);
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "npcs"))
+ {
+ logger->error("NPC Database: npcs.xml is not a valid database file!");
+ }
+
+ //iterate <monster>s
+ for_each_xml_child_node(npcNode, rootNode)
+ {
+ if (!xmlStrEqual(npcNode->name, BAD_CAST "npc"))
+ continue;
+
+ int id = XML::getProperty(npcNode, "id", 0);
+ if (id == 0)
+ {
+ logger->log("NPC Database: NPC with missing ID in npcs.xml!");
+ continue;
+ }
+
+ NPCInfo *currentInfo = new NPCInfo;
+
+ for_each_xml_child_node(spriteNode, npcNode)
+ {
+ if (!xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
+ continue;
+
+ NPCsprite *currentSprite = new NPCsprite;
+ currentSprite->sprite = (const char*)spriteNode->xmlChildrenNode->content;
+ currentSprite->variant = XML::getProperty(spriteNode, "variant", 0);
+ currentInfo->push_back(currentSprite);
+ }
+
+ mNPCInfos[id] = currentInfo;
+
+ }
+
+ xmlFreeDoc(doc);
+
+ mLoaded = true;
+}
+
+void
+NPCDB::unload()
+{
+ for ( NPCInfosIterator i = mNPCInfos.begin();
+ i != mNPCInfos.end();
+ i++)
+ {
+ while (!i->second->empty())
+ {
+ delete i->second->front();
+ i->second->pop_front();
+ }
+ delete i->second;
+ }
+
+ mNPCInfos.clear();
+
+ while (!mUnknown.empty())
+ {
+ delete mUnknown.front();
+ mUnknown.pop_front();
+ }
+
+ mLoaded = false;
+}
+
+const NPCInfo&
+NPCDB::get (int id)
+{
+ NPCInfosIterator i = mNPCInfos.find(id);
+
+ if (i == mNPCInfos.end())
+ {
+ logger->log("NPCDB: Warning, unknown NPC ID %d requested", id);
+ return mUnknown;
+ }
+ else
+ {
+ return *(i->second);
+ }
+}
+