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authorJared Adams <jaxad0127@gmail.com>2009-05-13 06:06:21 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-13 06:07:22 -0600
commit92c331d47a2559b6a820395b95446d4fba3f3eee (patch)
tree758dd4aefb5d6cf436fc4fb8125e9ac1e24456b4
parent85ce3c416f6d6060c522ef6b3b5834f27f83cc5b (diff)
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Remove Aethyra's custom visible GM system
Very hackish and would require altering eAthena. It also isn't very portable; if you use the same character name on multiple servers and are a GM on one of them, the client will try to make you a GM on the other.
-rw-r--r--src/gui/chat.cpp8
-rw-r--r--src/gui/widgets/chattab.cpp7
-rw-r--r--src/localplayer.cpp1
3 files changed, 0 insertions, 16 deletions
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index eca224fc..414d1e02 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -105,14 +105,6 @@ ChatWindow::ChatWindow():
mReturnToggles = config.getValue("ReturnToggles", "0") == "1";
-#ifdef EATHENA_SUPPORT
- // If the player had @assert on in the last session, ask the server to
- // run the @assert command for the player again. Convenience for GMs.
- if (config.getValue(player_node->getName() + "GMassert", 0)) {
- std::string cmd = "@assert";
- chatInput(cmd);
- }
-#endif
mRecorder = new Recorder(this);
}
diff --git a/src/gui/widgets/chattab.cpp b/src/gui/widgets/chattab.cpp
index defc06f0..711680d1 100644
--- a/src/gui/widgets/chattab.cpp
+++ b/src/gui/widgets/chattab.cpp
@@ -162,13 +162,6 @@ void ChatTab::chatLog(std::string line, int own, bool ignoreRecord)
lineColor = "##S";
}
-#ifdef EATHENA_SUPPORT
- if (tmp.nick.empty() && tmp.text.substr(0, 17) == "Visible GM status")
- {
- player_node->setGM(true);
- }
-#endif
-
// Get the current system time
time_t t;
time(&t);
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 24502dd1..cb900b98 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -239,7 +239,6 @@ void LocalPlayer::setAction(Action action, int attackType)
void LocalPlayer::setGM(bool gm)
{
mIsGM = gm;
- config.setValue(getName() + "GMassert", mIsGM);
}
void LocalPlayer::setName(const std::string &name)