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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-17 22:43:33 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-17 22:44:47 +0200
commit7b2b5dabb44ce1448f3af99fcba96eefe6d9147d (patch)
treecdc6404c5978d79cc7b91c5f41c64a6be8b81907
parent0b18320693dd428e01ab9810d3bb4e18858c43d2 (diff)
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Make the state variable a bit more type-safe
Should be no change in behaviour.
-rw-r--r--src/gui/serverselectdialog.cpp2
-rw-r--r--src/gui/serverselectdialog.h6
-rw-r--r--src/main.cpp8
-rw-r--r--src/main.h4
4 files changed, 11 insertions, 9 deletions
diff --git a/src/gui/serverselectdialog.cpp b/src/gui/serverselectdialog.cpp
index ccdf2bb6..f492ebc7 100644
--- a/src/gui/serverselectdialog.cpp
+++ b/src/gui/serverselectdialog.cpp
@@ -55,7 +55,7 @@ class ServerListModel : public gcn::ListModel
}
};
-ServerSelectDialog::ServerSelectDialog(LoginData *loginData, int nextState):
+ServerSelectDialog::ServerSelectDialog(LoginData *loginData, State nextState):
Window(_("Select Server")),
mLoginData(loginData),
mNextState(nextState)
diff --git a/src/gui/serverselectdialog.h b/src/gui/serverselectdialog.h
index b80ad286..fd1484af 100644
--- a/src/gui/serverselectdialog.h
+++ b/src/gui/serverselectdialog.h
@@ -24,6 +24,8 @@
#include "gui/widgets/window.h"
+#include "main.h"
+
#include <guichan/actionlistener.hpp>
#include <guichan/listmodel.hpp>
@@ -42,7 +44,7 @@ class ServerSelectDialog : public Window, public gcn::ActionListener {
*
* @see Window::Window
*/
- ServerSelectDialog(LoginData *loginData, int nextState);
+ ServerSelectDialog(LoginData *loginData, State nextState);
/**
* Destructor.
@@ -59,7 +61,7 @@ class ServerSelectDialog : public Window, public gcn::ActionListener {
ServerListModel *mServerListModel;
gcn::ListBox *mServerList;
gcn::Button *mOkButton;
- int mNextState;
+ State mNextState;
};
#endif
diff --git a/src/main.cpp b/src/main.cpp
index bc010d30..fb061818 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -161,7 +161,7 @@ extern Net::Connection *accountServerConnection;
Graphics *graphics;
Game *game = 0;
-unsigned char state = STATE_NULL;
+State state = STATE_NULL;
std::string errorMessage;
Sound sound;
@@ -975,7 +975,7 @@ int main(int argc, char *argv[])
desktop->setSize(screenWidth, screenHeight);
- unsigned int oldstate = !state; // We start with a status change.
+ State oldstate = STATE_EXIT; // We start with a status change
SDL_Event event;
@@ -1429,9 +1429,9 @@ int main(int argc, char *argv[])
}
else
{
- int nextState = STATE_UPDATE;
+ State nextState = STATE_UPDATE;
currentDialog = new ServerSelectDialog(&loginData,
- nextState);
+ nextState);
positionDialog(currentDialog, screenWidth,
screenHeight);
if (options.chooseDefault)
diff --git a/src/main.h b/src/main.h
index a3894d13..75343944 100644
--- a/src/main.h
+++ b/src/main.h
@@ -78,7 +78,7 @@
/*
* Client different States
*/
-enum {
+enum State {
STATE_EXIT,
STATE_LOADDATA,
STATE_LOGIN,
@@ -136,7 +136,7 @@ const short maxSlot = 2;
extern std::string token;
extern char n_server, n_character;
-extern unsigned char state;
+extern State state;
extern std::string errorMessage;
#endif