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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-16 00:37:34 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-16 00:37:34 +0100
commit786df24ec5d10e4251fa69426c53f9c2e5d545f4 (patch)
tree272779bd871303204bda526bc5b6841bdc8e1928
parent001b6f0f7db78bf7987e302a085b9d8469d59f68 (diff)
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Fixed the attack range handling for both servers.
The attack range is always the default for manaserv, as proper equipment handling is to be added. Anyway, now the proper attack range is handled in tmwAthena and is always set a proper minimum for both protocols.
-rw-r--r--src/localplayer.cpp57
-rw-r--r--src/localplayer.h2
-rw-r--r--src/net/tmwa/inventoryhandler.cpp23
-rw-r--r--src/resources/iteminfo.h2
4 files changed, 62 insertions, 22 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 52168237..5ce21916 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -69,7 +69,7 @@ LocalPlayer *player_node = NULL;
LocalPlayer::LocalPlayer(int id, int subtype):
Being(id, PLAYER, subtype, 0),
- mAttackRange(0),
+ mAttackRange(-1),
mTargetTime(-1),
mLastTarget(-1),
mTarget(NULL),
@@ -114,14 +114,10 @@ void LocalPlayer::logic()
{
if (mMessageTime == 0)
{
- //const Vector &pos = getPosition();
-
MessagePair info = mMessages.front();
particleEngine->addTextRiseFadeOutEffect(
info.first,
- /*(int) pos.x,
- (int) pos.y - 48,*/
getPixelX(),
getPixelY() - 48,
&userPalette->getColor(info.second),
@@ -913,27 +909,50 @@ void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount,
}
}
-int LocalPlayer::getAttackRange()
+void LocalPlayer::setAttackRange(int range)
{
- if (mAttackRange > -1)
+ // Still no map, so don't do anything for now.
+ if (!mMap)
+ return;
+ // When the range is more than the minimal, we accept it
+ int unarmedRange = mMap->getTileWidth() / 2 * 3;
+ if (range >= unarmedRange)
{
- return mAttackRange;
+ mAttackRange = range;
}
- else
+ else if (Net::getNetworkType() == ServerInfo::TMWATHENA)
{
- if (Net::getNetworkType() == ServerInfo::TMWATHENA)
+ // TODO: Fix this to be more generic
+ Item *weapon = PlayerInfo::getEquipment(
+ TmwAthena::EQUIP_FIGHT1_SLOT);
+ if (weapon)
{
- // TODO: Fix this to be more generic
- Item *weapon = PlayerInfo::getEquipment(
- TmwAthena::EQUIP_FIGHT1_SLOT);
- if (weapon)
- {
- const ItemInfo info = weapon->getInfo();
- return info.getAttackRange();
- }
+ const ItemInfo info = weapon->getInfo();
+ if (info.getAttackRange() >= unarmedRange)
+ mAttackRange = info.getAttackRange();
+ else
+ mAttackRange = unarmedRange;
}
- return 48; // unarmed range
}
+ else
+ {
+ mAttackRange = unarmedRange;
+ }
+}
+
+int LocalPlayer::getAttackRange()
+{
+ // Still no map, so don't return anything for now.
+ if (!mMap)
+ return -1;
+ // When the range is realistic, we return it
+ int unarmedRange = mMap->getTileWidth() / 2 * 3;
+ if (mAttackRange < unarmedRange)
+ {
+ // This will set a proper value to the attack range.
+ setAttackRange(unarmedRange);
+ }
+ return mAttackRange;
}
bool LocalPlayer::withinAttackRange(Being *target)
diff --git a/src/localplayer.h b/src/localplayer.h
index b1a41697..696211ee 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -111,7 +111,7 @@ class LocalPlayer : public Being
/**
* Sets the attack range.
*/
- void setAttackRange(int range) { mAttackRange = range; }
+ void setAttackRange(int range);
/**
* Gets the attack range.
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 1d99eca4..8ec97a38 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -24,6 +24,7 @@
#include "configuration.h"
#include "equipment.h"
#include "event.h"
+#include "game.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
@@ -408,13 +409,33 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
flag = msg.readInt8();
if (!flag)
+ {
SERVER_NOTICE(_("Unable to unequip."))
+ }
else
+ {
mEquips.setEquipment(getSlot(equipType), -1);
+ // Reset the attack range to unarmed.
+ player_node->setAttackRange(-1);
+ }
break;
case SMSG_PLAYER_ATTACK_RANGE:
- player_node->setAttackRange(msg.readInt16());
+ {
+ // The range is in tiles, so we translate it back to pixels
+ Map *map = Game::instance()->getCurrentMap();
+ if (map)
+ {
+ player_node->setAttackRange(msg.readInt16()
+ * map->getTileWidth());
+ }
+ else
+ {
+ logger->log("Couldn't set attacke range due to the lack"
+ "of an initialized map.");
+ player_node->setAttackRange(-1);
+ }
+ }
break;
case SMSG_PLAYER_ARROW_EQUIP:
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 50633f71..c7e97b3c 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -163,7 +163,7 @@ class ItemInfo
* Attack action sub-types (bow, sword, ...) are defined in items.xml.
*/
std::string mAttackAction;
- int mAttackRange; /**< Attack range, will be zero if non weapon. */
+ int mAttackRange; /**< Attack range, will be -1 if no weapon. */
// Particle to be shown when weapon attacks
std::string mMissileParticle;