/*
* Text Renderer
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TEXT_RENDERER_H
#define TEXT_RENDERER_H
#include "graphics.h"
#include "gui/palette.h"
/**
* Class for text rendering. Used by the TextParticle, the Text and FlashText
* objects and the Preview in the color dialog.
*/
class TextRenderer
{
public:
/**
* Renders a specified text.
*/
static inline void renderText(gcn::Graphics *graphics,
const std::string &text,
int x, int y,
gcn::Graphics::Alignment align,
const gcn::Color &color,
gcn::Font *font,
bool outline = false,
bool shadow = false)
{
graphics->setFont(font);
// Text shadow
if (shadow)
{
graphics->setColor(guiPalette->getColor(Palette::SHADOW,
color.a / 2));
if (outline)
{
graphics->drawText(text, x + 2, y + 2, align);
}
else
{
graphics->drawText(text, x + 1, y + 1, align);
}
}
if (outline) {
/* graphics->setColor(guiPalette->getColor(Palette::OUTLINE,
alpha/4));
// TODO: Reanable when we can draw it nicely in software mode
graphics->drawText(text, x + 2, y + 2, align);
graphics->drawText(text, x + 1, y + 2, align);
graphics->drawText(text, x + 2, y + 1, align);*/
// Text outline
graphics->setColor(guiPalette->getColor(Palette::OUTLINE, color.a));
graphics->drawText(text, x + 1, y, align);
graphics->drawText(text, x - 1, y, align);
graphics->drawText(text, x, y + 1, align);
graphics->drawText(text, x, y - 1, align);
}
graphics->setColor(color);
graphics->drawText(text, x, y, align);
}
};
#endif