/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "spritedef.h"
#include "../animation.h"
#include "../action.h"
#include "../graphics.h"
#include "../log.h"
#include "resourcemanager.h"
#include "spriteset.h"
#include "image.h"
#include "../utils/xml.h"
SpriteDef::SpriteDef(const std::string &idPath,
const std::string &file, int variant):
Resource(idPath),
mAction(NULL),
mDirection(DIRECTION_DOWN),
mLastTime(0)
{
load(file, variant);
}
Action*
SpriteDef::getAction(SpriteAction action) const
{
Actions::const_iterator i = mActions.find(action);
if (i == mActions.end())
{
logger->log("Warning: no action \"%u\" defined!", action);
return NULL;
}
return i->second;
}
void
SpriteDef::load(const std::string &animationFile, int variant)
{
int size;
ResourceManager *resman = ResourceManager::getInstance();
char *data = (char*) resman->loadFile(animationFile.c_str(), size);
if (!data) {
logger->error("Animation: Could not find " + animationFile + "!");
}
xmlDocPtr doc = xmlParseMemory(data, size);
free(data);
if (!doc) {
logger->error(
"Animation: Error while parsing animation definition file!");
}
xmlNodePtr node = xmlDocGetRootElement(doc);
if (!node || !xmlStrEqual(node->name, BAD_CAST "sprite")) {
logger->error(
"Animation: this is not a valid animation definition file!");
}
// Get the variant
int variant_num = XML::getProperty(node, "variants", 0);
int variant_offset = 0;
if (variant_num > 0 && variant < variant_num)
{
variant_offset = variant * XML::getProperty(node, "variant_offset", 0);
}
for (node = node->xmlChildrenNode; node != NULL; node = node->next)
{
if (xmlStrEqual(node->name, BAD_CAST "imageset"))
{
loadImageSet(node);
}
else if (xmlStrEqual(node->name, BAD_CAST "action"))
{
loadAction(node, variant_offset);
}
else if (xmlStrEqual(node->name, BAD_CAST "include"))
{
includeSprite(node);
}
}
xmlFreeDoc(doc);
// Complete missing actions
substituteAction(ACTION_STAND, ACTION_DEFAULT);
substituteAction(ACTION_WALK, ACTION_STAND);
substituteAction(ACTION_WALK, ACTION_RUN);
substituteAction(ACTION_ATTACK, ACTION_STAND);
substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK);
substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING);
substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB);
substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING);
substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING);
substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC);
substituteAction(ACTION_SIT, ACTION_STAND);
substituteAction(ACTION_SLEEP, ACTION_SIT);
substituteAction(ACTION_HURT, ACTION_STAND);
substituteAction(ACTION_DEAD, ACTION_HURT);
}
void
SpriteDef::loadImageSet(xmlNodePtr node)
{
int width = XML::getProperty(node, "width", 0);
int height = XML::getProperty(node, "height", 0);
std::string name = XML::getProperty(node, "name", "");
std::string imageSrc = XML::getProperty(node, "src", "");
ResourceManager *resman = ResourceManager::getInstance();
Spriteset *spriteset = resman->getSpriteset(imageSrc, width, height);
if (!spriteset)
{
logger->error("Couldn't load imageset!");
}
mSpritesets[name] = spriteset;
}
void
SpriteDef::loadAction(xmlNodePtr node, int variant_offset)
{
const std::string actionName = XML::getProperty(node, "name", "");
const std::string imagesetName = XML::getProperty(node, "imageset", "");
SpritesetIterator si = mSpritesets.find(imagesetName);
if (si == mSpritesets.end())
{
logger->log("Warning: imageset \"%s\" not defined in %s",
imagesetName.c_str(), getIdPath().c_str());
return;
}
Spriteset *imageset = si->second;
SpriteAction actionType = makeSpriteAction(actionName);
if (actionType == ACTION_INVALID)
{
logger->log("Warning: Unknown action \"%s\" defined in %s",
actionName.c_str(), getIdPath().c_str());
return;
}
Action *action = new Action();
mActions[actionType] = action;
// When first action set it as default direction
if (mActions.empty())
{
mActions[ACTION_DEFAULT] = action;
}
// Load animations
for (xmlNodePtr animationNode = node->xmlChildrenNode;
animationNode != NULL;
animationNode = animationNode->next)
{
if (xmlStrEqual(animationNode->name, BAD_CAST "animation"))
{
loadAnimation(animationNode, action, imageset, variant_offset);
}
}
}
void
SpriteDef::loadAnimation(xmlNodePtr animationNode,
Action *action, Spriteset *imageset,
int variant_offset)
{
std::string directionName =
XML::getProperty(animationNode, "direction", "");
SpriteDirection directionType = makeSpriteDirection(directionName);
if (directionType == DIRECTION_INVALID)
{
logger->log("Warning: Unknown direction \"%s\" used in %s",
directionName.c_str(), getIdPath().c_str());
return;
}
Animation *animation = new Animation();
action->setAnimation(directionType, animation);
// Get animation phases
for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode;
phaseNode != NULL;
phaseNode = phaseNode->next)
{
int delay = XML::getProperty(phaseNode, "delay", 0);
int offsetX = XML::getProperty(phaseNode, "offsetX", 0);
int offsetY = XML::getProperty(phaseNode, "offsetY", 0);
offsetY -= imageset->getHeight() - 32;
offsetX -= imageset->getWidth() / 2 - 16;
if (xmlStrEqual(phaseNode->name, BAD_CAST "frame"))
{
int index = XML::getProperty(phaseNode, "index", -1);
if (index < 0)
{
logger->log("No valid value for 'index'");
continue;
}
Image *img = imageset->get(index + variant_offset);
if (!img)
{
logger->log("No image at index " + (index + variant_offset));
continue;
}
animation->addPhase(img, delay, offsetX, offsetY);
}
else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence"))
{
int start = XML::getProperty(phaseNode, "start", -1);
int end = XML::getProperty(phaseNode, "end", -1);
if (start < 0 || end < 0)
{
logger->log("No valid value for 'start' or 'end'");
continue;
}
while (end >= start)
{
Image *img = imageset->get(start + variant_offset);
if (!img)
{
logger->log("No image at index " +
(start + variant_offset));
continue;
}
animation->addPhase(img, delay, offsetX, offsetY);
start++;
}
}
else if (xmlStrEqual(phaseNode->name, BAD_CAST "end"))
{
animation->addTerminator();
}
} // for phaseNode
}
void
SpriteDef::includeSprite(xmlNodePtr includeNode)
{
std::string filename = XML::getProperty(includeNode, "file", "");
ResourceManager *resman = ResourceManager::getInstance();
SpriteDef *sprite = resman->getSprite("graphics/sprites/" + filename);
// TODO: Somehow implement actually including it
sprite->decRef();
}
void
SpriteDef::substituteAction(SpriteAction complete, SpriteAction with)
{
if (mActions.find(complete) == mActions.end())
{
Actions::iterator i = mActions.find(with);
if (i != mActions.end()) {
mActions[complete] = i->second;
}
}
}
SpriteDef::~SpriteDef()
{
for (SpritesetIterator i = mSpritesets.begin();
i != mSpritesets.end(); ++i)
{
i->second->decRef();
}
}
SpriteAction
SpriteDef::makeSpriteAction(const std::string& action)
{
if (action == "" || action == "default") {
return ACTION_DEFAULT;
}
if (action == "stand") {
return ACTION_STAND;
}
else if (action == "walk") {
return ACTION_WALK;
}
else if (action == "run") {
return ACTION_RUN;
}
else if (action == "attack") {
return ACTION_ATTACK;
}
else if (action == "attack_swing") {
return ACTION_ATTACK_SWING;
}
else if (action == "attack_stab") {
return ACTION_ATTACK_STAB;
}
else if (action == "attack_bow") {
return ACTION_ATTACK_BOW;
}
else if (action == "attack_throw") {
return ACTION_ATTACK_THROW;
}
else if (action == "cast_magic") {
return ACTION_CAST_MAGIC;
}
else if (action == "use_item") {
return ACTION_USE_ITEM;
}
else if (action == "sit") {
return ACTION_SIT;
}
else if (action == "sleep") {
return ACTION_SLEEP;
}
else if (action == "hurt") {
return ACTION_HURT;
}
else if (action == "dead") {
return ACTION_DEAD;
}
else {
return ACTION_INVALID;
}
}
SpriteDirection
SpriteDef::makeSpriteDirection(const std::string& direction)
{
if (direction == "" || direction == "default") {
return DIRECTION_DEFAULT;
}
else if (direction == "up") {
return DIRECTION_UP;
}
else if (direction == "left") {
return DIRECTION_LEFT;
}
else if (direction == "right") {
return DIRECTION_RIGHT;
}
else if (direction == "down") {
return DIRECTION_DOWN;
}
else {
return DIRECTION_INVALID;
};
}