/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "net/ea/guildhandler.h"
#include "net/ea/messagein.h"
#include "net/ea/protocol.h"
#include "localplayer.h"
Net::GuildHandler *guildHandler;
namespace EAthena {
GuildHandler::GuildHandler()
{
static const Uint16 _messages[] = {
SMSG_GUILD_CREATE_RESPONSE,
SMSG_GUILD_INVITE_ACK,
SMSG_GUILD_INVITE,
0
};
handledMessages = _messages;
guildHandler = this;
}
void GuildHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_GUILD_CREATE_RESPONSE:
{
int flag = msg.readInt8();
if (flag == 0)
{
// Success
}
else if (flag == 1)
{
// Already in a guild
}
else if (flag == 2)
{
// Unable to make (likely name already in use)
}
else if (flag == 3)
{
// Emperium check failed
}
}
break;
case SMSG_GUILD_INVITE_ACK:
{
int flag = msg.readInt8();
if (flag == 0)
{
// Fail (already in guild, busy, etc)
}
else if (flag == 1)
{
// Rejected
}
else if (flag == 2)
{
// Accepted
}
else if (flag == 3)
{
// Guild full
}
}
break;
case SMSG_GUILD_INVITE:
{
int guildId = msg.readInt32();
std::string guildName = msg.readString(24);
printf("Guild invite for %d (%s)\n", guildId, guildName.c_str());
// TODO
}
break;
}
}
void GuildHandler::create(const std::string &name)
{
MessageOut msg(CMSG_GUILD_CREATE);
msg.writeInt32(0); // Unused
msg.writeString(name, 24);
}
void GuildHandler::invite(int guildId, const std::string &name)
{
// TODO
}
void GuildHandler::invite(int guildId, Player *player)
{
MessageOut msg(CMSG_GUILD_INVITE);
msg.writeInt32(player->getId());
msg.writeInt32(0); // Unused
msg.writeInt32(0); // Unused
}
void GuildHandler::inviteResponse(int guildId, bool response)
{
MessageOut msg(CMSG_GUILD_INVITE_REPLY);
msg.writeInt32(guildId);
msg.writeInt8(response);
msg.writeInt8(0); // Unused
msg.writeInt16(0); // Unused
}
void GuildHandler::leave(int guildId)
{
MessageOut msg(CMSG_GUILD_LEAVE);
msg.writeInt32(guildId);
msg.writeInt32(0); // Account ID
msg.writeInt32(player_node->getId());
msg.writeString("", 30); // Message
}
void GuildHandler::kick(int guildId, int playerId)
{
// TODO
}
void GuildHandler::chat(int guildId, const std::string &text)
{
// TODO
}
void GuildHandler::memberList(int guildId)
{
// TODO
}
void GuildHandler::changeMemberPostion(int guildId, int playerId, int level)
{
// TODO
}
void GuildHandler::requestAlliance(int guildId, int otherGuildId)
{
// TODO
}
void GuildHandler::requestAllianceResponse(int guildId, int otherGuildId,
bool response)
{
// TODO
}
void GuildHandler::endAlliance(int guildId, int otherGuildId)
{
// TODO
}
}