/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* By ElvenProgrammer aka Eugenio Favalli (umperio@users.upagiro.net)
*/
#ifdef WIN32
#pragma warning (disable:4312)
#endif
#ifndef _MAIN_H
#define _MAIN_H
#define CORE_VERSION "0.0.8"
#include <guichan.hpp>
#include <guichan/allegro.hpp>
#include "./configuration.h"
#include "./gui/login.h"
#include "./gui/gui.h"
#include "./gui/stats.h"
#include "./gui/char_server.h"
#include "./gui/char_select.h"
#include "./gui/inventory.h"
#include "log.h"
#include "game.h"
#include "./net/protocol.h"
#include "./graphic/2xsai.h"
#include "../data/graphic/gfx_data.h"
#include <allegro.h>
#ifdef WIN32
#include <winalleg.h>
#endif
#include <stdio.h>
#define EXIT 0
#define LOGIN 1
#define CHAR_SERVER 2
#define CHAR_SELECT 3
#define CHAR_NEW 4
#define CHAR_DEL 5
#define GAME 6
/* length definitions for several char[]s in order
* to be able to use strncpy instead of strcpy for
* security and stability reasons */
#define LEN_USERNAME 25
#define LEN_PASSWORD 25
typedef struct {
int address;
short port;
char name[20];
short online_users;
} SERVER_INFO;
typedef struct {
int id;
char name[24];
short hp, max_hp, sp, max_sp, lv;
int xp, gp, job_xp, job_lv;
short statp, skill_point, hair_color, hair_style;
char STR, AGI, VIT, INT, DEX, LUK;
short weapon;
} PLAYER_INFO;
extern BITMAP *playerset;
extern DATAFILE *graphic, *emotions, *weaponset;
extern char username[25];
extern char password[25];
extern int map_address, char_ID;
extern short map_port;
extern char map_name[16];
extern int account_ID, session_ID1, session_ID2;
extern char sex, n_server, n_character;
extern SERVER_INFO *server_info;
extern PLAYER_INFO *char_info;
extern unsigned char state;
extern unsigned short x, y;
extern unsigned char direction;
//extern unsigned short job, hair, hair_color;
extern unsigned char stretch_mode;
#endif