/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/playerbox.h"
#include "animatedsprite.h"
#include "being.h"
#include "configuration.h"
#include "graphics.h"
#include "resources/image.h"
#include "resources/theme.h"
#include "utils/dtor.h"
int PlayerBox::instances = 0;
float PlayerBox::mAlpha = 1.0;
ImageRect PlayerBox::background;
PlayerBox::PlayerBox(const Being *being):
mBeing(being)
{
setFrameSize(2);
if (instances == 0)
{
// Load the background skin
Image *textbox = Theme::getImageFromTheme("deepbox.png");
int bggridx[4] = {0, 3, 28, 31};
int bggridy[4] = {0, 3, 28, 31};
int a = 0, x, y;
for (y = 0; y < 3; y++)
{
for (x = 0; x < 3; x++)
{
background.grid[a] = textbox->getSubImage(
bggridx[x], bggridy[y],
bggridx[x + 1] - bggridx[x] + 1,
bggridy[y + 1] - bggridy[y] + 1);
background.grid[a]->setAlpha(config.getFloatValue("guialpha"));
a++;
}
}
textbox->decRef();
}
instances++;
}
PlayerBox::~PlayerBox()
{
instances--;
mBeing = 0;
if (instances == 0)
{
for_each(background.grid, background.grid + 9, dtor<Image*>());
}
}
void PlayerBox::draw(gcn::Graphics *graphics)
{
if (mBeing)
{
// Draw character
const int bs = getFrameSize();
const int x = getWidth() / 2 + bs;
const int y = getHeight() - bs;
mBeing->drawSpriteAt(static_cast<Graphics*>(graphics), x, y);
}
if (config.getFloatValue("guialpha") != mAlpha)
{
for (int a = 0; a < 9; a++)
{
background.grid[a]->setAlpha(config.getFloatValue("guialpha"));
}
}
}
void PlayerBox::drawFrame(gcn::Graphics *graphics)
{
int w, h, bs;
bs = getFrameSize();
w = getWidth() + bs * 2;
h = getHeight() + bs * 2;
static_cast<Graphics*>(graphics)->drawImageRect(0, 0, w, h, background);
}