/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/viewport.h"
#include "actorspritemanager.h"
#include "client.h"
#include "configuration.h"
#include "graphics.h"
#include "keyboardconfig.h"
#include "localplayer.h"
#include "map.h"
#include "playerinfo.h"
#include "textmanager.h"
#include "gui/gui.h"
#include "gui/ministatus.h"
#include "gui/popupmenu.h"
#include "gui/beingpopup.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "resources/resourcemanager.h"
#include "utils/stringutils.h"
#include <cmath>
extern volatile int tick_time;
Viewport::Viewport():
mMap(0),
mMouseX(0),
mMouseY(0),
mPixelViewX(0.0f),
mPixelViewY(0.0f),
mShowDebugPath(false),
mPlayerFollowMouse(false),
mLocalWalkTime(-1),
mHoverBeing(0),
mHoverItem(0)
{
setOpaque(false);
addMouseListener(this);
mScrollLaziness = config.getIntValue("ScrollLaziness");
mScrollRadius = config.getIntValue("ScrollRadius");
mScrollCenterOffsetX = config.getIntValue("ScrollCenterOffsetX");
mScrollCenterOffsetY = config.getIntValue("ScrollCenterOffsetY");
mPopupMenu = new PopupMenu;
mBeingPopup = new BeingPopup;
setFocusable(true);
listen(Event::ConfigChannel);
listen(Event::ActorSpriteChannel);
}
Viewport::~Viewport()
{
delete mPopupMenu;
delete mBeingPopup;
}
void Viewport::setMap(Map *map)
{
if (mMap && map)
{
map->setDebugFlags(mMap->getDebugFlags());
}
mMap = map;
}
extern MiniStatusWindow *miniStatusWindow;
void Viewport::draw(gcn::Graphics *gcnGraphics)
{
static int lastTick = tick_time;
if (!mMap || !player_node)
{
gcnGraphics->setColor(gcn::Color(64, 64, 64));
gcnGraphics->fillRectangle(
gcn::Rectangle(0, 0, getWidth(), getHeight()));
return;
}
Graphics *graphics = static_cast<Graphics*>(gcnGraphics);
// Avoid freaking out when tick_time overflows
if (tick_time < lastTick)
{
lastTick = tick_time;
}
// Calculate viewpoint
int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2;
int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2;
const Vector &playerPos = player_node->getPosition();
const int player_x = (int) playerPos.x - midTileX;
const int player_y = (int) playerPos.y - midTileY;
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
while (lastTick < tick_time)
{
// Apply lazy scrolling
if (player_x > mPixelViewX + mScrollRadius)
{
mPixelViewX += (player_x - mPixelViewX - mScrollRadius) /
mScrollLaziness;
}
if (player_x < mPixelViewX - mScrollRadius)
{
mPixelViewX += (player_x - mPixelViewX + mScrollRadius) /
mScrollLaziness;
}
if (player_y > mPixelViewY + mScrollRadius)
{
mPixelViewY += (player_y - mPixelViewY - mScrollRadius) /
mScrollLaziness;
}
if (player_y < mPixelViewY - mScrollRadius)
{
mPixelViewY += (player_y - mPixelViewY + mScrollRadius) /
mScrollLaziness;
}
// manage shake effect
for (ShakeEffects::iterator i = mShakeEffects.begin();
i != mShakeEffects.end();
i++)
{
// apply the effect to viewport
mPixelViewX += i->x *= -i->decay;
mPixelViewY += i->y *= -i->decay;
// check death conditions
if (abs(i->x) + abs(i->y) < 1.0f ||
(i->duration > 0 && --i->duration == 0))
{
i = mShakeEffects.erase(i);
}
}
lastTick++;
}
// Auto center when player is off screen
if ( player_x - mPixelViewX > graphics->getWidth() / 2
|| mPixelViewX - player_x > graphics->getWidth() / 2
|| mPixelViewY - player_y > graphics->getHeight() / 2
|| player_y - mPixelViewY > graphics->getHeight() / 2
)
{
mPixelViewX = player_x;
mPixelViewY = player_y;
};
// Don't move camera so that the end of the map is on screen
const int viewXmax =
mMap->getWidth() * mMap->getTileWidth() - graphics->getWidth();
const int viewYmax =
mMap->getHeight() * mMap->getTileHeight() - graphics->getHeight();
if (mMap)
{
if (mPixelViewX < 0)
mPixelViewX = 0;
if (mPixelViewY < 0)
mPixelViewY = 0;
if (mPixelViewX > viewXmax)
mPixelViewX = viewXmax;
if (mPixelViewY > viewYmax)
mPixelViewY = viewYmax;
}
// Draw tiles and sprites
if (mMap)
{
mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY);
if (mShowDebugPath)
{
mMap->drawCollision(graphics,
(int) mPixelViewX,
(int) mPixelViewY,
mShowDebugPath);
if (mShowDebugPath == Map::MAP_DEBUG)
_drawDebugPath(graphics);
}
}
if (player_node->getCheckNameSetting())
{
player_node->setCheckNameSetting(false);
player_node->setName(player_node->getName());
}
// Draw text
if (textManager)
{
textManager->draw(graphics, (int) mPixelViewX, (int) mPixelViewY);
}
// Draw player names, speech, and emotion sprite as needed
const ActorSprites &actors = actorSpriteManager->getAll();
for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end();
it != it_end; it++)
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
continue;
Being *b = static_cast<Being*>(*it);
b->drawSpeech((int) mPixelViewX, (int) mPixelViewY);
}
if (miniStatusWindow)
miniStatusWindow->drawIcons(graphics);
// Draw contained widgets
WindowContainer::draw(gcnGraphics);
}
void Viewport::shakeScreen(int intensity)
{
float direction = rand()%628 / 100.0f; // random value between 0 and 2PI
float x = std::sin(direction) * intensity;
float y = std::cos(direction) * intensity;
shakeScreen(x, y);
}
void Viewport::shakeScreen(float x, float y, float decay, unsigned duration)
{
ShakeEffect effect;
effect.x = x;
effect.y = y;
effect.decay = decay;
effect.duration = duration;
mShakeEffects.push_back(effect);
}
void Viewport::logic()
{
WindowContainer::logic();
// Make the player follow the mouse position
// if the mouse is dragged elsewhere than in a window.
_followMouse();
}
void Viewport::_followMouse()
{
Uint8 button = SDL_GetMouseState(&mMouseX, &mMouseY);
// If the left button is dragged
if (mPlayerFollowMouse && button & SDL_BUTTON(1))
{
// We create a mouse event and send it to mouseDragged.
Uint8 *keys = SDL_GetKeyState(NULL);
gcn::MouseEvent mouseEvent(NULL,
(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]),
false,
false,
false,
gcn::MouseEvent::DRAGGED,
gcn::MouseEvent::LEFT,
mMouseX,
mMouseY,
0);
mouseDragged(mouseEvent);
}
}
void Viewport::_drawDebugPath(Graphics *graphics)
{
// Get the current mouse position
SDL_GetMouseState(&mMouseX, &mMouseY);
// Prepare the walkmask corresponding to the protocol
unsigned char walkMask = 0;
switch (Net::getNetworkType())
{
case ServerInfo::TMWATHENA:
walkMask = Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER;
break;
case ServerInfo::MANASERV:
default:
walkMask = Map::BLOCKMASK_WALL;
break;
}
static Path debugPath;
static Vector lastMouseDestination = Vector(0.0f, 0.0f);
Vector mouseDestination(mMouseX + (int) mPixelViewX,
mMouseY + (int) mPixelViewY);
if (mouseDestination.x != lastMouseDestination.x
|| mouseDestination.y != lastMouseDestination.y)
{
const Vector &playerPos = player_node->getPosition();
// Adapt the path finding to the precision requested
if (Net::getPlayerHandler()->usePixelPrecision())
{
debugPath = mMap->findPixelPath((int) playerPos.x,
(int) playerPos.y,
mouseDestination.x,
mouseDestination.y,
player_node->getCollisionRadius(),
walkMask);
}
else
{
debugPath = mMap->findTilePath((int) playerPos.x,
(int) playerPos.y,
mouseDestination.x,
mouseDestination.y,
walkMask);
}
lastMouseDestination = mouseDestination;
}
// We draw the path proposed by mouse
_drawPath(graphics, debugPath, gcn::Color(128, 0, 128, 150));
// Draw the path debug information for every beings.
ActorSpritesConstIterator it, it_end;
const ActorSprites &actors = actorSpriteManager->getAll();
for (it = actors.begin(), it_end = actors.end() ; it != it_end; it++)
{
Being *being = dynamic_cast<Being*>(*it);
if (being)
{
const Vector &beingPos = being->getPosition();
int radius = being->getCollisionRadius();
Path beingPath = being->getPath();
// Draw being collision rectangle
graphics->setColor(gcn::Color(128, 128, 0, 150));
graphics->fillRectangle(gcn::Rectangle(
(int) beingPos.x
- (int) mPixelViewX - radius,
(int) beingPos.y - (int) mPixelViewY
- radius,
radius * 2, radius * 2));
_drawPath(graphics,
beingPath,
gcn::Color(0, 0, 255, 150));
// Draw also the absolute x, y position using a cross.
graphics->setColor(gcn::Color(0, 0, 255, 255));
graphics->drawLine((int) beingPos.x - (int) mPixelViewX - 4,
(int) beingPos.y - (int) mPixelViewY - 4,
(int) beingPos.x - (int) mPixelViewX + 4,
(int) beingPos.y - (int) mPixelViewY + 4);
graphics->drawLine((int) beingPos.x - (int) mPixelViewX + 4,
(int) beingPos.y - (int) mPixelViewY - 4,
(int) beingPos.x - (int) mPixelViewX - 4,
(int) beingPos.y - (int) mPixelViewY + 4);
}
}
}
void Viewport::_drawPath(Graphics *graphics, const Path &path,
gcn::Color color)
{
graphics->setColor(color);
for (Path::const_iterator i = path.begin(); i != path.end(); ++i)
{
int squareX = i->x - (int) mPixelViewX;
int squareY = i->y - (int) mPixelViewY;
graphics->fillRectangle(gcn::Rectangle(squareX - 4, squareY - 4,
8, 8));
graphics->drawText(
toString(mMap->getMetaTile(i->x / 32, i->y / 32)->Gcost),
squareX + 4, squareY + 12, gcn::Graphics::CENTER);
}
}
void Viewport::mousePressed(gcn::MouseEvent &event)
{
if (event.getSource() != this)
return;
// Check if we are alive and kickin'
if (!mMap || !player_node || !player_node->isAlive())
return;
// Check if we are busy
if (PlayerInfo::isTalking())
return;
mPlayerFollowMouse = false;
mBeingPopup->setVisible(false);
const int pixelX = event.getX() + (int) mPixelViewX;
const int pixelY = event.getY() + (int) mPixelViewY;
mHoverBeing = actorSpriteManager->findBeingByPixel(pixelX, pixelY);
mHoverItem = actorSpriteManager->findItem(pixelX / mMap->getTileWidth(),
pixelY / mMap->getTileHeight());
updateCursorType();
// Right click might open a popup
if (event.getButton() == gcn::MouseEvent::RIGHT)
{
if (mHoverBeing && mHoverBeing != player_node)
{
mPopupMenu->showPopup(event.getX(), event.getY(), mHoverBeing);
return;
}
else if (mHoverItem)
{
mPopupMenu->showPopup(event.getX(), event.getY(), mHoverItem);
return;
}
}
// If a popup is active, just remove it
if (mPopupMenu->isVisible())
{
mPopupMenu->setVisible(false);
return;
}
// Left click can cause different actions
if (event.getButton() == gcn::MouseEvent::LEFT)
{
// Interact with some being
if (mHoverBeing)
{
if (mHoverBeing->canTalk())
mHoverBeing->talkTo();
else
{
// Ignore it if its dead
if (mHoverBeing->isAlive())
{
if (player_node->withinAttackRange(mHoverBeing) ||
keyboard.isKeyActive(keyboard.KEY_ATTACK))
player_node->attack(mHoverBeing,
!keyboard.isKeyActive(keyboard.KEY_TARGET));
else
player_node->setGotoTarget(mHoverBeing);
}
}
// Picks up a item if we clicked on one
}
else if (mHoverItem)
{
player_node->pickUp(mHoverItem);
}
else if (player_node->getCurrentAction() == Being::SIT)
{
return;
}
// Just walk around
else
{
player_node->stopAttack();
mPlayerFollowMouse = true;
// Make the player go to the mouse position
_followMouse();
}
}
else if (event.getButton() == gcn::MouseEvent::MIDDLE)
{
// Find the being nearest to the clicked position
Being *target = actorSpriteManager->findNearestLivingBeing(
pixelX, pixelY, 20, ActorSprite::MONSTER);
if (target)
player_node->setTarget(target);
}
}
void Viewport::mouseDragged(gcn::MouseEvent &event)
{
if (!mMap || !player_node)
return;
if (mPlayerFollowMouse && !event.isShiftPressed())
{
if (get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
player_node->setDestination(event.getX() + (int) mPixelViewX,
event.getY() + (int) mPixelViewY);
player_node->pathSetByMouse();
}
}
}
void Viewport::mouseReleased(gcn::MouseEvent &event)
{
mPlayerFollowMouse = false;
}
void Viewport::showPopup(Window *parent, int x, int y, Item *item,
bool isInventory)
{
mPopupMenu->showPopup(parent, x, y, item, isInventory);
}
void Viewport::closePopupMenu()
{
mPopupMenu->handleLink("cancel");
}
void Viewport::mouseMoved(gcn::MouseEvent &event)
{
// Check if we are on the map
if (!mMap || !player_node)
return;
const int x = (event.getX() + (int) mPixelViewX);
const int y = (event.getY() + (int) mPixelViewY);
mHoverBeing = actorSpriteManager->findBeingByPixel(x, y);
mBeingPopup->show(getMouseX(), getMouseY(), mHoverBeing);
mHoverItem = actorSpriteManager->findItem(x / mMap->getTileWidth(),
y / mMap->getTileHeight());
updateCursorType();
}
void Viewport::updateCursorType()
{
if (mHoverBeing)
{
switch (mHoverBeing->getType())
{
// NPCs
case ActorSprite::NPC:
gui->setCursorType(Gui::CURSOR_TALK);
break;
// Monsters
case ActorSprite::MONSTER:
gui->setCursorType(Gui::CURSOR_FIGHT);
break;
default:
gui->setCursorType(Gui::CURSOR_POINTER);
break;
}
// Item mouseover
}
else if (mHoverItem)
{
gui->setCursorType(Gui::CURSOR_PICKUP);
}
else
{
gui->setCursorType(Gui::CURSOR_POINTER);
}
}
void Viewport::setShowDebugPath(int debugFlags)
{
mShowDebugPath = debugFlags;
if (mMap)
mMap->setDebugFlags(debugFlags);
}
void Viewport::hideBeingPopup()
{
mBeingPopup->setVisible(false);
}
void Viewport::event(Event::Channel channel, const Event &event)
{
if (channel == Event::ActorSpriteChannel
&& event.getType() == Event::Destroyed)
{
ActorSprite *actor = event.getActor("source");
if (mHoverBeing == actor)
mHoverBeing = 0;
if (mHoverItem == actor)
mHoverItem = 0;
}
else if (channel == Event::ConfigChannel &&
event.getType() == Event::ConfigOptionChanged)
{
const std::string option = event.getString("option");
if (option == "ScrollLaziness" || option == "ScrollRadius")
{
mScrollLaziness = config.getIntValue("ScrollLaziness");
mScrollRadius = config.getIntValue("ScrollRadius");
}
}
}