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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SKILL_H
#define _TMW_SKILL_H
#include <vector>
#include <list>
#include <guichan/listmodel.hpp>
#include <guichan/actionlistener.hpp>
#include "window.h"
#include "gccontainer.h"
#include "../guichanfwd.h"
class ProgressBar;
class Skill_Tab : public GCContainer, public gcn::ActionListener
{
public:
/**
* The type of this skill tab
*/
const std::string type;
/**
* Constructor
*/
Skill_Tab(std::string type);
/**
* Update this tab
*/
void update();
/**
* Called when receiving actions from widget.
*/
void action(const gcn::ActionEvent &event) {}
private:
/**
* Update the information of a skill at
* the given index
*/
void updateSkill(int index);
/**
* Gets the number of skills in this particular
* type of tab.
*/
int getSkillNum();
/**
* Get the first enumeration of this skill tab's
* skill type.
*/
int getSkillBegin();
/**
* Get the icon associated with the given index
*/
gcn::Icon* getIcon(int index);
std::vector<gcn::Icon *> mSkillIcons;
std::vector<gcn::Label *> mSkillNameLabels;
std::vector<gcn::Label *> mSkillLevelLabels;
std::vector<gcn::Label *> mSkillExpLabels;
std::vector<ProgressBar *> mSkillProgress;
};
/**
* The skill dialog.
*
* \ingroup Interface
*/
class SkillDialog : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*/
SkillDialog();
/**
* Destructor.
*/
~SkillDialog();
/**
* Called when receiving actions from widget.
*/
void action(const gcn::ActionEvent &event);
/**
* Update the tabs in this dialog
*/
void update();
/**
* Draw this window.
*/
void draw(gcn::Graphics *g);
private:
std::list<Skill_Tab*> mTabs;
};
extern SkillDialog *skillDialog;
#endif
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