/*
* The Mana World
* Copyright (C) 2008 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string>
#include <vector>
#include "button.h"
#include "checkbox.h"
#include "label.h"
#include "listbox.h"
#include "ok_dialog.h"
#include "scrollarea.h"
#include "setup_players.h"
#include "table.h"
#include "widgets/dropdown.h"
#include "widgets/layouthelper.h"
#include "../configuration.h"
#include "../log.h"
#include "../utils/gettext.h"
#define COLUMNS_NR 2 // name plus listbox
#define NAME_COLUMN 0
#define RELATION_CHOICE_COLUMN 1
#define ROW_HEIGHT 12
// The following column widths really shouldn't be hardcoded but should scale with the size of the widget... except
// that, right now, the widget doesn't exactly scale either.
#define NAME_COLUMN_WIDTH 230
#define RELATION_CHOICE_COLUMN_WIDTH 80
#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
static const char *table_titles[COLUMNS_NR] =
{
N_("Name"),
N_("Relation")
};
static const char *RELATION_NAMES[PlayerRelation::RELATIONS_NR] =
{
N_("Neutral"),
N_("Friend"),
N_("Disregarded"),
N_("Ignored")
};
class PlayerRelationListModel : public gcn::ListModel
{
public:
virtual ~PlayerRelationListModel() { }
virtual int getNumberOfElements()
{
return PlayerRelation::RELATIONS_NR;
}
virtual std::string getElementAt(int i)
{
if (i >= getNumberOfElements() || i < 0)
return "";
return gettext(RELATION_NAMES[i]);
}
};
class PlayerTableModel : public TableModel
{
public:
PlayerTableModel() :
mPlayers(NULL)
{
playerRelationsUpdated();
}
virtual ~PlayerTableModel()
{
freeWidgets();
if (mPlayers)
delete mPlayers;
}
virtual int getRows()
{
return mPlayers->size();
}
virtual int getColumns()
{
return COLUMNS_NR;
}
virtual int getRowHeight()
{
return ROW_HEIGHT;
}
virtual int getColumnWidth(int index)
{
if (index == NAME_COLUMN)
return NAME_COLUMN_WIDTH;
else
return RELATION_CHOICE_COLUMN_WIDTH;
}
virtual void playerRelationsUpdated()
{
signalBeforeUpdate();
freeWidgets();
std::vector<std::string> *player_names = player_relations.getPlayers();
if (mPlayers)
delete mPlayers;
mPlayers = player_names;
// set up widgets
for (unsigned int r = 0; r < player_names->size(); ++r)
{
std::string name = (*player_names)[r];
gcn::Widget *widget = new Label(name);
mWidgets.push_back(widget);
gcn::ListModel *playerRelation = new PlayerRelationListModel;
gcn::DropDown *choicebox = new DropDown(playerRelation,
new ScrollArea,
new ListBox(playerRelation),
false);
choicebox->setSelected(player_relations.getRelation(name));
mWidgets.push_back(choicebox);
}
signalAfterUpdate();
}
virtual void updateModelInRow(int row)
{
gcn::DropDown *choicebox = dynamic_cast<gcn::DropDown *>(
getElementAt(row, RELATION_CHOICE_COLUMN));
player_relations.setRelation(getPlayerAt(row),
static_cast<PlayerRelation::relation>(
choicebox->getSelected()));
}
virtual gcn::Widget *getElementAt(int row, int column)
{
return mWidgets[WIDGET_AT(row, column)];
}
virtual void freeWidgets()
{
if (mPlayers)
delete mPlayers;
mPlayers = NULL;
for (std::vector<gcn::Widget *>::const_iterator it = mWidgets.begin();
it != mWidgets.end(); it++)
{
delete *it;
}
mWidgets.clear();
}
std::string getPlayerAt(int index)
{
return (*mPlayers)[index];
}
protected:
std::vector<std::string> *mPlayers;
std::vector<gcn::Widget *> mWidgets;
};
/**
* Class for choosing one of the various `what to do when ignoring a player' options
*/
class IgnoreChoicesListModel : public gcn::ListModel
{
public:
virtual ~IgnoreChoicesListModel() { }
virtual int getNumberOfElements()
{
return player_relations.getPlayerIgnoreStrategies()->size();
}
virtual std::string getElementAt(int i)
{
if (i >= getNumberOfElements())
return _("???");
return (*player_relations.getPlayerIgnoreStrategies())[i]->mDescription;
}
};
#define ACTION_DELETE "delete"
#define ACTION_TABLE "table"
#define ACTION_STRATEGY "strategy"
Setup_Players::Setup_Players():
mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)),
mPlayerTableModel(new PlayerTableModel),
mPlayerTable(new GuiTable(mPlayerTableModel)),
mPlayerTitleTable(new GuiTable(mPlayerTableTitleModel)),
mPlayerScrollArea(new ScrollArea(mPlayerTable)),
mPersistIgnores(new CheckBox(_("Save player list"),
player_relations.getPersistIgnores())),
mDefaultTrading(new CheckBox(_("Allow trading"),
player_relations.getDefault() & PlayerRelation::TRADE)),
mDefaultWhisper(new CheckBox(_("Allow whispers"),
player_relations.getDefault() & PlayerRelation::WHISPER)),
mDeleteButton(new Button(_("Delete"), ACTION_DELETE, this))
{
setOpaque(false);
mPlayerTable->setOpaque(false);
mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN,
RELATION_CHOICE_COLUMN_WIDTH);
mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf));
gcn::ListModel *ignoreChoices = new IgnoreChoicesListModel;
mIgnoreActionChoicesBox = new DropDown(ignoreChoices, new ScrollArea,
new ListBox(ignoreChoices), false);
for (int i = 0; i < COLUMNS_NR; i++)
{
mPlayerTableTitleModel->set(0, i,
new Label(gettext(table_titles[i])));
}
mPlayerTitleTable->setLinewiseSelection(true);
mPlayerScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mPlayerTable->setActionEventId(ACTION_TABLE);
mPlayerTable->setLinewiseSelection(true);
mPlayerTable->addActionListener(this);
gcn::Label *ignore_action_label = new Label(_("When ignoring:"));
mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY);
mIgnoreActionChoicesBox->addActionListener(this);
int ignore_strategy_index = 0; // safe default
if (player_relations.getPlayerIgnoreStrategy())
{
ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex(
player_relations.getPlayerIgnoreStrategy()->mShortName);
if (ignore_strategy_index < 0)
ignore_strategy_index = 0;
}
mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
mIgnoreActionChoicesBox->adjustHeight();
reset();
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mPlayerTitleTable, 4);
place(0, 1, mPlayerScrollArea, 4, 4).setPadding(2);
place(0, 5, mDeleteButton);
place(2, 5, ignore_action_label);
place(2, 6, mIgnoreActionChoicesBox, 2).setPadding(2);
place(2, 7, mPersistIgnores);
place(2, 8, mDefaultTrading);
place(2, 9, mDefaultWhisper);
player_relations.addListener(this);
setDimension(gcn::Rectangle(0, 0, 325, 280));
}
Setup_Players::~Setup_Players()
{
player_relations.removeListener(this);
}
void Setup_Players::reset()
{
// We now have to search through the list of ignore choices to find the
// current selection. We could use an index into the table of config
// options in player_relations instead of strategies to sidestep this.
int selection = 0;
for (unsigned int i = 0;
i < player_relations.getPlayerIgnoreStrategies()->size();
++i)
if ((*player_relations.getPlayerIgnoreStrategies())[i] ==
player_relations.getPlayerIgnoreStrategy())
{
selection = i;
break;
}
mIgnoreActionChoicesBox->setSelected(selection);
}
void Setup_Players::apply()
{
player_relations.setPersistIgnores(mPersistIgnores->isSelected());
player_relations.store();
unsigned int old_default_relations = player_relations.getDefault() &
~(PlayerRelation::TRADE |
PlayerRelation::WHISPER);
player_relations.setDefault(old_default_relations
| (mDefaultTrading->isSelected() ?
PlayerRelation::TRADE : 0)
| (mDefaultWhisper->isSelected() ?
PlayerRelation::WHISPER : 0));
}
void Setup_Players::cancel()
{
}
void Setup_Players::action(const gcn::ActionEvent &event)
{
if (event.getId() == ACTION_TABLE)
{
// temporarily eliminate ourselves: we are fully aware of this change,
// so there is no need for asynchronous updates. (In fact, thouse
// might destroy the widet that triggered them, which would be rather
// embarrassing.)
player_relations.removeListener(this);
int row = mPlayerTable->getSelectedRow();
if (row >= 0)
mPlayerTableModel->updateModelInRow(row);
player_relations.addListener(this);
}
else if (event.getId() == ACTION_DELETE)
{
int player_index = mPlayerTable->getSelectedRow();
if (player_index < 0)
return;
std::string name = mPlayerTableModel->getPlayerAt(player_index);
player_relations.removePlayer(name);
}
else if (event.getId() == ACTION_STRATEGY)
{
PlayerIgnoreStrategy *s =
(*player_relations.getPlayerIgnoreStrategies())[
mIgnoreActionChoicesBox->getSelected()];
player_relations.setPlayerIgnoreStrategy(s);
}
}
void Setup_Players::updatedPlayer(const std::string &name)
{
mPlayerTableModel->playerRelationsUpdated();
mDefaultTrading->setSelected(
player_relations.getDefault() & PlayerRelation::TRADE);
mDefaultWhisper->setSelected(
player_relations.getDefault() & PlayerRelation::WHISPER);
}