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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  $Id$
 */

#ifndef __PROGRESSBAR_H__
#define __PROGRESSBAR_H__

#include <guichan.hpp>
#include "../resources/image.h"

/**
 * A progress bar.
 *
 * \ingroup GUI
 */
class ProgressBar : public gcn::Widget {
    public:
        /**
         * Constructor, initializes the progress with the given value.
         */
        ProgressBar(float progress = 0.0f, int x = 0, int y = 0,
                int width = 40, int height = 7, unsigned char red = 150, unsigned green = 150,
                unsigned char blue = 150);

        /**
         * Destructor
         */
        ~ProgressBar();

        /**
         * Draws the progress bar.
         */
        void draw(gcn::Graphics *graphics);

        /**
         * Sets the current progress.
         */
        void setProgress(float progress);

        /**
         * Returns the current progress.
         */
        float getProgress();

        /**
         * Change the filling of the progress bar...
         */
        void setColor(
                unsigned char MyRed,
                unsigned char MyGreen,
                unsigned char MyBlue)
        {
            Red = MyRed; Green = MyGreen; Blue = MyBlue;
        }; 

    private:
        float progress;
        unsigned char Red, Green, Blue;
        // Bar Images
        Image *dBackground;
        Image *dTopLeftBorder, *dTopRightBorder, *dBottomLeftBorder, *dBottomRightBorder;
        Image *dLeftBorder, *dRightBorder, *dTopBorder, *dBottomBorder;
        #ifndef USE_OPENGL
        SDL_Surface *ColorBar;
        #endif
};

#endif