/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: gui.cpp 3628 2007-10-18 18:39:48Z b_lindeijer $
*/
#include "gui.h"
#include <guichan/exception.hpp>
#include <guichan/image.hpp>
#include <guichan/imagefont.hpp>
// Should stay here because of Guichan being sensitive to headers order
#include <guichan/sdl/sdlinput.hpp>
#include "focushandler.h"
#include "viewport.h"
#include "window.h"
#include "windowcontainer.h"
#include "../configlistener.h"
#include "../configuration.h"
#include "../graphics.h"
#include "../log.h"
#include "../resources/imageset.h"
#include "../resources/resourcemanager.h"
#include "../resources/imageloader.h"
// Guichan stuff
Gui *gui;
Viewport *viewport; /**< Viewport on the map. */
gcn::SDLInput *guiInput; /**< GUI input. */
// Fonts used in showing hits
gcn::Font *hitRedFont;
gcn::Font *hitBlueFont;
gcn::Font *hitYellowFont;
// Font used to display speech and player names
gcn::Font *speechFont;
// Font for displaying NPC names
gcn::Font *npcNameFont;
// Font for displaying mob names
gcn::Font *mobNameFont;
// Font for displaying GM names
gcn::Font *gmNameFont;
class GuiConfigListener : public ConfigListener
{
public:
GuiConfigListener(Gui *g):
mGui(g)
{}
void optionChanged(const std::string &name)
{
if (name == "customcursor") {
bool bCustomCursor = config.getValue("customcursor", 1) == 1;
mGui->setUseCustomCursor(bCustomCursor);
}
}
private:
Gui *mGui;
};
Gui::Gui(Graphics *graphics):
mCustomCursor(false),
mMouseCursors(NULL),
mCursorType(CURSOR_POINTER)
{
logger->log("Initializing GUI...");
// Set graphics
setGraphics(graphics);
// Set image loader
static ImageLoader imageLoader;
gcn::Image::setImageLoader(&imageLoader);
// Set input
guiInput = new gcn::SDLInput();
setInput(guiInput);
// Set focus handler
delete mFocusHandler;
mFocusHandler = new FocusHandler;
// Initialize top GUI widget
WindowContainer *guiTop = new WindowContainer();
guiTop->setDimension(gcn::Rectangle(0, 0,
graphics->getWidth(), graphics->getHeight()));
guiTop->setOpaque(false);
Window::setWindowContainer(guiTop);
setTop(guiTop);
// Set global font
try {
mGuiFont = new gcn::ImageFont("graphics/gui/sansserif8.png",
" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ["
"\\]^_`abcdefghijklmnopqrstuvwxyz{|}~|"
);
}
catch (gcn::Exception e)
{
logger->error("Unable to load sansserif8.png!");
}
// Set speech font
try {
speechFont = new gcn::ImageFont("graphics/gui/rpgfont_wider.png",
" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\"
"�����������륣���������������������"
);
}
catch (gcn::Exception e)
{
logger->error("Unable to load rpgfont_wider.png!");
}
// Set npc name font
try {
npcNameFont = new gcn::ImageFont("graphics/gui/rpgfont_wider-blue.png",
" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\"
"�����������륣���������������������"
);
}
catch (gcn::Exception e)
{
logger->error("Unable to load rpgfont_wider-blue.png!");
}
// Set monster name font
try {
mobNameFont = new gcn::ImageFont("graphics/gui/rpgfont_wider-orange.png",
" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\"
"�����������륣���������������������"
);
}
catch (gcn::Exception e)
{
logger->error("Unable to load rpgfont_wider-orange.png!");
}
// Set GM name font
try {
gmNameFont = new gcn::ImageFont("graphics/gui/rpgfont_wider-green.png",
" abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
"0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\"
"�����������륣���������������������"
);
}
catch (gcn::Exception e)
{
logger->error("Unable to load rpgfont_wider-green.png!");
}
gcn::Widget::setGlobalFont(mGuiFont);
// Load hits' colourful fonts
try {
hitRedFont = new gcn::ImageFont("graphics/gui/hits_red.png",
"0123456789");
hitBlueFont = new gcn::ImageFont("graphics/gui/hits_blue.png",
"0123456789");
hitYellowFont = new gcn::ImageFont("graphics/gui/hits_yellow.png",
"0123456789misxp ");
}
catch (gcn::Exception e)
{
logger->error("Unable to load colored hits' fonts!");
}
// Initialize mouse cursor and listen for changes to the option
setUseCustomCursor(config.getValue("customcursor", 1) == 1);
mConfigListener = new GuiConfigListener(this);
config.addListener("customcursor", mConfigListener);
// Create the viewport
viewport = new Viewport();
viewport->setDimension(gcn::Rectangle(0, 0,
graphics->getWidth(), graphics->getHeight()));
guiTop->add(viewport);
}
Gui::~Gui()
{
config.removeListener("customcursor", mConfigListener);
delete mConfigListener;
// Fonts used in showing hits
delete hitRedFont;
delete hitBlueFont;
delete hitYellowFont;
if (mMouseCursors) {
mMouseCursors->decRef();
}
delete mGuiFont;
delete speechFont;
delete viewport;
delete mTop;
delete guiInput;
}
void
Gui::draw()
{
mGraphics->pushClipArea(mTop->getDimension());
mTop->draw(mGraphics);
int mouseX, mouseY;
Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);
if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1)) &&
mCustomCursor)
{
static_cast<Graphics*>(mGraphics)->drawImage(
mMouseCursors->get(mCursorType),
mouseX - 15,
mouseY - 17);
}
mGraphics->popClipArea();
}
void
Gui::setUseCustomCursor(bool customCursor)
{
if (customCursor != mCustomCursor)
{
mCustomCursor = customCursor;
if (mCustomCursor)
{
// Hide the SDL mouse cursor
SDL_ShowCursor(SDL_DISABLE);
// Load the mouse cursor
ResourceManager *resman = ResourceManager::getInstance();
mMouseCursors =
resman->getImageSet("graphics/gui/mouse.png", 40, 40);
if (!mMouseCursors) {
logger->error("Unable to load mouse cursors.");
}
}
else
{
// Show the SDL mouse cursor
SDL_ShowCursor(SDL_ENABLE);
// Unload the mouse cursor
if (mMouseCursors) {
mMouseCursors->decRef();
mMouseCursors = NULL;
}
}
}
}