blob: a0307b008b5ff141cb55df27590b39ecaa476ffb (
plain) (
tree)
|
|
/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CHAR_SELECT_H
#define CHAR_SELECT_H
#include "gui/widgets/window.h"
#include "net/charhandler.h"
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
class CharacterDisplay;
class LocalPlayer;
class LoginData;
class PlayerBox;
namespace Net {
class CharHandler;
}
/**
* Character selection dialog.
*
* \ingroup Interface
*/
class CharSelectDialog : public Window, public gcn::ActionListener,
public gcn::KeyListener
{
public:
friend class CharDeleteConfirm;
friend class Net::CharHandler;
CharSelectDialog(LoginData *loginData);
~CharSelectDialog();
void action(const gcn::ActionEvent &event);
void keyPressed(gcn::KeyEvent &keyEvent);
enum SelectAction {
Focus,
Choose
};
/**
* Attempt to select the character with the given name. Returns whether
* a character with the given name was found.
*
* \param action determines what to do when a character with the given
* name was found (just focus or also try to choose this
* character).
*/
bool selectByName(const std::string &name,
SelectAction action = Focus);
private:
void attemptCharacterDelete(int index);
void attemptCharacterSelect(int index);
void setCharacters(const Net::Characters &characters);
void lock();
void unlock();
void setLocked(bool locked);
bool mLocked;
gcn::Label *mAccountNameLabel;
gcn::Button *mSwitchLoginButton;
gcn::Button *mChangePasswordButton;
gcn::Button *mUnregisterButton;
gcn::Button *mChangeEmailButton;
/** The player boxes */
std::vector<CharacterDisplay*> mCharacterEntries;
LoginData *mLoginData;
Net::CharHandler *mCharHandler;
};
#endif
|