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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "buysell.h"
#include "button.h"
#include "../npc.h"
BuySellDialog::BuySellDialog():
Window("Shop")
{
Button *buyButton = 0;
const char *buttonNames[] = {
"Buy", "Sell", "Cancel", 0
};
int x = 10, y = 10;
for (const char **curBtn = buttonNames; *curBtn; curBtn++)
{
Button *btn = new Button(*curBtn, *curBtn, this);
if (!buyButton) buyButton = btn; // For focus request
btn->setPosition(x, y);
add(btn);
x += btn->getWidth() + 10;
}
buyButton->requestFocus();
setContentSize(x, 2 * y + buyButton->getHeight());
setLocationRelativeTo(getParent());
requestFocus();
}
void BuySellDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "Buy") {
current_npc->buy();
} else if (event.getId() == "Sell") {
current_npc->sell();
} else if (event.getId() == "Cancel") {
current_npc = 0;
}
setVisible(false);
}
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