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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "flooritem.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
FloorItem::FloorItem(int id,
int itemId,
const Vector &position,
Map *map):
ActorSprite(id),
mItemId(itemId),
mX(0), mY(0)
{
mPos = position;
setMap(map);
if (map)
{
mX = (int)position.x / map->getTileWidth();
mY = (int)position.y / map->getTileHeight();
}
setupSpriteDisplay(itemDb->get(itemId).getDisplay());
}
const ItemInfo &FloorItem::getInfo() const
{
return itemDb->get(mItemId);
}
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