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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _EFFECT_MANAGER_H
#define _EFFECT_MANAGER_H
#include <string>
#include <list>
class EffectManager
{
public:
struct EffectDescription {
int id;
std::string GFX;
std::string SFX;
};
EffectManager();
~EffectManager();
/**
* Triggers a effect with the id, at x,y
* returns true if ID exists
*/
bool trigger(int id, int x = 0, int y = 0);
private:
std::list<EffectDescription> mEffects;
};
extern EffectManager *effectManager;
#endif // _EFFECT_MANAGER_H
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