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pub struct LayerTile {
/// Global Tile Id
pub gid: u32,
}
pub struct LayerChunk {
pub x: u32,
pub y: u32,
pub width: u32,
pub height: u32,
pub data: Vec<LayerTile>,
}
pub enum LayerData {
Tiles(Vec<LayerTile>),
Chunks(Vec<LayerChunk>),
}
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