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Diffstat (limited to 'world/map/npc/magic/level0-wand.txt')
-rw-r--r--world/map/npc/magic/level0-wand.txt61
1 files changed, 31 insertions, 30 deletions
diff --git a/world/map/npc/magic/level0-wand.txt b/world/map/npc/magic/level0-wand.txt
index 07fbb025..9c8a6825 100644
--- a/world/map/npc/magic/level0-wand.txt
+++ b/world/map/npc/magic/level0-wand.txt
@@ -1,62 +1,63 @@
-|script|spell-wand|32767
{
if(call("magic_checks")) goto L_Failed;
- callsub S_CheckWand;
- if(@WandAttack != 1) goto L_Failed;
+ set @wandspell[0], 0; // reset state
+ callfunc "adjust_spellpower";
+ callsub S_Loop; // set up wand
+ if(@wandspell[0] < 1) goto L_Failed;
// here we install
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 500, "Magic Timer::OnClear"; // set the new debuff
- callfunc "adjust_spellpower";
misceffect FX_MAGIC_GENERIC, strcharinfo(0);
- set .@delay, (((200 - Agi) * 1200) / 200);
- overrideattack (@Wand + (@spellpower / 10)), .@delay, 3, ATTACK_ICON_GENERIC, @WandID, strnpcinfo(0)+"::OnAttack";
+
callfunc "magic_exp";
+ goto L_FreeRecast;
+
+L_FreeRecast:
+ if (@wandspell[4] > 0)
+ addtimer 0, strnpcinfo(0) + "::OnSetRecast";
end;
-OnAttack:
- callsub S_CheckWand;
- if(@WandAttack != 1) goto L_Failed;
- if(target(BL_ID, @target_id, 22) != 22) goto L_Failed; // 0x02 | 0x04 | 0x10
- set Sp, (Sp - @WandCost);
- set @damage, (@Wand * (@spellpower / 3));
- void call("elt_damage", @damage,@damage,ELT_NEUTRAL,ELT_NEUTRAL,FX_MAGIC_RED);
+OnSetRecast:
+ overrideattack @wandspell[3], 3, ATTACK_ICON_GENERIC, @wandspell[0], strnpcinfo(0)+"::OnAttack";
end;
-S_CheckWand:
- set @Wand, 0;
- set @wand_loop, 0;
- goto S_Loop;
+OnAttack:
+ if(target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x02 | 0x04 | 0x10
+ if (Sp < @wandspell[1]) goto L_LowSp;
+ set Sp, (Sp - @wandspell[1]);
+ void call("elt_damage", @wandspell[2],@wandspell[2],ELT_NEUTRAL,ELT_NEUTRAL,FX_MAGIC_RED);
+ set @wandspell[4], @wandspell[4] - 1;
+ goto L_FreeRecast;
S_Loop:
- if ((getequipid(equip_hand1) == .Wands[@wand_loop]) || (getequipid(equip_hand2) == .Wands[@wand_loop]))
+ if ((getequipid(equip_hand1) == .Wands[.@wand_loop]) || (getequipid(equip_hand2) == .Wands[.@wand_loop]))
goto S_SetWand;
- set @wand_loop, (@wand_loop + 1);
- if (@wand_loop >= getarraysize(.Wands))
+ set .@wand_loop, (.@wand_loop + 1);
+ if (.@wand_loop >= getarraysize(.Wands))
goto S_NoWand;
goto S_Loop;
S_SetWand:
- set @Wand, .WandsPwr[@wand_loop];
- set @WandID, .WandsAnim[@wand_loop];
+ set .@pwr, .WandsPwr[.@wand_loop];
if (QL_MORGAN == 2)
set QL_MORGAN, 3;
- set @WandCost, (@Wand * (BaseLevel / 15) + 2);
- set @WandAttack, 0;
- if (Sp < @WandCost)
- goto S_LowSp;
- set @WandAttack, 1; // everything is fine
+ setarray @wandspell[0],
+ .WandsAnim[.@wand_loop], // wand anim/id
+ (.@pwr * (BaseLevel / 15) + 2), // wand cost
+ (.@pwr * (@spellpower / 3)), // wand dmg
+ (((200 - Agi) * 1200) / 200), //delay
+ (.@pwr + (@spellpower / 10)); // charges
return;
S_NoWand:
message strcharinfo(0), "Wand : ##3##BYou need a wand Equipped!";
- set @WandAttack, 0;
return;
-S_LowSp:
+L_LowSp:
message strcharinfo(0), "Wand : ##3##BOut of Mana";
- set @WandAttack, 0;
- return;
+ end;
L_Failed:
//misceffect FX_ELECTRICITY_RED, strcharinfo(0); // XXX: do we show an effect on fail?