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-rw-r--r--world/map/npc/007-1/voltain.txt409
1 files changed, 196 insertions, 213 deletions
diff --git a/world/map/npc/007-1/voltain.txt b/world/map/npc/007-1/voltain.txt
index ff13d70b..ba2418ff 100644
--- a/world/map/npc/007-1/voltain.txt
+++ b/world/map/npc/007-1/voltain.txt
@@ -25,81 +25,79 @@
// # $state = 12: bring gamboge herbs
// # $state = 13 bring chocolate cake
-007-1.gat,37,21,0 script Voltain 103, {
-
-set @BOTTLE_NEEDED, 3;
-set @BOTTLE_REWARD_XP, 100;
-set @BOTTLE_REWARD_GOLD, 450;
-
-set @BLACK_SC_ST_NEEDED, 5;
-set @BLACK_SC_ST_REWARD_XP, 500;
-set @BLACK_SC_ST_REWARD_GOLD, 250;
-
-set @BUGLEG_NEEDED, 10;
-set @BUGLEG_REWARD_XP, 200;
-set @BUGLEG_REWARD_GOLD, 150;
-
-set @HERBS_NEEDED, 7;
-set @HERBS_REWARD_XP, 200;
-set @HERBS_REWARD_GOLD, 250;
-
-set @RAWLOG_NEEDED, 5;
-set @RAWLOG_REWARD_XP, 330;
-set @RAWLOG_REWARD_GOLD, 300;
-
-set @REDAPPLE_NEEDED, 7;
-set @REDAPPLE_REWARD_XP, 330;
-set @REDAPPLE_REWARD_GOLD, 300;
-
-set @STEAK_NEEDED, 2;
-set @STEAK_REWARD_XP, 330;
-set @STEAK_REWARD_GOLD, 280;
-
-set @ARROW_NEEDED, 25;
-set @ARROW_REWARD_XP, 330;
-set @ARROW_REWARD_GOLD, 100;
-
-set @SNAKETONGUE_NEEDED, 3;
-set @SNAKETONGUE_REWARD_XP, 330;
-set @SNAKETONGUE_REWARD_GOLD, 100;
-
-set @CHOCOLATECAKE_NEEDED, 3;
-set @CHOCOLATECAKE_REWARD_XP, 330;
-set @CHOCOLATECAKE_REWARD_GOLD, 180;
-
-if ($state == 1) goto state1;
-if ($state == 2) goto state2;
-if ($state == 3) goto state3;
-if ($state == 4) goto state4;
-if ($state == 5) goto state5;
-if ($state == 6) goto state6;
-if ($state == 7) goto state7;
-if ($state == 8) goto state8;
-if ($state == 9) goto state9;
-if ($state == 10) goto state10;
-if ($state == 11) goto state11;
-if ($state == 12) goto state12;
-if ($state == 13) goto state13;
-// default: trap through to state0!
+007-1.gat,37,21,0|script|Voltain|103,{
+
+ set @BOTTLE_NEEDED, 3;
+ set @BOTTLE_REWARD_XP, 100;
+ set @BOTTLE_REWARD_GOLD, 450;
+
+ set @BLACK_SC_ST_NEEDED, 5;
+ set @BLACK_SC_ST_REWARD_XP, 500;
+ set @BLACK_SC_ST_REWARD_GOLD, 250;
+
+ set @BUGLEG_NEEDED, 10;
+ set @BUGLEG_REWARD_XP, 200;
+ set @BUGLEG_REWARD_GOLD, 150;
+
+ set @HERBS_NEEDED, 7;
+ set @HERBS_REWARD_XP, 200;
+ set @HERBS_REWARD_GOLD, 250;
+
+ set @RAWLOG_NEEDED, 5;
+ set @RAWLOG_REWARD_XP, 330;
+ set @RAWLOG_REWARD_GOLD, 300;
+
+ set @REDAPPLE_NEEDED, 7;
+ set @REDAPPLE_REWARD_XP, 330;
+ set @REDAPPLE_REWARD_GOLD, 300;
+
+ set @STEAK_NEEDED, 2;
+ set @STEAK_REWARD_XP, 330;
+ set @STEAK_REWARD_GOLD, 280;
+
+ set @ARROW_NEEDED, 25;
+ set @ARROW_REWARD_XP, 330;
+ set @ARROW_REWARD_GOLD, 100;
+
+ set @SNAKETONGUE_NEEDED, 3;
+ set @SNAKETONGUE_REWARD_XP, 330;
+ set @SNAKETONGUE_REWARD_GOLD, 100;
+
+ set @CHOCOLATECAKE_NEEDED, 3;
+ set @CHOCOLATECAKE_REWARD_XP, 330;
+ set @CHOCOLATECAKE_REWARD_GOLD, 180;
+
+ if ($state == 1) goto state1;
+ if ($state == 2) goto state2;
+ if ($state == 3) goto state3;
+ if ($state == 4) goto state4;
+ if ($state == 5) goto state5;
+ if ($state == 6) goto state6;
+ if ($state == 7) goto state7;
+ if ($state == 8) goto state8;
+ if ($state == 9) goto state9;
+ if ($state == 10) goto state10;
+ if ($state == 11) goto state11;
+ if ($state == 12) goto state12;
+ if ($state == 13) goto state13;
+// default: trap through to state0!
state0:
-mes "[Voltain]";
-mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\"";
-next;
-
-menu
- "Sure I do!", -,
- "No, you creep me out.", L_NOHELP;
-
-mes "[Voltain]";
-mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\"";
-next;
-
-menu
- "I've got the bottles.", -,
- "I don't feel like helping you get garbage...", L_CLOSE;
-
-if (countitem("EmptyBottle") < @BOTTLE_NEEDED) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\"";
+ next;
+ menu
+ "Sure I do!", -,
+ "No, you creep me out.", L_NOHELP;
+ mes "[Voltain]";
+ mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\"";
+ next;
+ menu
+ "I've got the bottles.", -,
+ "I don't feel like helping you get garbage...", L_CLOSE;
+
+ if (countitem("EmptyBottle") < @BOTTLE_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "EmptyBottle", @BOTTLE_NEEDED;
set zeny, zeny + @BOTTLE_REWARD_GOLD;
getexp @BOTTLE_REWARD_XP, 0;
@@ -115,9 +113,9 @@ next;
menu
"I've got the stingers!", -,
"I'll go search for them.", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED;
set zeny, zeny + @BLACK_SC_ST_REWARD_GOLD;
getexp @BLACK_SC_ST_REWARD_XP, 0;
@@ -127,16 +125,15 @@ mes "[Voltain]";
state2:
-mes "[Voltain]";
-mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\"";
-next;
-
-menu
- "I've got the bug legs.", -,
- "I'd rather not carry around dead bugs for you.", L_NOHELP ;
-
-mes "[Voltain]";
- if (countitem("BugLeg") < @BUGLEG_NEEDED) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\"";
+ next;
+ menu
+ "I've got the bug legs.", -,
+ "I'd rather not carry around dead bugs for you.", L_NOHELP ;
+ mes "[Voltain]";
+ if (countitem("BugLeg") < @BUGLEG_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "BugLeg", @BUGLEG_NEEDED;
set zeny, zeny + @BUGLEG_REWARD_GOLD;
getexp @BUGLEG_REWARD_XP, 0;
@@ -145,16 +142,15 @@ mes "[Voltain]";
close;
state3:
-mes "[Voltain]";
-mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\"";
-next;
-
-menu
- "Here's the stinger.", -,
- "I DID HEAR THAT! I will not help you KILL mouboo!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("BlackScorpionStinger") < 1) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\"";
+ next;
+ menu
+ "Here's the stinger.", -,
+ "I DID HEAR THAT! I will not help you KILL mouboo!", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("BlackScorpionStinger") < 1)
+ goto L_NOT_ENOUGH;
delitem "BlackScorpionStinger", 1;
getexp @BLACK_SC_ST_REWARD_XP, 0;
set $state, 4;
@@ -162,35 +158,32 @@ mes "[Voltain]";
close;
state4:
-mes "[Voltain]";
-mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
-next;
-
-menu
- "Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("MauveHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
+ next;
+ menu
+ "Here are the herbs.", -,
+ "So you want to do a venom? I will not help you!", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("MauveHerb") < @HERBS_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "MauveHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set zeny, zeny + @HERBS_REWARD_GOLD;
set $state, 5;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
close;
-
state5:
-mes "[Voltain]";
-mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\"";
-next;
-
-menu
- "Here are the raw logs.", -,
- "So you want build traps for mouboos? NO WAY!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("RawLog") < @RAWLOG_NEEDED) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\"";
+ next;
+ menu
+ "Here are the raw logs.", -,
+ "So you want build traps for mouboos? NO WAY!", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("RawLog") < @RAWLOG_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "RawLog", @RAWLOG_NEEDED;
getexp @RAWLOG_REWARD_XP, 0;
set zeny, zeny + @RAWLOG_REWARD_GOLD;
@@ -199,70 +192,66 @@ mes "[Voltain]";
close;
state6:
-mes "[Voltain]";
-mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\"";
-next;
-
-menu
- "Here are the red apples.", -,
- "I am not sure...", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("RedApple") < @REDAPPLE_NEEDED) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\"";
+ next;
+ menu
+ "Here are the red apples.", -,
+ "I am not sure...", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("RedApple") < @REDAPPLE_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "RedApple", @REDAPPLE_NEEDED;
getexp @REDAPPLE_REWARD_XP, 0;
set zeny, zeny + @REDAPPLE_REWARD_GOLD;
set $state,7;
mes "\"Very well, this will be useful.\"";
close;
-
-state7:
-mes "[Voltain]";
-mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
-next;
-menu
- "Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("CobaltHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
+state7:
+ mes "[Voltain]";
+ mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
+ next;
+ menu
+ "Here are the herbs.", -,
+ "So you want to do a venom? I will not help you!", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("CobaltHerb") < @HERBS_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "CobaltHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set zeny, zeny + @HERBS_REWARD_GOLD;
set $state, 8;
mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, i mean.\"";
close;
-
-state8:
-mes "[Voltain]";
-mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\"";
-next;
-menu
- "Sure, here you go!", -,
- "Maybe you will find someone else, I got stuff to do on my own!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED) goto L_NOT_ENOUGH;
+state8:
+ mes "[Voltain]";
+ mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\"";
+ next;
+ menu
+ "Sure, here you go!", -,
+ "Maybe you will find someone else, I got stuff to do on my own!", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "SnakeTongue", @SNAKETONGUE_NEEDED;
getexp @SNAKETONGUE_REWARD_XP, 0;
set zeny, zeny + @SNAKETONGUE_REWARD_GOLD;
set $state, 9;
mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\"";
close;
-
-state9:
-mes "[Voltain]";
-mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
-next;
-
-menu
- "Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
-mes "[Voltain]";
- if (countitem("AlizarinHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
+state9:
+ mes "[Voltain]";
+ mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
+ next;
+ menu
+ "Here are the herbs.", -,
+ "So you want to do a venom? I will not help you!", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("AlizarinHerb") < @HERBS_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "AlizarinHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set zeny, zeny + @HERBS_REWARD_GOLD;
@@ -271,18 +260,17 @@ mes "[Voltain]";
close;
state10:
-mes "[Voltain]";
-mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\"";
-next;
-mes "\"Oh, I just wonder if i can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + "steaks!\"";
-next;
-
-menu
- "Here you go.", -,
- "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("Steak") < @STEAK_NEEDED) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\"";
+ next;
+ mes "\"Oh, I just wonder if i can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + "steaks!\"";
+ next;
+ menu
+ "Here you go.", -,
+ "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("Steak") < @STEAK_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "Steak", @STEAK_NEEDED;
getexp @STEAK_REWARD_XP, 0;
set zeny, zeny + @STEAK_REWARD_GOLD;
@@ -291,17 +279,16 @@ mes "[Voltain]";
close;
state11:
-mes "[Voltain]";
-mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\"";
-next;
-mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some" + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\"";
-
-menu
- "Here you go.", -,
- "Sorry I don't have arrows here!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("Arrow") < @ARROW_NEEDED) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\"";
+ next;
+ mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some" + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\"";
+ menu
+ "Here you go.", -,
+ "Sorry I don't have arrows here!", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("Arrow") < @ARROW_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "Arrow", @ARROW_NEEDED;
getexp @ARROW_REWARD_XP, 0;
set zeny, zeny + @ARROW_REWARD_GOLD;
@@ -310,16 +297,15 @@ mes "[Voltain]";
close;
state12:
-mes "[Voltain]";
-mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
-next;
-
-menu
- "Here are the herbs.", -,
- "So you want to do a venom? I will not help you!", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("GambogeHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
+ next;
+ menu
+ "Here are the herbs.", -,
+ "So you want to do a venom? I will not help you!", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("GambogeHerb") < @HERBS_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "GambogeHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set zeny, zeny + @HERBS_REWARD_GOLD;
@@ -328,36 +314,33 @@ mes "[Voltain]";
close;
state13:
-mes "[Voltain]";
-mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + " , please? \"";
-next;
-
-menu
- "Here it is.", -,
- "I don't feel in the mood to bring you a cake.", L_CLOSE;
-
-mes "[Voltain]";
- if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED) goto L_NOT_ENOUGH;
+ mes "[Voltain]";
+ mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + " , please? \"";
+ next;
+ menu
+ "Here it is.", -,
+ "I don't feel in the mood to bring you a cake.", L_CLOSE;
+ mes "[Voltain]";
+ if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED)
+ goto L_NOT_ENOUGH;
delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED;
getexp @CHOCOLATECAKE_REWARD_XP, 0;
set zeny, zeny + @CHOCOLATECAKE_REWARD_GOLD;
set $state, 0;
mes "\"I love chocolate cakes. I wonder, if I can use my ven- \"";
- emotion 5;
+ emotion EMOTE_EVIL;
close;
L_NOHELP:
-mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\"";
-mes "Voltain then mumbles something under his breath that you cannot quite make out";
-mes "\"... These damn kids. \"";
-close;
+ mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\"";
+ mes "Voltain then mumbles something under his breath that you cannot quite make out";
+ mes "\"... These damn kids. \"";
+ close;
L_CLOSE:
-close;
+ close;
L_NOT_ENOUGH:
-mes "\"Can't you count!? I need more. \"";
-close;
+ mes "\"Can't you count!? I need more. \"";
+ close;
}
-
-