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+// Kylian is a businessman from Argeas who wants to eventually open a shop in Tulimshar
+// asks the player for several information about the city
+// Quest uses Nibble 4 and 5 of QUEST_NorthTulimshar
+// Author: Jenalya
+
+// Nibble 4 is used as flags to indicate if the player knows certain places/persons
+// Bit 0: player talked to Yanis in the government building
+// Bit 1: player talked to Latoy on the market in North Tulimshar
+// Bit 2: player talked to Weellos as the historic building
+// Bit 3: player was in the casino rooms
+
+// Nibble 5 is used to save the quest progress with Kylian
+// state 1: player has the task to get the luggage from the harbor
+// state 2: Adrian gave the luggage to the player
+// state 3: player gave luggage to Kylian and Kylian asks who to talk to for the shop license
+// after the player answered this, @KylianNTLicense is set.
+// the player can only continue the quest when logging out and therefore setting that value to 0 again
+// state 4: Kylian asks for a historical building to get some cultural knowledge
+// state 5: Kylian asks where to get some typical food
+// after the player answered this, @KylianNTSightSeeing is set.
+// the player can only continue the quest when logging out and therefore setting that value to 0 again
+// state 6: Kylian asks where to go to have some fun in the evening (casino)
+// state 7: Kylian asks where to get exquisite clothing before going out in the evening
+// after the player answered this, @KylianNTSightSeeing is set.
+// the player can only continue the quest when logging out and therefore setting that value to 0 again
+// state 8: Kylian was in the casino and gives a desert hat as reward
+// state 9: Shop approved, go talk Kylian's shopkeeper if you are looking for work.
+// state 10: Meet Shop keeper
+// state 11: Start Time Trial
+// state 12: Return
+// state 13: Start Daily Timed
+// state 14: Return
+// state 15: Completed
+// Kylian_Timer is used to denote start time.
+
+// temporary variables used to check if the player logged out or left the building in the meanwhile
+// this is to ensure some 'time in between' different actions of the quest
+// @KylianNTLicense
+// @KylianNTSightSeeing
+// @KylianNTCasino
+
+-|script|#businessmanNTconfig|-1
+{
+ end;
+
+OnInit:
+ // Nibble 4
+ // Used in Random Quest later as a Nibble
+ set $@knowYanisNT, (1 << 16);
+ set $@knowLatoyNT, (1 << 17);
+ set $@knowWeellosNT, (1 << 18);
+ set $@knowCasinoNT, (1 << 19);
+
+ // Random Quests for Later
+ setarray $@random_quests$, "None", "Falkurn", "Old Wizard", "Baktar";
+ set $@delivery_money, 100;
+ set $@delivery_exp_mod, 10;
+ end;
+}
+002-2.gat,44,107,0|script|#KylianOut|32767,1,1
+{
+ set @KylianNTLicense, 0;
+ set @KylianNTSightSeeing, 0;
+ set @KylianNTCasino, 0;
+ end;
+}
+002-2.gat,43,101,0|script|Kylian|193
+{
+ set @state, ((QUEST_NorthTulimshar & NIBBLE_5_MASK) >> NIBBLE_5_SHIFT);
+
+ set @acorn_amount, 12;
+ set @suitcase_money, 100;
+ set @suitcase_exp, 50;
+ set @license_money, 50;
+ set @license_exp, 20;
+ set @sightseeing_money, 50;
+ set @sightseeing_exp, 20;
+ set @food_money, 50;
+ set @food_exp, 20;
+ set @clothes_money, 50;
+ set @clothes_exp, 20;
+ set @fun_money, 50;
+ set @fun_exp, 20;
+
+ // This NPC previously used the variable TMW_Quest
+ callfunc "ClearVarTMW_Quest";
+ set @fieri, ((QUEST_SouthTulimshar & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT);
+
+ if (@state == 15) goto L_Done;
+ if (@state >= 11) goto L_Helping;
+ if (@state == 10) goto L_OfferedJob;
+ if (@state == 9) goto L_Shop;
+ if (@KylianNTCasino) goto L_CasinoDone;
+ if (@state == 8) goto L_DesertHat;
+ if (@state == 7) goto L_Clothes;
+ if (@KylianNTSightSeeing) goto L_SightSeeingDone;
+ if (@state == 6) goto L_Casino;
+ if (@state == 5) goto L_Food;
+ if (@KylianNTLicense) goto L_LicenseDone;
+ if (@state == 4) goto L_SightSeeing;
+ if (@state == 3) goto L_ShopLicense;
+ if (@state >= 1) goto L_Suitcase;
+
+ mes "[Kylian]";
+ mes "\"Ah, are you the room service? I've some requests.\"";
+ menu
+ "Sure, what can I do for you?",L_Luggage,
+ "No, I'm not!",L_Next;
+
+L_Next:
+ mes "[Kylian]";
+ mes "\"Too bad. Would you be interested in earning some quick money with some errands regardless?\"";
+ menu
+ "I'm a great adventurer! I don't do errands.",L_Close,
+ "No, I'm busy.",L_Close,
+ "Mh, ok.",L_Luggage;
+
+L_Luggage:
+ mes "[Kylian]";
+ mes "\"I need someone to get my luggage from the docks. Show this paper to the sailor who's watching the luggage.\"";
+ mes "He gives you his ticket which you store in your pocket, separated from your inventory.";
+ set @state, 1;
+ callfunc "SetKylianQuest";
+ goto L_Close;
+
+L_Suitcase: // @state >= 1, but below 3
+ mes "[Kylian]";
+ mes "\"Did you already get my luggage from the docks?\"";
+ if (@state != 2)
+ goto L_Close;
+ menu
+ "Here it is.",L_Continue,
+ "I'm on my way, don't worry.",L_Close;
+
+L_Continue:
+ if (countitem("LeatherSuitcase") < 1)
+ goto L_NoItem;
+ delitem "LeatherSuitcase", 1;
+ set Zeny, Zeny + @suitcase_money;
+ getexp @suitcase_exp, 0;
+ set @state, 3;
+ callfunc "SetKylianQuest";
+ mes "[Kylian]";
+ mes "\"Ah, very good. I really need to have a look at some of my papers in there.\"";
+ mes "He gives you some money.";
+ next;
+ mes "[Kylian]";
+ mes "\"Oh, and I have some acorns left, I had them with me as travelling fare. You can have them, they're tasty.";
+ mes "In case you don't like them, you could also bring them to the Tulimshar bakery. I heard they use them to make some special flour.\"";
+ getitem "Acorn", @acorn_amount;
+ next;
+ goto L_ShopLicense;
+
+L_ShopLicense: // @state == 3
+ mes "[Kylian]";
+ mes "\"I'm a salesman and came to Tulimshar because I'm thinking about establishing a shop here. While I'm going through my papers, could you find out who I have to talk to about opening a shop in this city?\"";
+ if (!(QUEST_NorthTulimshar & $@knowYanisNT))
+ goto L_Close;
+ menu
+ "You need to talk to Yanis in the government building.",L_GovBuild,
+ "I'll see what I can do.",L_Close;
+
+L_GovBuild:
+ set Zeny, Zeny + @license_money;
+ getexp @license_exp, 0;
+ set @state, 4;
+ callfunc "SetKylianQuest";
+ set @KylianNTLicense, 1;
+ mes "[Kylian]";
+ mes "\"Ah, excellent. That's very helpful. Could you tell me how to get to that building?\"";
+ mes "You explain the way to the building.";
+ next;
+ goto L_LicenseDone;
+
+L_LicenseDone: // the player didn't log out yet after telling about Yanis
+ mes "[Kylian]";
+ mes "\"I need to prepare my papers now. I might have some more questions later.\"";
+ goto L_Close;
+
+L_SightSeeing: // @state == 4 and logged out sometime between getting to that state and now
+ mes "[Kylian]";
+ mes "\"You just came here the right moment. I have finished my business affairs. I think I should use my time here to also get a bit of cultural knowledge about the area. Can you tell me if there are any historical places to visit?\"";
+ if (!(QUEST_NorthTulimshar & $@knowWeellosNT))
+ goto L_Close;
+ menu
+ "There is a very old historic building not far from here.",L_HistBuild,
+ "I don't know, but will have a look around.",L_Close;
+
+L_HistBuild:
+ set Zeny, Zeny + @sightseeing_money;
+ getexp @sightseeing_exp, 0;
+ set @state, 5;
+ callfunc "SetKylianQuest";
+ mes "[Kylian]";
+ mes "\"This sounds interesting. Please tell me the way.\"";
+ mes "You tell him how to get to the historic building.";
+ next;
+ goto L_Food;
+
+L_Food: // @state == 5
+ mes "[Kylian]";
+ mes "\"While I'm out, I could also get something to eat. Maybe some typical dish for this region. Do you have a good suggestion for that?\"";
+ if (@fieri < 4) // didn't yet help Fieri make Tonori Delight
+ goto L_Close;
+ menu
+ "Fieri at the castle makes great Tonori Delight.",L_SoupBer,
+ "No idea, I'll try to find out.",L_Close;
+
+L_SoupBer:
+ set Zeny, Zeny + @food_money;
+ getexp @food_exp, 0;
+ set @state, 6;
+ callfunc "SetKylianQuest";
+ set @KylianNTSightSeeing, 1;
+ goto L_SightSeeingDone;
+
+L_SightSeeingDone:
+ mes "[Kylian]";
+ mes "\"I'm going to see the historic building you told me about and try this local food at the castle. Thank you for the suggestions.\"";
+ goto L_Close;
+
+L_Casino: // @state == 6 and logged out sometime between getting to that state and now
+ mes "[Kylian]";
+ mes "\"Hello. I just came back from my sight-seeing tour. And this Tonori Delight really was delicious. I wonder what it's made of...\"";
+ next;
+ mes "\"However, I was wondering if you know about a good place to spend the evening? Some place to have fun?\"";
+ if (!(QUEST_NorthTulimshar & $@knowCasinoNT))
+ goto L_Close;
+ menu
+ "Of course! The casino!",L_CasinoFound,
+ "Not really.",L_Close;
+
+L_CasinoFound:
+ set Zeny, Zeny + @casino_money;
+ getexp @casino_exp, 0;
+ set @state, 7;
+ callfunc "SetKylianQuest";
+ mes "[Kylian]";
+ mes "\"Oh, there's a casino in this city? That's a wonderful thing. Where can I find it?\"";
+ mes "You explain how to get to the casino.";
+ next;
+ goto L_Clothes;
+
+L_Clothes: // @state == 7
+ mes "[Kylian]";
+ mes "\"I should get proper clothing before I go to the casino tonight. Do you know a reputable shop where clothing of high quality is sold?\"";
+ if (!(QUEST_NorthTulimshar & $@knowLatoyNT))
+ goto L_Close;
+ menu
+ "Latoy's shop. On the west side of Tulimshar.",L_HarborDistrict,
+ "Mh, I don't know.",L_Close;
+
+L_HarborDistrict:
+ set Zeny, Zeny + @clothes_money;
+ getexp @clothes_exp, 0;
+ set @state, 8;
+ callfunc "SetKylianQuest";
+ set @KylianNTCasino, 1;
+ mes "You explain about Latoy and the high quality shop.";
+ mes "[Kylian]";
+ mes "\"This seems to be exactly what I need. Thanks a lot.\"";
+ goto L_Close;
+
+L_CasinoDone:
+ mes "[Kylian]";
+ mes "\"I'm looking forward to going to the casino tonight. See me tomorrow.\"";
+ goto L_Close;
+
+L_DesertHat: // @state == 8
+ mes "Kylian looks a bit tired.";
+ mes "[Kylian]";
+ mes "\"That was an interesting night. Thanks for your suggestion to visit the casino.\"";
+ next;
+ getinventorylist;
+ mes "\"You helped me a lot, so I bought a souvenir for you while I was shopping.\"";
+ if ((checkweight("DesertHat", 1) == 0) || (@inventorylist_count == 100))
+ goto L_Inventory;
+ getitem "DesertHat", 1;
+ set @state, 9;
+ callfunc "SetKylianQuest";
+ next;
+ goto L_Close;
+
+L_Shop:
+ mes "[Kylian]";
+ mes "\"The Council of Wizards approved my shop license!\"";
+ mes "\"I purchased a store just acorss the way from the hotel exit.\"";
+ next;
+ mes "\"If you are looking for work, go see the shop keeper I have working for me.\"";
+ mes "\"Mention your name and he will know I sent you.\"";
+ set @state, 10;
+ callfunc "SetKylianQuest";
+ goto L_Close;
+
+L_OfferedJob:
+ mes "[Kylian]";
+ mes "\"I spoke with the shopkeeper, They said you haven't stopped in yet.\"";
+ next;
+ mes "\"I wish you would consider working for KPS.\"";
+ next;
+ mes "\"KPS needs a well-traveled go getter like you.\"";
+ goto L_Close;
+
+L_Helping:
+ mes "[Kylian]";
+ mes "\"I've heard you decided to come work for me. That is great news.\"";
+ mes "\"Keep up the good work and I might have something a little extra for you.\"";
+ goto L_Close;
+
+L_Done:
+ mes "[Kylian]";
+ mes "\"Thanks a bunch, buisness is booming!\"";
+ mes "\"For your hard work take this.\"";
+ next;
+ set Zeny, Zeny + $@delivery_money;
+ getexp ($@delivery_exp_mod * BaseLevel), 0;
+ set @run_cnt, 0;
+ callfunc "SetKylianRunCnt";
+ set @state, 12;
+ callfunc "SetKylianQuest";
+ mes "[" + $@delivery_money + " money]";
+ mes "[" + ($@delivery_exp_mod * BaseLevel) + " experience points]";
+ next;
+ goto L_Close;
+
+L_Inventory:
+ mes "[Kylian]";
+ mes "\"Oh, you're carrying a lot of things. Come back when you have more room.\"";
+ goto L_Close;
+
+L_NoItem:
+ mes "[Kylian]";
+ mes "\"I don't see it! Are you trying to tease me? This is not funny!\"";
+ goto L_Close;
+
+L_Close:
+ set @acorn_amount, 0;
+ set @suitcase_money, 0;
+ set @suitcase_exp, 0;
+ set @license_money, 0;
+ set @license_exp, 0;
+ set @sightseeing_money, 0;
+ set @sightseeing_exp, 0;
+ set @food_money, 0;
+ set @food_exp, 0;
+ set @clothes_money, 0;
+ set @clothes_exp, 0;
+ set @fun_money, 0;
+ set @fun_exp, 0;
+ set @inventorylist_count, 0;
+ set @fieri, 0;
+ // NOT set to zero: @KylianNTLicense, @KylianNTSightSeeing and @KylianNTCasino
+ // those are used to check if the player logged out in the meanwhile
+ close;
+}
+function|script|SetKylianQuest
+{
+ set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_5_MASK)) | (@state << NIBBLE_5_SHIFT);
+ return;
+}
+function|script|KylianDebug
+{
+ set @state, ((QUEST_NorthTulimshar & NIBBLE_5_MASK) >> NIBBLE_5_SHIFT);
+ callfunc "ClearVarTMW_Quest";
+ set @fieri, ((QUEST_SouthTulimshar & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
+ set @run, ((QUEST_NorthTulimshar & TWOBIT_8_MASK) >> TWOBIT_8_SHIFT);
+ set @run_cnt, ((QUEST_NorthTulimshar & TWOBIT_9_MASK) >> TWOBIT_9_SHIFT);
+ goto L_Menu;
+
+L_Menu:
+ mes "[Kylian Debug]";
+ menu
+ "Show Quest State", L_ShowState,
+ "Set Quest State", L_SetState,
+ "Reset Timer to now", L_WorkTimer,
+ "Reset Timer + 24 hours", L_MoreWorkTimer,
+ "Close.", L_Close;
+
+L_ShowState:
+ mes "State: " + @state;
+ mes "Timer: " + Kylian_Timer;
+ mes "Time: " + gettimetick(2);
+ mes "Elapsed Time: " + (gettimetick(2) - Kylian_Timer);
+ mes "Reset Timer: 86400 > " + (gettimetick(2) - Kylian_Timer);
+ mes "Run: " + @run;
+ mes "Run NPC: " + $@random_quests$[@run];
+ mes "Run Count: " + @run_cnt;
+ goto L_Menu;
+
+L_SetState:
+ mes "\"Input the quest state desired.\"";
+ input @state;
+ callfunc "SetKylianQuest";
+ goto L_Menu;
+
+L_WorkTimer:
+ set Kylian_Timer, gettimetick(2);
+ goto L_Menu;
+
+L_MoreWorkTimer:
+ set Kylian_Timer, (gettimetick(2) - 86401);
+ goto L_Menu;
+
+L_Close:
+ close;
+}
+002-2.gat,40,101,0|script|KylianDebug#1|193
+{
+ callfunc "KylianDebug";
+ end;
+OnInit:
+ if (!debug)
+ disablenpc "KylianDebug#1";
+ end;
+}
+002-2.gat,118,89,0|script|KylianDebug#2|193
+{
+ callfunc "KylianDebug";
+ end;
+OnInit:
+ if (!debug)
+ disablenpc "KylianDebug#2";
+ end;
+}