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-rw-r--r--world/map/npc/001-1/gossip.txt69
1 files changed, 13 insertions, 56 deletions
diff --git a/world/map/npc/001-1/gossip.txt b/world/map/npc/001-1/gossip.txt
index 28d4455d..5d3bb671 100644
--- a/world/map/npc/001-1/gossip.txt
+++ b/world/map/npc/001-1/gossip.txt
@@ -1,32 +1,19 @@
// NPC to provide hints on progression of linear quest chain in Tulimshar
-001-1.gat,49,31,0|script|Gladys|154
+001-1.gat,66,104,0|script|Gladys|154
{
- // This NPC previously used the variable TMW_Quest
- callfunc "ClearVarTMW_Quest";
-
- set @guards, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
- set @bermik, ((QUEST_SouthTulimshar & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
- set @sarah, ((QUEST_SouthTulimshar & NIBBLE_1_MASK) >> NIBBLE_1_SHIFT);
- set @vincent, ((QUEST_SouthTulimshar & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
- set @sandra, ((QUEST_SouthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
-
mes "[Gladys, Town Gossip]";
mes "\"Hello deary! I hear some of the most fascinating rumors and bits of news. I just heard a bit more today!\"";
mes "\"Would you like me to let you in on the good stuff?\"";
menu
- "Sure!", L_Yes,
+ "Lt. Dausen", L_Intro,
+ "Fieri", L_Cook,
+ "Sarah", L_Sarah,
+ "Sandra", L_Sandra,
+ "Desert Mine", L_Desert,
+ "Ferry", L_Ferry,
"No thanks.", L_No;
-L_Yes:
- if (@bermik < 4) goto L_Intro;
- if (@bermik < 6) goto L_Mik;
- if (@sarah < 2) goto L_Sarah;
- if (@vincent < 2) goto L_Vinc;
- if (@sandra < 2) goto L_Sandra;
- if (@guards < 28) goto L_Desert;
- goto L_Ferry;
-
L_No:
mes "[Gladys, Town Gossip]";
mes "\"Very well. Come back whenever you like. I am always getting juicy bits of news!\"";
@@ -35,65 +22,35 @@ L_No:
L_Intro:
mes "[Gladys, Town Gossip]";
mes "\"Have you met our lovely guard captain yet? He usually keeps a post just outside the gates where he can keep an eye on things. He likes to talk to new adventurers too.\"";
- next;
- mes "[Gladys, Town Gossip]";
- mes "\"I also overheard some of the children in the square talking today. I think they are having trouble with some of their chores. Kids these days...\"";
- next;
- mes "The old lady trails off and starts muttering to herself about hills and snow. Perhaps it's best to leave her alone for now.";
goto L_Close;
-L_Mik:
+L_Cook:
mes "[Gladys, Town Gossip]";
- mes "\"That nice young boy Bernard gave me some of the soup you helped him make. It was lovely!\"";
+ mes "\"I hear the kitchen at the Magic Insitute of Tulimshar needs help.\"";
next;
- mes "[Gladys, Town Gossip]";
- mes "\"One of the ladies in my quilting club mentioned giving a task to her grandson. I have my doubts about whether he ever finished it...\"";
+ mes "\"The only thing bigger then a wizard's ego is their waistline. Hehe.\"";
goto L_Close;
L_Sarah:
mes "[Gladys, Town Gossip]";
- mes "\"Ethel, the lady in my quilting club, told me you helped her grandson with his chore. That was awfully nice of you!\"";
- next;
- mes "[Gladys, Town Gossip]";
- mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl at the far side of town who does nothing but eat sweets all day! Honestly, what is the world coming to?\"";
- goto L_Close;
-
-L_Vinc:
- mes "[Gladys, Town Gossip]";
- mes "\"I just got news of an exciting new business opportunity! There's supposed to be a new entrepreneur in town somewhere making toys. You should get in on the ground floor!\"";
+ mes "\"Do you believe what parents will let their kids do these days?! I heard about this girl in the south east side of town who does nothing but eat sweets all day! Honestly, what is the world coming to?\"";
goto L_Close;
L_Sandra:
mes "[Gladys, Town Gossip]";
- mes "\"How's that toy business working out? Pretty good tip, huh?\"";
- next;
- mes "[Gladys, Town Gossip]";
- mes "\"I've been hearing reports of you all over town! I think there's only one little girl you haven't assisted, but she's a strange one...always messing about with bugs. Yuck!\"";
+ mes "\"The students and wizards at the Magic Institute of Tulimshar are always looking for people to gather reagents for spells as they are far too busy studing.\"";
goto L_Close;
L_Desert:
- if (Sex == 0) set @person$, "gal";
- if (Sex == 1) set @person$, "guy";
-
- mes "[Gladys, Town Gossip]";
- mes "\"Well, if it isn't " + strcharinfo(0) + "! Our local hero and supernice " + @person$ + ".\"";
- mes "\"The whole town is buzzing about you now!\"";
- next;
mes "[Gladys, Town Gossip]";
mes "\"If you're still looking for adventure, I would suggest talking to some of the guards. I hear there is a monster threat outside the city walls!\"";
goto L_Close;
L_Ferry:
mes "[Gladys, Town Gossip]";
- mes "I heard that there is a handsome sailor in the north of town who will take people to exotic new places! I'm saving my pennies!\"";
+ mes "I heard that there is a ferry in the north of town that will take people to exotic new places!\"";
goto L_Close;
L_Close:
- set @person$, "";
- set @guards, 0;
- set @bermik, 0;
- set @sarah, 0;
- set @vincent, 0;
- set @sandra, 0;
close;
}