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diff --git a/npc/009-1/old_woman.txt b/npc/009-1/old_woman.txt
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-// Old woman
-
-009-1.gat,29,43,0 script Old Woman 154,{
- if (BaseLevel < 40) goto L_Lower;
-
- mes "[Old Woman]";
- mes "\"Hello deary.\"";
- next;
-
-L_Continue:
- if ((Inspector >= 1 && Inspector <= 7) || Inspector == 9) goto L_NohMask;
- close;
-
-L_Lower:
- mes "[Old Woman]";
- mes "\"Watch out for these flowers. They don't like to be messed with.\"";
- next;
- goto L_Continue;
-
-L_NohMask:
- if (Inspector == 7) goto L_NohMask_Alibi;
- callfunc "ProcessEquip";
- if (@torsoC == cDarkBlue && @legsC == cDarkBlue) goto L_NohMask_Fake;
- if (Inspector >= 3 && Inspector <= 6) close;
-
- menu
- "Have you seen anything strange lately?", L_NohMask_FirstAsk,
- "Do you know anything about the recent robberies?", L_NohMask_FirstAsk,
- "Hello", -;
- close;
-
-L_NohMask_FirstAsk:
- mes "[Old Woman]";
- mes "\"Yes, but I'm only talking to the inspector himself!\"";
- if (Inspector == 1) set Inspector, 2;
- close;
-
-L_NohMask_Alibi:
- menu
- "Was your husband with you at home all night the last night that the troupe was in town?", -;
-
- mes "[Old Woman]";
- mes "\"Yes, we were both at home all night.\"";
- set Inspector, 8;
- close;
-
-L_NohMask_Fake:
- if (Inspector == 9) goto L_NohMask_Fake_Satchel;
- if (Inspector >= 3 && Inspector <= 6) goto L_NohMask_Filler;
-
- mes "[Old Woman]";
- mes "\"I saw someone sneaking around town wearing a theater mask. It looked like one of the masks used by the troupe that was in town recently.\"";
- set Inspector, 3;
- close;
-
-L_NohMask_Filler:
- mes "[Old Woman]";
- mes "\"I hope you catch that naughty person!\"";
- close;
-
-L_NohMask_Fake_Satchel:
- mes "[Old Woman]";
- mes "\"I've remembered something else. The night the troupe left, I saw someone with a theater mask take a large satchel out of town. He was heading north.\"";
- set Inspector, 10;
- close;
-
-OnPCDieEvent:
- if (countitem(E10_TOKEN_ID) < 1) end;
- delitem E10_TOKEN_ID, 1;
- getitem "DarkPetal", 1;
- message strcharinfo(0), "As you fall, the dark rose crumbles...";
- if ((Easter_2010_QuestState >> E10_STATE_ROSE_SHIFT) & E10_STATE_ROSE_MASK >= E10_STATE_ROSE_ROSE_USED) end;
- message strcharinfo(0), "There is a strange feeling pulling at you. A place... unfamiliar, yet unavoidable.";
- message strcharinfo(0), "But you do not move... the force is too distant, too weak, a shadow of the power that it might have once been.";
- set Easter_2010_QuestState, (Easter_2010_QuestState & ~(E10_STATE_ROSE_MASK << E10_STATE_ROSE_SHIFT)) | (E10_STATE_ROSE_ROSE_USED << E10_STATE_ROSE_SHIFT);
- end;
-
-}