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authorWushin <pasekei@gmail.com>2014-11-07 08:42:44 -0600
committerWushin <pasekei@gmail.com>2014-11-07 08:42:44 -0600
commit63c2f12d64ab327d60fc41bfa37fd12b5f7e7649 (patch)
treefd9087fa7497649a1f4defc4cf8e9b1c241fe0b0 /world/map/npc/027-4/monsters.txt
parent95c0fa59d5ab80b96500a89aa9d28fe87e544dc6 (diff)
parent4cc9ace3c293a6592bcca06db2a558e01308372a (diff)
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Merge pull request #206 from wushin/AST-FIX
AST script fix
Diffstat (limited to 'world/map/npc/027-4/monsters.txt')
-rw-r--r--world/map/npc/027-4/monsters.txt16
1 files changed, 7 insertions, 9 deletions
diff --git a/world/map/npc/027-4/monsters.txt b/world/map/npc/027-4/monsters.txt
index c575f056..2ed72f87 100644
--- a/world/map/npc/027-4/monsters.txt
+++ b/world/map/npc/027-4/monsters.txt
@@ -1,13 +1,13 @@
// 027-4 Graveyard zombies and fallens
// they need to be in an extra file because of the crying child quest
-027-4.gat,39,84,38,22|monster|Fallen|1045,3,60000,8000,specialMob027-4::On1045
-027-4.gat,27,57,15,22|monster|Zombie|1036,2,60000,8000,specialMob027-4::On1036
-027-4.gat,108,77,39,14|monster|Fallen|1045,3,60000,8000,specialMob027-4::On1045
-027-4.gat,61,37,38,30|monster|Zombie|1036,2,60000,8000,specialMob027-4::On1036
-027-4.gat,101,36,38,30|monster|Zombie|1036,2,60000,8000,specialMob027-4::On1036
+027-4.gat,39,84,38,22|monster|Fallen|1045,3,60000ms,8000ms,specialMob027-4::On1045
+027-4.gat,27,57,15,22|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
+027-4.gat,108,77,39,14|monster|Fallen|1045,3,60000ms,8000ms,specialMob027-4::On1045
+027-4.gat,61,37,38,30|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
+027-4.gat,101,36,38,30|monster|Zombie|1036,2,60000ms,8000ms,specialMob027-4::On1036
-027-4.gat,0,0,0|script|specialMob027-4|-1,
+027-4.gat,0,0,0|script|specialMob027-4|-1
{
end;
@@ -65,8 +65,6 @@ L_Return:
return;
S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
+ set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT);
return;
}