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author | mekolat <mekolat@gmail.com> | 2014-10-28 21:29:53 -0400 |
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committer | mekolat <mekolat@gmail.com> | 2014-10-30 14:21:17 -0400 |
commit | 1407e7d012b52d425228b5f05c0220f2585b3160 (patch) | |
tree | 23a6dc5f1e806c573b502eab2cf15cb4d9bb80ca /world/map/npc/009-7/core.txt | |
parent | e5190f9ddff51a2e246a7af5538909ec212e00db (diff) | |
download | serverdata-1407e7d012b52d425228b5f05c0220f2585b3160.tar.gz serverdata-1407e7d012b52d425228b5f05c0220f2585b3160.tar.bz2 serverdata-1407e7d012b52d425228b5f05c0220f2585b3160.tar.xz serverdata-1407e7d012b52d425228b5f05c0220f2585b3160.zip |
use same indenting everywhere
Diffstat (limited to 'world/map/npc/009-7/core.txt')
-rw-r--r-- | world/map/npc/009-7/core.txt | 474 |
1 files changed, 237 insertions, 237 deletions
diff --git a/world/map/npc/009-7/core.txt b/world/map/npc/009-7/core.txt index 18487a50..2cefe1b4 100644 --- a/world/map/npc/009-7/core.txt +++ b/world/map/npc/009-7/core.txt @@ -5,29 +5,29 @@ function|script|fightclub_sendrequest|, set @loop, 0; goto L_Loop; - L_Loop: - if(@Duel_Queue$[@loop] == @caster_name$) goto L_Exists; - if(@Duel_Queue$[@loop] == "") goto L_Proceed; - set @loop, (@loop + 1); - if(@loop >= getarraysize(@Duel_Queue)) goto L_Full; // this shouldn't happen since we check in magic but we still handle it - goto L_Loop; - - L_Full: - message @caster_name$, "There is already "+ $@Duel_PlayerQueueLimit +" duel request(s) in the queue of this player, which is the maximum."; - return; +L_Loop: + if(@Duel_Queue$[@loop] == @caster_name$) goto L_Exists; + if(@Duel_Queue$[@loop] == "") goto L_Proceed; + set @loop, (@loop + 1); + if(@loop >= getarraysize(@Duel_Queue)) goto L_Full; // this shouldn't happen since we check in magic but we still handle it + goto L_Loop; - L_Exists: - message @caster_name$, "You already requested a duel with this player."; - return; +L_Full: + message @caster_name$, "There is already "+ $@Duel_PlayerQueueLimit +" duel request(s) in the queue of this player, which is the maximum."; + return; - L_Proceed: - misceffect FX_MAGIC_DARKRED, @caster_name$; - message @caster_name$, "Your request has been sent."; - set @Duel_Queue$[@loop], @caster_name$; - if(@Duel_Fighter == 0) message strcharinfo(0), "You have received a new duel request. Talk to Rouge to accept or decline."; - if(@Duel_Fighter == 0) misceffect FX_MAGIC_DARKRED, strcharinfo(0); - if(@Duel_Fighter == 1) set @Duel_HasPendingRequest, 1; - return; +L_Exists: + message @caster_name$, "You already requested a duel with this player."; + return; + +L_Proceed: + misceffect FX_MAGIC_DARKRED, @caster_name$; + message @caster_name$, "Your request has been sent."; + set @Duel_Queue$[@loop], @caster_name$; + if(@Duel_Fighter == 0) message strcharinfo(0), "You have received a new duel request. Talk to Rouge to accept or decline."; + if(@Duel_Fighter == 0) misceffect FX_MAGIC_DARKRED, strcharinfo(0); + if(@Duel_Fighter == 1) set @Duel_HasPendingRequest, 1; + return; } function|script|fightclub_getrules|, @@ -37,23 +37,23 @@ function|script|fightclub_getrules|, if(attachrid(@target) == 1) goto L_Proceed; goto L_Missing; - L_Proceed: - set $@Temp_NoMagic, Duel_NoMagic; - if($@fightclub_myself == getcharid(3)) goto L_Proceed2; // the target is ourselves - if(attachrid($@fightclub_myself) == 1) goto L_Proceed2; - goto L_Missing; - - L_Missing: - end; - - L_Proceed2: - set $@fightclub_myself, 0; - set @target, 0; - if($@Temp_NoMagic != 1) - mes "(no rules)"; - if($@Temp_NoMagic == 1) mes "- No Magic"; - set $@Temp_NoMagic, 0; // now we clean these vars ASAP because they're globals - return; +L_Proceed: + set $@Temp_NoMagic, Duel_NoMagic; + if($@fightclub_myself == getcharid(3)) goto L_Proceed2; // the target is ourselves + if(attachrid($@fightclub_myself) == 1) goto L_Proceed2; + goto L_Missing; + +L_Missing: + end; + +L_Proceed2: + set $@fightclub_myself, 0; + set @target, 0; + if($@Temp_NoMagic != 1) + mes "(no rules)"; + if($@Temp_NoMagic == 1) mes "- No Magic"; + set $@Temp_NoMagic, 0; // now we clean these vars ASAP because they're globals + return; } function|script|fightclub_AddToQueue|, // ** called when someone agree to duel @@ -61,51 +61,51 @@ function|script|fightclub_AddToQueue|, // ** called when someone agree to duel set @Duel_Loop, 0; goto L_Loop; - L_Loop: - if(($@Duel_Queue_Blue$[@Duel_Loop] == @caster_name$) && ($@Duel_Queue_Red$[@Duel_Loop] == @target_name$)) goto L_Exists; - if(($@Duel_Queue_Red$[@Duel_Loop] == @caster_name$) && ($@Duel_Queue_Blue$[@Duel_Loop] == @target_name$)) goto L_Exists; - set @Duel_Loop, (@Duel_Loop + 1); - if(@Duel_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed; - goto L_Loop; - - L_Exists: - mes "This battle is already in the queue."; - close; - - L_Full: - mes "There is already " + $@Duel_QueueLimit + " battles in the queue, which is the maximum. Please try again later."; - close; - - L_Proceed: - if(getarraysize($@Duel_Queue_ID) >= ($@Duel_QueueLimit + 1)) goto L_Full; - set @index, getarraysize($@Duel_Queue_ID); - if(@index >= 1) goto L_Proceed2; - set @index, 1; - goto L_Proceed2; - - L_Proceed2: - if($@Duel_Queue_Red$[@index] != "") goto L_NotClean; - set $@Duel_Queue_Red$[@index], @caster_name$; - if($@Duel_Queue_Blue$[@index] != "") goto L_NotClean; - set $@Duel_Queue_Blue$[@index], @target_name$; - if($@Duel_Queue_ID[@index] != 0) goto L_NotClean; - set $@Duel_Queue_ID[@index], ($@Duel_Queue_ID[(@index - 1)] + 1); - if($@Duel_Queue_ID[@index] <= $Duel_LastDuel) goto L_FixId; - if($@Duel_CurrentDuel < 1) goto L_Request; - return; +L_Loop: + if(($@Duel_Queue_Blue$[@Duel_Loop] == @caster_name$) && ($@Duel_Queue_Red$[@Duel_Loop] == @target_name$)) goto L_Exists; + if(($@Duel_Queue_Red$[@Duel_Loop] == @caster_name$) && ($@Duel_Queue_Blue$[@Duel_Loop] == @target_name$)) goto L_Exists; + set @Duel_Loop, (@Duel_Loop + 1); + if(@Duel_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed; + goto L_Loop; - L_NotClean: - message @caster_name$, "An error occured: array element not empty. Try again in 5 seconds."; - return; +L_Exists: + mes "This battle is already in the queue."; + close; + +L_Full: + mes "There is already " + $@Duel_QueueLimit + " battles in the queue, which is the maximum. Please try again later."; + close; + +L_Proceed: + if(getarraysize($@Duel_Queue_ID) >= ($@Duel_QueueLimit + 1)) goto L_Full; + set @index, getarraysize($@Duel_Queue_ID); + if(@index >= 1) goto L_Proceed2; + set @index, 1; + goto L_Proceed2; + +L_Proceed2: + if($@Duel_Queue_Red$[@index] != "") goto L_NotClean; + set $@Duel_Queue_Red$[@index], @caster_name$; + if($@Duel_Queue_Blue$[@index] != "") goto L_NotClean; + set $@Duel_Queue_Blue$[@index], @target_name$; + if($@Duel_Queue_ID[@index] != 0) goto L_NotClean; + set $@Duel_Queue_ID[@index], ($@Duel_Queue_ID[(@index - 1)] + 1); + if($@Duel_Queue_ID[@index] <= $Duel_LastDuel) goto L_FixId; + if($@Duel_CurrentDuel < 1) goto L_Request; + return; - L_FixId: - set $@Duel_Queue_ID[@index], ($Duel_LastDuel + 1); - if($@Duel_CurrentDuel < 1) goto L_Request; - return; +L_NotClean: + message @caster_name$, "An error occured: array element not empty. Try again in 5 seconds."; + return; - L_Request: - callfunc "fightclub_NextBattle"; - return; +L_FixId: + set $@Duel_Queue_ID[@index], ($Duel_LastDuel + 1); + if($@Duel_CurrentDuel < 1) goto L_Request; + return; + +L_Request: + callfunc "fightclub_NextBattle"; + return; } function|script|fightclub_NextBattle|, // ** called when a duel is finished @@ -116,40 +116,40 @@ function|script|fightclub_NextBattle|, // ** called when a duel is finished set $@Duel_Loop, 1; // start the loop at 1 goto L_Loop; - L_Loop: // here we shift the array to the left - if($@Duel_Queue_ID[$@Duel_Loop] < 1) goto L_Empty; - set $@Duel_Queue_Red$[($@Duel_Loop - 1)], $@Duel_Queue_Red$[$@Duel_Loop]; - set $@Duel_Queue_Red$[$@Duel_Loop], ""; // it is always important to clean - set $@Duel_Queue_Blue$[($@Duel_Loop - 1)], $@Duel_Queue_Blue$[$@Duel_Loop]; - set $@Duel_Queue_Blue$[$@Duel_Loop], ""; - set $@Duel_Queue_ID[($@Duel_Loop - 1)], $@Duel_Queue_ID[$@Duel_Loop]; - set $@Duel_Queue_ID[$@Duel_Loop], 0; - set $@Duel_Loop, ($@Duel_Loop + 1); - if($@Duel_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed; - goto L_Loop; - - L_Empty: - // the queue is now empty - return; +L_Loop: // here we shift the array to the left + if($@Duel_Queue_ID[$@Duel_Loop] < 1) goto L_Empty; + set $@Duel_Queue_Red$[($@Duel_Loop - 1)], $@Duel_Queue_Red$[$@Duel_Loop]; + set $@Duel_Queue_Red$[$@Duel_Loop], ""; // it is always important to clean + set $@Duel_Queue_Blue$[($@Duel_Loop - 1)], $@Duel_Queue_Blue$[$@Duel_Loop]; + set $@Duel_Queue_Blue$[$@Duel_Loop], ""; + set $@Duel_Queue_ID[($@Duel_Loop - 1)], $@Duel_Queue_ID[$@Duel_Loop]; + set $@Duel_Queue_ID[$@Duel_Loop], 0; + set $@Duel_Loop, ($@Duel_Loop + 1); + if($@Duel_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed; + goto L_Loop; - L_Proceed: - callfunc "fightclub_CleanStage"; - set $@Duel_CurrentDuel, $@Duel_Queue_ID[0]; // since the array is shifted, the index is always 0 - set $Duel_LastDuel, $@Duel_Queue_ID[0]; // this is used to keep the same index across reboots - set $@Duel_BluePlayer, getcharid(3,$@Duel_Queue_Blue$[0]); - set $@Duel_RedPlayer, getcharid(3,$@Duel_Queue_Red$[0]); - if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing; - if(attachrid($@Duel_RedPlayer) == 1) goto L_Proceed2; - goto L_Missing; - - L_Missing: - callfunc "fightclub_CleanStage"; - callfunc "fightclub_NextBattle"; - return; +L_Empty: + // the queue is now empty + return; - L_Proceed2: - addtimer ($@Duel_TimeBeforeNext * 1000), "#FightClub#utils::OnDelayedNextBattle"; - return; +L_Proceed: + callfunc "fightclub_CleanStage"; + set $@Duel_CurrentDuel, $@Duel_Queue_ID[0]; // since the array is shifted, the index is always 0 + set $Duel_LastDuel, $@Duel_Queue_ID[0]; // this is used to keep the same index across reboots + set $@Duel_BluePlayer, getcharid(3,$@Duel_Queue_Blue$[0]); + set $@Duel_RedPlayer, getcharid(3,$@Duel_Queue_Red$[0]); + if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing; + if(attachrid($@Duel_RedPlayer) == 1) goto L_Proceed2; + goto L_Missing; + +L_Missing: + callfunc "fightclub_CleanStage"; + callfunc "fightclub_NextBattle"; + return; + +L_Proceed2: + addtimer ($@Duel_TimeBeforeNext * 1000), "#FightClub#utils::OnDelayedNextBattle"; + return; } function|script|fightclub_NextBattleProceed|, // ** called after the delay @@ -172,10 +172,10 @@ function|script|fightclub_StartBattle|, callfunc "fightclub_enter"; return; - L_Missing: - callfunc "fightclub_CleanStage"; - callfunc "fightclub_NextBattle"; - return; +L_Missing: + callfunc "fightclub_CleanStage"; + callfunc "fightclub_NextBattle"; + return; } function|script|fightclub_TimeOut|, @@ -190,10 +190,10 @@ function|script|fightclub_TimeOut|, callfunc "fightclub_NextBattle"; return; - L_Missing: - callfunc "fightclub_CleanStage"; - callfunc "fightclub_NextBattle"; - return; +L_Missing: + callfunc "fightclub_CleanStage"; + callfunc "fightclub_NextBattle"; + return; } function|script|fightclub_Intrusion|, // ** called when someone uninvited is on stage @@ -232,40 +232,40 @@ function|script|fightclub_Missing|, // ** called when the red or blue player dis if (attachrid($@Duel_RedPlayer) == 1) goto L_Proceed; goto L_Resume; // can't attach either of them (this is not a problem since it means they are offline so their vars are clean anyway) - L_Proceed: - if($@Duel_Missing == 1) goto L_BlueWins; - goto L_RedWins; - - L_BlueWins: - donpcevent "Rouge#Duels::OnAnnounceBlueForfeit"; - set $@duel_winner, $@Duel_BluePlayer; - callfunc "fightclub_Victory"; - goto L_Clean; - - L_RedWins: - donpcevent "Rouge#Duels::OnAnnounceRedForfeit"; - set $@duel_winner, $@Duel_RedPlayer; - callfunc "fightclub_Victory"; - goto L_Clean; - - L_KillBlue: - callfunc "fightclub_exit"; - if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed; - goto L_Resume; - - L_KillRed: - callfunc "fightclub_exit"; - goto L_Resume; - - L_Clean: - if(attachrid($@Duel_BluePlayer) == 1) goto L_KillBlue; - if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed; - goto L_Resume; // couldn't kill them - - L_Resume: - callfunc "fightclub_CleanStage"; - callfunc "fightclub_NextBattle"; - return; +L_Proceed: + if($@Duel_Missing == 1) goto L_BlueWins; + goto L_RedWins; + +L_BlueWins: + donpcevent "Rouge#Duels::OnAnnounceBlueForfeit"; + set $@duel_winner, $@Duel_BluePlayer; + callfunc "fightclub_Victory"; + goto L_Clean; + +L_RedWins: + donpcevent "Rouge#Duels::OnAnnounceRedForfeit"; + set $@duel_winner, $@Duel_RedPlayer; + callfunc "fightclub_Victory"; + goto L_Clean; + +L_KillBlue: + callfunc "fightclub_exit"; + if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed; + goto L_Resume; + +L_KillRed: + callfunc "fightclub_exit"; + goto L_Resume; + +L_Clean: + if(attachrid($@Duel_BluePlayer) == 1) goto L_KillBlue; + if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed; + goto L_Resume; // couldn't kill them + +L_Resume: + callfunc "fightclub_CleanStage"; + callfunc "fightclub_NextBattle"; + return; } function|script|fightclub_StartUp|, // ** called after the server boots up @@ -309,36 +309,36 @@ function|script|fightclub_setrules|, // ** called by npc; allows the player to c { goto L_Main; - L_Main: - mes "Your rules are the following: "; mes ""; - callfunc "fightclub_getrules"; - mes ""; mes "What do you want to do?"; - menu - "Change my rules.", L_Start, - "Nevermind.", L_Return; - - L_Start: - set Duel_NoMagic, 1; // set the rule to 1 to enable it - goto L_NoMagic; - - L_NoMagic: - if(Duel_NoMagic != 1) goto L_Done; - mes "Do you want to allow magic?"; - mes "If disabled, the fighters will not be able to use any kind of spell."; - menu - "Yes.", L_NoMagicYes, - "No.", L_Done; - L_NoMagicYes: - set Duel_NoMagic, 0; - goto L_Done; - - L_Done: - next; - mes "You have succesfully changed your options."; - goto L_Main; - - L_Return: - return; +L_Main: + mes "Your rules are the following: "; mes ""; + callfunc "fightclub_getrules"; + mes ""; mes "What do you want to do?"; + menu + "Change my rules.", L_Start, + "Nevermind.", L_Return; + +L_Start: + set Duel_NoMagic, 1; // set the rule to 1 to enable it + goto L_NoMagic; + +L_NoMagic: + if(Duel_NoMagic != 1) goto L_Done; + mes "Do you want to allow magic?"; + mes "If disabled, the fighters will not be able to use any kind of spell."; + menu + "Yes.", L_NoMagicYes, + "No.", L_Done; +L_NoMagicYes: + set Duel_NoMagic, 0; + goto L_Done; + +L_Done: + next; + mes "You have succesfully changed your options."; + goto L_Main; + +L_Return: + return; } function|script|fightclub_death|, // ** called by event handler whenever someone dies @@ -347,57 +347,57 @@ function|script|fightclub_death|, // ** called by event handler whenever someone if(@killerrid != 0) goto L_Murdered; goto L_Killed; - L_Killed: - if(getcharid(3) == $@Duel_RedPlayer) goto L_BlueWins; - goto L_RedWins; - - L_RedWins: - donpcevent "Rouge#Duels::OnAnnounceRedWins"; - set $@duel_winner, $@Duel_RedPlayer; - callfunc "fightclub_Victory"; - callfunc "fightclub_exit"; - if(attachrid($@Duel_RedPlayer) == 1) goto L_RedWins2; - goto L_Missing; - - L_RedWins2: - callfunc "fightclub_exit"; - goto L_Proceed; - - L_BlueWins: - donpcevent "Rouge#Duels::OnAnnounceBlueWins"; - set $@duel_winner, $@Duel_BluePlayer; - callfunc "fightclub_Victory"; - callfunc "fightclub_exit"; - if(attachrid($@Duel_BluePlayer) == 1) goto L_BlueWins2; - goto L_Missing; - - L_Missing: - callfunc "fightclub_CleanStage"; - callfunc "fightclub_NextBattle"; - return; +L_Killed: + if(getcharid(3) == $@Duel_RedPlayer) goto L_BlueWins; + goto L_RedWins; - L_BlueWins2: - callfunc "fightclub_exit"; - goto L_Proceed; +L_RedWins: + donpcevent "Rouge#Duels::OnAnnounceRedWins"; + set $@duel_winner, $@Duel_RedPlayer; + callfunc "fightclub_Victory"; + callfunc "fightclub_exit"; + if(attachrid($@Duel_RedPlayer) == 1) goto L_RedWins2; + goto L_Missing; - L_Proceed: - callfunc "fightclub_CleanStage"; - callfunc "fightclub_NextBattle"; - return; +L_RedWins2: + callfunc "fightclub_exit"; + goto L_Proceed; - L_Murdered: - if(($@Duel_RedPlayer != @killerrid) && ($@Duel_BluePlayer != @killerrid)) goto L_Stranger; - goto L_Killed; // now we proceed the same way as L_Killed +L_BlueWins: + donpcevent "Rouge#Duels::OnAnnounceBlueWins"; + set $@duel_winner, $@Duel_BluePlayer; + callfunc "fightclub_Victory"; + callfunc "fightclub_exit"; + if(attachrid($@Duel_BluePlayer) == 1) goto L_BlueWins2; + goto L_Missing; - L_Stranger: - // the victim was not murdered by its adversary (wtf) - if(debug) donpcevent "Debug#Duels::OnKillerNotInDuel"; - callfunc "fightclub_EmergencyWipe"; - end; +L_Missing: + callfunc "fightclub_CleanStage"; + callfunc "fightclub_NextBattle"; + return; - L_NoDuel: - if(debug) donpcevent "Debug#Duels::OnVictimNotInDuel"; - end; +L_BlueWins2: + callfunc "fightclub_exit"; + goto L_Proceed; + +L_Proceed: + callfunc "fightclub_CleanStage"; + callfunc "fightclub_NextBattle"; + return; + +L_Murdered: + if(($@Duel_RedPlayer != @killerrid) && ($@Duel_BluePlayer != @killerrid)) goto L_Stranger; + goto L_Killed; // now we proceed the same way as L_Killed + +L_Stranger: + // the victim was not murdered by its adversary (wtf) + if(debug) donpcevent "Debug#Duels::OnKillerNotInDuel"; + callfunc "fightclub_EmergencyWipe"; + end; + +L_NoDuel: + if(debug) donpcevent "Debug#Duels::OnVictimNotInDuel"; + end; } function|script|fightclub_enter|, // ** called every time a player enters the ring @@ -428,11 +428,11 @@ function|script|fightclub_exit|, // ** called every time a player exits the ring gmcommand "@killer"; goto L_Clean; - L_Clean: - set @killer, 0; // the player no longer have @killer - gmcommand "@alive"; // refill hp/mana - sc_end 132; sc_end 14; sc_end 37; sc_end 185; // remove effects - message strcharinfo(0), "Thank you for participating in the fight club!"; - if(@Duel_HasPendingRequest) message strcharinfo(0), "You have received a new duel request."; - return; +L_Clean: + set @killer, 0; // the player no longer have @killer + gmcommand "@alive"; // refill hp/mana + sc_end 132; sc_end 14; sc_end 37; sc_end 185; // remove effects + message strcharinfo(0), "Thank you for participating in the fight club!"; + if(@Duel_HasPendingRequest) message strcharinfo(0), "You have received a new duel request."; + return; } |