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authorBen Longbons <b.r.longbons@gmail.com>2011-06-18 21:58:47 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-06-19 14:19:55 -0700
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-function script EvilObelisk {
- mes "[Evil Obelisk]";
- mes "(A mystical aura surrounds this stone. It seems to crave money.)";
- next;
-
- menu
- "Pay it 200,000 gold", L_JACKO,
- "Pay it 100,000 gold", L_GRAVEYARD1,
- "Pay it 75,000 gold", L_GRAVEYARD2,
- "Pay it 50,000 gold", L_SKULL,
- "Pay it 25,000 gold", L_SNAKE,
- "Don't pay it anything.", -;
- close;
- return;
-
-L_JACKO:
- if (zeny < 200000) goto L_NotEnough;
- set zeny, zeny - 200000;
- set @mob_id, 1022;
- set @mob_count, rand(2) + 1;
- goto L_Summon;
-
-L_GRAVEYARD1:
- if (zeny < 100000) goto L_NotEnough;
- set @temp, rand(2);
- if(@temp == 0) set @mob_id, 1036; // Zombie
- if(@temp == 1) set @mob_id, 1045; // Fallen
- set @mob_count, rand(2) + 1;
- set zeny, zeny - 100000;
- goto L_Summon;
-
-L_GRAVEYARD2:
- if (zeny < 75000) goto L_NotEnough;
- set @temp, rand(2);
- if(@temp == 0) set @mob_id, 1044; // Lady Skelly
- if(@temp == 1) set @mob_id, 1043; // Normal Skelly
- set @mob_count, rand(2) + 1;
- set zeny, zeny - 75000;
- goto L_Summon;
-
-L_SKULL:
- if (zeny < 50000) goto L_NotEnough;
- set @temp, rand(2);
- if(@temp == 0) set @mob_id, 1024; // Poison
- if(@temp == 1) set @mob_id, 1023; // Fire
- set @mob_count, rand(4) + 1;
- set zeny, zeny - 50000;
- goto L_Summon;
-
-L_SNAKE:
- if (zeny < 25000) goto L_NotEnough;
- set @temp, rand(4);
- if(@temp == 0) set @mob_id, 1034; // Grass
- if(@temp == 1) set @mob_id, 1026; // Mnt.
- if(@temp == 2) set @mob_id, 1010; // Normal
- if(@temp == 3) set @mob_id, 1021; // Cave
- set @mob_count, rand(4) + 1;
- set zeny, zeny - 25000;
- goto L_Summon;
-
-L_Summon:
- monster @map$, @x, @y, "Evil", @mob_id, @mob_count;
- close;
- return;
-
-L_NotEnough:
- mes "You don't have that much money";
- close;
- return;
-}