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authorBen Longbons <b.r.longbons@gmail.com>2011-06-18 21:58:47 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-06-19 14:19:55 -0700
commitbae4b92e560c2694eaaf0e8b4d9e95e56204471b (patch)
tree4acc120f6a94cfbf9694bf344658493de5aaa67b /npc/006-1
parent319f80526f8585ecadaec986e37c9bd326f4d363 (diff)
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Move to a subdirectory
Diffstat (limited to 'npc/006-1')
-rw-r--r--npc/006-1/_import.txt7
-rw-r--r--npc/006-1/_mobs.txt38
-rw-r--r--npc/006-1/_warps.txt36
-rw-r--r--npc/006-1/mika.txt8
-rw-r--r--npc/006-1/pachua.txt311
5 files changed, 0 insertions, 400 deletions
diff --git a/npc/006-1/_import.txt b/npc/006-1/_import.txt
deleted file mode 100644
index ec566450..00000000
--- a/npc/006-1/_import.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-// Map 006-1: Desert mountains
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-map: 006-1.gat
-npc: npc/006-1/_mobs.txt
-npc: npc/006-1/_warps.txt
-npc: npc/006-1/mika.txt
-npc: npc/006-1/pachua.txt
diff --git a/npc/006-1/_mobs.txt b/npc/006-1/_mobs.txt
deleted file mode 100644
index d3dffdd8..00000000
--- a/npc/006-1/_mobs.txt
+++ /dev/null
@@ -1,38 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// Desert mountains mobs
-
-006-1.gat,25,34,12,31 monster Snake 1010,3,100000,30000,Mob006-1::On1010
-006-1.gat,36,29,9,16 monster Snake 1010,1,100000,30000,Mob006-1::On1010
-006-1.gat,34,41,4,6 monster Mountain Snake 1026,1,30000,75000,Mob006-1::On1026
-006-1.gat,55,37,27,23 monster Mountain Snake 1026,3,150000,10000,Mob006-1::On1026
-006-1.gat,89,26,33,13 monster Mountain Snake 1026,5,15000,75000,Mob006-1::On1026
-006-1.gat,118,43,22,40 monster Mountain Snake 1026,8,15000,75000,Mob006-1::On1026
-006-1.gat,115,49,6,3 monster Mountain Snake 1026,3,15000,75000,Mob006-1::On1026
-006-1.gat,88,47,36,11 monster Mountain Snake 1026,3,15000,75000,Mob006-1::On1026
-006-1.gat,105,72,25,16 monster Mountain Snake 1026,3,15000,75000,Mob006-1::On1026
-006-1.gat,75,106,16,22 monster Mountain Snake 1026,4,15000,75000,Mob006-1::On1026
-006-1.gat,102,97,36,29 monster Mountain Snake 1026,8,15000,75000,Mob006-1::On1026
-006-1.gat,65,65,49,30 monster Mountain Snake 1026,8,15000,75000,Mob006-1::On1026
-006-1.gat,95,120,38,13 monster Mountain Snake 1026,5,15000,75000,Mob006-1::On1026
-006-1.gat,54,120,29,7 monster Mountain Snake 1026,4,15000,75000,Mob006-1::On1026
-006-1.gat,36,98,33,35 monster Scorpion 1003,10,100000,30000,Mob006-1::On1003
-
-
-006-1.gat,0,0,0 script Mob006-1 -1,{
-On1003:
- set @mobID, 1003;
- callfunc "MobPoints";
- break;
-
-On1010:
- set @mobID, 1010;
- callfunc "MobPoints";
- break;
-
-On1026:
- set @mobID, 1026;
- callfunc "MobPoints";
- break;
-
- end;
-}
diff --git a/npc/006-1/_warps.txt b/npc/006-1/_warps.txt
deleted file mode 100644
index eab79c2b..00000000
--- a/npc/006-1/_warps.txt
+++ /dev/null
@@ -1,36 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// Desert mountains warps
-
-006-1.gat,28,21 warp ToDesert -1,-1,005-1.gat,175,96
-006-1.gat,27,22 warp ToDesert -1,-1,005-1.gat,174,97
-006-1.gat,30,19 warp ToDesert -1,-1,005-1.gat,177,94
-006-1.gat,29,20 warp ToDesert -1,-1,005-1.gat,176,95
-006-1.gat,26,23 warp ToDesert -1,-1,005-1.gat,173,98
-006-1.gat,25,24 warp ToDesert -1,-1,005-1.gat,172,99
-006-1.gat,23,26 warp ToDesert -1,-1,005-1.gat,170,101
-006-1.gat,24,25 warp ToDesert -1,-1,005-1.gat,171,100
-006-1.gat,22,27 warp ToDesert -1,-1,005-1.gat,169,102
-006-1.gat,21,28 warp ToDesert -1,-1,005-1.gat,168,103
-006-1.gat,20,29 warp ToDesert -1,-1,005-1.gat,167,104
-006-1.gat,19,30 warp ToDesert -1,-1,005-1.gat,166,105
-006-1.gat,18,31 warp ToDesert -1,-1,005-1.gat,165,106
-006-1.gat,40,26 warp ToCave -1,-1,006-3.gat,40,27
-006-1.gat,60,58 warp ToCave -1,-1,006-3.gat,60,69
-006-1.gat,62,30 warp ToCave -1,-1,006-3.gat,62,31
-006-1.gat,55,27 warp ToCave -1,-1,006-3.gat,55,28
-006-1.gat,77,44 warp ToCave -1,-1,006-3.gat,77,45
-006-1.gat,86,24 warp ToCave -1,-1,006-3.gat,86,25
-006-1.gat,91,24 warp ToCave -1,-1,006-3.gat,91,25
-006-1.gat,104,44 warp ToCave -1,-1,006-3.gat,104,45
-006-1.gat,122,24 warp ToCave -1,-1,006-3.gat,122,25
-006-1.gat,114,49 warp ToCave -1,-1,006-3.gat,114,50
-006-1.gat,110,56 warp ToCave -1,-1,006-3.gat,110,57
-006-1.gat,125,59 warp ToCave -1,-1,006-3.gat,125,60
-006-1.gat,92,63 warp ToCave -1,-1,006-3.gat,92,64
-006-1.gat,112,74 warp ToCave -1,-1,006-3.gat,112,75
-006-1.gat,121,110 warp ToCave -1,-1,006-3.gat,121,111
-006-1.gat,79,120 warp ToCave -1,-1,006-3.gat,79,121
-006-1.gat,38,121 warp ToCave -1,-1,006-3.gat,38,122
-006-1.gat,74,90 warp ToCave -1,-1,006-3.gat,74,91
-006-1.gat,51,90 warp ToCave -1,-1,006-3.gat,51,91
-006-1.gat,30,123 warp ToCave -1,-1,032-3.gat,128,31
diff --git a/npc/006-1/mika.txt b/npc/006-1/mika.txt
deleted file mode 100644
index fc2e6f44..00000000
--- a/npc/006-1/mika.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-006-1.gat,39,27,0 script Mika 114,{
- mes "[Mika]";
- mes "\"My father told me about a man living in this desert who makes clothes out of snake skin.\"";
- next;
- mes "[Mika]";
- mes "\"Maybe you can find him, but be careful you don't get lost in the tunnels!\"";
- close;
-}
diff --git a/npc/006-1/pachua.txt b/npc/006-1/pachua.txt
deleted file mode 100644
index c7bd1855..00000000
--- a/npc/006-1/pachua.txt
+++ /dev/null
@@ -1,311 +0,0 @@
-006-1.gat,23,100,0 script Pachua 143,{
-
- set @LEATHER_PATCH_PRICE, 300;
- set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK;
-
-// lines belong to easter 2011:
-// set @month, 4;
-// set @start_day, 15;
-// set @end_day, 30;
-
- if (QUEST_MIRIAM_cheat != 0) goto L_warp_cheat;
- if (QUEST_MIRIAM_start != 0) goto L_smoke;
-
-// lines belong to easter 2011:
-// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 1) goto L_Basket;
-// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 2) goto L_MakeBasket;
-// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 3) goto L_SeeBunny;
-
-L_Begin:
- mes "[Chief Pachua]";
- mes "";
- mes "\"How!\"";
- next;
-
- if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy;
- if (getequipid(equip_legs) == 642) goto L_WearingChaps;
-
- mes "[Chief Pachua]";
- mes "";
- mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
- next;
-
-L_Check_Shops:
- if((countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) && (countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1)) goto L_Super_store;
- if(countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) goto L_Chaps_store;
- if(countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1) goto L_Cowboy_store;
-
- mes "[Chief Pachua]";
- mes "";
- mes "\"Maybe if you bring me the right materials I can make something for you.\"";
- next;
-
- if (@wants_leather_patch)
- menu "Wait, can you make a leather patch for me?", L_leather_patch,
- "OK, bye.", -;
-
- close;
-
-L_CheckStuff:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Let me see what you have there.\"";
- next;
- return;
-
-L_Super_store:
- callsub L_CheckStuff;
- mes "[Chief Pachua]";
- mes "";
- mes "\"Ahh you have lots of good items to work with.\"";
- mes "";
- mes "\"With them I can make you either";
- mes "a Cowboy hat or Snake Skin Chaps\"";
- next;
- if (@wants_leather_patch)
- menu
- "Cowboy hat, please.", L_BuyCowboy,
- "Snake Skin Chaps sound good.", L_BuyChaps,
- "Can you make a leather patch?", L_leather_patch,
- "Not now, maybe later.", L_NoDeal;
- if (!@wants_leather_patch)
- menu
- "Cowboy hat, please.", L_BuyCowboy,
- "Snake Skin Chaps sound good.", L_BuyChaps,
- "Not now, maybe later.", L_NoDeal;
-
-L_Cowboy_store:
- callsub L_CheckStuff;
- mes "[Chief Pachua]";
- mes "";
- mes "\"To make you a Cowboy hat I will need:";
- mes "1 Fancy hat";
- mes "2 Snake skins";
- mes "5.000 GP\"";
- mes "";
- mes "\"Do we have a deal?\"";
- next;
- if (@wants_leather_patch)
- menu
- "Yes, that's fine.", L_BuyCowboy,
- "Can you make a leather patch?", L_leather_patch,
- "On second thought, maybe later.", L_NoDeal;
- if (!@wants_leather_patch)
- menu
- "Yes, that's fine.", L_BuyCowboy,
- "On second thought, maybe later.", L_NoDeal;
-
-L_Chaps_store:
- callsub L_CheckStuff;
- mes "[Chief Pachua]";
- mes "";
- mes "\"To make you a pair of Snake Skin Chaps I will need:";
- mes "1 Jeans Shorts";
- mes "10 Snake skins";
- mes "10.000 GP\"";
- mes "";
- mes "\"Do we have a deal?\"";
- next;
- if (!@wants_leather_patch)
- menu
- "Yes, that's fine.", L_BuyChaps,
- "On second thought, maybe later.", L_NoDeal;
- if (@wants_leather_patch)
- menu
- "Yes, that's fine.", L_BuyChaps,
- "Can you make a leather patch?", L_leather_patch,
- "On second thought, maybe later.", L_NoDeal;
-
-L_BuyChaps:
- if (zeny < 10000) goto L_NoMoney;
- if (countitem("JeansShorts") < 1) goto L_NoJeans;
- if (countitem("SnakeSkin") < 10) goto L_NoSkin;
- set zeny, zeny - 10000;
- delitem "SnakeSkin", 10;
- delitem "JeansShorts", 1;
- getitem "JeansChaps", 1;
- goto L_DealDone;
-
-L_BuyCowboy:
- if (zeny < 5000) goto L_NoMoney;
- if (countitem("FancyHat") < 1) goto L_NoFancy;
- if (countitem("SnakeSkin") < 2) goto L_NoSkin;
- set zeny, zeny - 5000;
- delitem "SnakeSkin", 2;
- delitem "FancyHat", 1;
- set @temp,rand(2);
- if(@temp == 0) goto L_Cowboy_white;
- goto L_Cowboy_black;
-
-L_Cowboy_white:
- getitem "WhiteCowboyHat", 1;
- goto L_DealDone;
-
-L_Cowboy_black:
- getitem "BlackCowboyHat", 1;
- goto L_DealDone;
-
-L_leather_patch:
- mes "[Chief Pachua]";
- mes "";
- mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\"";
- next;
-
- menu "Here you are.", -,
- "OK, I'll be back later.", L_End,
- "That's too expensive!.", L_NoDeal;
-
- if (countitem("SnakeSkin") < 1) goto L_NoSkins;
- if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("SnakeSkin") > 1) goto L_TooMany;
-
- set zeny, zeny - @LEATHER_PATCH_PRICE;
- delitem "SnakeSkin", 1;
- getitem "LeatherPatch", 1;
- goto L_DealDone;
-
-L_DealDone:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Here you are!\"";
- mes "";
- mes "\"Come back any time.\"";
- close;
-
-L_NoDeal:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Alright, but you won't get a better deal anywhere else!\"";
- close;
-
-L_NoMoney:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Oh dear, it seems you don't have enough money.\"";
- close;
-
-L_NoJeans:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Oh dear, it seems you don't have enough jeans shorts.\"";
- close;
-
-L_NoFancy:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Oh dear, it seems you don't have enough fancy hats.\"";
- close;
-
-L_NoSkins:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Oh dear, it seems you don't have enough snake skins.\"";
- close;
-
-L_WearingCowboy:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\"";
- next;
- goto L_Check_Shops;
-
-L_WearingChaps:
- mes "[Chief Pachua]";
- mes "";
- mes "\"Ah, I see that you are wearing pants made by my tribe.\"";
- next;
- goto L_Check_Shops;
-
-L_End:
- close;
-
-L_TooMany:
- mes "[Chief Pachua]";
- mes "";
- mes "\"You don't have room for a leather patch. Come back later.\"";
- close;
-
-L_smoke:
- message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!";
- set QUEST_MIRIAM_run, gettimetick(1) - QUEST_MIRIAM_start;
- set QUEST_MIRIAM_start, 0;
- end;
-
-L_warp_cheat:
- if (@warp_cheat == 1) goto L_Begin;
- message strcharinfo(0), "Pachua releases a ring of smoke towards the sky! But, by the look on his face, you can tell he is suspicious about your methods...";
- set @warp_cheat, 1;
- end;
-
-L_Basket:
- mes "[Chief Pachua]";
- mes "";
- mes "\"For generations my tribe has been crafting special clothes out of different items.\"";
- mes "\"Maybe if you bring me the right materials I can make something for you.\"";
- next;
- menu
- "Do you work only with clothes? Because I was looking for a basket.", -;
- mes "\"A basket? In our tribe, we craft baskets of all kinds using only reeds. This basket, you need it to carry your items?\"";
- menu
- "No. It is for the Easter Bunny. I offered to get him one.", -;
- mes "\"I appreciate your attitude. Maybe I can help you with that.\"";
- menu
- "I would be really grateful if you could do that!", -,
- "Nah, I decided not to do that stupid quest.", L_End,
- "I would prefer to talk to you about other stuff.", L_Begin; //should go to pachuas's regular chat
- set QUEST_Easter11, 2;
-
-L_MakeBasket:
- mes "[Chief Pachua]";
- mes "";
- mes "\"I will need you to gather reeds for me.\"";
- mes "\"5 bundles should do it.\"";
- mes "\"You should be able to get those from mouboos as they graze.\"";
- menu
- "I have the Reeds!", -,
- "Ok, I will be back soon", L_End,
- "I changed my mind, forget about it", L_End,
- "Can I talk to you about another stuff?", L_Begin; //should go to pachuas's regular chat
-
- if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
- if(countitem("ReedBundle") >= 5) goto L_EasterEnough;
- close;
-
-L_EasterNotEnough:
- mes "[Chief Pachua]";
- mes "";
- mes "\"You do not have enough Reed Bundles for me to work with.\"";
- mes "\"Go gather more.\"";
- close;
-
-L_EasterEnough:
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("ReedBundle") > 5) goto L_EasterTooMany;
- if(countitem("ReedBundle") < 5) goto L_EasterNotEnough;
- delitem "ReedBundle", 5;
- getitem "EasterBasket", 1;
- set QUEST_Easter11, 3;
- mes "[Chief Pachua]";
- mes "";
- mes "\"You have gathered enough reeds for me to make the basket.\"";
- mes "He skillfully soaks the reeds you brought him,";
- mes "then swiftly weaves them into a basket shape.";
- mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you.";
- mes "\"Here is your Easter Basket.\"";
- close;
-
-L_EasterTooMany:
- mes "[Chief Pachua]";
- mes "";
- mes "\"You don't have room for the Easter Basket. Come back later.\"";
- close;
-
-L_SeeBunny:
- mes "[Chief Pachua]";
- mes "";
- mes "\"You need to return to the Easter Bunny now.\"";
- next;
- goto L_Begin;
-
-}