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// Merchant got his shop shot down due to selling poison and asks the player for some errand
// after finishing this, daily quest with scorpion stingers
// Using bit 8 and 9 of QUEST_NorthTulimshar (first half of nibble 2)
// author: Jenalya

-|script|#ImecShopConfig|-1,
{
    end;

OnInit:
    set $@ImecShopNT_MASK, 0x300;
    set $@ImecShopNT_SHIFT, 8;
    end;
}

021-1.gat,120,33,0|script|Imec|162,
{
    set @state, ((QUEST_NorthTulimshar & $@ImecShopNT_MASK) >> $@ImecShopNT_SHIFT);
    set @money, 500;

    if (@state >= 3) goto L_Stingers;
    if (@state == 2) goto L_Return;
    if (@state == 1) goto L_Bring;

    mes "[Imec]";
    mes "\"The Wizard's Council shut down my shop!";
    mes "They said I was selling illegal things, but what's so illegal about poison?\"";
    next;
    mes "\"Anyway, I hope to get a merchant's permit again... One of these days...\"";
    mes "He looks at you.";
    next;
    mes "[Imec]";
    mes "\"You can do an errand for me. I just finished writing a petition to the Council about my shop.";
    mes "If you bring it to the government building near the bazaar, I'll give you a small reward.\"";
    goto L_Offer;

L_Offer:
    menu
        "What is in that government building and where is it?",L_Explain,
        "Ok, sounds good.",L_Next,
        "No!",L_Close;

L_Next:
    mes "[Imec]";
    mes "\"Very good. Here is the paper.\"";
    mes "Imec gives you a sealed letter. You put it away in a pocket separated from your inventory, so it won't get lost.";
    set @state, 1;
    callsub S_Update_Mask;
    goto L_Close;

L_Explain:
    mes "[Imec]";
    mes "\"Follow the road to the south past the bakery, then go west when you reach the town walls. It's right before the gate to the bazaar.\"";
    next;
    mes "\"In the building there are several offices. If you want to join or form a party, you have to pay your taxes there first.\"";
    next;
    mes "\"So, will you bring my petition to the office in that building?\"";
    if (@state == 0)
        goto L_Offer;
    goto L_Close;

L_Bring:
    mes "[Imec]";
    mes "\"What are you waiting for? Bring my petition to the government building.\"";
    menu
        "Where is it again?",L_Explain,
        "I'm on my way.",L_Close;

L_Return:
    mes "[Imec]";
    mes "\"Ah, you're back.\"";
    mes "You hand the letter of acknowledgement over to Imec.";
    next;
    mes "[Imec]";
    mes "\"Very well. I'm sure I'll be able to open my shop again soon.\"";
    next;
    mes "It seems Imec doesn't notice you anymore.";
    menu
        "You mentioned a reward.",L_Next1;

L_Next1:
    mes "[Imec]";
    mes "\"What? Ah, right. Here, have this.\"";
    set Zeny, Zeny + @money;
    set @state, 3;
    callsub S_Update_Mask;
    next;
    mes "\"Actually, you could be of further help to me.\"";
    next;
    goto L_Stingers;

L_Stingers:
    mes "[Imec]";
    set @dq_level, 10;
    set @dq_cost, 3;
    set @dq_count, 3;
    set @dq_name$, "ScorpionStinger";
    set @dq_friendly_name$, "Scorpion Stingers";
    set @dq_money, 200;
    set @dq_exp, 40;

    callfunc "DailyQuest";
    goto L_Close;

L_Close:
    set @money, 0;
    set @state, 0;

    set @dq_level, 0;
    set @dq_cost, 0;
    set @dq_count, 0;
    set @dq_name$, "";
    set @dq_friendly_name$, "";
    set @dq_money, 0;
    set @dq_exp, 0;
    set @dq_return, 0;
    close;

S_Update_Mask:
    set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~($@ImecShopNT_MASK)) | (@state << $@ImecShopNT_SHIFT);
    return;
}