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//Author: tux9th
//This is the continuation of Astral Magic Level 2.
//This uses the QUEST_MAGIC2 variable Nibble 4.
//Quest States:
//  @pauline_state 1: Got Magic, started to talk to her about Magic.
//  @pauline_state 2: Finished Talking to her about new Astral Spells, learnt invocations.
//  @pauline_state 3: Told her the correct ingredients to the Mouboo summon spell.
//  @pauline_state 4: Told her the correct ingredients to the Pinkie summon spell.
//
//Variables:
//  @pauline_ingredient1$   First ingredient input.
//  @pauline_ingredient2$   Second ingredient input.
//  @pauline_REWARD         amount of XP gained for telling her ingredients for each spell.

001-2.gat,77,78,0|script|Pauline|208
{

//Bitmasking
// QUEST_MAGIC2 - Nibble4
    set @Pauline_MASK, NIBBLE_4_MASK;
    set @Pauline_SHIFT, NIBBLE_4_SHIFT;

    set @pauline_state, ((QUEST_MAGIC2 & @Pauline_MASK) >> @Pauline_SHIFT);

//Bitmasks END

    set @pauline_REWARD, 10000;

    if (@pauline_state == 4)    goto L_MoreMagic;
    if (@pauline_state == 3)    goto L_KnowIngredientsPinkie;
    if (@pauline_state == 2)    goto L_Ingredients;
    if (@pauline_state == 1)    goto L_Back;

    if (getskilllv(SKILL_MAGIC_ASTRAL) > 0)
        goto L_Magic;
    mes "[Pauline]";
    mes "\"I've mastered several schools of magic and fought the Yeti in Kaizei.\"";
    next;
    mes "\"The path of magic is a long and difficult one.\"";
    goto L_Close;

L_Magic:
    mes "[Pauline]";
    mes "\"Ah. I see you are skilled in the Art of Astral Magic.\"";
    mes "\"Who taught you?\"";
    menu
        "I learnt it myself!", L_Next,
        "Sagatha is my teacher.", L_Sagatha,
        "You must be mistaken.", L_Close;

L_Next:
    mes "\"You did? Not bad. I guess then there is nothing I can teach you. Or are you interested in sharing knowledge?\"";
    menu
        "Yes, please.", L_Spells,
        "No, thanks.", L_Close;

L_Sagatha:
    mes "[Pauline]";
    mes "\"Ah, that Witch!\"";
    mes "\"Very well.\"";
    next;
    mes "\"Do you want me to teach you things Sagatha doesn't know yet?\"";
    next;
    menu
        "Yes.", L_Spells,
        "No.", L_Close;

L_Back:
    mes "[Pauline]";
    mes "\"So, you're back. Are you ready to share knowledge now?\"";
    menu
        "Yes.", L_Spells,
        "No.", L_Close;

L_Spells:
    set @pauline_state, 1;
    callsub S_Update_Mask;
    mes "[Pauline]";
    mes "\"Okay.\"";
    mes "\"Not long ago I discovered some new caves near Tulimshar. In an abandond chamber I found some paintings on the wall.\"";
    next;
    mes "\"They weren't typical for this region, so I examined them closely. I found some invocations I have never heard before.\"";
    mes "\"I thought that they would fit better into the Woodland area. I could only decipher two invocations so far. Those are two spells used to summon creatures.\"";
    next;
    mes "\"One was for summoning Mouboos and the other one was for summoning Pinkies.\"";
    mes "\"Have you ever heared about those?\"";
    next;
    menu
        "Yes. I thought you had something new to tell. [Walk Away]", L_Close,
        "No, tell me more.", L_Next1;

L_Next1:
    mes "[Pauline]";
    mes "\"Well I could only read the invocations. So I don't exactly know what kind of ingredients you are going to need.\"";
    mes "\"The first one for the mouboo was " + getspellinvocation("summon-mouboo") + " and the one for the pinkie was " + getspellinvocation("summon-pinkie") +".\"";
    next;
    mes "\"For the pinkie spell my suggestion is to try similar ingredients to the other Astral spells. Try a root and some item typical for pinkies.\"";
    mes "\"The mouboo spell might be more complicated. From what I could translate, one of the spell components is crafted by magic.\"";
    next;
    mes "\"When you find the right ingredients, come back and bring them to me to try those spells out.\"";
    next;
    mes "\"Goodbye.\"";
    set @pauline_state, 2;
    callsub S_Update_Mask;
    goto L_Close;

L_Ingredients:
    mes "[Pauline]";
    mes "\"Hello, have you found out what ingredients to use yet?\"";
    menu
        "Yes.", L_KnowIngredientsMouboo,
        "No.", L_Next2;

L_Next2:
    mes "\"Okay. Come back as soon as you know.\"";
    goto L_Close;

L_KnowIngredientsMouboo:
    mes "\"Did you bring them?\"";
    menu
        "Yes." , L_Next3,
        "No.", L_ComeBackLater;

L_Next3:
    mes "\"Then tell me the ingredients for the mouboo summoning spell and give them to me. Start with the first ingredient and then tell me the second one separately.\"";
    next;
    mes "This is case sensitive. Also do not enter whitespaces.";
    next;
    input @pauline_ingredient1$;
    mes "Next ingredient.";
    input @pauline_ingredient2$;
    if (@pauline_ingredient1$ == "")
        goto L_Wrong;
    if (@pauline_ingredient2$ == "")
        goto L_Wrong;
    if (countitem(@pauline_ingredient1$) < 1)
        goto L_NotEnough;
    if (countitem(@pauline_ingredient2$) < 1)
        goto L_NotEnough;
    mes "\"Do you want to give me these items?\"";
    menu
        "No.", L_ComeBackLater,
        "Yes.", L_Next4;

L_Next4:
    delitem @pauline_ingredient1$, 1;
    delitem @pauline_ingredient2$, 1;
    mes "\"Okay let me try this.\"";
    if (@pauline_ingredient1$ == "Root")
        goto L_Pass1Mouboo;
    if (@pauline_ingredient1$ == "MoubooFigurine")
        goto L_Pass2Mouboo;
    goto L_DidNotWorkMouboo;

L_DidNotWorkMouboo:
    mes "The Witch takes " + @pauline_ingredient1$ + " and " + @pauline_ingredient2$ + " and puts them together calling " + getspellinvocation("summon-mouboo") + ".";
    mes "Nothing happens.";
    mes "[Pauline]";
    mes "\"It seems you did not tell me the correct ingredients. Come back when you find the correct ones.\"";
    goto L_Close;

L_Pass1Mouboo:
    if (@pauline_ingredient2$ == "MoubooFigurine")
        goto L_TrySpellMouboo;
    goto L_DidNotWorkMouboo;

L_Pass2Mouboo:
    if (@pauline_ingredient2$ == "Root")
        goto L_TrySpellMouboo;
    goto L_DidNotWorkMouboo;

L_TrySpellMouboo:
    mes "The Witch takes " + @pauline_ingredient1$ + " and " + @pauline_ingredient2$ + " and puts them together calling " + getspellinvocation("summon-mouboo") + ".";
    monster "001-1.gat", 55,68, "Good", 1028, 1;
    mes "[Pauline]";
    mes "\"It worked!\"";
    set @pauline_state, 3;
    callsub S_Update_Mask;
    getexp @pauline_REWARD, 0;
    goto L_Close;

L_KnowIngredientsPinkie:
    mes "[Pauline]";
    mes "\"Now give me the ingredients for the pinkie spell.\"";
    next;
    mes "This is case sensitive. Also do not enter whitespaces.";
    input @pauline_ingredient1$;
    mes "Next ingredient.";
    input @pauline_ingredient2$;
    if (@pauline_ingredient1$ == "")
        goto L_Wrong;
    if (@pauline_ingredient2$ == "")
        goto L_Wrong;
    if (countitem(@pauline_ingredient1$) < 1)
        goto L_NotEnough;
    if (countitem(@pauline_ingredient2$) < 1)
        goto L_NotEnough;
    mes "\"Do you want to give me these items?\"";
    menu
        "No.", L_ComeBackLater,
        "Yes.", L_Next5;

L_Next5:
    delitem @pauline_ingredient1$, 1;
    delitem @pauline_ingredient2$, 1;
    mes "\"Okay, let me try this.\"";
    if (@pauline_ingredient1$ == "Root")
        goto L_Pass1Pinkie;
    if (@pauline_ingredient1$ == "PinkAntenna")
        goto L_Pass2Pinkie;
    goto L_DidNotWorkPinkie;

L_DidNotWorkPinkie:
    mes "The Witch takes " + @pauline_ingredient1$ + " and " + @pauline_ingredient2$ + " and puts them together calling " + getspellinvocation("summon-pinkie") + ".";
    mes "Nothing happens.";
    mes "[Pauline]";
    mes "\"It seems you did not tell me the correct ingredients. Come back when you find the correct ones.\"";
    goto L_Close;

L_Pass1Pinkie:
    if (@pauline_ingredient2$ == "PinkAntenna")
        goto L_TrySpellPinkie;
    goto L_DidNotWorkPinkie;

L_Pass2Pinkie:
    if (@pauline_ingredient2$ == "Root")
        goto L_TrySpellPinkie;
    goto L_DidNotWorkPinkie;

L_TrySpellPinkie:
    mes "The Witch takes " + @pauline_ingredient1$ + " and " + @pauline_ingredient2$ + " and puts them together calling " + getspellinvocation("summon-pinkie") + ".";
    monster "001-1.gat", 54,68, "Good", 1018, 1;
    mes "[Pauline]";
    mes "\"It worked!\"";
    set @pauline_state, 4;
    callsub S_Update_Mask;
    getexp @pauline_REWARD, 0;
    goto L_Close;

L_MoreMagic:
    mes "[Pauline]";
    mes "\"Thanks for telling me the ingredients. As soon as I find out more about those wall paintings I will let you know.\"";
    goto L_Close;

L_Wrong:
    mes "The Witch looks at you and snorts.";
    mes "[Pauline]";
    mes "\"You told me the wrong ingredients. Come back as soon as you know the correct ones.\"";
    goto L_Close;

L_NotEnough:
    mes "[Pauline]";
    mes "\"Hey, you don't have this with you!\"";
    mes "\"Come back when you have the right ingredients.\"";
    goto L_Close;

L_ComeBackLater:
    mes "[Pauline]";
    mes "\"Then come back later.\"";
    goto L_Close;

L_Close:
    set @pauline_ingredient1$, "";
    set @pauline_ingredient2$, "";
    set @pauline_state, 0;
    set @pauline_REWARD, 0;
    close;

//Bitmasks
S_Update_Mask:
    set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(@Pauline_MASK)) | (@pauline_state << @Pauline_SHIFT);
    return;
}

001-2.gat,79,74,0|script|PaulineDebug|208
{
//load Bitmasks;
    set @Pauline_MASK, NIBBLE_4_MASK;
    set @Pauline_SHIFT, NIBBLE_4_SHIFT;

    set @pauline_state, ((QUEST_MAGIC2 & @Pauline_MASK) >> @Pauline_SHIFT);

    mes "Reset Quest State";
    mes @pauline_state;
    menu
        "Yes.", L_Next,
        "No.", L_Close;

L_Next:
    set @pauline_state, 0;
    callsub S_Update_Mask;
    mes "Done";
    close;

L_Close:
    set @pauline_state, 0;
    close;

S_Update_Mask:
    set QUEST_MAGIC2, (QUEST_MAGIC2 & ~(@Pauline_MASK)) | (@pauline_state << @Pauline_SHIFT);
    return;

OnInit:
    if (!debug)
        disablenpc "PaulineDebug";
    end;
}