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author | Livio Recchia <recchialivio@libero.it> | 2020-02-10 23:06:34 +0100 |
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committer | Livio Recchia <recchialivio@libero.it> | 2020-02-10 23:06:34 +0100 |
commit | 9a13903a2f7d3a65fdf15a65fb59cccd622e2066 (patch) | |
tree | 9403b7dff39eb5e5d7fa0f79efb69b496add4c4b /status.py | |
parent | 11cc316b74d5f3f283413a33e7693b314741aa4a (diff) | |
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Initial commit
Diffstat (limited to 'status.py')
-rw-r--r-- | status.py | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/status.py b/status.py new file mode 100644 index 0000000..6b497a3 --- /dev/null +++ b/status.py @@ -0,0 +1,179 @@ +from collections import OrderedDict +import net.mapserv as mapserv +import net.stats as st +import itemdb +from utils import encode_str +import mapnames + + +def stats_repr(*stat_types): + ps = mapserv.player_stats + sd = OrderedDict() + + if 'stats' in stat_types: + sd['stats'] = 'STR:{} AGI:{} VIT:{} INT:{} DEX:{} LUK:{}'.format( + ps[st.STR], ps[st.AGI], ps[st.VIT], ps[st.INT], + ps[st.DEX], ps[st.LUK]) + + if 'hpmp' in stat_types: + sd['hpmp'] = 'HP:{}/{} MP:{}/{}'.format(ps[st.HP], ps[st.MAX_HP], + ps[st.MP], ps[st.MAX_MP]) + + if 'weight' in stat_types: + sd['weight'] = 'WG: {}/{}'.format(ps[st.TOTAL_WEIGHT], + ps[st.MAX_WEIGHT]) + + if 'points' in stat_types: + sd['points'] = 'LVL: {} EXP:{}/{} CP:{} SP:{}'.format( + ps[st.LEVEL], ps[st.EXP], ps[st.EXP_NEEDED], + ps[st.CHAR_POINTS], ps[st.SKILL_POINTS]) + + if 'zeny' in stat_types: + sd['zeny'] = 'GP:{}'.format(ps[st.MONEY]) + + if 'attack' in stat_types: + sd['attack'] = 'ATK:{} DEF:{} MATK:{} MDEF:{}'.format( + ps[st.ATK], ps[st.DEF], ps[st.MATK], ps[st.MDEF]) + + if 'skills' in stat_types: + sl = [] + ps = mapserv.player_skills + skill_names = {339: 'focusing', 45: 'mallard', 350: 'brawling', + 352: 'speed', 353: 'resist', 354: 'astral', + 355: 'raging', 340: 'magic', 341: 'life', + 342: 'war', 343: 'transmut', 344: 'nature', + 345: 'astralm'} + + for s_id, s_v in ps.items(): + if s_v > 0: + sl.append('{}:{}'.format(skill_names.get(s_id, + str(s_id)), s_v)) + + sd['skills'] = ' '.join(sl) + + return sd + + +def invlists(max_items=1000): + inventory = OrderedDict() + + for id_, amount in mapserv.player_inventory.values(): + inventory[id_] = inventory.setdefault(id_, 0) + amount + + lists = [] + data = '\302\202B1' + i = 0 + for id_, amount in inventory.items(): + i += 1 + if i > max_items: + i = 0 + lists.append(data) + data = '\302\202B1' + data += encode_str(id_, 2) + data += encode_str(1, 4) + data += encode_str(amount, 3) + + lists.append(data) + return lists + + +def invlists2(max_length=255, source='inventory'): + inventory = OrderedDict() + + if source == 'inventory': + source = mapserv.player_inventory + elif source == 'storage': + source = mapserv.player_storage + else: + return [] + + for id_, amount in source.values(): + inventory[id_] = inventory.setdefault(id_, 0) + amount + + lists = [] + data = '' + for id_, amount in inventory.items(): + s = itemdb.item_name(id_, True) + ', ' + if amount > 1: + s = str(amount) + ' ' + s + if len(data + s) > max_length: + lists.append(data) + data = '' + data += s + + lists.append(data[:-2]) + return lists + + +def player_position(): + pp = mapserv.player_pos + map_name = mapnames.map_names.get(pp['map'], 'Unknown') + s = "Map: {} ({}), coor: {}, {}".format( + map_name, pp['map'], pp['x'], pp['y']) + return s + + +def split_names(names, origin=[''], maxlen=255, separator=', '): + origin = origin[:] + if len(origin) < 1: + origin = [''] + + for n in names: + ns = n + separator + if len(origin[-1] + ns) > maxlen: + origin.append(ns) + else: + origin[-1] += ns + + origin[-1] = origin[-1][:-len(separator)] + + return origin + + +def nearby(btype=''): + nearby_beings = {'player': {}, 'npc': {}, 'monster': {}, 'portal': []} + for being in mapserv.beings_cache.itervalues(): + if btype and being.type != btype: + continue + + if being.type == 'portal': + nearby_beings['portal'].append((being.x, being.y)) + continue + + if being.type == 'npc' and len(being.name) < 1: + nearby_beings[being.type][str(being.job)] = 1 + elif being.name in nearby_beings[being.type]: + nearby_beings[being.type][being.name] += 1 + else: + nearby_beings[being.type][being.name] = 1 + + del_types = [] + for t in nearby_beings: + if not nearby_beings[t]: + del_types.append(t) + for t in del_types: + del nearby_beings[t] + + lines = [] + for bt in ('monster', 'player', 'npc'): + if bt not in nearby_beings: + continue + lines.append(bt + 's : ') + names_s = [] + for bname in sorted(nearby_beings[bt].iterkeys()): + count = nearby_beings[bt][bname] + if count > 1: + names_s.append('{} ({})'.format(bname, count)) + else: + names_s.append(bname) + + lines = split_names(names_s, lines) + + if 'portal' in nearby_beings: + lines.append('portals : ') + coor_s = [] + for cx, cy in nearby_beings['portal']: + coor_s.append('({},{})'.format(cx, cy)) + lines = split_names(coor_s, lines) + + return lines |