#! /usr/bin/env python3
# -*- coding: utf8 -*-
#
# Copyright (C) 2010-2011 Evol Online
# Copyright (C) 2018-2021 TMW-2
# Copyright (C) 2022 The Mana World
# Author: Andrei Karas (4144)
# Author: Jesusalva
import datetime
import sys, traceback, re
aegis=open("../world/map/db/const-aegis.txt", "w")
description_m="//ID, Name, Jname, LV, HP, SP, EXP, JEXP, Range1, ATK1, ATK2, DEF, MDEF, CRITDEF,STR, AGI, VIT, INT, DEX, LUK, Range2, Range3, Scale, Race, Element,Mode, Speed, Adelay, Amotion,Dmotion,Drop0id,Drop0%, Drop1id,Drop1%, Drop2id,Drop2%, Drop3id,Drop3%, Drop4id,Drop4%, Drop5id,Drop5%, Drop6id,Drop6%, Drop7id,Drop7%, Drop8id,Drop8%, Drop9id,Drop9%, Item1, Item2, MEXP, ExpPer, MVP1id, MVP1per,MVP2id, MVP2per,MVP3id, MVP3per,mutationcount,mutationstrength"
description_i="//ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript}"
# the TYPEs we use to determine where to pack things
IT_HEALING=[]
IT_ETC=[]
IT_USABLE=[]
IT_AMMO=[]
IT_CARD=[]
IT_PETEGG=[]
IT_WEAPON={ 'HAND_2': [], # TWO HAND (LR)
'HAND_1': []} # WEAPONS (R)
IT_ARMOR={ 'MISC': [], # FOR FAILURE
'EQP_ACC_L': [], # ACCESSORY LEFT
'EQP_ACC_R': [], # ACCESSORT RIGHT
'EQP_HEAD_MID': [], # CHEST
'EQP_SHOES': [], # FEET
'EQP_GARMENT': [], # GLOVES
'EQP_HEAD_LOW':[], # PANTS
'1024': [], # NECKLACES (should be EQP_COSTUME_HEAD_TOP instead of number)
'2048': [], # RINGS (should be EQP_COSTUME_HEAD_MID instead of number)
'EQP_MOUNT':[], # MOUNTS (ie. EQP_SHADOW_SHOES)
'EQP_HEAD_TOP':[], # HATS/HELMETS
'EQP_HAND_L': []} # SHIELDS
Mobs1=[]
Mobs2=[]
Mobs3=[]
Mobs4=[]
Mobs5=[]
Mobs6=[]
MobsA=[]
AllItems={}
#############################################################################################
def printSeparator():
print("--------------------------------------------------------------------------------")
#############################################################################################
def showHeader():
print("Evol2->TMWA DB Generator")
print("Run at: " + datetime.datetime.now().isoformat())
#print("Usage: ./evolved.py [<path_to_serverdata> <path_to_clientdata>]")
printSeparator()
#############################################################################################
def showFooter():
#pass
#printSeparator()
print("Done.")
#############################################################################################
def write_to_file(array, outfile, mode, description_count): # mode: 0 = item, 1 = mob
count=0
with open (outfile, "w") as f:
if mode:
write_mob_header(f)
else:
write_item_header(f)
for i in sorted(array, key=lambda xcv: int(xcv.id)):
if mode:
write_mob(i, f)
else:
write_item(i, f)
count+=1
if count >= description_count:
count=0
if mode:
f.write(description_m + "\n")
else:
f.write(description_i + "\n")
return
# ___________
# / \
# / Items \
# /_______________\
# \_______________/
"""
struct Item
{
Spanned<ItemNameId> id;
Spanned<ItemName> name;
Spanned<ItemType> type;
Spanned<int> buy_price;
Spanned<int> sell_price;
Spanned<int> weight;
Spanned<int> atk;
Spanned<int> def;
Spanned<int> range;
Spanned<int> magic_bonus;
Spanned<RString> slot_unused;
Spanned<SEX> gender;
Spanned<EPOS> loc;
Spanned<int> wlv;
Spanned<int> elv;
Spanned<ItemLook> view;
ast::script::ScriptBody use_script;
ast::script::ScriptBody equip_script;
};
# Gender
SEX_FEMALE: 0
SEX_MALE: 1
SEX_ANY: 2
enum class SEX : uint8_t
{
FEMALE = 0,
MALE = 1,
// For items. This is also used as error, sometime.
// TODO switch to Option<SEX> where appropriate.
UNSPECIFIED = 2,
NEUTRAL = 3,
__OTHER = 4, // used in ManaPlus only
};
"""
class It:
def __init__(self):
# Basic
self.id="0"
self.aegis="UnknownItem"
self.name="Unknown Item Name"
self.type="IT_ETC" # default type
self.buy="0"
self.sell="0"
self.weight="0"
self.atk="0"
self.matk="0"
self.df="0"
self.range="0"
self.sl="0" # Slots (unused always 0)
self.gender="2" # default = UNSPECIFIED = 2
self.loc=""
self.wlv="0" # >= 1 for weapons, 0 for all others including ammo
self.elv="0" # equip lvl
self.md=0
self.subtype=""
self.disabled=False
# Script settings
self.usescript=[]
self.eqscript=[]
#self.usescript=""
#self.eqscript=""
# Special settings
self.rare=False # DropAnnounce
# Visual
self.ac=False # Allow Cards
self.gmlvlonly=False
#############################################################################################
def ItAlloc(it):
if (it.aegis == "UnknownItem"):
return
if (it.sl == "0" and it.ac) or (it.sl in ["1","2","3","4"] and not it.ac):
print("WARNING, item id "+it.id+" invalid dye/card setting!")
if (len(it.sl) > 1):
print("WARNING, item id "+it.id+" bad slots length: %d (%s)" % (len(it.sl), it.sl))
a=it.type
if "IT_HEALING" in a:
IT_HEALING.append(it)
elif "IT_ETC" in a:
IT_ETC.append(it)
elif "IT_USABLE" in a:
IT_USABLE.append(it)
elif "IT_AMMO" in a:
IT_AMMO.append(it)
elif "IT_CARD" in a:
IT_CARD.append(it)
elif "IT_PETEGG" in a:
IT_PETEGG.append(it)
elif "IT_WEAPON" in a:
if "HAND_L" in it.loc or "EQP_ARMS" in it.loc:
IT_WEAPON["HAND_2"].append(it)
elif "HAND_R" in it.loc:
IT_WEAPON["HAND_1"].append(it)
else:
raise Exception("Invalid location for weapon: %s" % it.loc)
elif "IT_ARMOR" in a:
if 'EQP_ACC_L' in it.loc:
IT_ARMOR['EQP_ACC_L'].append(it)
elif 'EQP_ACC_R' in it.loc:
IT_ARMOR['EQP_ACC_R'].append(it)
elif 'EQP_HEAD_MID' in it.loc:
IT_ARMOR['EQP_HEAD_MID'].append(it)
elif 'EQP_SHOES' in it.loc:
IT_ARMOR['EQP_SHOES'].append(it)
elif 'EQP_GARMENT' in it.loc:
IT_ARMOR['EQP_GARMENT'].append(it)
elif 'EQP_HEAD_LOW' in it.loc:
IT_ARMOR['EQP_HEAD_LOW'].append(it)
elif 'EQP_HEAD_TOP' in it.loc:
IT_ARMOR['EQP_HEAD_TOP'].append(it)
elif 'EQP_HAND_L' in it.loc:
IT_ARMOR['EQP_HAND_L'].append(it)
elif '1024' in it.loc:
IT_ARMOR['1024'].append(it)
elif '2048' in it.loc:
IT_ARMOR['2048'].append(it)
elif 'EQP_SHADOW_SHOES' in it.loc:
IT_ARMOR['EQP_MOUNT'].append(it)
elif 'EQP_ARMOR' in it.loc:
IT_ARMOR['EQP_ACC_R'].append(it) # Not really
else:
raise Exception("Invalid Loc for ID %s: %s" % (it.id, it.loc))
if "i" in it.id:
print("Invalid item: %s" % it.id)
return
## Save the Aegis ID
if (it.aegis not in []):
aegis.write("%s %s\n" % (it.aegis, it.id))
else:
print("%s: Aegis reused as quest var (please purge)" % it.aegis)
AllItems[it.aegis]=str(it.id)
#############################################################################################
"""
enum class ItemMode : uint8_t
{
NONE = 0,
NO_DROP = 1,
NO_TRADE = 2,
NO_SELL_TO_NPC = 4,
NO_STORAGE = 8,
KEEP_AFTER_USE = 16,
DONT_USE_AMMO = 32,
};
"""
def newItemDB():
IT_NO_DROP = 1
IT_NO_TRADE = 2
IT_NO_SELL_TO_NPC = 4
IT_NO_STORAGE = 8
IT_KEEP_AFTER_USE = 16
IT_DONT_USE_AMMO = 32
IT_DROPANNOUNCE = 64
print("\nGenerating Item Wiki...")
if len(sys.argv) >= 2:
src=open(sys.argv[1]+"/db/pre-re/item_db.conf", "r")
else:
src=open("../world/map/db/item_db.conf", "r")
usescripting=False
eqscripting=False
useableitem=False
nouse=False
x=It()
for a in src:
# Evol2-only scripts
if "@EVOL2" in a:
continue
if "@TMWA" in a:
a=a.replace("//", "").replace("@TMWA", "")
# Initiate the script
if a == "{\n":
ItAlloc(x)
x=It()
# sti() block
if "\tId:" in a:
x.id=sti(a)
elif "\tAegisName:" in a:
x.aegis=sti(a)
elif "\tName:" in a:
x.name=stin(a)
elif "\tBuy:" in a:
x.buy=sti(a)
elif "\tSell:" in a:
x.sell=sti(a)
elif "\tWeight:" in a:
x.weight=sti(a)
elif "\tType:" in a:
x.type=sti(a)
if x.type == "IT_USABLE":
useableitem=True
elif "\tLoc:" in a:
x.loc=sti(a)
elif "\tAtk:" in a:
x.atk=sti(a)
elif "\tMatk:" in a: # description says ignored in pre-re
x.matk=sti(a)
elif "\tRange:" in a:
x.range=sti(a)
elif "\tDef:" in a:
x.df=sti(a)
elif "\tWeaponLv:" in a:
x.wlv=sti(a)
elif "\tEquipLv:" in a:
x.elv=sti(a)
#elif "\tSlots:" in a: # allways 0 in tmwa atm
#x.sl=sti(a)
elif "\tGender:" in a: # allways 2 in tmwa atm
x.gender=sti(a)
if x.gender == "SEX_FEMALE" or x.gender == "0":
x.gender="0"
elif x.gender == "SEX_MALE" or x.gender == "1":
x.gender="1"
elif x.gender == "SEX_ANY" or x.gender == "2":
x.gender="2"
else:
x.gender="2"
elif "\tSubtype:" in a:
x.subtype=sti(a)
elif "\tDisabled: true" in a:
x.disabled=True
elif "\tAllowCards:" in a:
x.ac=True
# Write booleans
elif "\tnodrop: true" in a:
#x.drop=False
x.md = x.md | IT_NO_DROP
elif "\tnotrade: true" in a:
#x.trade=False
x.md = x.md | IT_NO_TRADE
elif "\tnoselltonpc: true" in a:
#x.sell=False
x.md = x.md | IT_NO_SELL_TO_NPC
elif "\tnostorage: true" in a:
#x.store=False
x.md = x.md | IT_NO_STORAGE
elif "\tKeepAfterUse: true" in a:
#x.keepafteruse=False
x.md = x.md | IT_KEEP_AFTER_USE
elif "\tDontUseAmmo: true" in a:
#x.dontuseammo=False
x.md = x.md | IT_DONT_USE_AMMO
elif "\tDropAnnounce: true" in a:
x.rare=True
#x.md = x.md | IT_DROPANNOUNCE
elif "\tNouse:" in a:
nouse=True
elif "\toverride:" in a:
if nouse:
if sti(a) != "0":
x.gmlvlonly=True
elif "\t}" in a:
if nouse:
nouse=False
# FIXME: Different kind of scripts D:
elif "\tOnEquipScript:" in a:
eqscripting=True
elif "\tScript:" in a:
if useableitem:
usescripting=True
else:
eqscripting=True
# FIXME: Nesting D:
elif (eqscripting or usescripting) and '\t\">' in a:
eqscripting=False
usescripting=False
useableitem=False
elif eqscripting:
if re.search(r"^\t+//",a):
pass
#elif "bonus bMatkRate" in a: # its not that simple since it can be a bonus in tmwa as well so i must use the Matk: field
#x.matk=sti(a)
else:
x.eqscript.append(stis(a))
#print("%s" % a)
elif usescripting:
if re.search(r"^\t+//",a):
pass
else:
x.usescript.append(stis(a))
# Write last entry
ItAlloc(x)
src.close()
#############################################################################################
def sti(x):
return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(';','').replace(" ","").replace("\t","").replace('AegisName: ', '').replace('Name: ','').replace('Buy: ', '').replace('Sell: ', '').replace('Weight: ', '').replace('Type: ', '').replace('Loc: ', '').replace('Atk: ', '').replace('Matk: ', '').replace('Range: ', '').replace('Def: ', '').replace('WeaponLv: ', '').replace('EquipLv: ', '').replace('Subtype: ', '').replace('Slots: ', '').replace('Gender: ', '').replace('nodrop: ', '').replace('notrade: ', '').replace('noselltonpc: ', '').replace('nostorage: ', '').replace('KeepAfterUse: ', '').replace('DontUseAmmo: ', '').replace('override: ', '').replace(" ", "").strip()
#############################################################################################
def stis(x):
x=re.sub(r'; *//.*$',';',x)
# handle those with @EVOL2 and @TMWA tags rather?
x=re.sub(r', EQI_.*;',';',x)
x=re.sub(r'readparam\(b(.*)\)',r'\1',x)
x=re.sub(r'callfunc "itheal", (-?[0-9]+), (-?[0-9]+).*',r'heal \1, \2, 1;',x)
x=re.sub(r'callfunc "RequireStat", b(.*), ([0-9]+).*',r'set @bStat, \1; set @minbStatVal, \2; callfunc "RequireStat";',x)
x=re.sub(r'callfunc\("SC_Bonus", (-?[0-9]+), SC_PLUSATTACKPOWER, (-?[0-9]+).*',r'sc_start SC_ATKPOT, \1, \2;',x)
x=re.sub(r'callfunc\("SC_Bonus", (-?[0-9]+), SC_PLUSMAGICPOWER, (-?[0-9]+).*',r'sc_start SC_MATKPOT, \1, \2;',x)
x=re.sub(r'callfunc\("SC_Bonus", (-?[0-9]+), SC_ATTHASTE_POTION1, (-?[0-9]+).*',r'sc_start SC_SPEEDPOTION0, \1, \2;',x)
x=re.sub(r'callfunc\("SC_Bonus", (-?[0-9]+), SC_SLOWPOISON, (-?[0-9]+).*',r'sc_start SC_SLOWPOISON, \1, \2;',x) # uses 180k in tmwa files but gets multiplied by 1000 in source if low evolved value is taken
x=re.sub(r'callfunc\("SC_Bonus", (-?[0-9]+), SC_BLOODING, (-?[0-9]+).*',r'sc_start SC_POISON, \1, \2;',x)
x=re.sub(r'callfunc\("SC_Bonus", (-?[0-9]+), SC_POISON, (-?[0-9]+).*',r'sc_start SC_POISON, \1, \2;',x)
x=re.sub(r'callfunc\("SC_Bonus", (-?[0-9]+), SC_PHYS_SHIELD, (-?[0-9]+).*',r'sc_start SC_PHYS_SHIELD, \1, \2;',x)
x=re.sub(r' +',' ',x)
return x.replace('\n', '').replace("\t","").strip()
#############################################################################################
def stin(x):
return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('Name: ','').replace(';','')
#############################################################################################
"""
# Type
enum class ItemType : uint8_t
{
USE = 0, // in eA, healing only
_1 = 1, // unused
_2 = 2, // in eA, other usable items
JUNK = 3, // "useless" items (e.g. quests)
WEAPON = 4, // all weapons
ARMOR = 5, // all other equipment
_6 = 6, // in eA, card
_7 = 7, // in eA, pet egg
_8 = 8, // in eA, pet equipment
_9 = 9, // unused
ARROW = 10, // ammo
_11 = 11, // in eA, delayed use (special script)
};
# used in tmwa
IT_USABLE
IT_ETC
IT_WEAPON
IT_ARMOR
IT_AMMO
# View
enum class ItemLook : uint16_t
{
W_FIST, // 0 Fist
W_DAGGER, // 1 Dagger
W_1HSWORD, // 2 Sword
W_2HSWORD, // 3 TwoHandSword
W_1HSPEAR, // 4 Spear
W_2HSPEAR, // 5 TwoHandSpear
W_1HAXE, // 6 Axe
W_2HAXE, // 7 TwoHandAxe
W_MACE, // 8 Mace
W_2HMACE, // 9 TwoHandMace
W_STAFF, // 10 Rod
W_BOW, // 11 Bow
W_KNUCKLE, // 12 Knuckle
W_MUSICAL, // 13 Instrument
W_WHIP, // 14 Whip
W_BOOK, // 15 Book
W_KATAR, // 16 Katar
W_REVOLVER, // 17 Revolver
W_RIFLE, // 18 Rifle
W_GATLING, // 19 GatlingGun
W_SHOTGUN, // 20 Shotgun
W_GRENADE, // 21 GrenadeLauncher
W_HUUMA, // 22 FuumaShuriken
W_2HSTAFF, // 23 TwoHandRod
COUNT,
};
# Loc
enum class EPOS : uint16_t
{
ZERO = 0x0000, # 0
LEGS = 0x0001, # 1 EQP_HEAD_LOW
WEAPON1H = 0x0002, # 2 EQP_HAND_R = 1 Hand
GLOVES = 0x0004, # 4 EQP_GARMENT
CAPE = 0x0008, # 8 EQP_ACC_L (Isis and such)
MISC1 = 0x0010, # 16 EQP_ARMOR (Amuletts, Mana pearl and such)
SHIELD = 0x0020, # 32 EQP_HAND_L
WEAPON2H = 0x0022, # 34 [EQP_HAND_L,EQP_HAND_R] = 2 Hand (2(EQP_HAND_R)+32(EQP_HAND_L))
SHOES = 0x0040, # 64 EQP_SHOES
MISC2 = 0x0080, # 128 EQP_ACC_R (Rings)
HAT = 0x0100, # 256 EQP_HEAD_TOP
TORSO = 0x0200, # 512 EQP_HEAD_MID
ARROW = 0x8000, # 32768 EQP_AMMO
};
# used in current item_db.conf
Loc: "EQP_ACC_L"
Loc: "EQP_ACC_R"
Loc: "EQP_AMMO"
Loc: "EQP_ARMOR"
Loc: "EQP_GARMENT"
Loc: "EQP_HAND_L"
Loc: ["EQP_HAND_L", "EQP_HAND_R"]
Loc: "EQP_HAND_R"
Loc: "EQP_HEAD_LOW"
Loc: "EQP_HEAD_MID"
Loc: "EQP_HEAD_TOP"
Loc: "EQP_SHOES"
"""
def write_item(i, f):
## Type
if i.type == "IT_USABLE":
type="0"
elif i.type == "IT_ETC":
type="3"
elif i.type == "IT_WEAPON":
type="4"
elif i.type == "IT_ARMOR":
type="5"
elif i.type == "IT_AMMO":
type="10"
## View
if i.subtype == "W_FIST":
view="0"
elif i.subtype == "W_DAGGER":
view="1"
elif i.subtype == "W_1HSWORD":
view="2"
elif i.subtype == "W_2HSWORD":
view="3"
elif i.subtype == "W_1HSPEAR":
view="4"
elif i.subtype == "W_2HSPEAR":
view="5"
elif i.subtype == "W_1HAXE":
view="6"
elif i.subtype == "W_2HAXE":
view="7"
elif i.subtype == "W_MACE":
view="8"
elif i.subtype == "W_2HMACE":
view="9"
elif i.subtype == "W_STAFF":
view="10"
elif i.subtype == "W_BOW":
view="11"
elif i.subtype == "W_KNUCKLE":
view="12"
elif i.subtype == "W_MUSICAL":
view="13"
elif i.subtype == "W_WHIP":
view="14"
elif i.subtype == "W_BOOK":
view="15"
elif i.subtype == "W_KATAR":
view="16"
elif i.subtype == "W_REVOLVER":
view="17"
elif i.subtype == "W_RIFLE":
view="18"
elif i.subtype == "W_GATLING":
view="19"
elif i.subtype == "W_SHOTGUN":
view="20"
elif i.subtype == "W_GRENADE":
view="21"
elif i.subtype == "W_HUUMA":
view="22"
elif i.subtype == "W_2HSTAFF":
view="23"
elif i.subtype == "A_ARROW":
view="0"
elif i.subtype == "A_SHELL":
view="0"
elif i.type == "IT_AMMO":
view="0"
elif i.type == "IT_WEAPON": # fall through if subtype was missing (W_DAGGER)
view="1"
else:
view="0"
## Loc
if i.loc == "EQP_HEAD_LOW":
loc="1"
elif i.loc == "EQP_HAND_R":
loc="2"
elif i.loc == "[EQP_HAND_L,EQP_HAND_R]":
loc="34"
elif i.loc == "EQP_GARMENT":
loc="4"
elif i.loc == "EQP_ACC_L":
loc="8"
elif i.loc == "EQP_ARMOR":
loc="16"
elif i.loc == "EQP_HAND_L":
loc="32"
elif i.loc == "EQP_SHOES":
loc="64"
elif i.loc == "EQP_ACC_R":
loc="128"
elif i.loc == "EQP_HEAD_TOP":
loc="256"
elif i.loc == "EQP_HEAD_MID":
loc="512"
elif i.loc == "EQP_AMMO":
loc="32768"
else:
loc="0"
if i.disabled:
i.id="//"+i.id
if i.gmlvlonly:
i.eqscript.insert(0, "callfunc \"RestrictedItem\";")
## Add spaces
md=str(i.md)
i.id=i.id+','+' '*(len(re.findall('//ID, *', description_i)[0])-len(i.id)-1)
i.aegis=i.aegis+','+' '*(len(re.findall('Name, *', description_i)[0])-len(i.aegis)-1)
type=type+','+' '*(len(re.findall('Type, *', description_i)[0])-len(type)-1)
i.buy=i.buy+','+' '*(len(re.findall('Price, *', description_i)[0])-len(i.buy)-1)
i.sell=i.sell+','+' '*(len(re.findall('Sell, *', description_i)[0])-len(i.sell)-1)
i.weight=i.weight+','+' '*(len(re.findall('Weight, *', description_i)[0])-len(i.weight)-1)
i.atk=i.atk+','+' '*(len(re.findall('ATK, *', description_i)[0])-len(i.atk)-1)
i.df=i.df+','+' '*(len(re.findall('DEF, *', description_i)[0])-len(i.df)-1)
i.range=i.range+','+' '*(len(re.findall('Range, *', description_i)[0])-len(i.range)-1)
i.matk=i.matk+','+' '*(len(re.findall('Mbonus, *', description_i)[0])-len(i.matk)-1)
i.sl=i.sl+','+' '*(len(re.findall('Slot, *', description_i)[0])-len(i.sl)-1)
i.gender=i.gender+','+' '*(len(re.findall('Gender, *', description_i)[0])-len(i.gender)-1)
loc=loc+','+' '*(len(re.findall('Loc, *', description_i)[0])-len(loc)-1)
i.wlv=i.wlv+','+' '*(len(re.findall('wLV, *', description_i)[0])-len(i.wlv)-1)
i.elv=i.elv+','+' '*(len(re.findall('eLV, *', description_i)[0])-len(i.elv)-1)
view=view+','+' '*(len(re.findall('View, *', description_i)[0])-len(view)-1)
md=md+','+' '*(len(re.findall('Mode, *', description_i)[0])-len(md)-1)
usescriptstr='{'+' '.join(str(x) for x in i.usescript)+'}'
usescriptstr=usescriptstr+','+' '*(len(re.findall('{UseScript}, *', description_i)[0])-len(usescriptstr)-1)
eqscriptstr='{'+' '.join(str(x) for x in i.eqscript)+'}'
#eqscriptstr=eqscriptstr+','+' '*(len(re.findall('{EquipScript}, *', description_i)[0])-len(eqscriptstr)-1)
## Write the line
f.write("""%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n""" % (i.id, i.aegis, type, i.buy, i.sell, i.weight, i.atk, i.df, i.range, i.matk, i.sl, i.gender, loc, i.wlv, i.elv, view, md, usescriptstr, eqscriptstr))
return
#############################################################################################
def write_item_header(f):
f.write("//THIS FILE IS GENERATED AUTOMATICALLY\n//DO NOT EDIT IT DIRECTLY\n//Edit item_db.conf instead!\n")
f.write(description_i + "\n")
return
#############################################################################################
def save_items():
global IT_ETC, IT_USABLE, IT_AMMO, IT_WEAPON, IT_ARMOR
## Items
DESCRIPTION_AFTER=20
WEAPON=IT_WEAPON['HAND_2']+IT_WEAPON['HAND_1']+IT_AMMO
write_to_file(WEAPON, "../world/map/db/item_db_weapon.txt", 0, DESCRIPTION_AFTER)
write_to_file(IT_ARMOR['EQP_HEAD_MID'], "../world/map/db/item_db_chest.txt", 0, DESCRIPTION_AFTER)
write_to_file(IT_ARMOR['EQP_SHOES'], "../world/map/db/item_db_foot.txt", 0, DESCRIPTION_AFTER)
write_to_file(IT_ARMOR['EQP_GARMENT'], "../world/map/db/item_db_hand.txt", 0, DESCRIPTION_AFTER)
write_to_file(IT_ARMOR['EQP_HEAD_TOP'], "../world/map/db/item_db_head.txt", 0, DESCRIPTION_AFTER)
write_to_file(IT_ARMOR['EQP_HEAD_LOW'], "../world/map/db/item_db_leg.txt", 0, DESCRIPTION_AFTER)
write_to_file(IT_ARMOR['EQP_HAND_L'], "../world/map/db/item_db_offhand.txt", 0, DESCRIPTION_AFTER)
TRINKLET=IT_ARMOR['EQP_ACC_L']+IT_ARMOR['EQP_ACC_R']
write_to_file(TRINKLET, "../world/map/db/item_db_trinket.txt", 0, DESCRIPTION_AFTER)
write_to_file(IT_USABLE, "../world/map/db/item_db_use.txt", 0, DESCRIPTION_AFTER)
write_to_file(IT_ETC, "../world/map/db/item_db_generic.txt", 0, DESCRIPTION_AFTER)
return
# __________
# / \
# / Mobs \
# /______________\
# \______________/
class Mob:
def __init__(self):
# Basic
self.id="0"
self.aegis="UnknownMonster" # SpriteName is not used anywhere, we are using its ID
self.name="Unknown Monster Name"
self.view="1"
self.chch=False
self.boss=False
self.size="1"
self.race="0" # TODO Convert RC_*
self.elem="0" # TODO Convert Ele_*
self.elLv="0" # Element Level
self.mode="0" # TODO Convert MD_* and fields
# General
self.mobpt="0" # Mob Points “Level”
self.hp="0"
self.sp="0"
self.xp="0"
self.jp="0"
# MvP
self.mvp="0"
# Defensive
self.st=""
self.md=0
self.df="0"
self.mdf="0"
self.cdf="0"
# Stats
self.str="0"
self.agi="0"
self.int="0"
self.vit="0"
self.dex="0"
self.luk="0"
# Offensive
self.atk="[0, 0]"
self.range="0"
self.chase="1"
self.move="0"
self.adelay="0"
self.amotion="0"
self.dmotion="0"
# Misc
self.mtcnt="0"
self.mtstr="0"
self.drops=[]
#############################################################################################
def MobAlloc(ab):
if ab.name == "Unknown Monster Name":
return
try:
maab=int(ab.mobpt)
except:
maab=9901
aegis.write("%s %s\n" % (ab.aegis, ab.id))
if maab <= 19:
Mobs1.append(ab)
elif maab <= 39:
Mobs2.append(ab)
elif maab <= 59:
Mobs3.append(ab)
elif maab <= 79:
Mobs4.append(ab)
elif maab <= 99:
Mobs5.append(ab)
elif maab <= 150:
Mobs6.append(ab)
elif maab != 9901:
MobsA.append(ab)
else:
print("WARNING, Disregarding \"%s\" (ID: %s) as invalid mob" % (ab.name, ab.id))
#############################################################################################
def testMobs():
MD_CANMOVE = 1
MD_LOOTER = 2
MD_AGGRESSIVE = 4
MD_ASSIST = 8
MD_CASTSENSOR_IDLE = 16
MD_BOSS = 32
MD_PLANT = 64
MD_CANATTACK = 128
print("\nGenerating Mob Database...")
if len(sys.argv) >= 2:
src=open(sys.argv[1]+"/db/pre-re/mob_db.conf", "r")
else:
src=open("../world/map/db/mob_db.conf", "r")
start=False
dropper=False
x=Mob() # Only for pyflakes2
for a in src:
# Evol2-only scripts
if "@EVOL2" in a:
continue
if "@TMWA" in a:
a=a.replace("//", "").replace("@TMWA", "")
# Initiate the script
if a == "{\n":
if start:
MobAlloc(x)
else:
start=True
x=Mob()
if "\tId:" in a:
x.id=stp(a)
elif "\tSpriteName:" in a:
x.aegis=stp(a)
elif "\tName:" in a:
x.name=stp(a)
elif "\tHp:" in a:
x.hp=stp(a)
elif "\tSp:" in a:
x.sp=stp(a)
elif "\tLv:" in a:
x.mobpt=stp(a)
elif "\tExp:" in a:
x.xp=stp(a)
elif "\tJExp:" in a:
x.jp=stp(a)
elif "\tMvpExp: " in a:
x.mvp=stp(a)
elif "\tDef:" in a:
x.df=stp(a)
elif "\tMdef:" in a:
x.mdf=stp(a)
elif "\tCriticalDef:" in a:
x.cdf=stp(a)
elif "\tAttack:" in a:
x.atk=stp(a)
elif "\tAttackRange:" in a:
x.range=stp(a)
elif "\tMoveSpeed:" in a:
x.move=stp(a)
elif "\tViewRange:" in a:
x.view=stp(a)
elif "\tChaseRange:" in a:
x.chase=stp(a)
elif "\tAttackDelay:" in a:
x.adelay=stp(a)
elif "\tAttackMotion:" in a:
x.amotion=stp(a)
elif "\tDamageMotion:" in a:
x.dmotion=stp(a)
elif "\tStr: " in a:
x.str=stp(a)
elif "\tAgi: " in a:
x.agi=stp(a)
elif "\tVit: " in a:
x.vit=stp(a)
elif "\tDex: " in a:
x.dex=stp(a)
elif "\tInt: " in a:
x.int=stp(a)
elif "\tLuk: " in a:
x.luk=stp(a)
elif "\tMutationCount: " in a:
x.mtcnt=stp(a)
elif "\tMutationStrength: " in a:
x.mtstr=stp(a)
elif "\tSize: " in a:
x.size=stp(a)
elif "\tRace: " in a:
x.race=stp(a) # TODO: Conversion
elif "\tElement: " in a:
tmp=stp(a).split(",")
#Element: (type, level)
x.elem=tmp[0].replace("(","").strip()
x.elLv=tmp[1].replace(")","").strip()
try:
if int(x.elem) in [4, 5]:
x.elem = "2"
elif int(x.elem) in [8, 9, "10"]:
x.elem="7"
except:
traceback.print_exc()
elif "\tCanMove: true" in a:
x.md = x.md | MD_CANMOVE
elif "\tLooter: true" in a:
x.md = x.md | MD_LOOTER
elif "\tAggressive: true" in a:
x.md = x.md | MD_AGGRESSIVE
elif "\tAssist: true" in a:
x.md = x.md | MD_ASSIST
elif "\tCastSensorIdle: true" in a:
x.md = x.md | MD_CASTSENSOR_IDLE
elif "\tBoss: true" in a:
x.md = x.md | MD_BOSS
elif "\tPlant: true" in a:
x.md = x.md | MD_PLANT
elif "\tCanAttack: true" in a:
x.md = x.md | MD_CANATTACK
elif '\tDrops: ' in a:
dropper=True
elif dropper and '\t}' in a:
dropper=False
elif dropper:
x.drops.append(stp(a).split(": "))
# Write last entry
MobAlloc(x)
src.close()
#############################################################################################
def stp(x):
return x.replace('\n', '').replace('|', '').replace('(int, defaults to ', '').replace(')', '').replace('basic experience', '').replace('"','').replace(" ","").replace("\t","").replace('(string', '').replace('SpriteName: ','').replace('Name: ','').replace('AttackDelay: ', '').replace('AttackMotion: ', '').replace('DamageMotion: ', '').replace('MoveSpeed: ', '').replace('AttackRange: ', '').replace('ViewRange: ','').replace('ChaseRange: ','').replace('Attack: ','').replace('Hp: ','').replace('Sp: ','').replace('Id: ','').replace('Lv: ','').replace('view range','').replace('attack range','').replace('move speed','').replace('health','').replace('(int','').replace('attack delay','atk.').replace("Str:", "").replace("Agi:", "").replace("Vit:", "").replace("Int:", "").replace("Dex:", "").replace("Luk:", "").replace("Mdef:","").replace("CriticalDef:","").replace("Def:","").replace("Size:","").replace("Race:", "").replace("Element:","").replace("JExp: ","").replace("MvpExp: ","").replace("Exp: ","").replace("MutationCount: ","").replace("MutationStrength: ","").strip()
#############################################################################################
def write_mob(m, f):
## Prepare new drop list
i=0
dl=[]
while i < 10:
if len(m.drops) > i:
try:
it = m.drops[i][0] # TODO: Convert to INT
ch = m.drops[i][1]
it = AllItems[it]
ch = int(ch)
except ValueError:
ch = ch.split(",")[0].replace('(','')
# except (40, "ODG_BASICSTAT") => split more
except:
print("ERROR mob %s drop %s" % (m.name, repr(m.drops)))
traceback.print_exc()
it = 0
ch = 0
else:
it = 0
ch = 0
dl.append(str(it))
dl.append(str(ch))
i+=1
## Add spaces
el=str(int("%s%s" % (m.elLv, m.elem)))
atk1=m.atk.replace('[','').split(",")[0]
atk2=m.atk.replace(']','').split(",")[1].strip()
md=str(m.md)
item1="0"
item2="0"
expper="0"
mvp1id="0"
mvp1p="0"
mvp2id="0"
mvp2p="0"
mvp3id="0"
mvp3p="0"
m.id=m.id+','+' '*(len(re.findall('//ID, *', description_m)[0])-len(m.id)-1)
m.aegis=m.aegis+','+' '*(len(re.findall('Name, *', description_m)[0])-len(m.aegis)-1)
m.mobpt=m.mobpt+','+' '*(len(re.findall('LV, *', description_m)[0])-len(m.mobpt)-1)
m.hp=m.hp+','+' '*(len(re.findall('HP, *', description_m)[0])-len(m.hp)-1)
m.sp=m.sp+','+' '*(len(re.findall('SP, *', description_m)[0])-len(m.sp)-1)
m.xp=m.xp+','+' '*(len(re.findall('EXP, *', description_m)[0])-len(m.xp)-1)
m.jp=m.jp+','+' '*(len(re.findall('JEXP, *', description_m)[0])-len(m.jp)-1)
m.range=m.range+','+' '*(len(re.findall('Range1, *', description_m)[0])-len(m.range)-1)
atk1=atk1+','+' '*(len(re.findall('ATK1, *', description_m)[0])-len(atk1)-1)
atk2=atk2+','+' '*(len(re.findall('ATK2, *', description_m)[0])-len(atk2)-1)
m.df=m.df+','+' '*(len(re.findall('DEF, *', description_m)[0])-len(m.df)-1)
m.mdf=m.mdf+','+' '*(len(re.findall('MDEF, *', description_m)[0])-len(m.mdf)-1)
m.cdf=m.cdf+','+' '*(len(re.findall('CRITDEF, *', description_m)[0])-len(m.cdf)-1)
m.str=m.str+','+' '*(len(re.findall('STR, *', description_m)[0])-len(m.str)-1)
m.agi=m.agi+','+' '*(len(re.findall('AGI, *', description_m)[0])-len(m.agi)-1)
m.vit=m.vit+','+' '*(len(re.findall('VIT, *', description_m)[0])-len(m.vit)-1)
m.int=m.int+','+' '*(len(re.findall('INT, *', description_m)[0])-len(m.int)-1)
m.dex=m.dex+','+' '*(len(re.findall('DEX, *', description_m)[0])-len(m.dex)-1)
m.luk=m.luk+','+' '*(len(re.findall('LUK, *', description_m)[0])-len(m.luk)-1)
m.view=m.view+','+' '*(len(re.findall('Range2, *', description_m)[0])-len(m.view)-1)
m.chase=m.chase+','+' '*(len(re.findall('Range3, *', description_m)[0])-len(m.chase)-1)
m.size=m.size+','+' '*(len(re.findall('Scale, *', description_m)[0])-len(m.size)-1)
m.race=m.race+','+' '*(len(re.findall('Race, *', description_m)[0])-len(m.race)-1)
el=el+','+' '*(len(re.findall('Element, *', description_m)[0])-len(el)-1)
md=md+','+' '*(len(re.findall('Mode, *', description_m)[0])-len(md)-1)
m.move=m.move+','+' '*(len(re.findall('Speed, *', description_m)[0])-len(m.move)-1)
m.adelay=m.adelay+','+' '*(len(re.findall('Adelay, *', description_m)[0])-len(m.adelay)-1)
m.amotion=m.amotion+','+' '*(len(re.findall('Amotion, *', description_m)[0])-len(m.amotion)-1)
m.dmotion=m.dmotion+','+' '*(len(re.findall('Dmotion, *', description_m)[0])-len(m.dmotion)-1)
dl[0]=dl[0]+','+' '*(len(re.findall('Drop0id, *', description_m)[0])-len(dl[0])-1)
dl[1]=dl[1]+','+' '*(len(re.findall('Drop0%, *', description_m)[0])-len(dl[1])-1)
dl[2]=dl[2]+','+' '*(len(re.findall('Drop1id, *', description_m)[0])-len(dl[2])-1)
dl[3]=dl[3]+','+' '*(len(re.findall('Drop1%, *', description_m)[0])-len(dl[3])-1)
dl[4]=dl[4]+','+' '*(len(re.findall('Drop2id, *', description_m)[0])-len(dl[4])-1)
dl[5]=dl[5]+','+' '*(len(re.findall('Drop2%, *', description_m)[0])-len(dl[5])-1)
dl[6]=dl[6]+','+' '*(len(re.findall('Drop3id, *', description_m)[0])-len(dl[6])-1)
dl[7]=dl[7]+','+' '*(len(re.findall('Drop3%, *', description_m)[0])-len(dl[7])-1)
dl[8]=dl[8]+','+' '*(len(re.findall('Drop4id, *', description_m)[0])-len(dl[8])-1)
dl[9]=dl[9]+','+' '*(len(re.findall('Drop4%, *', description_m)[0])-len(dl[9])-1)
dl[10]=dl[10]+','+' '*(len(re.findall('Drop5id, *', description_m)[0])-len(dl[10])-1)
dl[11]=dl[11]+','+' '*(len(re.findall('Drop5%, *', description_m)[0])-len(dl[11])-1)
dl[12]=dl[12]+','+' '*(len(re.findall('Drop6id, *', description_m)[0])-len(dl[12])-1)
dl[13]=dl[13]+','+' '*(len(re.findall('Drop6%, *', description_m)[0])-len(dl[13])-1)
dl[14]=dl[14]+','+' '*(len(re.findall('Drop7id, *', description_m)[0])-len(dl[14])-1)
dl[15]=dl[15]+','+' '*(len(re.findall('Drop7%, *', description_m)[0])-len(dl[15])-1)
dl[16]=dl[16]+','+' '*(len(re.findall('Drop8id, *', description_m)[0])-len(dl[16])-1)
dl[17]=dl[17]+','+' '*(len(re.findall('Drop8%, *', description_m)[0])-len(dl[17])-1)
dl[18]=dl[18]+','+' '*(len(re.findall('Drop9id, *', description_m)[0])-len(dl[18])-1)
dl[19]=dl[19]+','+' '*(len(re.findall('Drop9%, *', description_m)[0])-len(dl[19])-1)
item1=item1+','+' '*(len(re.findall('Item1, *', description_m)[0])-len(item1)-1)
item2=item2+','+' '*(len(re.findall('Item2, *', description_m)[0])-len(item2)-1)
m.mvp=m.mvp+','+' '*(len(re.findall('MEXP, *', description_m)[0])-len(m.mvp)-1)
expper=expper+','+' '*(len(re.findall('ExpPer, *', description_m)[0])-len(expper)-1)
mvp1id=mvp1id+','+' '*(len(re.findall('MVP1id, *', description_m)[0])-len(mvp1id)-1)
mvp1p=mvp1p+','+' '*(len(re.findall('MVP1per, *', description_m)[0])-len(mvp1p)-1)
mvp2id=mvp2id+','+' '*(len(re.findall('MVP2id, *', description_m)[0])-len(mvp2id)-1)
mvp2p=mvp2p+','+' '*(len(re.findall('MVP2per, *', description_m)[0])-len(mvp2p)-1)
mvp3id=mvp3id+','+' '*(len(re.findall('MVP3id, *', description_m)[0])-len(mvp3id)-1)
mvp3p=mvp3p+','+' '*(len(re.findall('MVP3per, *', description_m)[0])-len(mvp3p)-1)
m.mtcnt=m.mtcnt+','+' '*(len(re.findall('mutationcount, *', description_m)[0])-len(m.mtcnt)-1)
# m.mtstr=m.mtstr+','+' '*(len(re.findall('mutationstrength, *', description_m)[0])-len(m.mtstr)-1)
## Write the line
f.write("""%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n""" % (m.id, m.aegis, m.aegis, m.mobpt, m.hp, m.sp,
m.xp, m.jp, m.range, atk1, atk2, m.df, m.mdf, m.cdf, m.str, m.agi, m.vit,
m.int, m.dex, m.luk, m.view, m.chase, m.size, m.race, el, md, m.move,
m.adelay, m.amotion, m.dmotion, dl[0],dl[1], dl[2],dl[3], dl[4],dl[5],
dl[6],dl[7], dl[8],dl[9], dl[10],dl[11], dl[12],dl[13], dl[14],dl[15],
dl[16],dl[17], dl[18],dl[19], item1, item2, m.mvp, expper, mvp1id, mvp1p, mvp2id, mvp2p, mvp3id, mvp3p, m.mtcnt, m.mtstr))
return
#############################################################################################
def write_mob_header(f):
f.write("//THIS FILE IS GENERATED AUTOMATICALLY\n//DO NOT EDIT IT DIRECTLY\n//Edit mob_db.conf instead!\n")
f.write(description_m + "\n")
return
#############################################################################################
def save_mobs():
global Mobs1, Mobs2, Mobs3, Mobs4, Mobs5, Mobs6, MobsA
DESCRIPTION_AFTER=20
## Mobs
write_to_file(Mobs1, "../world/map/db/mob_db_0_19.txt", 1, DESCRIPTION_AFTER)
write_to_file(Mobs2, "../world/map/db/mob_db_20_39.txt", 1, DESCRIPTION_AFTER)
write_to_file(Mobs3, "../world/map/db/mob_db_40_59.txt", 1, DESCRIPTION_AFTER)
write_to_file(Mobs4, "../world/map/db/mob_db_60_79.txt", 1, DESCRIPTION_AFTER)
write_to_file(Mobs5, "../world/map/db/mob_db_80_99.txt", 1, DESCRIPTION_AFTER)
write_to_file(Mobs6, "../world/map/db/mob_db_over_100.txt", 1, DESCRIPTION_AFTER)
write_to_file(MobsA, "../world/map/db/mob_db_over_150.txt", 1, DESCRIPTION_AFTER)
return
#############################################################################################
showHeader()
newItemDB()
testMobs()
save_items()
save_mobs()
aegis.close()
showFooter()
exit(0)