1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
#pragma once
// skill.t.hpp - Old-style skills.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "fwd.hpp"
#include <cstdint>
#include "../generic/enum.hpp"
namespace tmwa
{
// TODO remove most of these as their corresponding SkillIDs get deleted.
enum class StatusChange : uint16_t
{
// indices into (map_session_data).status_change
SC_SENDMAX = 256,
// sometimes means "none", sometimes not
NEGATIVE1 = 0xffff,
// these ones are used by clif_status_change,
// e.g. by the magic system
ZERO = 0,
CLIF_OPTION_SC_INVISIBILITY = 0x1000,
// the rest are the normal effects
SC_SLOWPOISON = 14, // item script
SC_WEIGHT50 = 35, // ? sort of used
SC_WEIGHT90 = 36, // definitely used
SC_SPEEDPOTION0 = 37, // item script
SC_HEALING = 70, // item script
SC_COOLDOWN = 71, // Spell cooldown
SC_COOLDOWN_MG = 72, // Mana Guardian cooldown
SC_COOLDOWN_MT = 73, // Mana Tyrant cooldown
SC_COOLDOWN_R = 74, // Kaflosh cooldown
SC_COOLDOWN_AR = 75, // Frillyar cooldown
SC_COOLDOWN_ENCH = 76, // Enchanter cooldown
SC_COOLDOWN_KOY = 77, // Koyntety cooldown
SC_COOLDOWN_UPMARMU = 78, // Upmarmu cooldown
SC_COOLDOWN_SG = 79, // Stone Golem cooldown
SC_POISON = 132, // bad; actually used
SC_SLOWMOVE = 133, // slows down movement
SC_CANTMOVE = 134, // stops all movement
SC_ATKPOT = 185, // item script
SC_MATKPOT = 186, // `Matk' spell from items (val1 : power)
SC_PHYS_SHIELD_ITEM = 193, // `Protect' spell from items, reduce damage (val1: power) can't be chancelled with detsanc
// Added for Fate's spells
SC_HIDE = 194, // Hide from `detect' magic (PCs only)
SC_SHEARED = 194, // Has been sheared (mobs only)
SC_HALT_REGENERATE = 195, // Suspend regeneration
SC_FLYING_BACKPACK = 196, // Flying backpack
SC_MBARRIER = 197, // Magical barrier, magic resistance (val1 : power (%))
SC_HASTE = 198, // `Haste' spell (val1 : power)
SC_PHYS_SHIELD = 199, // `Protect' spell, reduce damage (val1: power)
MAX_STATUSCHANGE = 200,
};
enum class SkillID : uint16_t
{
// TODO: Remove these!
NEGATIVE = 0xffff,
ZERO = 0x0000,
// this is probably the remains of the 'basic' skill,
// which has since been partially split into emote, trade, and party,
// but the confusion is caused by the fact that it also covered attacks.
ONE = 0x0001,
// Basic skills.
// These should probably be made unconditional.
NV_EMOTE = 1, //
NV_TRADE = 2, //
NV_PARTY = 3, //
AC_OWL = 45, // Mallard's Eye
NPC_SELFDESTRUCTION = 175, //
NPC_POISON = 178, //
NPC_SUMMONSLAVE = 198, //
NPC_EMOTION = 199, //
TMW_SKILLPOOL = 339, // skill pool size
// magic skills
TMW_MAGIC = 340, //
TMW_MAGIC_LIFE = 341, //
TMW_MAGIC_WAR = 342, //
TMW_MAGIC_TRANSMUTE = 343, //
TMW_MAGIC_NATURE = 344, //
TMW_MAGIC_ETHER = 345, //
TMW_MAGIC_DARK = 346, //
TMW_MAGIC_LIGHT = 347, //
// focusable skills
TMW_BRAWLING = 350, //
TMW_LUCKY_COUNTER = 351, //
TMW_SPEED = 352, //
TMW_RESIST_POISON = 353, //
TMW_ASTRAL_SOUL = 354, //
TMW_RAGING = 355, //
// Note: this value is also hard-coded in common/mmo.hpp
MAX_SKILL_DB = 474, // not 450
};
namespace e
{
enum class SkillFlags : uint16_t
{
ZERO = 0x00,
// is a pool skill
POOL_FLAG = 0x01,
// is an active pool skill
POOL_ACTIVE = 0x02,
// pool skill has been activated (used for clif)
POOL_ACTIVATED = 0x04,
};
ENUM_BITWISE_OPERATORS(SkillFlags)
}
using e::SkillFlags;
} // namespace tmwa
|