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5 daysbugfix for previous commit. Need to wrap MobMode in bool()HEADmasterasuratva1-1/+1
5 daysfix issummon function signature. Thanks @HoraK-FDF for catching the typo.asuratva1-1/+1
5 daysupdated itenplz fix to use mob flag instead of string comparison. More ↵asuratva1-2/+2
efficient. Credit to @Hello for figuring this out :)
5 daysAdd function to check for summoned creature in scriptsasuratva1-0/+18
2024-04-29npc: formattingFreeyorp1-1/+2
Nice consistency there, past!Freeyorp.
2024-04-29npc_scripcont: consistent return valueFreeyorp1-2/+2
`npc_scriptcont` now consistently returns 1 on failure, though in practice, this return value was always ignored.
2024-04-29npc_destroy: Defer NPC destruction via timerFreeyorp4-12/+36
055-1 _nodes.txt will call `destroy;` from within OnInit, that is during an iteration of the global `ev_db`. Previously, concurrent modification invalidated this iteration, resulting in a crash. This still nullifes `oid`, dequeues all timers, and effectively calls `builtin_end`. `npc_data::deletion_pending` is extended to include a third state. In addition to no deletion happening, and indicating when `npc_free` is currently on the stack, it now also tracks whether the NPC is about to be deleted by a timer. This means that an NPC which is about to be deleted is still blocked from triggering new events, much like an NPC actively being deleted would. Starting or continuing an NPC dialog with an NPC that does not, or is about to no longer exist, is now also blocked.
2024-04-29mob: Avoid dangling elseFreeyorp1-0/+2
2024-04-22script-fun: Convert string literals to LStringFreeyorp1-83/+83
This is some rather impressive type safety, albeit safety that has evidently desensitized people to warnings for rather serious problems.
2024-04-22script_nullpo_end: Change error printf fmt -> argFreeyorp1-4/+4
PR !270 is an ongoing investigation into outstanding compiler warnings. One such warning is `warning: format '%s' expects a matching 'char*' argument` from `script_nullpo_end(nd, STRPRINTF("no such npc: '%s'"_fmt, name));` in `src/map/script-fun.cpp`. No such warning is emitted from a similar line in `src/map/atcommand.cpp`: `AString output = STRPRINTF("Jump to %s"_fmt, npc);`. `script_nullpo_end` is a macro, rather than a function. `error` is passed in verbatim by the preprocessor. The macro definition of `script_nullpo_end` includes lines such as the following: ```cpp PRINTF("script:%s: " #error " @ %s\n"_fmt, BUILTIN_NAME(), nullpo_nd->name); ``` `#<variable>` instructs the preprocessor to transform `<variable>` into a literal string. In this case, the string literal: ```cpp "STRPRINTF(\"no such npc: '%s'\"_fmt, name)" ``` So the entire line partly resolves to something like: ```cpp printf("script:%s: STRPRINTF(\"no such npc: '%s'\"_fmt, name) @ %s\n"_fmt, BUILTIN_NAME(), nullpo_nd->name); ``` Once the compiler sees this, it throws out the warning seen here, because printf is seeing three placeholders in the formatter, but is only given two value arguments. Checking with `gcc -E`, the full expansion is as follows: ```cpp if (nullpo_chk("script-fun.cpp", 4885, __PRETTY_FUNCTION__, nd)) { if (st->oid) { dumb_ptr<npc_data> nullpo_nd = map_id_is_npc(st->oid); if (nullpo_nd && nullpo_nd->name) { ({ struct format_impl { constexpr static FormatString print_format() __asm__("_print_format") { return "script:%s: " "STRPRINTF(\"no such npc: '%s'\"_fmt, npc)" " @ %s\n"_fmt; } }; cxxstdio::PrintFormatter<format_impl>::print(( # 4885 "script-fun.cpp" 3 4 stdout # 4885 "script-fun.cpp" ), (builtin_functions[st->stack->stack_datav[st->start].get_if<ScriptDataFuncRef>()->numi].name), nullpo_nd->name); }); } else if (nullpo_nd) { ({ struct format_impl { constexpr static FormatString print_format() __asm__("_print_format") { return "script:%s: " "STRPRINTF(\"no such npc: '%s'\"_fmt, npc)" " (unnamed npc)\n"_fmt; } }; cxxstdio::PrintFormatter<format_impl>::print(( # 4885 "script-fun.cpp" 3 4 stdout # 4885 "script-fun.cpp" ), (builtin_functions[st->stack->stack_datav[st->start].get_if<ScriptDataFuncRef>()->numi].name)); }); } else { ({ struct format_impl { constexpr static FormatString print_format() __asm__("_print_format") { return "script:%s: " "STRPRINTF(\"no such npc: '%s'\"_fmt, npc)" " (no npc)\n"_fmt; } }; cxxstdio::PrintFormatter<format_impl>::print(( # 4885 "script-fun.cpp" 3 4 stdout # 4885 "script-fun.cpp" ), (builtin_functions[st->stack->stack_datav[st->start].get_if<ScriptDataFuncRef>()->numi].name)); }); } } else { ({ struct format_impl { constexpr static FormatString print_format() __asm__("_print_format") { return "script:%s: " "STRPRINTF(\"no such npc: '%s'\"_fmt, npc)" " (no npc)\n"_fmt; } }; cxxstdio::PrintFormatter<format_impl>::print(( # 4885 "script-fun.cpp" 3 4 stdout # 4885 "script-fun.cpp" ), (builtin_functions[st->stack->stack_datav[st->start].get_if<ScriptDataFuncRef>()->numi].name)); }); } st->state = ScriptEndState::END; return; }; ``` Note the string literal: `"STRPRINTF(\"no such npc: '%s'\"_fmt, npc)"`. `script_nullpo_end` currently can't take as its argument for `error` any expression which, when stringified, contains something which `printf` will interpret as its formatter expecting another argument. This appears to have been broken since it was first introduced in https://git.themanaworld.org/legacy/tmwa/-/commit/594eafd4f231a897cbefd since the first revision implicitly had these requirements, and also introduced usage which didn't meet them. This rewrites each PRINTF line in `script_nullpo_end` from the template ```cpp PRINTF("script:%s: " #error " @ %s\n"_fmt, BUILTIN_NAME(), nullpo_nd->name); ``` to something like ```cpp PRINTF("script:%s: %s @ %s\n"_fmt, BUILTIN_NAME(), error, nullpo_nd->name); ``` This means that instead of an expression being stringified, error is interpreted as an expression that resolves (or decays) to a string. This seems consistent with all current usage of `script_nullpo_end`.
2024-04-22Fix warning: 'T& tmwa::Slice<T>::operator[](size_t) is deprecatedFedja Beader2-9/+13
2024-04-22O(48logN) -> O(1logN) + reformat very long linesFedja Beader1-23/+50
2024-04-22Fix Wformat-zero-length warningsFedja Beader3-5/+0
Squash with: remove empty lines
2024-04-22Fix -Wformat warningsFedja Beader2-5/+5
2024-04-21DB/npc_free_internal: Use ancient approachFreeyorp2-7/+12
C++11 was a really long time ago, huh?
2024-04-21DB: Maybe fix concurrent modificationFreeyorp2-7/+7
2024-04-20getmapmaxx getmapmaxyHoraK-FDF1-0/+26
2024-04-20npc: Deregister events with `ev_db` on freeFreeyorp1-0/+12
In serverdata@c3b7fe59a, `magic-knuckles` made use of temporary copies of the spell NPC via `puppet`/`destroy` to provide additional functionality. This implementation was correct with respect to tmwa behaviour as documented. However, `puppet` and `destroy` doesn't quite return the server to a clean prior state. In `builtin_puppet`, events with the fresh new copy of NPC are registered into the global `ev_db` map to track named events, such as `OnDischarge`, which might be triggered later. However, these registrations are not reversed with `destroy`, leaving `ev_db` to retain references to now invalid and destroyed NPCs. serverdata@c3b7fe59a revealed this oversight through an intersection of rare conditions: - An NPC that is routinely cloned and destroyed - Having a variety of events - Including one that can be triggered during a search for the event over ALL NPCs when `#discharge` is cast. To reproduce, compile with `-fsanitize=address -fsanitize=undefined` to more reliably catch use of invalid memory, cast `magic-knuckles`, log out the character which cast `magic-knuckles` to destroy the NPC, log back in, then cast `#discharge`. The server will then crash. Special thanks to SystemError for testing out this theory. Currently lacking a test environment of my own, this would not have been possible without his patience and diligence.
2024-04-12Add battle_config.max_rate limit (500). GMs cannot go above thisFedja Beader1-28/+35
Blame Ledmitz (:
2024-04-10Add server-wide drop rates modifierFedja Beader2-3/+28
2024-04-10Split @exprate into @bexprate and @jexprateFedja Beader1-0/+44
Preserve @exprate as a shortcut for both & because scripts in serverdata call it
2024-04-10Report (hardcoded) drop rates on same line as base/job exp, reword messages.Fedja Beader1-6/+6
2024-02-22Update test cases for addition of Item Mode fieldFedja Beader1-8/+10
See "Item Mode" commit from Apr 3 2023
2024-02-01Fix bug whereby stat updates were not sent to client after equipping +1 stat ↵Fedja Beader1-1/+1
pt item when base stat is 1. What is funnier is that it sent updates for all other 5 (unchanged stats). Example, amethyst ring +1 dex: Sending update for stat 0: saved: 0+1, new: 0+0 (str?) Sending update for stat 1: saved: 0+1, new: 0+0 (agi?) Sending update for stat 2: saved: 0+1, new: 0+0 (vit?) Sending update for stat 3: saved: 0+1, new: 0+0 (int?) Sending update for stat 5: saved: 0+1, new: 0+0 (luk?)
2024-01-31Transfer something from local/ to live repository so there are less conflictsJesusaves1-2/+2
2023-11-27activity checks and status cleanupHoraK-FDF12-126/+318
2023-11-08SC_MATKPOTHoraK-FDF1-5/+7
2023-08-28Revert magic attack delay to original behaviourv23.10.22Led Mitz1-9/+9
2023-08-03weapon base attack delay standardizationHoraK-FDF9-44/+81
2023-06-10Backport MaxlvlHoraK-FDF1-16/+27
2023-04-04SC_COOLDOWN_UPMARMUHoraK-FDF3-0/+4
2023-04-03Merge branch 'item_mode' into 'master'Led Mitz9-1/+47
Item mode See merge request legacy/tmwa!246
2023-04-03Item modeHoraK-FDF9-1/+47
2023-02-09bAllStats, bAgiVit, bAgiDexStr, bDeadlyStrikeRate, bDeadlyStrikeAddRateHoraK-FDF5-126/+190
2023-01-22bSpeedCapHoraK-FDF3-1/+15
2022-12-23mesn was missing, but now the three minimum functions are here!Jesusaves1-0/+18
2022-12-22Fix a typoJesusaves1-0/+1
2022-12-16mobs critical_def + 10 drops + storage 500HoraK-FDF7-49/+98
2022-12-15Hello=). Someone said its up to GMs to deal with users exploiting their servers.Hello TMW1-0/+11
2022-12-15item bonus and showexprateHoraK-FDF7-227/+479
2022-12-08Merge branch 'equipment_stats' into 'master'HoraK-FDF2-0/+25
Equipment stats See merge request legacy/tmwa!238
2022-12-08Equipment statsHoraK-FDF2-0/+25
2022-12-08Introduce mesq() for compatibility with Evol2Jesusaves1-0/+15
2022-12-08Add l() function for compatibility with Evol2 scriptsJesusaves1-0/+14
2022-11-19summon fixHoraK-FDF1-1/+1
2022-11-17Keep getusers(0) disabledv2022.11.19Jesusaves1-1/+3
2022-11-17Merge branch 'mobinfo' into 'master'Jesusalva Jesusalva10-55/+721
Mobinfo See merge request legacy/tmwa!237
2022-11-17MobInfoHoraK-FDF10-55/+721
* includes @mobinfo ingame command aswell as mobinfo functions for scripts * enhanced summon script command to take a name to support spawn names * moved @summon to where other mob related commands are * added enchanter and koyntety cooldown symbols * some translations * some constants added for drops and mobs
2022-11-15Revert the General ASPD Nerf. But retain mages capacity to use Conc Potion.Jesusaves1-2/+2
2022-11-09This is the patch for tomorrow. Have fun :3Jesusaves1-4/+10
- Fix the lighting machine gun bug - Fix upmarmu workings - Reduce nerf factor from 11 to 15