diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/magic-stmt.c | 18 | ||||
-rw-r--r-- | src/map/magic.h | 6 | ||||
-rw-r--r-- | src/map/map.c | 2 |
3 files changed, 24 insertions, 2 deletions
diff --git a/src/map/magic-stmt.c b/src/map/magic-stmt.c index 4c866ca..cba0659 100644 --- a/src/map/magic-stmt.c +++ b/src/map/magic-stmt.c @@ -1402,10 +1402,15 @@ spell_execute_d(invocation_t *invocation, int allow_deletion) spell_update_location(invocation); delta = spell_run(invocation, allow_deletion); - if (delta > 0) + if (delta > 0) { + if (invocation->timer) { + fprintf(stderr, "[magic] FATAL ERROR: Trying to add multiple timers to the same spell! Already had timer: %d\n", invocation->timer); + /* *((int *)0x0) = 0; */ + } invocation->timer = add_timer(gettick() + delta, &invocation_timer_callback, invocation->bl.id, 0); + } /* If 0, the script cleaned itself. If -1 (wait-for-script), we must wait for the user. */ } @@ -1416,6 +1421,17 @@ spell_execute(invocation_t *invocation) spell_execute_d(invocation, 1); } +void +spell_execute_script(invocation_t *invocation) +{ + if (invocation->script_pos) + spell_execute_d(invocation, 1); + /* Otherwise the script-within-the-spell has been terminated by some other means. + * In practice this happens when the script doesn't wait for user input: the client + * may still notify the server that it's done. Without the above check, we'd be + * running the same spell twice! */ +} + int spell_attack(int caster_id, int target_id) { diff --git a/src/map/magic.h b/src/map/magic.h index 49f2883..e15ca76 100644 --- a/src/map/magic.h +++ b/src/map/magic.h @@ -78,6 +78,12 @@ void spell_execute(struct invocation *invocation); /** + * Continue an NPC script embedded in a spell + */ +void +spell_execute_script(struct invocation *invocation); + +/** * Stops all magic bound to the specified character * */ diff --git a/src/map/map.c b/src/map/map.c index 86acb62..b1ac9e3 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1906,7 +1906,7 @@ map_scriptcont(struct map_session_data *sd, int id) switch (bl->type) { case BL_NPC: return npc_scriptcont(sd, id); case BL_SPELL: - spell_execute((struct invocation *) bl); + spell_execute_script((struct invocation *) bl); break; } |