diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.cpp | 58 | ||||
-rw-r--r-- | src/map/npc.cpp | 15 |
2 files changed, 61 insertions, 12 deletions
diff --git a/src/map/clif.cpp b/src/map/clif.cpp index fa5f3a5..75d98e4 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -3679,7 +3679,12 @@ RecvResult clif_parse_WalkToXY(Session *s, dumb_ptr<map_session_data> sd) } if (sd->npc_id || sd->state.storage_open) - return rv; + { + if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) + npc_event_dequeue(sd); // the NPC was previously freed, so we detach it + else + return rv; + } if (sd->canmove_tick > gettick()) return rv; @@ -4138,7 +4143,12 @@ RecvResult clif_parse_ActionRequest(Session *s, dumb_ptr<map_session_data> sd) if (sd->npc_id || bool(sd->opt1) || sd->state.storage_open) - return rv; + { + if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) + npc_event_dequeue(sd); // the NPC was previously freed, so we detach it + else + return rv; + } tick_t tick = gettick(); @@ -4347,7 +4357,12 @@ RecvResult clif_parse_TakeItem(Session *s, dumb_ptr<map_session_data> sd) if (sd->npc_id || sd->opt1 != Opt1::ZERO) //会話禁止 - return rv; + { + if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) + npc_event_dequeue(sd); // the NPC was previously freed, so we detach it + else + return rv; + } if (fitem == nullptr || fitem->bl_m != sd->bl_m) return rv; @@ -4389,8 +4404,13 @@ RecvResult clif_parse_DropItem(Session *s, dumb_ptr<map_session_data> sd) if (sd->npc_id || sd->opt1 != Opt1::ZERO) { - clif_displaymessage(sd->sess, "Can't drop items right now."_s); - return rv; + if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) + npc_event_dequeue(sd); // the NPC was previously freed, so we detach it + else + { + clif_displaymessage(sd->sess, "Can't drop items right now."_s); + return rv; + } } if (!fixed.ioff2.ok()) @@ -4422,7 +4442,12 @@ RecvResult clif_parse_UseItem(Session *s, dumb_ptr<map_session_data> sd) } if (sd->npc_id || sd->opt1 != Opt1::ZERO) //会話禁止 - return rv; + { + if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) + npc_event_dequeue(sd); // the NPC was previously freed, so we detach it + else + return rv; + } if (sd->invincible_timer) pc_delinvincibletimer(sd); @@ -4455,7 +4480,12 @@ RecvResult clif_parse_EquipItem(Session *s, dumb_ptr<map_session_data> sd) return RecvResult::Error; IOff0 index = fixed.ioff2.unshift(); if (sd->npc_id) - return rv; + { + if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) + npc_event_dequeue(sd); // the NPC was previously freed, so we detach it + else + return rv; + } OMATCH_BEGIN_SOME (sdidi, sd->inventory_data[index]) { @@ -4494,7 +4524,12 @@ RecvResult clif_parse_UnequipItem(Session *s, dumb_ptr<map_session_data> sd) if (sd->npc_id || sd->opt1 != Opt1::ZERO) - return rv; + { + if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) + npc_event_dequeue(sd); // the NPC was previously freed, so we detach it + else + return rv; + } pc_unequipitem(sd, index, CalcStatus::NOW); return rv; @@ -4518,7 +4553,12 @@ RecvResult clif_parse_NpcClicked(Session *s, dumb_ptr<map_session_data> sd) return rv; } if (sd->npc_id) - return rv; + { + if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) + npc_event_dequeue(sd); // the NPC was previously freed, so we detach it + else + return rv; + } if (battle_get_class(map_id2bl(fixed.block_id)) == INVISIBLE_CLASS) return rv; npc_click(sd, fixed.block_id); diff --git a/src/map/npc.cpp b/src/map/npc.cpp index 0708fc0..88059b9 100644 --- a/src/map/npc.cpp +++ b/src/map/npc.cpp @@ -635,6 +635,10 @@ int npc_event(dumb_ptr<map_session_data> sd, NpcEvent eventname, && (sd->bl_y < nd->bl_y - ys / 2 || nd->bl_y + ys / 2 < sd->bl_y)) return 1; } + + if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) + npc_event_dequeue(sd); // the NPC was previously freed, so we detach it + if (sd->npc_id && sd->npc_pos > -1 && args.size() < 1) // if called from a timer we process async, otherwise sync { sd->eventqueuel.push_back(eventname); @@ -768,9 +772,14 @@ int npc_click(dumb_ptr<map_session_data> sd, BlockId id) if (sd->npc_id) { - if (battle_config.error_log) - PRINTF("npc_click: npc_id != 0\n"_fmt); - return 1; + if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) + npc_event_dequeue(sd); // the NPC was previously freed, so we detach it + else + { + if (battle_config.error_log) + PRINTF("npc_click: npc_id != 0\n"_fmt); + return 1; + } } if (npc_checknear(sd, id)) { |