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-rw-r--r--src/map/skill.c77
1 files changed, 69 insertions, 8 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 778acea..5f0092a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -524,7 +524,9 @@ struct skill_name_db skill_names[] = {
{ NPC_TRANSFORMATION, "TRANSFORMATION", "NPC_TRANSFORMATION" } ,
{ NPC_WATERATTACK, "WATERATTACK", "NPC_WATERATTACK" } ,
{ NPC_WINDATTACK, "WINDATTACK", "NPC_WINDATTACK" } ,
- { NV_BASIC, "BASIC", "Basic_Skill" } ,
+ { NV_EMOTE, "EMOTE", "Emote_Skill" } ,
+ { NV_TRADE, "TRADE", "Trade_Skill" } ,
+ { NV_PARTY, "PARTY", "Party_Skill" } ,
{ NV_FIRSTAID, "FIRSTAID", "First Aid" } ,
{ NV_TRICKDEAD, "TRICKDEAD", "Play_Dead" } ,
{ PA_GOSPEL, "GOSPEL", "Gospel" } ,
@@ -720,11 +722,16 @@ static int rdamage;
/* スキルデータベース */
struct skill_db skill_db[MAX_SKILL_DB];
+#define UNARMED_PLAYER_DAMAGE_MIN(bl) (skill_power_bl((bl), TMW_BRAWLING) >> 4) // +50 for 200
+#define UNARMED_PLAYER_DAMAGE_MAX(bl) (skill_power_bl((bl), TMW_BRAWLING)) // +200 for 200
+
+
int skill_get_hit( int id ){ return skill_db[id].hit; }
int skill_get_inf( int id ){ return skill_db[id].inf; }
int skill_get_pl( int id ){ return skill_db[id].pl; }
int skill_get_nk( int id ){ return skill_db[id].nk; }
int skill_get_max( int id ){ return skill_db[id].max; }
+int skill_get_max_raise( int id ){ return skill_db[id].max_raise; }
int skill_get_range( int id , int lv ){ return (lv <= 0) ? 0:skill_db[id].range[lv-1]; }
int skill_get_hp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].hp[lv-1]; }
int skill_get_sp( int id ,int lv ){ return (lv <= 0) ? 0:skill_db[id].sp[lv-1]; }
@@ -1567,6 +1574,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
if(MRAND(100) < rate)
skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag);
}
+/*
if(damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM)){
struct map_session_data *tsd = (struct map_session_data *)bl;
nullpo_retr(0, tsd);
@@ -1587,6 +1595,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
clif_skillinfoblock(tsd);
}
}
+*/
/* ダメージがあるなら追加効果判定 */
if(bl->prev != NULL){
struct map_session_data *sd = (struct map_session_data *)bl;
@@ -8020,6 +8029,10 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
break;
case SC_POISON:
if(sc_data[SC_SLOWPOISON].timer == -1) {
+ const int resist_poison = skill_power_bl(bl, TMW_RESIST_POISON) >> 3;
+ if (resist_poison)
+ sc_data[type].val1 -= MRAND(resist_poison + 1);
+
if( (--sc_data[type].val1) > 0) {
int hp = battle_get_max_hp(bl);
@@ -9877,6 +9890,31 @@ int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int
* 初期化系
*/
+static int
+scan_stat(char *statname)
+{
+ if (!strcmpi(statname, "str"))
+ return SP_STR;
+ if (!strcmpi(statname, "dex"))
+ return SP_DEX;
+ if (!strcmpi(statname, "agi"))
+ return SP_AGI;
+ if (!strcmpi(statname, "vit"))
+ return SP_VIT;
+ if (!strcmpi(statname, "int"))
+ return SP_INT;
+ if (!strcmpi(statname, "luk"))
+ return SP_LUK;
+ if (!strcmpi(statname, "none"))
+ return 0;
+
+ else fprintf(stderr, "Unknown stat `%s'\n", statname);
+ return 0;
+}
+
+extern void
+skill_pool_register(int id); // [Fate] Remember that a certain skill ID belongs to a pool skill
+
/*==========================================
* スキル関係ファイル読み込み
* skill_db.txt スキルデータ
@@ -9900,14 +9938,16 @@ int skill_readdb(void)
char *split[50], *split2[MAX_SKILL_LEVEL];
if(line[0]=='/' && line[1]=='/')
continue;
- for(j=0,p=line;j<14 && p;j++){
+ for(j=0,p=line;j<18 && p;j++){
while (*p == '\t' || *p == ' ') p++;
split[j]=p;
p=strchr(p,',');
if(p) *p++=0;
}
- if(split[13]==NULL || j<14)
+ if(split[17]==NULL || j<18) {
+ fprintf(stderr, "Incomplete skill db data online (%d entries)\n", j);
continue;
+ }
i=atoi(split[0]);
if(i<0 || i>MAX_SKILL_DB)
@@ -9925,10 +9965,11 @@ int skill_readdb(void)
skill_db[i].inf=atoi(split[3]);
skill_db[i].pl=atoi(split[4]);
skill_db[i].nk=atoi(split[5]);
- skill_db[i].max=atoi(split[6]);
+ skill_db[i].max_raise=atoi(split[6]);
+ skill_db[i].max=atoi(split[7]);
memset(split2,0,sizeof(split2));
- for(j=0,p=split[7];j<MAX_SKILL_LEVEL && p;j++){
+ for(j=0,p=split[8];j<MAX_SKILL_LEVEL && p;j++){
split2[j]=p;
p=strchr(p,':');
if(p) *p++=0;
@@ -9936,14 +9977,14 @@ int skill_readdb(void)
for(k=0;k<MAX_SKILL_LEVEL;k++)
skill_db[i].num[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
- if(strcmpi(split[8],"yes") == 0)
+ if(strcmpi(split[9],"yes") == 0)
skill_db[i].castcancel=1;
else
skill_db[i].castcancel=0;
skill_db[i].cast_def_rate=atoi(split[9]);
skill_db[i].inf2=atoi(split[10]);
skill_db[i].maxcount=atoi(split[11]);
- if(strcmpi(split[12],"weapon") == 0)
+ if(strcmpi(split[13],"weapon") == 0)
skill_db[i].skill_type=BF_WEAPON;
else if(strcmpi(split[12],"magic") == 0)
skill_db[i].skill_type=BF_MAGIC;
@@ -9952,13 +9993,33 @@ int skill_readdb(void)
else
skill_db[i].skill_type=0;
memset(split2,0,sizeof(split2));
- for(j=0,p=split[13];j<MAX_SKILL_LEVEL && p;j++){
+ for(j=0,p=split[14];j<MAX_SKILL_LEVEL && p;j++){
split2[j]=p;
p=strchr(p,':');
if(p) *p++=0;
}
for(k=0;k<MAX_SKILL_LEVEL;k++)
skill_db[i].blewcount[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
+
+ if (!strcmpi(split[15], "passive")) {
+ skill_pool_register(i);
+ skill_db[i].poolflags = SKILL_POOL_FLAG;
+ } else if (!strcmpi(split[15], "active")) {
+ skill_pool_register(i);
+ skill_db[i].poolflags = SKILL_POOL_FLAG | SKILL_POOL_ACTIVE;
+ } else
+ skill_db[i].poolflags = 0;
+
+ skill_db[i].stat = scan_stat(split[16]);
+
+ skill_names[i].desc = strdup(split[17]);
+ { // replace "_" by " "
+ char *s = skill_names[i].desc;
+ while ((s = strchr(s, '_')))
+ *s = ' ';
+ if ((s = strchr(skill_names[i].desc, '\t')) || (s = strchr (skill_names[i].desc, ' ')) || (s = strchr (skill_names[i].desc, '\n')))
+ *s = '\000';
+ }
}
fclose_(fp);
printf("read db/skill_db.txt done\n");