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Diffstat (limited to 'conf/char_athena.conf')
-rw-r--r-- | conf/char_athena.conf | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/conf/char_athena.conf b/conf/char_athena.conf new file mode 100644 index 0000000..2a064ae --- /dev/null +++ b/conf/char_athena.conf @@ -0,0 +1,140 @@ +// Athena Character configuration file. + +// Server Communication username and password. +userid: s1 +passwd: p1 + +// Server name, use alternative character such as ASCII 160 for spaces. +server_name: Mana World + +// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) +wisp_server_name: Server + +// Login Server IP +login_ip:127.0.0.1 +// Login Server Port +login_port: 6901 + +// Character Server IP +char_ip:127.0.0.1 +// Character Server Port +char_port: 6122 + +// Option to force a player to create an e-mail. +// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: +// - Create at least 1 character +// - Select 1 character +// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') +// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). +// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. +// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. +// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, +// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game +// So, default is 0, because administrator must explain to their players before to activate this option. +email_creation: 0 + +// Is Character server in maintainence mode? +char_maintenance: 0 + +// Enable or disable creation of new characters. +char_new: 0 + +// Maximum users able to connect to the server. Set to 0 for unlimited. +max_connect_user: 0 + +// It's to check IP of a player between char-server and other servers (part of anti-hacking system) +// If player doesn't have same IP, connection is refused. +// Set to 0/off/no to not check IP of player. +// Set to 1/on/yes if you want to check (default) +// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, +// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. +check_ip_flag: yes + +// How often should the server save all files? (In seconds) +autosave_time: 15 + +// Character server flatfile database +char_txt: save/athena.txt + +// Choose to create or not backup file (yes/no, 0/1, etc...) +// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save. +backup_txt_flag: no + +// Character server flatfile database (backup) +backup_txt: save/athena_backup.txt + +// Start point, Map name followed by coordinates (x,y) +start_point: new_3-1.gat,29,28 + +// Starting weapon for new characters +start_weapon: 1201 + +// Starting armor for new characters +start_armor: 1202 + +// Starting zeny for new characters +start_zeny: 50 + +// Name used for unknown characters +unknown_char_name: Unknown + +// Log Filename +char_log_filename: log/char.log + +// Allow or not identical name for characters but with a different case (upper/lower): +// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed +name_ignoring_case: 0 + +// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: +// 0: no restriction (default) +// 1: only letters/symbols in 'char_name_letters' option. +// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. +char_name_option: 0 + +// Set the letters/symbols that you want use with the 'char_name_option' option. +// Note: add 'space' between 2 others letters/symbols. +// default: void. +//char_name_letters: + +// Filename of the file which receives the online players list in text +online_txt_filename: online.txt + +// Filename of the file which receives the online players list, but in html version +online_html_filename: online.html + +// Choose how to display online players. +// (sorting operation with a lot of online players can take time on a slow computer) +// 0: no sorting (default) +// 1: by alphabetical order of their name +// 2: by number of their zenys +// 3: by their base level +// 4: by their job (and job level inside the same job) +// 5: by alphabetical order of their actual map location +online_sorting_option: 0 + +// Choose which columns that you want display in the online files. Do the addition of these values: +// (if value is 0, no file is done) +// 1: name (just the name, no function like 'GM') +// 2: job +// 4: levels +// 8: map name +// 16: mapname and coordonates +// 32: zenys +// 64: name (with 'GM' if the player is a GM) +// default value: 1 (only name) +online_display_option: 64 + +// minimum GM level to display 'GM' when we want to display it (default: 1) +online_gm_display_min_level: 20 + +// refresh time (in sec) of the html file in the explorer (default 20) +online_refresh_html: 20 + +// Anti-freeze system enable +anti_freeze_enable: 0 +// Anti-freeze system interval (in seconds) +anti_freeze_interval: 6 + +// If you want use an additional configuration file, uncomment and use this parameter +//import: path/additional_configuration_file + |