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authorBen Longbons <b.r.longbons@gmail.com>2013-05-23 15:14:29 -0700
committerBen Longbons <b.r.longbons@gmail.com>2013-05-23 19:12:48 -0700
commit87218e07b2bc89593eae1cb4abe859cd1a7eaa0f (patch)
tree9343c393ddebf50086fdef8f2a4668781e4afd66 /src/map
parent543e4b419239f37321bc5a224d56773d1fe6ebfe (diff)
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Make block_list a base class
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.cpp206
-rw-r--r--src/map/battle.cpp4
-rw-r--r--src/map/chrif.cpp14
-rw-r--r--src/map/clif.cpp266
-rw-r--r--src/map/intif.cpp10
-rw-r--r--src/map/magic-interpreter-base.cpp28
-rw-r--r--src/map/magic-interpreter.hpp7
-rw-r--r--src/map/magic-stmt.cpp72
-rw-r--r--src/map/map.cpp52
-rw-r--r--src/map/map.hpp17
-rw-r--r--src/map/mob.cpp480
-rw-r--r--src/map/npc.cpp164
-rw-r--r--src/map/party.cpp26
-rw-r--r--src/map/pc.cpp292
-rw-r--r--src/map/script.cpp56
-rw-r--r--src/map/skill-pools.cpp2
-rw-r--r--src/map/skill.cpp10
-rw-r--r--src/map/trade.cpp10
18 files changed, 857 insertions, 859 deletions
diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp
index fe12acf..207ce25 100644
--- a/src/map/atcommand.cpp
+++ b/src/map/atcommand.cpp
@@ -371,7 +371,7 @@ void log_atcommand(struct map_session_data *sd, const_string cmd)
stamp_time(tmpstr);
fprintf(fp, "[%s] %s(%d,%d) %s(%d) : ",
tmpstr,
- map[sd->bl.bl_m].name, sd->bl.bl_x, sd->bl.bl_y,
+ map[sd->bl_m].name, sd->bl_x, sd->bl_y,
sd->status.name, sd->status.account_id);
fwrite(cmd.data(), 1, cmd.size(), fp);
}
@@ -676,7 +676,7 @@ int atcommand_charwarp(const int fd, struct map_session_data *sd,
"You are not authorised to warp someone to this map.");
return -1;
}
- if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarp
+ if (pl_sd->bl_m >= 0 && map[pl_sd->bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -754,7 +754,7 @@ int atcommand_warp(const int fd, struct map_session_data *sd,
"You are not authorised to warp you to this map.");
return -1;
}
- if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarp
+ if (sd->bl_m >= 0 && map[sd->bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -800,7 +800,7 @@ int atcommand_where(const int fd, struct map_session_data *sd,
{ // you can look only lower or same level
std::string output = STRPRINTF("%s: %s (%d,%d)",
pl_sd->status.name,
- pl_sd->mapname, pl_sd->bl.bl_x, pl_sd->bl.bl_y);
+ pl_sd->mapname, pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
}
else
@@ -833,21 +833,21 @@ int atcommand_goto(const int fd, struct map_session_data *sd,
if ((pl_sd = map_nick2sd(character)) != NULL)
{
- if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarpto
+ if (pl_sd->bl_m >= 0 && map[pl_sd->bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to the map of this player.");
return -1;
}
- if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarp
+ if (sd->bl_m >= 0 && map[sd->bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
- pc_setpos(sd, pl_sd->mapname, pl_sd->bl.bl_x, pl_sd->bl.bl_y, BeingRemoveWhy::WARPED);
+ pc_setpos(sd, pl_sd->mapname, pl_sd->bl_x, pl_sd->bl_y, BeingRemoveWhy::WARPED);
std::string output = STRPRINTF("Jump to %s", character);
clif_displaymessage(fd, output);
}
@@ -876,14 +876,14 @@ int atcommand_jump(const int fd, struct map_session_data *sd,
y = random_::in(1, 399);
if (x > 0 && x < 800 && y > 0 && y < 800)
{
- if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarpto
+ if (sd->bl_m >= 0 && map[sd->bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to your actual map.");
return -1;
}
- if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarp
+ if (sd->bl_m >= 0 && map[sd->bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -950,12 +950,12 @@ int atcommand_who(const int fd, struct map_session_data *sd,
output = STRPRINTF(
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
- pl_sd->mapname, pl_sd->bl.bl_x, pl_sd->bl.bl_y);
+ pl_sd->mapname, pl_sd->bl_x, pl_sd->bl_y);
else
output = STRPRINTF(
"Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname,
- pl_sd->bl.bl_x, pl_sd->bl.bl_y);
+ pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
count++;
}
@@ -1061,14 +1061,14 @@ int atcommand_whomap(const int fd, struct map_session_data *sd,
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
- map_id = sd->bl.bl_m;
+ map_id = sd->bl_m;
else
{
sscanf(message, "%99s", map_name);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
- map_id = sd->bl.bl_m;
+ map_id = sd->bl_m;
}
count = 0;
@@ -1086,19 +1086,19 @@ int atcommand_whomap(const int fd, struct map_session_data *sd,
|| bool(pl_sd->status.option & Option::HIDE))
&& (pl_GM_level > GM_level)))
{ // you can look only lower or same level
- if (pl_sd->bl.bl_m == map_id)
+ if (pl_sd->bl_m == map_id)
{
std::string output;
if (pl_GM_level > 0)
output = STRPRINTF(
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
- pl_sd->mapname, pl_sd->bl.bl_x, pl_sd->bl.bl_y);
+ pl_sd->mapname, pl_sd->bl_x, pl_sd->bl_y);
else
output = STRPRINTF(
"Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname,
- pl_sd->bl.bl_x, pl_sd->bl.bl_y);
+ pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
count++;
}
@@ -1129,14 +1129,14 @@ int atcommand_whomapgroup(const int fd, struct map_session_data *sd,
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message)
- map_id = sd->bl.bl_m;
+ map_id = sd->bl_m;
else
{
sscanf(message, "%99s", map_name);
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
- map_id = sd->bl.bl_m;
+ map_id = sd->bl_m;
}
count = 0;
@@ -1155,7 +1155,7 @@ int atcommand_whomapgroup(const int fd, struct map_session_data *sd,
&& (pl_GM_level > GM_level)))
{
// you can look only lower or same level
- if (pl_sd->bl.bl_m == map_id)
+ if (pl_sd->bl_m == map_id)
{
p = party_search(pl_sd->status.party_id);
const char *temp0 = p ? p->name : "None";
@@ -1236,7 +1236,7 @@ int atcommand_whogm(const int fd, struct map_session_data *sd,
output = STRPRINTF(
"Name: %s (GM:%d) | Location: %s %d %d",
pl_sd->status.name, pl_GM_level,
- pl_sd->mapname, pl_sd->bl.bl_x, pl_sd->bl.bl_y);
+ pl_sd->mapname, pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
output = STRPRINTF(
" BLvl: %d | Job: %s (Lvl: %d)",
@@ -1279,7 +1279,7 @@ int atcommand_save(const int fd, struct map_session_data *sd,
{
nullpo_retr(-1, sd);
- pc_setsavepoint(sd, sd->mapname, sd->bl.bl_x, sd->bl.bl_y);
+ pc_setsavepoint(sd, sd->mapname, sd->bl_x, sd->bl_y);
pc_makesavestatus(sd);
chrif_save(sd);
clif_displaymessage(fd, "Character data respawn point saved.");
@@ -1304,7 +1304,7 @@ int atcommand_load(const int fd, struct map_session_data *sd,
"You are not authorised to warp you to your save map.");
return -1;
}
- if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarp
+ if (sd->bl_m >= 0 && map[sd->bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -1413,7 +1413,7 @@ int atcommand_option(const int fd, struct map_session_data *sd,
sd->opt2 = param2;
sd->status.option = param3;
- clif_changeoption(&sd->bl);
+ clif_changeoption(sd);
pc_calcstatus(sd, 0);
clif_displaymessage(fd, "Options changed.");
@@ -1437,7 +1437,7 @@ int atcommand_hide(const int fd, struct map_session_data *sd,
sd->status.option |= Option::HIDE;
clif_displaymessage(fd, "Invisible: On."); // Invisible: On
}
- clif_changeoption(&sd->bl);
+ clif_changeoption(sd);
return 0;
}
@@ -1510,7 +1510,7 @@ int atcommand_alive(const int fd, struct map_session_data *sd,
pc_setinvincibletimer(sd, static_cast<interval_t>(battle_config.pc_invincible_time));
clif_updatestatus(sd, SP::HP);
clif_updatestatus(sd, SP::SP);
- clif_resurrection(&sd->bl, 1);
+ clif_resurrection(sd, 1);
clif_displaymessage(fd, "You've been revived! It's a miracle!");
return 0;
@@ -1564,7 +1564,7 @@ int atcommand_heal(const int fd, struct map_session_data *sd,
}
if (hp < 0) // display like damage
- clif_damage(&sd->bl, &sd->bl, gettick(), interval_t::zero(), interval_t::zero(), -hp, 0, DamageType::RETURNED, 0);
+ clif_damage(sd, sd, gettick(), interval_t::zero(), interval_t::zero(), -hp, 0, DamageType::RETURNED, 0);
if (hp != 0 || sp != 0)
{
@@ -1710,7 +1710,7 @@ int atcommand_baselevelup(const int fd, struct map_session_data *sd,
clif_updatestatus(sd, SP::STATUSPOINT);
pc_calcstatus(sd, 0);
pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
- clif_misceffect(&sd->bl, 0);
+ clif_misceffect(sd, 0);
clif_displaymessage(fd, "Base level raised.");
}
else
@@ -1776,7 +1776,7 @@ int atcommand_joblevelup(const int fd, struct map_session_data *sd,
sd->status.skill_point += level;
clif_updatestatus(sd, SP::SKILLPOINT);
pc_calcstatus(sd, 0);
- clif_misceffect(&sd->bl, 1);
+ clif_misceffect(sd, 1);
clif_displaymessage(fd, "Job level raised.");
}
else
@@ -1893,9 +1893,9 @@ int atcommand_pvpoff(const int fd, struct map_session_data *sd,
return -1;
}
- if (map[sd->bl.bl_m].flag.pvp)
+ if (map[sd->bl_m].flag.pvp)
{
- map[sd->bl.bl_m].flag.pvp = 0;
+ map[sd->bl_m].flag.pvp = 0;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
@@ -1903,7 +1903,7 @@ int atcommand_pvpoff(const int fd, struct map_session_data *sd,
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
- if (sd->bl.bl_m == pl_sd->bl.bl_m)
+ if (sd->bl_m == pl_sd->bl_m)
{
pl_sd->pvp_timer.cancel();
}
@@ -1933,9 +1933,9 @@ int atcommand_pvpon(const int fd, struct map_session_data *sd,
return -1;
}
- if (!map[sd->bl.bl_m].flag.pvp && !map[sd->bl.bl_m].flag.nopvp)
+ if (!map[sd->bl_m].flag.pvp && !map[sd->bl_m].flag.nopvp)
{
- map[sd->bl.bl_m].flag.pvp = 1;
+ map[sd->bl_m].flag.pvp = 1;
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
@@ -1943,10 +1943,10 @@ int atcommand_pvpon(const int fd, struct map_session_data *sd,
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
- if (sd->bl.bl_m == pl_sd->bl.bl_m && !pl_sd->pvp_timer)
+ if (sd->bl_m == pl_sd->bl_m && !pl_sd->pvp_timer)
{
pl_sd->pvp_timer = Timer(gettick() + std::chrono::milliseconds(200),
- std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, pl_sd->bl.bl_id));
+ std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, pl_sd->bl_id));
pl_sd->pvp_rank = 0;
pl_sd->pvp_lastusers = 0;
pl_sd->pvp_point = 5;
@@ -2171,11 +2171,11 @@ int atcommand_spawn(const int fd, struct map_session_data *sd,
{
// try 8 times to spawn the monster (needed for close area)
if (x <= 0)
- mx = sd->bl.bl_x + random_::in(-range / 2, range / 2 );
+ mx = sd->bl_x + random_::in(-range / 2, range / 2 );
else
mx = x;
if (y <= 0)
- my = sd->bl.bl_y + random_::in(-range / 2, range / 2);
+ my = sd->bl_y + random_::in(-range / 2, range / 2);
else
my = y;
k = mob_once_spawn(sd, "this", mx, my, "", mob_id, 1, "");
@@ -2215,13 +2215,13 @@ void atcommand_killmonster_sub(const int fd, struct map_session_data *sd,
memset(map_name, '\0', sizeof(map_name));
if (!message || !*message || sscanf(message, "%99s", map_name) < 1)
- map_id = sd->bl.bl_m;
+ map_id = sd->bl_m;
else
{
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
if ((map_id = map_mapname2mapid(map_name)) < 0)
- map_id = sd->bl.bl_m;
+ map_id = sd->bl_m;
}
map_foreachinarea(std::bind(atkillmonster_sub, ph::_1, drop), map_id, 0, 0, map[map_id].xs,
@@ -2267,8 +2267,8 @@ int atcommand_list_nearby(const int fd, struct map_session_data *sd,
{
clif_displaymessage(fd, "Nearby players:");
map_foreachinarea(std::bind(atlist_nearby_sub, ph::_1, fd),
- sd->bl.bl_m, sd->bl.bl_x - 1, sd->bl.bl_y - 1,
- sd->bl.bl_x + 1, sd->bl.bl_x + 1, BL::PC);
+ sd->bl_m, sd->bl_x - 1, sd->bl_y - 1,
+ sd->bl_x + 1, sd->bl_x + 1, BL::PC);
return 0;
}
@@ -2298,12 +2298,12 @@ int atcommand_gat(const int fd, struct map_session_data *sd,
{
std::string output = STRPRINTF(
"%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
- map[sd->bl.bl_m].name, sd->bl.bl_x - 2, sd->bl.bl_y + y,
- map_getcell(sd->bl.bl_m, sd->bl.bl_x - 2, sd->bl.bl_y + y),
- map_getcell(sd->bl.bl_m, sd->bl.bl_x - 1, sd->bl.bl_y + y),
- map_getcell(sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y + y),
- map_getcell(sd->bl.bl_m, sd->bl.bl_x + 1, sd->bl.bl_y + y),
- map_getcell(sd->bl.bl_m, sd->bl.bl_x + 2, sd->bl.bl_y + y));
+ map[sd->bl_m].name, sd->bl_x - 2, sd->bl_y + y,
+ map_getcell(sd->bl_m, sd->bl_x - 2, sd->bl_y + y),
+ map_getcell(sd->bl_m, sd->bl_x - 1, sd->bl_y + y),
+ map_getcell(sd->bl_m, sd->bl_x, sd->bl_y + y),
+ map_getcell(sd->bl_m, sd->bl_x + 1, sd->bl_y + y),
+ map_getcell(sd->bl_m, sd->bl_x + 2, sd->bl_y + y));
clif_displaymessage(fd, output);
}
@@ -2326,7 +2326,7 @@ int atcommand_packet(const int fd, struct map_session_data *sd,
return -1;
}
- clif_status_change(&sd->bl, StatusChange(type), flag);
+ clif_status_change(sd, StatusChange(type), flag);
return 0;
}
@@ -2568,21 +2568,21 @@ int atcommand_recall(const int fd, struct map_session_data *sd,
{
if (pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can recall only lower or same level
- if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarpto
+ if (sd->bl_m >= 0 && map[sd->bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp somenone to your actual map.");
return -1;
}
- if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarp
+ if (pl_sd->bl_m >= 0 && map[pl_sd->bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp this player from its actual map.");
return -1;
}
- pc_setpos(pl_sd, sd->mapname, sd->bl.bl_x, sd->bl.bl_y, BeingRemoveWhy::QUIT);
+ pc_setpos(pl_sd, sd->mapname, sd->bl_x, sd->bl_y, BeingRemoveWhy::QUIT);
std::string output = STRPRINTF("%s recalled!", character);
clif_displaymessage(fd, output);
}
@@ -2628,7 +2628,7 @@ int atcommand_revive(const int fd, struct map_session_data *sd,
pc_setinvincibletimer(sd, static_cast<interval_t>(battle_config.pc_invincible_time));
clif_updatestatus(pl_sd, SP::HP);
clif_updatestatus(pl_sd, SP::SP);
- clif_resurrection(&pl_sd->bl, 1);
+ clif_resurrection(pl_sd, 1);
clif_displaymessage(fd, "Character revived.");
}
else
@@ -2795,7 +2795,7 @@ int atcommand_character_option(const int fd, struct map_session_data *sd,
pl_sd->opt2 = opt2;
pl_sd->status.option = opt3;
- clif_changeoption(&pl_sd->bl);
+ clif_changeoption(pl_sd);
pc_calcstatus(pl_sd, 0);
clif_displaymessage(fd, "Character's options changed.");
}
@@ -3186,7 +3186,7 @@ int atcommand_doommap(const int fd, struct map_session_data *sd,
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd
- && pl_sd->state.auth && i != fd && sd->bl.bl_m == pl_sd->bl.bl_m
+ && pl_sd->state.auth && i != fd && sd->bl_m == pl_sd->bl_m
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
@@ -3212,7 +3212,7 @@ void atcommand_raise_sub(struct map_session_data *sd)
pc_setstand(sd);
clif_updatestatus(sd, SP::HP);
clif_updatestatus(sd, SP::SP);
- clif_resurrection(&sd->bl, 1);
+ clif_resurrection(sd, 1);
clif_displaymessage(sd->fd, "Mercy has been shown.");
}
}
@@ -3249,7 +3249,7 @@ int atcommand_raisemap(const int fd, struct map_session_data *sd,
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd
- && pl_sd->state.auth && sd->bl.bl_m == pl_sd->bl.bl_m)
+ && pl_sd->state.auth && sd->bl_m == pl_sd->bl_m)
atcommand_raise_sub(pl_sd);
}
clif_displaymessage(fd, "Mercy has been granted.");
@@ -3304,7 +3304,7 @@ int atcommand_character_baselevel(const int fd, struct map_session_data *sd,
clif_updatestatus(pl_sd, SP::STATUSPOINT);
pc_calcstatus(pl_sd, 0);
pc_heal(pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp);
- clif_misceffect(&pl_sd->bl, 0);
+ clif_misceffect(pl_sd, 0);
clif_displaymessage(fd, "Character's base level raised.");
}
else
@@ -3395,7 +3395,7 @@ int atcommand_character_joblevel(const int fd, struct map_session_data *sd,
pl_sd->status.skill_point += level;
clif_updatestatus(pl_sd, SP::SKILLPOINT);
pc_calcstatus(pl_sd, 0);
- clif_misceffect(&pl_sd->bl, 1);
+ clif_misceffect(pl_sd, 1);
clif_displaymessage(fd, "character's job level raised.");
}
else
@@ -4256,7 +4256,7 @@ int atcommand_recallall(const int fd, struct map_session_data *sd,
{
int count;
- if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarpto
+ if (sd->bl_m >= 0 && map[sd->bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -4276,11 +4276,11 @@ int atcommand_recallall(const int fd, struct map_session_data *sd,
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{
// you can recall only lower or same level
- if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarp
+ if (pl_sd->bl_m >= 0 && map[pl_sd->bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
- pc_setpos(pl_sd, sd->mapname, sd->bl.bl_x, sd->bl.bl_y, BeingRemoveWhy::QUIT);
+ pc_setpos(pl_sd, sd->mapname, sd->bl_x, sd->bl_y, BeingRemoveWhy::QUIT);
}
}
@@ -4316,7 +4316,7 @@ int atcommand_partyrecall(const int fd, struct map_session_data *sd,
return -1;
}
- if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarpto
+ if (sd->bl_m >= 0 && map[sd->bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
@@ -4337,11 +4337,11 @@ int atcommand_partyrecall(const int fd, struct map_session_data *sd,
&& sd->status.account_id != pl_sd->status.account_id
&& pl_sd->status.party_id == p->party_id)
{
- if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarp
+ if (pl_sd->bl_m >= 0 && map[pl_sd->bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
count++;
else
- pc_setpos(pl_sd, sd->mapname, sd->bl.bl_x, sd->bl.bl_y, BeingRemoveWhy::QUIT);
+ pc_setpos(pl_sd, sd->mapname, sd->bl_x, sd->bl_y, BeingRemoveWhy::QUIT);
}
}
std::string output = STRPRINTF("All online characters of the %s party are near you.", p->name);
@@ -4525,7 +4525,7 @@ int atcommand_mapinfo(const int fd, struct map_session_data *sd,
{
output = STRPRINTF(
"Player '%s' (session #%d) | Location: %d,%d",
- pl_sd->status.name, i, pl_sd->bl.bl_x, pl_sd->bl.bl_y);
+ pl_sd->status.name, i, pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
}
}
@@ -4572,8 +4572,8 @@ int atcommand_mapinfo(const int fd, struct map_session_data *sd,
}
output = STRPRINTF(
"NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
- ++i, nd->name, direction, nd->npc_class, nd->bl.bl_x,
- nd->bl.bl_y);
+ ++i, nd->name, direction, nd->npc_class, nd->bl_x,
+ nd->bl_y);
clif_displaymessage(fd, output);
}
break;
@@ -4838,7 +4838,7 @@ int atcommand_localbroadcast(const int fd, struct map_session_data *sd,
std::string output = STRPRINTF("%s : %s", sd->status.name, message);
- clif_GMmessage(&sd->bl, output, 1); // 1: ALL_SAMEMAP
+ clif_GMmessage(sd, output, 1); // 1: ALL_SAMEMAP
return 0;
}
@@ -5153,7 +5153,7 @@ int atcommand_effect(const int fd, struct map_session_data *sd,
}
if (flag <= 0)
{
- clif_specialeffect(&sd->bl, type, flag);
+ clif_specialeffect(sd, type, flag);
clif_displaymessage(fd, "Your Effect Has Changed."); // Your effect has changed.
}
else
@@ -5165,7 +5165,7 @@ int atcommand_effect(const int fd, struct map_session_data *sd,
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
- clif_specialeffect(&pl_sd->bl, type, flag);
+ clif_specialeffect(pl_sd, type, flag);
clif_displaymessage(pl_sd->fd, "Your Effect Has Changed."); // Your effect has changed.
}
}
@@ -5681,8 +5681,8 @@ int atcommand_npcmove(const int, struct map_session_data *sd,
return -1;
npc_enable(character, 0);
- nd->bl.bl_x = x;
- nd->bl.bl_y = y;
+ nd->bl_x = x;
+ nd->bl_y = y;
npc_enable(character, 1);
return 0;
@@ -5706,8 +5706,8 @@ int atcommand_addwarp(const int fd, struct map_session_data *sd,
if (sscanf(message, "%29s %d %d[^\n]", mapname, &x, &y) < 3)
return -1;
- std::string w1 = STRPRINTF("%s,%d,%d", sd->mapname, sd->bl.bl_x, sd->bl.bl_y);
- std::string w3 = STRPRINTF("%s%d%d%d%d", mapname, sd->bl.bl_x, sd->bl.bl_y, x, y);
+ std::string w1 = STRPRINTF("%s,%d,%d", sd->mapname, sd->bl_x, sd->bl_y);
+ std::string w3 = STRPRINTF("%s%d%d%d%d", mapname, sd->bl_x, sd->bl_y, x, y);
std::string w4 = STRPRINTF("1,1,%s.gat,%d,%d", mapname, x, y);
ret = npc_parse_warp(w1.c_str(), "warp", w3.c_str(), w4.c_str());
@@ -5741,7 +5741,7 @@ int atcommand_chareffect(const int fd, struct map_session_data *,
if ((pl_sd = map_nick2sd(target)) == NULL)
return -1;
- clif_specialeffect(&pl_sd->bl, type, 0);
+ clif_specialeffect(pl_sd, type, 0);
clif_displaymessage(fd, "Your Effect Has Changed."); // Your effect has changed.
return 0;
@@ -5900,11 +5900,11 @@ int atcommand_rain(const int, struct map_session_data *sd,
int effno = 0;
effno = 161;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.bl_m].flag.rain)
+ if (effno < 0 || map[sd->bl_m].flag.rain)
return -1;
- map[sd->bl.bl_m].flag.rain = 1;
- clif_specialeffect(&sd->bl, effno, 2);
+ map[sd->bl_m].flag.rain = 1;
+ clif_specialeffect(sd, effno, 2);
return 0;
}
@@ -5918,11 +5918,11 @@ int atcommand_snow(const int, struct map_session_data *sd,
int effno = 0;
effno = 162;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.bl_m].flag.snow)
+ if (effno < 0 || map[sd->bl_m].flag.snow)
return -1;
- map[sd->bl.bl_m].flag.snow = 1;
- clif_specialeffect(&sd->bl, effno, 2);
+ map[sd->bl_m].flag.snow = 1;
+ clif_specialeffect(sd, effno, 2);
return 0;
}
@@ -5936,11 +5936,11 @@ int atcommand_sakura(const int, struct map_session_data *sd,
int effno = 0;
effno = 163;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.bl_m].flag.sakura)
+ if (effno < 0 || map[sd->bl_m].flag.sakura)
return -1;
- map[sd->bl.bl_m].flag.sakura = 1;
- clif_specialeffect(&sd->bl, effno, 2);
+ map[sd->bl_m].flag.sakura = 1;
+ clif_specialeffect(sd, effno, 2);
return 0;
}
@@ -5954,11 +5954,11 @@ int atcommand_fog(const int, struct map_session_data *sd,
int effno = 0;
effno = 233;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.bl_m].flag.fog)
+ if (effno < 0 || map[sd->bl_m].flag.fog)
return -1;
- map[sd->bl.bl_m].flag.fog = 1;
- clif_specialeffect(&sd->bl, effno, 2);
+ map[sd->bl_m].flag.fog = 1;
+ clif_specialeffect(sd, effno, 2);
return 0;
}
@@ -5973,11 +5973,11 @@ int atcommand_leaves(const int, struct map_session_data *sd,
int effno = 0;
effno = 333;
nullpo_retr(-1, sd);
- if (effno < 0 || map[sd->bl.bl_m].flag.leaves)
+ if (effno < 0 || map[sd->bl_m].flag.leaves)
return -1;
- map[sd->bl.bl_m].flag.leaves = 1;
- clif_specialeffect(&sd->bl, effno, 2);
+ map[sd->bl_m].flag.leaves = 1;
+ clif_specialeffect(sd, effno, 2);
return 0;
}
@@ -6008,19 +6008,19 @@ int atcommand_summon(const int, struct map_session_data *sd,
if (mob_id == 0)
return -1;
- x = sd->bl.bl_x + random_::in(-5, 4);
- y = sd->bl.bl_y + random_::in(-5, 4);
+ x = sd->bl_x + random_::in(-5, 4);
+ y = sd->bl_y + random_::in(-5, 4);
id = mob_once_spawn(sd, "this", x, y, "--ja--", mob_id, 1, "");
if ((md = (struct mob_data *) map_id2bl(id)))
{
- md->master_id = sd->bl.bl_id;
+ md->master_id = sd->bl_id;
md->state.special_mob_ai = 1;
md->mode = mob_db[md->mob_class].mode | MobMode::AGGRESSIVE;
md->deletetimer = Timer(tick + std::chrono::minutes(1),
std::bind(mob_timer_delete, ph::_1, ph::_2,
id));
- clif_misceffect(&md->bl, 344);
+ clif_misceffect(md, 344);
}
return 0;
@@ -6108,7 +6108,7 @@ int atcommand_trade(const int, struct map_session_data *sd,
return -1;
if ((pl_sd = map_nick2sd(message)) != NULL)
{
- trade_traderequest(sd, pl_sd->bl.bl_id);
+ trade_traderequest(sd, pl_sd->bl_id);
return 0;
}
return -1;
@@ -6259,7 +6259,7 @@ int atcommand_tee(const int, struct map_session_data *sd,
strcpy(data, sd->status.name);
strcat(data, " : ");
strcat(data, message);
- clif_message(&sd->bl, data);
+ clif_message(sd, data);
return 0;
}
@@ -6300,25 +6300,25 @@ int atcommand_jump_iterate(const int fd, struct map_session_data *sd,
pl_sd = get_start();
}
- if (pl_sd->bl.bl_m >= 0 && map[pl_sd->bl.bl_m].flag.nowarpto
+ if (pl_sd->bl_m >= 0 && map[pl_sd->bl_m].flag.nowarpto
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you to the map of this player.");
return -1;
}
- if (sd->bl.bl_m >= 0 && map[sd->bl.bl_m].flag.nowarp
+ if (sd->bl_m >= 0 && map[sd->bl_m].flag.nowarp
&& battle_config.any_warp_GM_min_level > pc_isGM(sd))
{
clif_displaymessage(fd,
"You are not authorised to warp you from your actual map.");
return -1;
}
- pc_setpos(sd, map[pl_sd->bl.bl_m].name, pl_sd->bl.bl_x, pl_sd->bl.bl_y, BeingRemoveWhy::WARPED);
+ pc_setpos(sd, map[pl_sd->bl_m].name, pl_sd->bl_x, pl_sd->bl_y, BeingRemoveWhy::WARPED);
std::string output = STRPRINTF("Jump to %s", pl_sd->status.name);
clif_displaymessage(fd, output);
- sd->followtarget = pl_sd->bl.bl_id;
+ sd->followtarget = pl_sd->bl_id;
return 0;
}
@@ -6549,7 +6549,7 @@ int atcommand_ipcheck(const int fd, struct map_session_data *,
std::string output = STRPRINTF(
"Name: %s | Location: %s %d %d",
pl_sd->status.name, pl_sd->mapname,
- pl_sd->bl.bl_x, pl_sd->bl.bl_y);
+ pl_sd->bl_x, pl_sd->bl_y);
clif_displaymessage(fd, output);
}
}
@@ -6568,8 +6568,8 @@ int atcommand_doomspot(const int fd, struct map_session_data *sd,
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd
- && pl_sd->state.auth && i != fd && sd->bl.bl_m == pl_sd->bl.bl_m
- && sd->bl.bl_x == pl_sd->bl.bl_x && sd->bl.bl_y == pl_sd->bl.bl_y
+ && pl_sd->state.auth && i != fd && sd->bl_m == pl_sd->bl_m
+ && sd->bl_x == pl_sd->bl_x && sd->bl_y == pl_sd->bl_y
&& pc_isGM(sd) >= pc_isGM(pl_sd))
{ // you can doom only lower or same gm level
pc_damage(NULL, pl_sd, pl_sd->status.hp + 1);
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index e0706dc..34d4751 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -785,7 +785,7 @@ int battle_get_party_id(struct block_list *bl)
struct mob_data *md = (struct mob_data *) bl;
if (md->master_id > 0)
return -md->master_id;
- return -md->bl.bl_id;
+ return -md->bl_id;
}
return 0;
}
@@ -1396,7 +1396,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
div_ = 1; // single attack
{
- damage = damage2 = battle_get_baseatk(&sd->bl); //damega,damega2初登場、base_atkの取得
+ damage = damage2 = battle_get_baseatk(sd); //damega,damega2初登場、base_atkの取得
}
if (sd->attackrange > 2)
{ // [fate] ranged weapon?
diff --git a/src/map/chrif.cpp b/src/map/chrif.cpp
index a015b3c..51736e4 100644
--- a/src/map/chrif.cpp
+++ b/src/map/chrif.cpp
@@ -108,7 +108,7 @@ int chrif_save(struct map_session_data *sd)
WFIFOW(char_fd, 0) = 0x2b01;
WFIFOW(char_fd, 2) = sizeof(sd->status) + 12;
- WFIFOL(char_fd, 4) = sd->bl.bl_id;
+ WFIFOL(char_fd, 4) = sd->bl_id;
WFIFOL(char_fd, 8) = sd->char_id;
memcpy(WFIFOP(char_fd, 12), &sd->status, sizeof(sd->status));
WFIFOSET(char_fd, WFIFOW(char_fd, 2));
@@ -206,7 +206,7 @@ int chrif_changemapserver(struct map_session_data *sd, char *name, int x,
}
WFIFOW(char_fd, 0) = 0x2b05;
- WFIFOL(char_fd, 2) = sd->bl.bl_id;
+ WFIFOL(char_fd, 2) = sd->bl_id;
WFIFOL(char_fd, 6) = sd->login_id1;
WFIFOL(char_fd, 10) = sd->login_id2;
WFIFOL(char_fd, 14) = sd->status.char_id;
@@ -306,14 +306,14 @@ int chrif_authreq(struct map_session_data *sd)
nullpo_retr(-1, sd);
- if (!sd || !char_fd || !sd->bl.bl_id || !sd->login_id1)
+ if (!sd || !char_fd || !sd->bl_id || !sd->login_id1)
return -1;
for (i = 0; i < fd_max; i++)
if (session[i] && session[i]->session_data.get() == sd)
{
WFIFOW(char_fd, 0) = 0x2afc;
- WFIFOL(char_fd, 2) = sd->bl.bl_id;
+ WFIFOL(char_fd, 2) = sd->bl_id;
WFIFOL(char_fd, 6) = sd->char_id;
WFIFOL(char_fd, 10) = sd->login_id1;
WFIFOL(char_fd, 14) = sd->login_id2;
@@ -335,7 +335,7 @@ int chrif_charselectreq(struct map_session_data *sd)
nullpo_retr(-1, sd);
- if (!sd || !char_fd || !sd->bl.bl_id || !sd->login_id1)
+ if (!sd || !char_fd || !sd->bl_id || !sd->login_id1)
return -1;
s_ip = 0;
@@ -347,7 +347,7 @@ int chrif_charselectreq(struct map_session_data *sd)
}
WFIFOW(char_fd, 0) = 0x2b02;
- WFIFOL(char_fd, 2) = sd->bl.bl_id;
+ WFIFOL(char_fd, 2) = sd->bl_id;
WFIFOL(char_fd, 6) = sd->login_id1;
WFIFOL(char_fd, 10) = sd->login_id2;
WFIFOL(char_fd, 14) = s_ip;
@@ -696,7 +696,7 @@ int chrif_saveaccountreg2(struct map_session_data *sd)
}
WFIFOW(char_fd, 0) = 0x2b10;
WFIFOW(char_fd, 2) = p;
- WFIFOL(char_fd, 4) = sd->bl.bl_id;
+ WFIFOL(char_fd, 4) = sd->bl_id;
WFIFOSET(char_fd, p);
return 0;
diff --git a/src/map/clif.cpp b/src/map/clif.cpp
index fadb216..8419c7d 100644
--- a/src/map/clif.cpp
+++ b/src/map/clif.cpp
@@ -323,7 +323,7 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type)
if (!session[i])
continue;
map_session_data *sd = static_cast<map_session_data *>(session[i]->session_data.get());
- if (sd && sd->state.auth && sd->bl.bl_m == bl->bl_m)
+ if (sd && sd->state.auth && sd->bl_m == bl->bl_m)
{
if (clif_parse_func_table[RBUFW(buf, 0)].len)
{
@@ -377,15 +377,15 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type)
struct map_session_data *sd = p->member[i].sd;
if (sd)
{
- if (sd->bl.bl_id == bl->bl_id && (type == SendWho::PARTY_WOS ||
+ if (sd->bl_id == bl->bl_id && (type == SendWho::PARTY_WOS ||
type == SendWho::PARTY_SAMEMAP_WOS
|| type == SendWho::PARTY_AREA_WOS))
continue;
- if (type != SendWho::PARTY && type != SendWho::PARTY_WOS && bl->bl_m != sd->bl.bl_m) // マップチェック
+ if (type != SendWho::PARTY && type != SendWho::PARTY_WOS && bl->bl_m != sd->bl_m) // マップチェック
continue;
if ((type == SendWho::PARTY_AREA || type == SendWho::PARTY_AREA_WOS) &&
- (sd->bl.bl_x < x0 || sd->bl.bl_y < y0 ||
- sd->bl.bl_x > x1 || sd->bl.bl_y > y1))
+ (sd->bl_x < x0 || sd->bl_y < y0 ||
+ sd->bl_x > x1 || sd->bl_y > y1))
continue;
if (clif_parse_func_table[RBUFW(buf, 0)].len)
{
@@ -459,7 +459,7 @@ int clif_authok(struct map_session_data *sd)
WFIFOW(fd, 0) = 0x73;
WFIFOL(fd, 2) = gettick().time_since_epoch().count();
- WFIFOPOS(fd, 6, sd->bl.bl_x, sd->bl.bl_y);
+ WFIFOPOS(fd, 6, sd->bl_x, sd->bl_y);
WFIFOB(fd, 9) = 5;
WFIFOB(fd, 10) = 5;
WFIFOSET(fd, clif_parse_func_table[0x73].len);
@@ -521,14 +521,14 @@ int clif_set009e(struct flooritem_data *fitem, uint8_t *buf)
//009e <ID>.l <name ID>.w <identify flag>.B <X>.w <Y>.w <subX>.B <subY>.B <amount>.w
WBUFW(buf, 0) = 0x9e;
- WBUFL(buf, 2) = fitem->bl.bl_id;
+ WBUFL(buf, 2) = fitem->bl_id;
if ((view = itemdb_viewid(fitem->item_data.nameid)) > 0)
WBUFW(buf, 6) = view;
else
WBUFW(buf, 6) = fitem->item_data.nameid;
WBUFB(buf, 8) = fitem->item_data.identify;
- WBUFW(buf, 9) = fitem->bl.bl_x;
- WBUFW(buf, 11) = fitem->bl.bl_y;
+ WBUFW(buf, 9) = fitem->bl_x;
+ WBUFW(buf, 11) = fitem->bl_y;
WBUFB(buf, 13) = fitem->subx;
WBUFB(buf, 14) = fitem->suby;
WBUFW(buf, 15) = fitem->item_data.amount;
@@ -549,7 +549,7 @@ int clif_dropflooritem(struct flooritem_data *fitem)
if (fitem->item_data.nameid <= 0)
return 0;
clif_set009e(fitem, buf);
- clif_send(buf, clif_parse_func_table[0x9e].len, &fitem->bl, SendWho::AREA);
+ clif_send(buf, clif_parse_func_table[0x9e].len, fitem, SendWho::AREA);
return 0;
}
@@ -565,11 +565,11 @@ int clif_clearflooritem(struct flooritem_data *fitem, int fd)
nullpo_ret(fitem);
WBUFW(buf, 0) = 0xa1;
- WBUFL(buf, 2) = fitem->bl.bl_id;
+ WBUFL(buf, 2) = fitem->bl_id;
if (fd == 0)
{
- clif_send(buf, clif_parse_func_table[0xa1].len, &fitem->bl, SendWho::AREA);
+ clif_send(buf, clif_parse_func_table[0xa1].len, fitem, SendWho::AREA);
}
else
{
@@ -657,7 +657,7 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf)
nullpo_ret(sd);
WBUFW(buf, 0) = 0x1d8;
- WBUFL(buf, 2) = sd->bl.bl_id;
+ WBUFL(buf, 2) = sd->bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(sd->speed.count());
WBUFW(buf, 8) = static_cast<uint16_t>(sd->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(sd->opt2);
@@ -704,7 +704,7 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf)
WBUFW(buf, 42) = uint16_t(sd->opt3);
WBUFB(buf, 44) = sd->status.karma;
WBUFB(buf, 45) = sd->sex;
- WBUFPOS(buf, 46, sd->bl.bl_x, sd->bl.bl_y);
+ WBUFPOS(buf, 46, sd->bl_x, sd->bl_y);
// work around ICE in gcc 4.6
uint8_t dir = static_cast<uint8_t>(sd->dir);
WBUFB(buf, 48) |= dir;
@@ -725,7 +725,7 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf)
nullpo_ret(sd);
WBUFW(buf, 0) = 0x1da;
- WBUFL(buf, 2) = sd->bl.bl_id;
+ WBUFL(buf, 2) = sd->bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(sd->speed.count());
WBUFW(buf, 8) = static_cast<uint16_t>(sd->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(sd->opt2);
@@ -766,7 +766,7 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf)
WBUFW(buf, 46) = uint16_t(sd->opt3);
WBUFB(buf, 48) = sd->status.karma;
WBUFB(buf, 49) = sd->sex;
- WBUFPOS2(buf, 50, sd->bl.bl_x, sd->bl.bl_y, sd->to_x, sd->to_y);
+ WBUFPOS2(buf, 50, sd->bl_x, sd->bl_y, sd->to_x, sd->to_y);
WBUFW(buf, 55) = pc_isGM(sd) == 60 ? 0x80 : 0;
WBUFB(buf, 57) = 5;
WBUFW(buf, 58) = 0;
@@ -788,14 +788,14 @@ int clif_mob0078(struct mob_data *md, unsigned char *buf)
nullpo_ret(md);
WBUFW(buf, 0) = 0x78;
- WBUFL(buf, 2) = md->bl.bl_id;
- WBUFW(buf, 6) = static_cast<uint16_t>(battle_get_speed(&md->bl).count());
+ WBUFL(buf, 2) = md->bl_id;
+ WBUFW(buf, 6) = static_cast<uint16_t>(battle_get_speed(md).count());
WBUFW(buf, 8) = static_cast<uint16_t>(md->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(md->opt2);
WBUFW(buf, 12) = static_cast<uint16_t>(md->option);
WBUFW(buf, 14) = md->mob_class;
// snip: stuff do do with disguise as a PC
- WBUFPOS(buf, 46, md->bl.bl_x, md->bl.bl_y);
+ WBUFPOS(buf, 46, md->bl_x, md->bl_y);
// work around ICE in gcc 4.6
uint8_t dir = static_cast<uint8_t>(md->dir);
WBUFB(buf, 48) |= dir;
@@ -803,7 +803,7 @@ int clif_mob0078(struct mob_data *md, unsigned char *buf)
WBUFB(buf, 50) = 5;
WBUFW(buf, 52) =
((level =
- battle_get_lv(&md->bl)) >
+ battle_get_lv(md)) >
battle_config.max_lv) ? battle_config.max_lv : level;
return clif_parse_func_table[0x78].len;
@@ -823,8 +823,8 @@ int clif_mob007b(struct mob_data *md, unsigned char *buf)
nullpo_ret(md);
WBUFW(buf, 0) = 0x7b;
- WBUFL(buf, 2) = md->bl.bl_id;
- WBUFW(buf, 6) = static_cast<uint16_t>(battle_get_speed(&md->bl).count());
+ WBUFL(buf, 2) = md->bl_id;
+ WBUFW(buf, 6) = static_cast<uint16_t>(battle_get_speed(md).count());
WBUFW(buf, 8) = static_cast<uint16_t>(md->opt1);
WBUFW(buf, 10) = static_cast<uint16_t>(md->opt2);
WBUFW(buf, 12) = static_cast<uint16_t>(md->option);
@@ -832,12 +832,12 @@ int clif_mob007b(struct mob_data *md, unsigned char *buf)
// snip: stuff for monsters disguised as PCs
WBUFL(buf, 22) = gettick().time_since_epoch().count();
- WBUFPOS2(buf, 50, md->bl.bl_x, md->bl.bl_y, md->to_x, md->to_y);
+ WBUFPOS2(buf, 50, md->bl_x, md->bl_y, md->to_x, md->to_y);
WBUFB(buf, 56) = 5;
WBUFB(buf, 57) = 5;
WBUFW(buf, 58) =
((level =
- battle_get_lv(&md->bl)) >
+ battle_get_lv(md)) >
battle_config.max_lv) ? battle_config.max_lv : level;
return clif_parse_func_table[0x7b].len;
@@ -855,10 +855,10 @@ int clif_npc0078(struct npc_data *nd, unsigned char *buf)
memset(buf, 0, clif_parse_func_table[0x78].len);
WBUFW(buf, 0) = 0x78;
- WBUFL(buf, 2) = nd->bl.bl_id;
+ WBUFL(buf, 2) = nd->bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(nd->speed.count());
WBUFW(buf, 14) = nd->npc_class;
- WBUFPOS(buf, 46, nd->bl.bl_x, nd->bl.bl_y);
+ WBUFPOS(buf, 46, nd->bl_x, nd->bl_y);
// work around ICE in gcc 4.6
uint8_t dir = static_cast<uint8_t>(nd->dir);
WBUFB(buf, 48) |= dir;
@@ -902,20 +902,20 @@ int clif_spawnpc(struct map_session_data *sd)
WBUFW(buf, 0) = 0x1d9;
WBUFW(buf, 51) = 0;
- clif_send(buf, clif_parse_func_table[0x1d9].len, &sd->bl, SendWho::AREA_WOS);
+ clif_send(buf, clif_parse_func_table[0x1d9].len, sd, SendWho::AREA_WOS);
+
+ if (map[sd->bl_m].flag.snow)
+ clif_specialeffect(sd, 162, 1);
+ if (map[sd->bl_m].flag.fog)
+ clif_specialeffect(sd, 233, 1);
+ if (map[sd->bl_m].flag.sakura)
+ clif_specialeffect(sd, 163, 1);
+ if (map[sd->bl_m].flag.leaves)
+ clif_specialeffect(sd, 333, 1);
+ if (map[sd->bl_m].flag.rain)
+ clif_specialeffect(sd, 161, 1);
- if (map[sd->bl.bl_m].flag.snow)
- clif_specialeffect(&sd->bl, 162, 1);
- if (map[sd->bl.bl_m].flag.fog)
- clif_specialeffect(&sd->bl, 233, 1);
- if (map[sd->bl.bl_m].flag.sakura)
- clif_specialeffect(&sd->bl, 163, 1);
- if (map[sd->bl.bl_m].flag.leaves)
- clif_specialeffect(&sd->bl, 333, 1);
- if (map[sd->bl.bl_m].flag.rain)
- clif_specialeffect(&sd->bl, 161, 1);
-
-// clif_changelook_accessories(&sd->bl, NULL);
+// clif_changelook_accessories(sd, NULL);
return 0;
}
@@ -937,15 +937,15 @@ int clif_spawnnpc(struct npc_data *nd)
memset(buf, 0, clif_parse_func_table[0x7c].len);
WBUFW(buf, 0) = 0x7c;
- WBUFL(buf, 2) = nd->bl.bl_id;
+ WBUFL(buf, 2) = nd->bl_id;
WBUFW(buf, 6) = static_cast<uint16_t>(nd->speed.count());
WBUFW(buf, 20) = nd->npc_class;
- WBUFPOS(buf, 36, nd->bl.bl_x, nd->bl.bl_y);
+ WBUFPOS(buf, 36, nd->bl_x, nd->bl_y);
- clif_send(buf, clif_parse_func_table[0x7c].len, &nd->bl, SendWho::AREA);
+ clif_send(buf, clif_parse_func_table[0x7c].len, nd, SendWho::AREA);
len = clif_npc0078(nd, buf);
- clif_send(buf, len, &nd->bl, SendWho::AREA);
+ clif_send(buf, len, nd, SendWho::AREA);
return 0;
}
@@ -967,7 +967,7 @@ int clif_spawn_fake_npc_for_player(struct map_session_data *sd, int fake_npc_id)
WFIFOW(fd, 10) = 0;
WFIFOW(fd, 12) = 0;
WFIFOW(fd, 20) = 127;
- WFIFOPOS(fd, 36, sd->bl.bl_x, sd->bl.bl_y);
+ WFIFOPOS(fd, 36, sd->bl_x, sd->bl_y);
WFIFOSET(fd, clif_parse_func_table[0x7c].len);
WFIFOW(fd, 0) = 0x78;
@@ -978,8 +978,8 @@ int clif_spawn_fake_npc_for_player(struct map_session_data *sd, int fake_npc_id)
WFIFOW(fd, 12) = 0;
WFIFOW(fd, 14) = 127; // identifies as NPC
WFIFOW(fd, 20) = 127;
- WFIFOPOS(fd, 46, sd->bl.bl_x, sd->bl.bl_y);
- WFIFOPOS(fd, 36, sd->bl.bl_x, sd->bl.bl_y);
+ WFIFOPOS(fd, 46, sd->bl_x, sd->bl_y);
+ WFIFOPOS(fd, 36, sd->bl_x, sd->bl_y);
WFIFOB(fd, 49) = 5;
WFIFOB(fd, 50) = 5;
WFIFOSET(fd, clif_parse_func_table[0x78].len);
@@ -1002,18 +1002,18 @@ int clif_spawnmob(struct mob_data *md)
memset(buf, 0, clif_parse_func_table[0x7c].len);
WBUFW(buf, 0) = 0x7c;
- WBUFL(buf, 2) = md->bl.bl_id;
+ WBUFL(buf, 2) = md->bl_id;
WBUFW(buf, 6) = md->stats[mob_stat::SPEED];
WBUFW(buf, 8) = uint16_t(md->opt1);
WBUFW(buf, 10) = uint16_t(md->opt2);
WBUFW(buf, 12) = uint16_t(md->option);
WBUFW(buf, 20) = md->mob_class;
- WBUFPOS(buf, 36, md->bl.bl_x, md->bl.bl_y);
- clif_send(buf, clif_parse_func_table[0x7c].len, &md->bl, SendWho::AREA);
+ WBUFPOS(buf, 36, md->bl_x, md->bl_y);
+ clif_send(buf, clif_parse_func_table[0x7c].len, md, SendWho::AREA);
}
len = clif_mob0078(md, buf);
- clif_send(buf, len, &md->bl, SendWho::AREA);
+ clif_send(buf, len, md, SendWho::AREA);
return 0;
}
@@ -1050,7 +1050,7 @@ int clif_walkok(struct map_session_data *sd)
fd = sd->fd;
WFIFOW(fd, 0) = 0x87;
WFIFOL(fd, 2) = gettick().time_since_epoch().count();
- WFIFOPOS2(fd, 6, sd->bl.bl_x, sd->bl.bl_y, sd->to_x, sd->to_y);
+ WFIFOPOS2(fd, 6, sd->bl_x, sd->bl_y, sd->to_x, sd->to_y);
WFIFOB(fd, 11) = 0;
WFIFOSET(fd, clif_parse_func_table[0x87].len);
@@ -1070,10 +1070,10 @@ int clif_movechar(struct map_session_data *sd)
len = clif_set007b(sd, buf);
- clif_send(buf, len, &sd->bl, SendWho::AREA_WOS);
+ clif_send(buf, len, sd, SendWho::AREA_WOS);
if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0)
- clif_changelook(&sd->bl, LOOK::CLOTHES_COLOR,
+ clif_changelook(sd, LOOK::CLOTHES_COLOR,
sd->status.clothes_color);
return 0;
@@ -2032,7 +2032,7 @@ int clif_changelook_towards(struct block_list *bl, LOOK type, int val,
WBUFW(buf, 9) = 0;
}
if (dstsd)
- clif_send(buf, clif_parse_func_table[0x1d7].len, &dstsd->bl, SendWho::SELF);
+ clif_send(buf, clif_parse_func_table[0x1d7].len, dstsd, SendWho::SELF);
else
clif_send(buf, clif_parse_func_table[0x1d7].len, bl, SendWho::AREA);
}
@@ -2044,7 +2044,7 @@ int clif_changelook_towards(struct block_list *bl, LOOK type, int val,
WBUFW(buf, 7) = val;
WBUFW(buf, 9) = 0;
if (dstsd)
- clif_send(buf, clif_parse_func_table[0x1d7].len, &dstsd->bl, SendWho::SELF);
+ clif_send(buf, clif_parse_func_table[0x1d7].len, dstsd, SendWho::SELF);
else
clif_send(buf, clif_parse_func_table[0x1d7].len, bl, SendWho::AREA);
}
@@ -2283,10 +2283,10 @@ int clif_useitemack(struct map_session_data *sd, int index, int amount,
WBUFW(buf, 4) = sd->inventory_data[index]->view_id;
else
WBUFW(buf, 4) = sd->status.inventory[index].nameid;
- WBUFL(buf, 6) = sd->bl.bl_id;
+ WBUFL(buf, 6) = sd->bl_id;
WBUFW(buf, 10) = amount;
WBUFB(buf, 12) = ok;
- clif_send(buf, clif_parse_func_table[0x1c8].len, &sd->bl, SendWho::SELF);
+ clif_send(buf, clif_parse_func_table[0x1c8].len, sd, SendWho::SELF);
}
return 0;
@@ -2643,11 +2643,11 @@ void clif_getareachar_pc(struct map_session_data *sd,
}
if (battle_config.save_clothcolor == 1 && dstsd->status.clothes_color > 0)
- clif_changelook(&dstsd->bl, LOOK::CLOTHES_COLOR,
+ clif_changelook(dstsd, LOOK::CLOTHES_COLOR,
dstsd->status.clothes_color);
- clif_changelook_accessories(&sd->bl, dstsd);
- clif_changelook_accessories(&dstsd->bl, sd);
+ clif_changelook_accessories(sd, dstsd);
+ clif_changelook_accessories(dstsd, sd);
}
/*==========================================
@@ -2681,7 +2681,7 @@ int clif_movemob(struct mob_data *md)
nullpo_ret(md);
len = clif_mob007b(md, buf);
- clif_send(buf, len, &md->bl, SendWho::AREA);
+ clif_send(buf, len, md, SendWho::AREA);
return 0;
}
@@ -2700,12 +2700,12 @@ int clif_fixmobpos(struct mob_data *md)
if (md->state.state == MS::WALK)
{
len = clif_mob007b(md, buf);
- clif_send(buf, len, &md->bl, SendWho::AREA);
+ clif_send(buf, len, md, SendWho::AREA);
}
else
{
len = clif_mob0078(md, buf);
- clif_send(buf, len, &md->bl, SendWho::AREA);
+ clif_send(buf, len, md, SendWho::AREA);
}
return 0;
@@ -2725,14 +2725,14 @@ int clif_fixpcpos(struct map_session_data *sd)
if (sd->walktimer)
{
len = clif_set007b(sd, buf);
- clif_send(buf, len, &sd->bl, SendWho::AREA);
+ clif_send(buf, len, sd, SendWho::AREA);
}
else
{
len = clif_set0078(sd, buf);
- clif_send(buf, len, &sd->bl, SendWho::AREA);
+ clif_send(buf, len, sd, SendWho::AREA);
}
- clif_changelook_accessories(&sd->bl, NULL);
+ clif_changelook_accessories(sd, NULL);
return 0;
}
@@ -2807,14 +2807,14 @@ void clif_getareachar_item(struct map_session_data *sd,
fd = sd->fd;
//009d <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <amount>.w <subX>.B <subY>.B
WFIFOW(fd, 0) = 0x9d;
- WFIFOL(fd, 2) = fitem->bl.bl_id;
+ WFIFOL(fd, 2) = fitem->bl_id;
if ((view = itemdb_viewid(fitem->item_data.nameid)) > 0)
WFIFOW(fd, 6) = view;
else
WFIFOW(fd, 6) = fitem->item_data.nameid;
WFIFOB(fd, 8) = fitem->item_data.identify;
- WFIFOW(fd, 9) = fitem->bl.bl_x;
- WFIFOW(fd, 11) = fitem->bl.bl_y;
+ WFIFOW(fd, 9) = fitem->bl_x;
+ WFIFOW(fd, 11) = fitem->bl_y;
WFIFOW(fd, 13) = fitem->item_data.amount;
WFIFOB(fd, 15) = fitem->subx;
WFIFOB(fd, 16) = fitem->suby;
@@ -2872,8 +2872,8 @@ void clif_pcoutsight(struct block_list *bl, struct map_session_data *sd)
dstsd = (struct map_session_data *) bl;
if (sd != dstsd)
{
- clif_clearchar_id(dstsd->bl.bl_id, BeingRemoveWhy::GONE, sd->fd);
- clif_clearchar_id(sd->bl.bl_id, BeingRemoveWhy::GONE, dstsd->fd);
+ clif_clearchar_id(dstsd->bl_id, BeingRemoveWhy::GONE, sd->fd);
+ clif_clearchar_id(sd->bl_id, BeingRemoveWhy::GONE, dstsd->fd);
}
break;
case BL::NPC:
@@ -2935,7 +2935,7 @@ void clif_moboutsight(struct block_list *bl, struct mob_data *md)
if (bl->bl_type == BL::PC && (sd = (struct map_session_data *) bl))
{
- clif_clearchar_id(md->bl.bl_id, BeingRemoveWhy::GONE, sd->fd);
+ clif_clearchar_id(md->bl_id, BeingRemoveWhy::GONE, sd->fd);
}
}
@@ -2983,7 +2983,7 @@ int clif_skillinfo(struct map_session_data *sd, SkillID skillid, int type,
{
range = skill_get_range(skillid, sd->status.skill[skillid].lv);
if (range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
+ range = battle_get_range(sd) - (range + 1);
WFIFOW(fd, 12) = range;
}
else
@@ -3022,7 +3022,7 @@ int clif_skillinfoblock(struct map_session_data *sd)
WFIFOW(fd, len + 8) = skill_get_sp(i, sd->status.skill[i].lv);
range = skill_get_range(i, sd->status.skill[i].lv);
if (range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
+ range = battle_get_range(sd) - (range + 1);
WFIFOW(fd, len + 10) = range;
memset(WFIFOP(fd, len + 12), 0, 24);
WFIFOB(fd, len + 36) = sd->status.skill[i].lv < skill_get_max_raise(i);
@@ -3052,7 +3052,7 @@ int clif_skillup(struct map_session_data *sd, SkillID skill_num)
WFIFOW(fd, 6) = skill_get_sp(skill_num, sd->status.skill[skill_num].lv);
range = skill_get_range(skill_num, sd->status.skill[skill_num].lv);
if (range < 0)
- range = battle_get_range(&sd->bl) - (range + 1);
+ range = battle_get_range(sd) - (range + 1);
WFIFOW(fd, 8) = range;
WFIFOB(fd, 10) = sd->status.skill[skill_num].lv < skill_get_max_raise(skill_num);
WFIFOSET(fd, clif_parse_func_table[0x10e].len);
@@ -3302,7 +3302,7 @@ int clif_party_info(struct party *p, int fd)
return 9;
}
if (sd != NULL)
- clif_send(buf, WBUFW(buf, 2), &sd->bl, SendWho::PARTY);
+ clif_send(buf, WBUFW(buf, 2), sd, SendWho::PARTY);
return 0;
}
@@ -3390,7 +3390,7 @@ int clif_party_option(struct party *p, struct map_session_data *sd, int flag)
WBUFW(buf, 2) = ((flag & 0x01) ? 2 : p->exp);
WBUFW(buf, 4) = ((flag & 0x10) ? 2 : p->item);
if (flag == 0)
- clif_send(buf, clif_parse_func_table[0x101].len, &sd->bl, SendWho::PARTY);
+ clif_send(buf, clif_parse_func_table[0x101].len, sd, SendWho::PARTY);
else
{
memcpy(WFIFOP(sd->fd, 0), buf, clif_parse_func_table[0x101].len);
@@ -3423,7 +3423,7 @@ int clif_party_leaved(struct party *p, struct map_session_data *sd,
if ((sd = p->member[i].sd) != NULL)
break;
if (sd != NULL)
- clif_send(buf, clif_parse_func_table[0x105].len, &sd->bl, SendWho::PARTY);
+ clif_send(buf, clif_parse_func_table[0x105].len, sd, SendWho::PARTY);
}
else if (sd != NULL)
{
@@ -3457,7 +3457,7 @@ int clif_party_message(struct party *p, int account_id, const char *mes, int len
WBUFW(buf, 2) = len + 8;
WBUFL(buf, 4) = account_id;
memcpy(WBUFP(buf, 8), mes, len);
- clif_send(buf, len + 8, &sd->bl, SendWho::PARTY);
+ clif_send(buf, len + 8, sd, SendWho::PARTY);
}
return 0;
}
@@ -3474,9 +3474,9 @@ int clif_party_xy(struct party *, struct map_session_data *sd)
WBUFW(buf, 0) = 0x107;
WBUFL(buf, 2) = sd->status.account_id;
- WBUFW(buf, 6) = sd->bl.bl_x;
- WBUFW(buf, 8) = sd->bl.bl_y;
- clif_send(buf, clif_parse_func_table[0x107].len, &sd->bl, SendWho::PARTY_SAMEMAP_WOS);
+ WBUFW(buf, 6) = sd->bl_x;
+ WBUFW(buf, 8) = sd->bl_y;
+ clif_send(buf, clif_parse_func_table[0x107].len, sd, SendWho::PARTY_SAMEMAP_WOS);
// if(battle_config.etc_log)
// PRINTF("clif_party_xy %d\n",sd->status.account_id);
return 0;
@@ -3497,7 +3497,7 @@ int clif_party_hp(struct party *, struct map_session_data *sd)
WBUFW(buf, 6) = (sd->status.hp > 0x7fff) ? 0x7fff : sd->status.hp;
WBUFW(buf, 8) =
(sd->status.max_hp > 0x7fff) ? 0x7fff : sd->status.max_hp;
- clif_send(buf, clif_parse_func_table[0x106].len, &sd->bl, SendWho::PARTY_AREA_WOS);
+ clif_send(buf, clif_parse_func_table[0x106].len, sd, SendWho::PARTY_AREA_WOS);
// if(battle_config.etc_log)
// PRINTF("clif_party_hp %d\n",sd->status.account_id);
return 0;
@@ -3519,8 +3519,8 @@ int clif_movetoattack(struct map_session_data *sd, struct block_list *bl)
WFIFOL(fd, 2) = bl->bl_id;
WFIFOW(fd, 6) = bl->bl_x;
WFIFOW(fd, 8) = bl->bl_y;
- WFIFOW(fd, 10) = sd->bl.bl_x;
- WFIFOW(fd, 12) = sd->bl.bl_y;
+ WFIFOW(fd, 10) = sd->bl_x;
+ WFIFOW(fd, 12) = sd->bl_y;
WFIFOW(fd, 14) = sd->attackrange;
WFIFOSET(fd, clif_parse_func_table[0x139].len);
return 0;
@@ -3537,8 +3537,8 @@ int clif_mvp_effect(struct map_session_data *sd)
nullpo_ret(sd);
WBUFW(buf, 0) = 0x10c;
- WBUFL(buf, 2) = sd->bl.bl_id;
- clif_send(buf, clif_parse_func_table[0x10c].len, &sd->bl, SendWho::AREA);
+ WBUFL(buf, 2) = sd->bl_id;
+ clif_send(buf, clif_parse_func_table[0x10c].len, sd, SendWho::AREA);
return 0;
}
@@ -3591,9 +3591,9 @@ void clif_sitting(int, struct map_session_data *sd)
nullpo_retv(sd);
WBUFW(buf, 0) = 0x8a;
- WBUFL(buf, 2) = sd->bl.bl_id;
+ WBUFL(buf, 2) = sd->bl_id;
WBUFB(buf, 26) = 2;
- clif_send(buf, clif_parse_func_table[0x8a].len, &sd->bl, SendWho::AREA);
+ clif_send(buf, clif_parse_func_table[0x8a].len, sd, SendWho::AREA);
}
/*==========================================
@@ -3651,8 +3651,8 @@ int clif_specialeffect(struct block_list *bl, int type, int flag)
if (!session[i])
continue;
struct map_session_data *sd = static_cast<map_session_data *>(session[i]->session_data.get());
- if (sd && sd->state.auth && sd->bl.bl_m == bl->bl_m)
- clif_specialeffect(&sd->bl, type, 1);
+ if (sd && sd->state.auth && sd->bl_m == bl->bl_m)
+ clif_specialeffect(sd, type, 1);
}
}
else if (flag == 1)
@@ -3713,7 +3713,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd)
tick_t(static_cast<interval_t>(RFIFOL(fd, 14))),
RFIFOB(fd, 18));
- map_addiddb(&sd->bl);
+ map_addiddb(sd);
chrif_authreq(sd);
}
@@ -3733,7 +3733,7 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd)
int i;
nullpo_retv(sd);
- if (sd->bl.bl_prev != NULL)
+ if (sd->bl_prev != NULL)
return;
// 接続ok時
@@ -3765,7 +3765,7 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd)
pc_setinvincibletimer(sd, static_cast<interval_t>(battle_config.pc_invincible_time));
}
- map_addblock(&sd->bl); // ブロック登録
+ map_addblock(sd); // ブロック登録
clif_spawnpc(sd); // spawn
// weight max , now
@@ -3776,14 +3776,14 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd)
if (!battle_config.pk_mode)
sd->pvp_timer.cancel();
- if (map[sd->bl.bl_m].flag.pvp)
+ if (map[sd->bl_m].flag.pvp)
{
if (!battle_config.pk_mode)
{
// remove pvp stuff for pk_mode [Valaris]
sd->pvp_timer = Timer(gettick() + std::chrono::milliseconds(200),
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
- sd->bl.bl_id));
+ sd->bl_id));
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -3797,30 +3797,30 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd)
sd->state.connect_new = 0;
// view equipment item
- clif_changelook(&sd->bl, LOOK::WEAPON, static_cast<uint16_t>(ItemLook::NONE));
+ clif_changelook(sd, LOOK::WEAPON, static_cast<uint16_t>(ItemLook::NONE));
if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0)
- clif_changelook(&sd->bl, LOOK::CLOTHES_COLOR,
+ clif_changelook(sd, LOOK::CLOTHES_COLOR,
sd->status.clothes_color);
// option
- clif_changeoption(&sd->bl);
+ clif_changeoption(sd);
for (i = 0; i < MAX_INVENTORY; i++)
{
if (bool(sd->status.inventory[i].equip)
&& bool(sd->status.inventory[i].equip & EPOS::WEAPON)
&& sd->status.inventory[i].broken == 1)
- skill_status_change_start(&sd->bl, StatusChange::SC_BROKNWEAPON, 0, interval_t::zero());
+ skill_status_change_start(sd, StatusChange::SC_BROKNWEAPON, 0, interval_t::zero());
if (bool(sd->status.inventory[i].equip)
&& bool(sd->status.inventory[i].equip & EPOS::MISC1)
&& sd->status.inventory[i].broken == 1)
- skill_status_change_start(&sd->bl, StatusChange::SC_BROKNARMOR, 0, interval_t::zero());
+ skill_status_change_start(sd, StatusChange::SC_BROKNARMOR, 0, interval_t::zero());
}
// clif_changelook_accessories(sd, NULL);
- map_foreachinarea(std::bind(clif_getareachar, ph::_1, sd), sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE,
- sd->bl.bl_y - AREA_SIZE, sd->bl.bl_x + AREA_SIZE,
- sd->bl.bl_y + AREA_SIZE, BL::NUL);
+ map_foreachinarea(std::bind(clif_getareachar, ph::_1, sd), sd->bl_m, sd->bl_x - AREA_SIZE,
+ sd->bl_y - AREA_SIZE, sd->bl_x + AREA_SIZE,
+ sd->bl_y + AREA_SIZE, BL::NUL);
}
/*==========================================
@@ -3850,7 +3850,7 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd)
if (pc_isdead(sd))
{
- clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
+ clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
@@ -4057,10 +4057,10 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd)
/* It's not a spell/magic message, so send the message to others. */
WBUFW(reinterpret_cast<uint8_t *>(buf), 0) = 0x8d;
WBUFW(reinterpret_cast<uint8_t *>(buf), 2) = msg_len + 8; /* Header(2) + length(2) + ID(4). */
- WBUFL(reinterpret_cast<uint8_t *>(buf), 4) = sd->bl.bl_id;
+ WBUFL(reinterpret_cast<uint8_t *>(buf), 4) = sd->bl_id;
// evil multiuse buffer!
- clif_send((const uint8_t *)buf, msg_len + 8, &sd->bl, SendWho::AREA_CHAT_WOC);
+ clif_send((const uint8_t *)buf, msg_len + 8, sd, SendWho::AREA_CHAT_WOC);
}
/* Send the message back to the speaker. */
@@ -4114,11 +4114,11 @@ void clif_parse_ChangeDir(int fd, struct map_session_data *sd)
pc_setdir(sd, dir);
WBUFW(buf, 0) = 0x9c;
- WBUFL(buf, 2) = sd->bl.bl_id;
+ WBUFL(buf, 2) = sd->bl_id;
WBUFW(buf, 6) = 0;
WBUFB(buf, 8) = static_cast<uint8_t>(dir);
- clif_send(buf, clif_parse_func_table[0x9c].len, &sd->bl, SendWho::AREA_WOS);
+ clif_send(buf, clif_parse_func_table[0x9c].len, sd, SendWho::AREA_WOS);
}
@@ -4137,9 +4137,9 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
|| pc_checkskill(sd, SkillID::NV_EMOTE) >= 1)
{
WBUFW(buf, 0) = 0xc0;
- WBUFL(buf, 2) = sd->bl.bl_id;
+ WBUFL(buf, 2) = sd->bl_id;
WBUFB(buf, 6) = RFIFOB(fd, 2);
- clif_send(buf, clif_parse_func_table[0xc0].len, &sd->bl, SendWho::AREA);
+ clif_send(buf, clif_parse_func_table[0xc0].len, sd, SendWho::AREA);
}
else
clif_skill_fail(sd, SkillID::ONE, 0, 1);
@@ -4171,7 +4171,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd)
if (pc_isdead(sd))
{
- clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
+ clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
if (sd->npc_id != 0
@@ -4217,9 +4217,9 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd)
skill_gangsterparadise(sd, 0); // ギャングスターパラダイス解除
pc_setstand(sd);
WBUFW(buf, 0) = 0x8a;
- WBUFL(buf, 2) = sd->bl.bl_id;
+ WBUFL(buf, 2) = sd->bl_id;
WBUFB(buf, 26) = 3;
- clif_send(buf, clif_parse_func_table[0x8a].len, &sd->bl, SendWho::AREA);
+ clif_send(buf, clif_parse_func_table[0x8a].len, sd, SendWho::AREA);
break;
}
}
@@ -4372,7 +4372,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd)
if (pc_isdead(sd))
{
- clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
+ clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
@@ -4380,11 +4380,11 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd)
|| sd->opt1 != Opt1::ZERO) //会話禁止
return;
- if (fitem == NULL || fitem->bl.bl_m != sd->bl.bl_m)
+ if (fitem == NULL || fitem->bl_m != sd->bl_m)
return;
- if (abs(sd->bl.bl_x - fitem->bl.bl_x) >= 2
- || abs(sd->bl.bl_y - fitem->bl.bl_y) >= 2)
+ if (abs(sd->bl_x - fitem->bl_x) >= 2
+ || abs(sd->bl_y - fitem->bl_y) >= 2)
return; // too far away to pick up
if (sd->state.shroud_active && sd->state.shroud_disappears_on_pickup)
@@ -4406,10 +4406,10 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd)
if (pc_isdead(sd))
{
- clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
+ clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
- if (map[sd->bl.bl_m].flag.no_player_drops)
+ if (map[sd->bl_m].flag.no_player_drops)
{
clif_displaymessage(sd->fd, "Can't drop items here.");
return;
@@ -4438,7 +4438,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd)
if (pc_isdead(sd))
{
- clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
+ clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
if (sd->npc_id != 0
@@ -4464,7 +4464,7 @@ void clif_parse_EquipItem(int fd, struct map_session_data *sd)
if (pc_isdead(sd))
{
- clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
+ clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
index = RFIFOW(fd, 2) - 2;
@@ -4505,14 +4505,14 @@ void clif_parse_UnequipItem(int fd, struct map_session_data *sd)
if (pc_isdead(sd))
{
- clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
+ clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
index = RFIFOW(fd, 2) - 2;
if (sd->status.inventory[index].broken == 1 && sd->sc_data[StatusChange::SC_BROKNWEAPON].timer)
- skill_status_change_end(&sd->bl, StatusChange::SC_BROKNWEAPON, nullptr);
+ skill_status_change_end(sd, StatusChange::SC_BROKNWEAPON, nullptr);
if (sd->status.inventory[index].broken == 1 && sd->sc_data[StatusChange::SC_BROKNARMOR].timer)
- skill_status_change_end(&sd->bl, StatusChange::SC_BROKNARMOR, nullptr);
+ skill_status_change_end(sd, StatusChange::SC_BROKNARMOR, nullptr);
if (sd->npc_id != 0
|| sd->opt1 != Opt1::ZERO)
@@ -4531,7 +4531,7 @@ void clif_parse_NpcClicked(int fd, struct map_session_data *sd)
if (pc_isdead(sd))
{
- clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
+ clif_clearchar(sd, BeingRemoveWhy::DEAD);
return;
}
if (sd->npc_id != 0)
@@ -5789,12 +5789,12 @@ void clif_parse(int fd)
if (sd->status.name != NULL)
PRINTF("Player [%s] has logged off your server.\n", sd->status.name); // Player logout display [Valaris]
else
- PRINTF("Player with account [%d] has logged off your server.\n", sd->bl.bl_id); // Player logout display [Yor]
+ PRINTF("Player with account [%d] has logged off your server.\n", sd->bl_id); // Player logout display [Yor]
}
else if (sd)
{ // not authentified! (refused by char-server or disconnect before to be authentified)
- PRINTF("Player with account [%d] has logged off your server (not auth account).\n", sd->bl.bl_id); // Player logout display [Yor]
- map_deliddb(&sd->bl); // account_id has been included in the DB before auth answer
+ PRINTF("Player with account [%d] has logged off your server (not auth account).\n", sd->bl_id); // Player logout display [Yor]
+ map_deliddb(sd); // account_id has been included in the DB before auth answer
}
if (fd)
delete_session(fd);
@@ -5895,10 +5895,10 @@ void clif_parse(int fd)
sd->status.account_id, sd->status.char_id,
sd->status.name);
else
- PRINTF("\nAccount ID %d.\n", sd->bl.bl_id);
+ PRINTF("\nAccount ID %d.\n", sd->bl_id);
}
else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
- PRINTF("\nAccount ID %d.\n", sd->bl.bl_id);
+ PRINTF("\nAccount ID %d.\n", sd->bl_id);
if ((fp = fopen_(packet_txt, "a")) == NULL)
{
@@ -5921,12 +5921,12 @@ void clif_parse(int fd)
else
FPRINTF(fp,
"%s\nPlayer with account ID %d sent wrong packet:\n",
- now, sd->bl.bl_id);
+ now, sd->bl_id);
}
else if (sd) // not authentified! (refused by char-server or disconnect before to be authentified)
FPRINTF(fp,
"%s\nPlayer with account ID %d sent wrong packet:\n",
- now, sd->bl.bl_id);
+ now, sd->bl_id);
FPRINTF(fp,
"\t---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F");
diff --git a/src/map/intif.cpp b/src/map/intif.cpp
index 6fcdf68..c5d3c90 100644
--- a/src/map/intif.cpp
+++ b/src/map/intif.cpp
@@ -107,7 +107,7 @@ int intif_saveaccountreg(struct map_session_data *sd)
nullpo_ret(sd);
WFIFOW(char_fd, 0) = 0x3004;
- WFIFOL(char_fd, 4) = sd->bl.bl_id;
+ WFIFOL(char_fd, 4) = sd->bl_id;
for (j = 0, p = 8; j < sd->status.account_reg_num; j++, p += 36)
{
memcpy(WFIFOP(char_fd, p), sd->status.account_reg[j].str, 32);
@@ -124,7 +124,7 @@ int intif_request_accountreg(struct map_session_data *sd)
nullpo_ret(sd);
WFIFOW(char_fd, 0) = 0x3005;
- WFIFOL(char_fd, 2) = sd->bl.bl_id;
+ WFIFOL(char_fd, 2) = sd->bl_id;
WFIFOSET(char_fd, 6);
return 0;
}
@@ -159,7 +159,7 @@ int intif_create_party(struct map_session_data *sd, const char *name)
WFIFOL(char_fd, 2) = sd->status.account_id;
memcpy(WFIFOP(char_fd, 6), name, 24);
memcpy(WFIFOP(char_fd, 30), sd->status.name, 24);
- memcpy(WFIFOP(char_fd, 54), map[sd->bl.bl_m].name, 16);
+ memcpy(WFIFOP(char_fd, 54), map[sd->bl_m].name, 16);
WFIFOW(char_fd, 70) = sd->status.base_level;
WFIFOSET(char_fd, 72);
// if(battle_config.etc_log)
@@ -191,7 +191,7 @@ int intif_party_addmember(int party_id, int account_id)
WFIFOL(char_fd, 2) = party_id;
WFIFOL(char_fd, 6) = account_id;
memcpy(WFIFOP(char_fd, 10), sd->status.name, 24);
- memcpy(WFIFOP(char_fd, 34), map[sd->bl.bl_m].name, 16);
+ memcpy(WFIFOP(char_fd, 34), map[sd->bl_m].name, 16);
WFIFOW(char_fd, 50) = sd->status.base_level;
WFIFOSET(char_fd, 52);
}
@@ -230,7 +230,7 @@ int intif_party_changemap(struct map_session_data *sd, int online)
WFIFOW(char_fd, 0) = 0x3025;
WFIFOL(char_fd, 2) = sd->status.party_id;
WFIFOL(char_fd, 6) = sd->status.account_id;
- memcpy(WFIFOP(char_fd, 10), map[sd->bl.bl_m].name, 16);
+ memcpy(WFIFOP(char_fd, 10), map[sd->bl_m].name, 16);
WFIFOB(char_fd, 26) = online;
WFIFOW(char_fd, 27) = sd->status.base_level;
WFIFOSET(char_fd, 29);
diff --git a/src/map/magic-interpreter-base.cpp b/src/map/magic-interpreter-base.cpp
index 1cdfd75..f9832b5 100644
--- a/src/map/magic-interpreter-base.cpp
+++ b/src/map/magic-interpreter-base.cpp
@@ -39,7 +39,7 @@ static
void set_invocation(val_t *v, invocation_t *i)
{
v->ty = TYPE::INVOCATION;
- v->v.v_int = i->bl.bl_id;
+ v->v.v_int = i->bl_id;
}
static
@@ -208,7 +208,7 @@ env_t *spell_create_env(magic_conf_t *conf, spell_t *spell,
character_t *subject = map_nick2sd(param);
if (!subject)
subject = caster;
- set_env_entity(spell->arg, &subject->bl);
+ set_env_entity(spell->arg, subject);
free(param);
break;
}
@@ -223,7 +223,7 @@ env_t *spell_create_env(magic_conf_t *conf, spell_t *spell,
spell->spellarg_ty);
}
- set_env_entity(VAR_CASTER, &caster->bl);
+ set_env_entity(VAR_CASTER, caster);
set_env_int(VAR_SPELLPOWER, spellpower);
set_env_spell(VAR_SPELL, spell);
@@ -492,13 +492,13 @@ invocation_t *spell_instantiate(effect_set_t *effect_set, env_t *env)
retval->end_effect = effect_set->at_end;
caster = map_id2bl(retval->caster); // must still exist
- retval->bl.bl_id = map_addobject(&retval->bl);
- retval->bl.bl_type = BL::SPELL;
- retval->bl.bl_m = caster->bl_m;
- retval->bl.bl_x = caster->bl_x;
- retval->bl.bl_y = caster->bl_y;
+ retval->bl_id = map_addobject(retval);
+ retval->bl_type = BL::SPELL;
+ retval->bl_m = caster->bl_m;
+ retval->bl_x = caster->bl_x;
+ retval->bl_y = caster->bl_y;
- map_addblock(&retval->bl);
+ map_addblock(retval);
set_env_invocation(VAR_INVOCATION, retval);
return retval;
@@ -524,11 +524,11 @@ invocation_t *spell_clone_effect(invocation_t *base)
retval->status_change_refs = NULL;
retval->flags = INVOCATION_FLAG::ZERO;
- retval->bl.bl_id = 0;
- retval->bl.bl_prev = NULL;
- retval->bl.bl_next = NULL;
+ retval->bl_id = 0;
+ retval->bl_prev = NULL;
+ retval->bl_next = NULL;
- retval->bl.bl_id = map_addobject(&retval->bl);
+ retval->bl_id = map_addobject(retval);
set_env_invocation(VAR_INVOCATION, retval);
return retval;
@@ -554,7 +554,7 @@ void spell_bind(character_t *subject, invocation_t *invocation)
invocation->next_invocation = subject->active_spells;
subject->active_spells = invocation;
invocation->flags |= INVOCATION_FLAG::BOUND;
- invocation->subject = subject->bl.bl_id;
+ invocation->subject = subject->bl_id;
}
spell_set_location(invocation, (entity_t *) subject);
diff --git a/src/map/magic-interpreter.hpp b/src/map/magic-interpreter.hpp
index 22223ec..5d3d389 100644
--- a/src/map/magic-interpreter.hpp
+++ b/src/map/magic-interpreter.hpp
@@ -308,10 +308,9 @@ typedef struct status_change_ref
int bl_id;
} status_change_ref_t;
-typedef struct invocation
+typedef struct invocation invocation_t;
+struct invocation : block_list
{
- struct block_list bl;
-
struct invocation *next_invocation; /* used for spells directly associated with a caster: they form a singly-linked list */
INVOCATION_FLAG flags;
@@ -334,7 +333,7 @@ typedef struct invocation
int status_change_refs_nr;
status_change_ref_t *status_change_refs;
-} invocation_t;
+};
extern magic_conf_t magic_conf; /* Global magic conf */
extern env_t magic_default_env; /* Fake default environment */
diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp
index 607b6b2..3b56cbd 100644
--- a/src/map/magic-stmt.cpp
+++ b/src/map/magic-stmt.cpp
@@ -124,8 +124,8 @@ void spell_free_invocation(invocation_t *invocation)
magic_free_env(invocation->env);
- map_delblock(&invocation->bl);
- map_delobject(invocation->bl.bl_id, BL::SPELL); // also frees the object
+ map_delblock(invocation);
+ map_delobject(invocation->bl_id, BL::SPELL); // also frees the object
// free(invocation);
}
@@ -139,19 +139,19 @@ void char_set_weapon_icon(character_t *subject, int count,
subject->attack_spell_look_override = look;
if (old_icon != StatusChange::ZERO && old_icon != icon)
- clif_status_change(&subject->bl, old_icon, 0);
+ clif_status_change(subject, old_icon, 0);
clif_fixpcpos(subject);
if (count)
{
- clif_changelook(&subject->bl, LOOK::WEAPON, look);
+ clif_changelook(subject, LOOK::WEAPON, look);
if (icon != StatusChange::ZERO)
- clif_status_change(&subject->bl, icon, 1);
+ clif_status_change(subject, icon, 1);
}
else
{
/* Set it to `normal' */
- clif_changelook(&subject->bl, LOOK::WEAPON,
+ clif_changelook(subject, LOOK::WEAPON,
static_cast<uint16_t>(subject->status.weapon));
}
}
@@ -230,7 +230,7 @@ int trigger_spell(int subject, int spell)
invocation->env->vars[VAR_CASTER].ty = TYPE::ENTITY;
invocation->env->vars[VAR_CASTER].v.v_int = subject;
- return invocation->bl.bl_id;
+ return invocation->bl_id;
}
static
@@ -239,8 +239,8 @@ void entity_warp(entity_t *target, int destm, int destx, int desty);
static
void char_update(character_t *character)
{
- entity_warp((entity_t *) character, character->bl.bl_m, character->bl.bl_x,
- character->bl.bl_y);
+ entity_warp((entity_t *) character, character->bl_m, character->bl_x,
+ character->bl_y);
}
static
@@ -266,7 +266,7 @@ void magic_unshroud(character_t *other_char)
// Now warp the caster out of and back into here to refresh everyone's display
char_update(other_char);
clif_displaymessage(other_char->fd, "Your shroud has been dispelled!");
-// entity_effect(&other_char->bl, MAGIC_EFFECT_REVEAL);
+// entity_effect(other_char, MAGIC_EFFECT_REVEAL);
}
static
@@ -284,9 +284,9 @@ struct npc_data *local_spell_effect(int m, int x, int y, int effect,
std::chrono::seconds delay = std::chrono::seconds(30);
struct npc_data *effect_npc = npc_spawn_text(m, x, y,
INVISIBLE_NPC, "", "?");
- int effect_npc_id = effect_npc->bl.bl_id;
+ int effect_npc_id = effect_npc->bl_id;
- entity_effect(&effect_npc->bl, effect, tdelay);
+ entity_effect(effect_npc, effect, tdelay);
Timer(gettick() + delay,
std::bind(timer_callback_effect_npc_delete, ph::_1, ph::_2,
effect_npc_id)
@@ -427,7 +427,7 @@ int op_messenger_npc(env_t *, int, val_t *args)
Timer(gettick() + static_cast<interval_t>(ARGINT(4)),
std::bind(timer_callback_kill_npc, ph::_1, ph::_2,
- npc->bl.bl_id)
+ npc->bl_id)
).detach();
return 0;
@@ -445,22 +445,22 @@ void entity_warp(entity_t *target, int destm, int destx, int desty)
{
character_t *character = (character_t *) target;
char *map_name;
- clif_clearchar(&character->bl, BeingRemoveWhy::WARPED);
- map_delblock(&character->bl);
- character->bl.bl_x = destx;
- character->bl.bl_y = desty;
- character->bl.bl_m = destm;
+ clif_clearchar(character, BeingRemoveWhy::WARPED);
+ map_delblock(character);
+ character->bl_x = destx;
+ character->bl_y = desty;
+ character->bl_m = destm;
pc_touch_all_relevant_npcs(character);
// Note that touching NPCs may have triggered warping and thereby updated x and y:
- map_name = map[character->bl.bl_m].name;
+ map_name = map[character->bl_m].name;
// Warp part #1: update relevant data, interrupt trading etc.:
- pc_setpos(character, map_name, character->bl.bl_x, character->bl.bl_y, BeingRemoveWhy::GONE);
+ pc_setpos(character, map_name, character->bl_x, character->bl_y, BeingRemoveWhy::GONE);
// Warp part #2: now notify the client
clif_changemap(character, map_name,
- character->bl.bl_x, character->bl.bl_y);
+ character->bl_x, character->bl_y);
break;
}
case BL::MOB:
@@ -588,7 +588,7 @@ int op_override_attack(env_t *env, int, val_t *args)
}
subject->attack_spell_override =
- trigger_spell(subject->bl.bl_id, VAR(VAR_INVOCATION).v.v_int);
+ trigger_spell(subject->bl_id, VAR(VAR_INVOCATION).v.v_int);
subject->attack_spell_charges = charges;
if (subject->attack_spell_override)
@@ -726,8 +726,8 @@ int op_spawn(env_t *, int, val_t *args)
mob->mode = MobMode::CAN_ATTACK | MobMode::AGGRESSIVE | (mob->mode & MobMode::CAN_MOVE);
if (owner)
{
- mob->target_id = owner->bl.bl_id;
- mob->attacked_id = owner->bl.bl_id;
+ mob->target_id = owner->bl_id;
+ mob->attacked_id = owner->bl_id;
}
break;
@@ -745,7 +745,7 @@ int op_spawn(env_t *, int, val_t *args)
if (owner)
{
- mob->master_id = owner->bl.bl_id;
+ mob->master_id = owner->bl_id;
mob->master_dist = 6;
}
}
@@ -810,7 +810,7 @@ int op_injure(env_t *env, int, val_t *args)
struct mob_data *mob = (struct mob_data *) target;
MAP_LOG_PC(caster_pc, "SPELLDMG MOB%d %d FOR %d BY %s",
- mob->bl.bl_id, mob->mob_class, damage_caused,
+ mob->bl_id, mob->mob_class, damage_caused,
get_invocation_name(env));
}
}
@@ -982,7 +982,7 @@ void spell_effect_report_termination(int invocation_id, int bl_id,
int index = -1;
invocation_t *invocation = (invocation_t *) map_id2bl(invocation_id);
- if (!invocation || invocation->bl.bl_type != BL::SPELL)
+ if (!invocation || invocation->bl_type != BL::SPELL)
return;
for (i = 0; i < invocation->status_change_refs_nr; i++)
@@ -1150,7 +1150,7 @@ void find_entities_in_area_c(entity_t *target,
while (invoc)
{
- ADD_ENTITY(invoc->bl.bl_id);
+ ADD_ENTITY(invoc->bl_id);
invoc = invoc->next_invocation;
}
}
@@ -1408,7 +1408,7 @@ void print_cfg(int i, effect_t *e)
static
interval_t spell_run(invocation_t *invocation, int allow_delete)
{
- const int invocation_id = invocation->bl.bl_id;
+ const int invocation_id = invocation->bl_id;
#define REFRESH_INVOCATION invocation = (invocation_t *) map_id2bl(invocation_id); if (!invocation) return interval_t::zero();
#ifdef DEBUG
@@ -1496,31 +1496,31 @@ interval_t spell_run(invocation_t *invocation, int allow_delete)
(character_t *) map_id2bl(message_recipient);
if (recipient->npc_id
- && recipient->npc_id != invocation->bl.bl_id)
+ && recipient->npc_id != invocation->bl_id)
break; /* Don't send multiple message boxes at once */
if (!invocation->script_pos) // first time running this script?
clif_spawn_fake_npc_for_player(recipient,
- invocation->bl.bl_id);
+ invocation->bl_id);
// We have to do this or otherwise the client won't think that it's
// dealing with an NPC
int newpos = run_script_l(e->e.e_script,
invocation->script_pos,
message_recipient,
- invocation->bl.bl_id,
+ invocation->bl_id,
3, arg);
/* Returns the new script position, or -1 once the script is finished */
if (newpos != -1)
{
/* Must set up for continuation */
- recipient->npc_id = invocation->bl.bl_id;
+ recipient->npc_id = invocation->bl_id;
recipient->npc_pos = invocation->script_pos = newpos;
return static_cast<interval_t>(-1); /* Signal `wait for script' */
}
else
invocation->script_pos = 0;
- clif_clearchar_id(invocation->bl.bl_id, BeingRemoveWhy::DEAD, caster->fd);
+ clif_clearchar_id(invocation->bl_id, BeingRemoveWhy::DEAD, caster->fd);
}
REFRESH_INVOCATION; // Script may have killed the caster
break;
@@ -1584,7 +1584,7 @@ void spell_execute_d(invocation_t *invocation, int allow_deletion)
assert (!invocation->timer);
invocation->timer = Timer(gettick() + delta,
std::bind(invocation_timer_callback, ph::_1, ph::_2,
- invocation->bl.bl_id));
+ invocation->bl_id));
}
/* If 0, the script cleaned itself. If -1(wait-for-script), we must wait for the user. */
@@ -1638,7 +1638,7 @@ int spell_attack(int caster_id, int target_id)
caster->attack_spell_charges--;
}
- if (invocation && caster->attack_spell_override != invocation->bl.bl_id)
+ if (invocation && caster->attack_spell_override != invocation->bl_id)
{
/* Attack spell changed / was refreshed */
// spell_free_invocation(invocation); // [Fate] This would be a double free.
diff --git a/src/map/map.cpp b/src/map/map.cpp
index 2d0c1de..fd327ba 100644
--- a/src/map/map.cpp
+++ b/src/map/map.cpp
@@ -663,7 +663,7 @@ void map_clearflooritem_timer(TimerData *tid, tick_t, int id)
struct flooritem_data *fitem = NULL;
fitem = (struct flooritem_data *) object[id];
- if (fitem == NULL || fitem->bl.bl_type != BL::ITEM)
+ if (fitem == NULL || fitem->bl_type != BL::ITEM)
{
if (battle_config.error_log)
PRINTF("map_clearflooritem_timer : error\n");
@@ -672,7 +672,7 @@ void map_clearflooritem_timer(TimerData *tid, tick_t, int id)
if (!tid)
fitem->cleartimer.cancel();
clif_clearflooritem(fitem, 0);
- map_delobject(fitem->bl.bl_id, BL::ITEM);
+ map_delobject(fitem->bl_id, BL::ITEM);
}
std::pair<uint16_t, uint16_t> map_randfreecell(int m, uint16_t x, uint16_t y, uint16_t w, uint16_t h)
@@ -714,11 +714,11 @@ int map_addflooritem_any(struct item *item_data, int amount,
return 0;
CREATE(fitem, struct flooritem_data, 1);
- fitem->bl.bl_type = BL::ITEM;
- fitem->bl.bl_prev = fitem->bl.bl_next = NULL;
- fitem->bl.bl_m = m;
- fitem->bl.bl_x = xy.first;
- fitem->bl.bl_y = xy.second;
+ fitem->bl_type = BL::ITEM;
+ fitem->bl_prev = fitem->bl_next = NULL;
+ fitem->bl_m = m;
+ fitem->bl_x = xy.first;
+ fitem->bl_y = xy.second;
fitem->first_get_id = 0;
fitem->first_get_tick = tick_t();
fitem->second_get_id = 0;
@@ -726,8 +726,8 @@ int map_addflooritem_any(struct item *item_data, int amount,
fitem->third_get_id = 0;
fitem->third_get_tick = tick_t();
- fitem->bl.bl_id = map_addobject(&fitem->bl);
- if (fitem->bl.bl_id == 0)
+ fitem->bl_id = map_addobject(fitem);
+ if (fitem->bl_id == 0)
{
free(fitem);
return 0;
@@ -736,15 +736,15 @@ int map_addflooritem_any(struct item *item_data, int amount,
tick_t tick = gettick();
if (owners[0])
- fitem->first_get_id = owners[0]->bl.bl_id;
+ fitem->first_get_id = owners[0]->bl_id;
fitem->first_get_tick = tick + owner_protection[0];
if (owners[1])
- fitem->second_get_id = owners[1]->bl.bl_id;
+ fitem->second_get_id = owners[1]->bl_id;
fitem->second_get_tick = tick + owner_protection[1];
if (owners[2])
- fitem->third_get_id = owners[2]->bl.bl_id;
+ fitem->third_get_id = owners[2]->bl_id;
fitem->third_get_tick = tick + owner_protection[2];
memcpy(&fitem->item_data, item_data, sizeof(*item_data));
@@ -758,12 +758,12 @@ int map_addflooritem_any(struct item *item_data, int amount,
fitem->suby = random_::in(1, 4) * 3;
fitem->cleartimer = Timer(gettick() + lifetime,
std::bind(map_clearflooritem_timer, ph::_1, ph::_2,
- fitem->bl.bl_id));
+ fitem->bl_id));
- map_addblock(&fitem->bl);
+ map_addblock(fitem);
clif_dropflooritem(fitem);
- return fitem->bl.bl_id;
+ return fitem->bl_id;
}
int map_addflooritem(struct item *item_data, int amount,
@@ -853,10 +853,10 @@ void map_quit(struct map_session_data *sd)
pc_cleareventtimer(sd); // イベントタイマを破棄する
- skill_castcancel(&sd->bl, 0); // 詠唱を中断する
- skill_stop_dancing(&sd->bl, 1); // ダンス/演奏中断
+ skill_castcancel(sd, 0); // 詠唱を中断する
+ skill_stop_dancing(sd, 1); // ダンス/演奏中断
- skill_status_change_clear(&sd->bl, 1); // ステータス異常を解除する
+ skill_status_change_clear(sd, 1); // ステータス異常を解除する
pc_stop_walking(sd, 0);
pc_stopattack(sd);
pc_delinvincibletimer(sd);
@@ -864,7 +864,7 @@ void map_quit(struct map_session_data *sd)
pc_calcstatus(sd, 4);
- clif_clearchar(&sd->bl, BeingRemoveWhy::QUIT);
+ clif_clearchar(sd, BeingRemoveWhy::QUIT);
if (pc_isdead(sd))
pc_setrestartvalue(sd, 2);
@@ -880,9 +880,9 @@ void map_quit(struct map_session_data *sd)
if (sd->npc_stackbuf && sd->npc_stackbuf != NULL)
free(sd->npc_stackbuf);
- map_delblock(&sd->bl);
+ map_delblock(sd);
- id_db.put(sd->bl.bl_id, nullptr);
+ id_db.put(sd->bl_id, nullptr);
nick_db.put(sd->status.name, nullptr);
charid_db.erase(sd->status.char_id);
}
@@ -916,7 +916,7 @@ struct map_session_data *map_id2sd(int id)
if (session[i]->session_data)
{
map_session_data *sd = static_cast<map_session_data *>(session[i]->session_data.get());
- if (sd->bl.bl_id == id)
+ if (sd->bl_id == id)
return sd;
}
}
@@ -1090,7 +1090,7 @@ int map_addnpc(int m, struct npc_data *nd)
map[m].npc[i] = nd;
nd->n = i;
- id_db.put(nd->bl.bl_id, (struct block_list *)nd);
+ id_db.put(nd->bl_id, (struct block_list *)nd);
return i;
}
@@ -1106,9 +1106,9 @@ void map_removenpc(void)
{
if (map[m].npc[i] != NULL)
{
- clif_clearchar(&map[m].npc[i]->bl, BeingRemoveWhy::QUIT);
- map_delblock(&map[m].npc[i]->bl);
- id_db.put(map[m].npc[i]->bl.bl_id, nullptr);
+ clif_clearchar(map[m].npc[i], BeingRemoveWhy::QUIT);
+ map_delblock(map[m].npc[i]);
+ id_db.put(map[m].npc[i]->bl_id, nullptr);
if (map[m].npc[i]->npc_subtype == NpcSubtype::SCRIPT)
{
// free(map[m].npc[i]->u.scr.script);
diff --git a/src/map/map.hpp b/src/map/map.hpp
index ff8da3a..c3b4593 100644
--- a/src/map/map.hpp
+++ b/src/map/map.hpp
@@ -41,6 +41,9 @@ struct block_list
int bl_id;
short bl_m, bl_x, bl_y;
BL bl_type;
+
+#warning "This is important!"
+ // virtual ~block_list() {}
};
struct walkpath_data
@@ -78,9 +81,8 @@ struct quick_regeneration
unsigned char tickdelay; // number of ticks to next update
};
-struct map_session_data : SessionData
+struct map_session_data : block_list, SessionData
{
- struct block_list bl;
struct
{
unsigned auth:1;
@@ -277,9 +279,8 @@ struct npc_item_list
{
int nameid, value;
};
-struct npc_data
+struct npc_data : block_list
{
- struct block_list bl;
NpcSubtype npc_subtype;
short n;
short npc_class;
@@ -327,9 +328,8 @@ struct npc_data
constexpr int MOB_XP_BONUS_BASE = 1024;
constexpr int MOB_XP_BONUS_SHIFT = 10;
-struct mob_data
+struct mob_data : block_list
{
- struct block_list bl;
short n;
short mob_class;
DIR dir;
@@ -466,9 +466,8 @@ MapCell read_gat(int m, int x, int y)
return read_gatp(&map[m], x, y);
}
-struct flooritem_data
+struct flooritem_data : block_list
{
- struct block_list bl;
short subx, suby;
Timer cleartimer;
int first_get_id, second_get_id, third_get_id;
@@ -535,7 +534,7 @@ void map_log(const_string line);
#define MAP_LOG_PC(sd, fmt, ...) \
MAP_LOG("PC%d %d:%d,%d " fmt, \
- sd->status.char_id, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, ## __VA_ARGS__)
+ sd->status.char_id, sd->bl_m, sd->bl_x, sd->bl_y, ## __VA_ARGS__)
// 床アイテム関連
void map_clearflooritem_timer(TimerData *, tick_t, int);
diff --git a/src/map/mob.cpp b/src/map/mob.cpp
index 5f1b29e..be9a090 100644
--- a/src/map/mob.cpp
+++ b/src/map/mob.cpp
@@ -100,11 +100,11 @@ int mob_spawn_dataset(struct mob_data *md, const char *mobname, int mob_class)
else
memcpy(md->name, mobname, 24);
- md->bl.bl_prev = NULL;
- md->bl.bl_next = NULL;
+ md->bl_prev = NULL;
+ md->bl_next = NULL;
md->n = 0;
md->mob_class = mob_class;
- md->bl.bl_id = npc_get_new_npc_id();
+ md->bl_id = npc_get_new_npc_id();
memset(&md->state, 0, sizeof(md->state));
// md->timer = nullptr;
@@ -374,7 +374,7 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
int m, count, r = mob_class;
if (sd && strcmp(mapname, "this") == 0)
- m = sd->bl.bl_m;
+ m = sd->bl_m;
else
m = map_mapname2mapid(mapname);
@@ -384,9 +384,9 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
if (sd)
{
if (x <= 0)
- x = sd->bl.bl_x;
+ x = sd->bl_x;
if (y <= 0)
- y = sd->bl.bl_y;
+ y = sd->bl_y;
}
else if (x <= 0 || y <= 0)
{
@@ -403,9 +403,9 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
md->lootitem = NULL;
mob_spawn_dataset(md, mobname, mob_class);
- md->bl.bl_m = m;
- md->bl.bl_x = x;
- md->bl.bl_y = y;
+ md->bl_m = m;
+ md->bl_x = x;
+ md->bl_y = y;
if (r < 0 && battle_config.dead_branch_active == 1)
//移動してアクティブで反撃する
md->mode = MobMode::war;
@@ -419,11 +419,11 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname,
memcpy(md->npc_event, event, sizeof(md->npc_event));
- md->bl.bl_type = BL::MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.bl_id);
+ md->bl_type = BL::MOB;
+ map_addiddb(md);
+ mob_spawn(md->bl_id);
}
- return (amount > 0) ? md->bl.bl_id : 0;
+ return (amount > 0) ? md->bl_id : 0;
}
/*==========================================
@@ -439,7 +439,7 @@ int mob_once_spawn_area(struct map_session_data *sd, const char *mapname,
int m;
if (strcmp(mapname, "this") == 0)
- m = sd->bl.bl_m;
+ m = sd->bl_m;
else
m = map_mapname2mapid(mapname);
@@ -556,8 +556,8 @@ interval_t calc_next_walk_step(struct mob_data *md)
if (md->walkpath.path_pos >= md->walkpath.path_len)
return static_cast<interval_t>(-1);
if (dir_is_diagonal(md->walkpath.path[md->walkpath.path_pos]))
- return battle_get_speed(&md->bl) * 14 / 10;
- return battle_get_speed(&md->bl);
+ return battle_get_speed(md) * 14 / 10;
+ return battle_get_speed(md);
}
static
@@ -595,9 +595,9 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
if (md->walkpath.path[md->walkpath.path_pos] >= DIR::COUNT)
return 1;
- x = md->bl.bl_x;
- y = md->bl.bl_y;
- if (bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE))
+ x = md->bl_x;
+ y = md->bl_y;
+ if (bool(map_getcell(md->bl_m, x, y) & MapCell::UNWALKABLE))
{
mob_stop_walking(md, 1);
return 0;
@@ -606,7 +606,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
dx = dirx[md->dir];
dy = diry[md->dir];
- if (bool(map_getcell(md->bl.bl_m, x + dx, y + dy)
+ if (bool(map_getcell(md->bl_m, x + dx, y + dy)
& MapCell::UNWALKABLE))
{
mob_walktoxy_sub(md);
@@ -618,7 +618,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
md->state.state = MS::WALK;
map_foreachinmovearea(std::bind(clif_moboutsight, ph::_1, md),
- md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ md->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
dx, dy, BL::PC);
@@ -628,14 +628,14 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
md->min_chase--;
if (moveblock)
- map_delblock(&md->bl);
- md->bl.bl_x = x;
- md->bl.bl_y = y;
+ map_delblock(md);
+ md->bl_x = x;
+ md->bl_y = y;
if (moveblock)
- map_addblock(&md->bl);
+ map_addblock(md);
map_foreachinmovearea(std::bind(clif_mobinsight, ph::_1, md),
- md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ md->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy, BL::PC);
md->state.state = MS::IDLE;
@@ -648,7 +648,7 @@ int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
i = std::max(i, std::chrono::milliseconds(1));
md->timer = Timer(tick + i,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, md->walkpath.path_pos));
+ md->bl_id, md->walkpath.path_pos));
md->state.state = MS::WALK;
if (md->walkpath.path_pos >= md->walkpath.path_len)
@@ -700,8 +700,8 @@ int mob_check_attack(struct mob_data *md)
if (tsd)
{
if (pc_isdead(tsd) || tsd->invincible_timer
- || pc_isinvisible(tsd) || md->bl.bl_m != tbl->bl_m || tbl->bl_prev == NULL
- || distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) >= 13)
+ || pc_isinvisible(tsd) || md->bl_m != tbl->bl_m || tbl->bl_prev == NULL
+ || distance(md->bl_x, md->bl_y, tbl->bl_x, tbl->bl_y) >= 13)
{
md->target_id = 0;
md->state.attackable = false;
@@ -710,8 +710,8 @@ int mob_check_attack(struct mob_data *md)
}
if (tmd)
{
- if (md->bl.bl_m != tbl->bl_m || tbl->bl_prev == NULL
- || distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) >= 13)
+ if (md->bl_m != tbl->bl_m || tbl->bl_prev == NULL
+ || distance(md->bl_x, md->bl_y, tbl->bl_x, tbl->bl_y) >= 13)
{
md->target_id = 0;
md->state.attackable = false;
@@ -745,7 +745,7 @@ int mob_check_attack(struct mob_data *md)
range = mob_db[md->mob_class].range;
if (bool(mode & MobMode::CAN_MOVE))
range++;
- if (distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x, tbl->bl_y) > range)
+ if (distance(md->bl_x, md->bl_y, tbl->bl_x, tbl->bl_y) > range)
return 0;
return 1;
@@ -777,7 +777,7 @@ int mob_attack(struct mob_data *md, tick_t tick)
return 0;
if (battle_config.monster_attack_direction_change)
- md->dir = map_calc_dir(&md->bl, tbl->bl_x, tbl->bl_y); // 向き設定
+ md->dir = map_calc_dir(md, tbl->bl_x, tbl->bl_y); // 向き設定
//clif_fixmobpos(md);
@@ -785,20 +785,20 @@ int mob_attack(struct mob_data *md, tick_t tick)
if (mobskill_use(md, tick, MobSkillCondition::NEVER_EQUAL))
return 0;
- md->target_lv = battle_weapon_attack(&md->bl, tbl, tick);
+ md->target_lv = battle_weapon_attack(md, tbl, tick);
// If you are reading this, please note:
// it is highly platform-specific that this even works at all.
int radius = battle_config.mob_splash_radius;
if (radius >= 0 && tbl->bl_type == BL::PC && !map[tbl->bl_m].flag.town)
- map_foreachinarea(std::bind(mob_ancillary_attack, ph::_1, &md->bl, tbl, tick),
+ map_foreachinarea(std::bind(mob_ancillary_attack, ph::_1, md, tbl, tick),
tbl->bl_m, tbl->bl_x - radius, tbl->bl_y - radius,
tbl->bl_x + radius, tbl->bl_y + radius, BL::PC);
- md->attackabletime = tick + battle_get_adelay(&md->bl);
+ md->attackabletime = tick + battle_get_adelay(md);
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, 0));
+ md->bl_id, 0));
md->state.state = MS::ATTACK;
return 0;
@@ -840,7 +840,7 @@ int mob_changestate(struct mob_data *md, MS state, bool type)
i = i / 4;
md->timer = Timer(gettick() + i,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, 0));
+ md->bl_id, 0));
}
else
md->state.state = MS::IDLE;
@@ -853,31 +853,31 @@ int mob_changestate(struct mob_data *md, MS state, bool type)
if (i > interval_t::zero() && i < std::chrono::seconds(2))
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, 0));
+ md->bl_id, 0));
else if (type)
{
- md->attackabletime = tick + battle_get_amotion(&md->bl);
+ md->attackabletime = tick + battle_get_amotion(md);
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, 0));
+ md->bl_id, 0));
}
else
{
md->attackabletime = tick + std::chrono::milliseconds(1);
md->timer = Timer(md->attackabletime,
std::bind(mob_timer, ph::_1, ph::_2,
- md->bl.bl_id, 0));
+ md->bl_id, 0));
}
}
break;
case MS::DEAD:
{
- skill_castcancel(&md->bl, 0);
+ skill_castcancel(md, 0);
md->state.skillstate = MobSkillState::MSS_DEAD;
md->last_deadtime = gettick();
// Since it died, all aggressors' attack to this mob is stopped.
- clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl.bl_id));
- skill_status_change_clear(&md->bl, 2); // The abnormalities in status are canceled.
+ clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl_id));
+ skill_status_change_clear(md, 2); // The abnormalities in status are canceled.
md->deletetimer.cancel();
md->hp = md->target_id = md->attacked_id = 0;
md->state.attackable = false;
@@ -909,7 +909,7 @@ void mob_timer(TimerData *, tick_t tick, int id, unsigned char data)
md = (struct mob_data *) bl;
- if (md->bl.bl_prev == NULL || md->state.state == MS::DEAD)
+ if (md->bl_prev == NULL || md->state.state == MS::DEAD)
return;
MapBlockLock lock;
@@ -941,7 +941,7 @@ int mob_walktoxy_sub(struct mob_data *md)
nullpo_ret(md);
- if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, md->to_x, md->to_y,
+ if (path_search(&wpd, md->bl_m, md->bl_x, md->bl_y, md->to_x, md->to_y,
md->state.walk_easy))
return 1;
memcpy(&md->walkpath, &wpd, sizeof(wpd));
@@ -965,7 +965,7 @@ int mob_walktoxy(struct mob_data *md, int x, int y, int easy)
nullpo_ret(md);
if (md->state.state == MS::WALK
- && path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, x, y, easy))
+ && path_search(&wpd, md->bl_m, md->bl_x, md->bl_y, x, y, easy))
return 1;
md->state.walk_easy = easy;
@@ -1012,7 +1012,7 @@ int mob_setdelayspawn(int id)
md = (struct mob_data *) bl;
nullpo_retr(-1, md);
- if (!md || md->bl.bl_type != BL::MOB)
+ if (!md || md->bl_type != BL::MOB)
return -1;
// Processing of MOB which is not revitalized
@@ -1020,13 +1020,13 @@ int mob_setdelayspawn(int id)
&& md->spawndelay2 == static_cast<interval_t>(-1)
&& md->n == 0)
{
- map_deliddb(&md->bl);
+ map_deliddb(md);
if (md->lootitem)
{
free(md->lootitem);
md->lootitem = NULL;
}
- MapBlockLock::freeblock(&md->bl);
+ MapBlockLock::freeblock(md);
return 0;
}
@@ -1062,24 +1062,24 @@ int mob_spawn(int id)
md = (struct mob_data *) bl;
nullpo_retr(-1, md);
- if (!md || md->bl.bl_type == BL::NUL || md->bl.bl_type != BL::MOB)
+ if (!md || md->bl_type == BL::NUL || md->bl_type != BL::MOB)
return -1;
md->last_spawntime = tick;
- if (md->bl.bl_prev != NULL)
+ if (md->bl_prev != NULL)
{
- map_delblock(&md->bl);
+ map_delblock(md);
}
- md->bl.bl_m = md->m;
+ md->bl_m = md->m;
{
int i = 0;
do
{
if (md->x0 == 0 && md->y0 == 0)
{
- x = random_::in(1, map[md->bl.bl_m].xs - 2);
- y = random_::in(1, map[md->bl.bl_m].ys - 2);
+ x = random_::in(1, map[md->bl_m].xs - 2);
+ y = random_::in(1, map[md->bl_m].ys - 2);
}
else
{
@@ -1090,13 +1090,13 @@ int mob_spawn(int id)
}
i++;
}
- while (bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE)
+ while (bool(map_getcell(md->bl_m, x, y) & MapCell::UNWALKABLE)
&& i < 50);
if (i >= 50)
{
// if(battle_config.error_log==1)
- // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl.bl_m].name);
+ // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl_m].name);
Timer(tick + std::chrono::seconds(5),
std::bind(mob_delayspawn, ph::_1, ph::_2,
id)
@@ -1105,11 +1105,11 @@ int mob_spawn(int id)
}
}
- md->to_x = md->bl.bl_x = x;
- md->to_y = md->bl.bl_y = y;
+ md->to_x = md->bl_x = x;
+ md->to_y = md->bl_y = y;
md->dir = DIR::S;
- map_addblock(&md->bl);
+ map_addblock(md);
memset(&md->state, 0, sizeof(md->state));
md->attacked_id = 0;
@@ -1156,11 +1156,11 @@ int mob_spawn(int id)
md->opt3 = Opt3::ZERO;
md->option = Option::ZERO;
- md->hp = battle_get_max_hp(&md->bl);
+ md->hp = battle_get_max_hp(md);
if (md->hp <= 0)
{
mob_makedummymobdb(md->mob_class);
- md->hp = battle_get_max_hp(&md->bl);
+ md->hp = battle_get_max_hp(md);
}
clif_spawnmob(md);
@@ -1209,19 +1209,19 @@ int mob_stop_walking(struct mob_data *md, int type)
md->walkpath.path_len = 0;
if (type & 4)
{
- dx = md->to_x - md->bl.bl_x;
+ dx = md->to_x - md->bl_x;
if (dx < 0)
dx = -1;
else if (dx > 0)
dx = 1;
- dy = md->to_y - md->bl.bl_y;
+ dy = md->to_y - md->bl_y;
if (dy < 0)
dy = -1;
else if (dy > 0)
dy = 1;
}
- md->to_x = md->bl.bl_x + dx;
- md->to_y = md->bl.bl_y + dy;
+ md->to_x = md->bl_x + dx;
+ md->to_y = md->bl_y + dy;
if (dx != 0 || dy != 0)
{
mob_walktoxy_sub(md);
@@ -1233,7 +1233,7 @@ int mob_stop_walking(struct mob_data *md, int type)
clif_fixmobpos(md);
if (type & 0x02)
{
- interval_t delay = battle_get_dmotion(&md->bl);
+ interval_t delay = battle_get_dmotion(md);
tick_t tick = gettick();
if (md->canmove_tick < tick)
md->canmove_tick = tick + delay;
@@ -1256,8 +1256,8 @@ int mob_can_reach(struct mob_data *md, struct block_list *bl, int range)
nullpo_ret(md);
nullpo_ret(bl);
- dx = abs(bl->bl_x - md->bl.bl_x);
- dy = abs(bl->bl_y - md->bl.bl_y);
+ dx = abs(bl->bl_x - md->bl_x);
+ dy = abs(bl->bl_y - md->bl_y);
if (bl && bl->bl_type == BL::PC && battle_config.monsters_ignore_gm == 1)
{ // option to have monsters ignore GMs [Valaris]
@@ -1266,20 +1266,20 @@ int mob_can_reach(struct mob_data *md, struct block_list *bl, int range)
return 0;
}
- if (md->bl.bl_m != bl->bl_m) // 違うャbプ
+ if (md->bl_m != bl->bl_m) // 違うャbプ
return 0;
if (range > 0 && range < ((dx > dy) ? dx : dy)) // 遠すぎる
return 0;
- if (md->bl.bl_x == bl->bl_x && md->bl.bl_y == bl->bl_y) // 同じャX
+ if (md->bl_x == bl->bl_x && md->bl_y == bl->bl_y) // 同じャX
return 1;
// Obstacle judging
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
- if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y, 0) !=
+ if (path_search(&wpd, md->bl_m, md->bl_x, md->bl_y, bl->bl_x, bl->bl_y, 0) !=
-1)
return 1;
@@ -1289,11 +1289,11 @@ int mob_can_reach(struct mob_data *md, struct block_list *bl, int range)
// It judges whether it can adjoin or not.
dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
- if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x - dx, bl->bl_y - dy, 0) != -1)
+ if (path_search(&wpd, md->bl_m, md->bl_x, md->bl_y, bl->bl_x - dx, bl->bl_y - dy, 0) != -1)
return 1;
for (i = 0; i < 9; i++)
{
- if (path_search(&wpd, md->bl.bl_m, md->bl.bl_x, md->bl.bl_y, bl->bl_x - 1 + i / 3,
+ if (path_search(&wpd, md->bl_m, md->bl_x, md->bl_y, bl->bl_x - 1 + i / 3,
bl->bl_y - 1 + i % 3, 0) != -1)
return 1;
}
@@ -1390,7 +1390,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
return;
//敵味方判定
- if (battle_check_target(&smd->bl, bl, BCT_ENEMY) == 0)
+ if (battle_check_target(smd, bl, BCT_ENEMY) == 0)
return;
if (smd->mode == MobMode::ZERO)
@@ -1405,11 +1405,11 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
//対象がPCの場合
if (tsd &&
!pc_isdead(tsd) &&
- tsd->bl.bl_m == smd->bl.bl_m &&
+ tsd->bl_m == smd->bl_m &&
!tsd->invincible_timer &&
!pc_isinvisible(tsd) &&
(dist =
- distance(smd->bl.bl_x, smd->bl.bl_y, tsd->bl.bl_x, tsd->bl.bl_y)) < 9)
+ distance(smd->bl_x, smd->bl_y, tsd->bl_x, tsd->bl_y)) < 9)
{
if (bool(mode & MobMode::BOSS)
|| (!tsd->state.gangsterparadise
@@ -1422,7 +1422,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
&& random_::chance({1, ++*pcc}))
{
// 範囲内PCで等確率にする
- smd->target_id = tsd->bl.bl_id;
+ smd->target_id = tsd->bl_id;
smd->state.attackable = true;
smd->min_chase = 13;
}
@@ -1430,9 +1430,9 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl,
}
//対象がMobの場合
else if (tmd &&
- tmd->bl.bl_m == smd->bl.bl_m &&
+ tmd->bl_m == smd->bl_m &&
(dist =
- distance(smd->bl.bl_x, smd->bl.bl_y, tmd->bl.bl_x, tmd->bl.bl_y)) < 9)
+ distance(smd->bl_x, smd->bl_y, tmd->bl_x, tmd->bl_y)) < 9)
{
// 到達可能性判定
if (mob_can_reach(smd, bl, 12)
@@ -1474,8 +1474,8 @@ void mob_ai_sub_hard_lootsearch(struct block_list *bl, struct mob_data *md, int
|| (battle_config.monster_loot_type == 1
&& md->lootitem_count >= LOOTITEM_SIZE))
return;
- if (bl->bl_m == md->bl.bl_m
- && (dist = distance(md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y)) < 9)
+ if (bl->bl_m == md->bl_m
+ && (dist = distance(md->bl_x, md->bl_y, bl->bl_x, bl->bl_y)) < 9)
{
// Reachability judging
if (mob_can_reach(md, bl, 12)
@@ -1508,7 +1508,7 @@ void mob_ai_sub_hard_linksearch(struct block_list *bl, struct mob_data *md, stru
&& bool(mob_db[md->mob_class].mode & MobMode::ASSIST))
{
if (tmd->mob_class == md->mob_class
- && tmd->bl.bl_m == md->bl.bl_m
+ && tmd->bl_m == md->bl_m
&& (!tmd->target_id || !md->state.attackable))
{
if (mob_can_reach(tmd, target, 12))
@@ -1542,25 +1542,25 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
mode = mob_db[md->mob_class].mode;
// It is not main monster/leader.
- if (!mmd || mmd->bl.bl_type != BL::MOB || mmd->bl.bl_id != md->master_id)
+ if (!mmd || mmd->bl_type != BL::MOB || mmd->bl_id != md->master_id)
return 0;
// Since it is in the map on which the master is not, teleport is carried out and it pursues.
- if (mmd->bl.bl_m != md->bl.bl_m)
+ if (mmd->bl_m != md->bl_m)
{
- mob_warp(md, mmd->bl.bl_m, mmd->bl.bl_x, mmd->bl.bl_y, BeingRemoveWhy::WARPED);
+ mob_warp(md, mmd->bl_m, mmd->bl_x, mmd->bl_y, BeingRemoveWhy::WARPED);
md->state.master_check = 1;
return 0;
}
// Distance with between slave and master is measured.
old_dist = md->master_dist;
- md->master_dist = distance(md->bl.bl_x, md->bl.bl_y, mmd->bl.bl_x, mmd->bl.bl_y);
+ md->master_dist = distance(md->bl_x, md->bl_y, mmd->bl_x, mmd->bl_y);
// Since the master was in near immediately before, teleport is carried out and it pursues.
if (old_dist < 10 && md->master_dist > 18)
{
- mob_warp(md, -1, mmd->bl.bl_x, mmd->bl.bl_y, BeingRemoveWhy::WARPED);
+ mob_warp(md, -1, mmd->bl_x, mmd->bl_y, BeingRemoveWhy::WARPED);
md->state.master_check = 1;
return 0;
}
@@ -1578,8 +1578,8 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
{
if (i <= 5)
{
- dx = mmd->bl.bl_x - md->bl.bl_x;
- dy = mmd->bl.bl_y - md->bl.bl_y;
+ dx = mmd->bl_x - md->bl_x;
+ dy = mmd->bl_y - md->bl_y;
if (dx < 0)
dx += random_::in(1, std::min(3, -dx));
else if (dx > 0)
@@ -1591,11 +1591,11 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
}
else
{
- dx = mmd->bl.bl_x - md->bl.bl_x + random_::in(-3, 3);
- dy = mmd->bl.bl_y - md->bl.bl_y + random_::in(-3, 3);
+ dx = mmd->bl_x - md->bl_x + random_::in(-3, 3);
+ dy = mmd->bl_y - md->bl_y + random_::in(-3, 3);
}
- ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0);
+ ret = mob_walktoxy(md, md->bl_x + dx, md->bl_y + dy, 0);
i++;
}
while (ret && i < 10);
@@ -1613,10 +1613,10 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
dx = random_::coin() ? 1 : -1;
dy = random_::coin() ? 1 : -1;
}
- dx += mmd->bl.bl_x;
- dy += mmd->bl.bl_y;
+ dx += mmd->bl_x;
+ dy += mmd->bl_y;
- ret = mob_walktoxy(md, mmd->bl.bl_x + dx, mmd->bl.bl_y + dy, 0);
+ ret = mob_walktoxy(md, mmd->bl_x + dx, mmd->bl_y + dy, 0);
i++;
}
while (ret && i < 10);
@@ -1642,10 +1642,10 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
|| race == Race::_demon))
{ // 妨害がないか判定
- md->target_id = sd->bl.bl_id;
+ md->target_id = sd->bl_id;
md->state.attackable = true;
md->min_chase =
- 5 + distance(md->bl.bl_x, md->bl.bl_y, sd->bl.bl_x, sd->bl.bl_y);
+ 5 + distance(md->bl_x, md->bl_y, sd->bl_x, sd->bl_y);
md->state.master_check = 1;
}
}
@@ -1681,7 +1681,7 @@ int mob_randomwalk(struct mob_data *md, tick_t tick)
nullpo_ret(md);
- interval_t speed = battle_get_speed(&md->bl);
+ interval_t speed = battle_get_speed(md);
if (md->next_walktime < tick)
{
int i, x, y, d = 12 - md->move_fail_count;
@@ -1690,9 +1690,9 @@ int mob_randomwalk(struct mob_data *md, tick_t tick)
for (i = 0; i < retrycount; i++)
{
// Search of a movable place
- x = md->bl.bl_x + random_::in(-d, d);
- y = md->bl.bl_y + random_::in(-d, d);
- if (!bool(map_getcell(md->bl.bl_m, x, y) & MapCell::UNWALKABLE)
+ x = md->bl_x + random_::in(-d, d);
+ y = md->bl_y + random_::in(-d, d);
+ if (!bool(map_getcell(md->bl_m, x, y) & MapCell::UNWALKABLE)
&& mob_walktoxy(md, x, y, 1) == 0)
{
md->move_fail_count = 0;
@@ -1705,9 +1705,9 @@ int mob_randomwalk(struct mob_data *md, tick_t tick)
{
if (battle_config.error_log == 1)
PRINTF("MOB cant move. random spawn %d, mob_class = %d\n",
- md->bl.bl_id, md->mob_class);
+ md->bl_id, md->mob_class);
md->move_fail_count = 0;
- mob_spawn(md->bl.bl_id);
+ mob_spawn(md->bl_id);
}
}
}
@@ -1749,7 +1749,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
return;
md->last_thinktime = tick;
- if (md->skilltimer || md->bl.bl_prev == NULL)
+ if (md->skilltimer || md->bl_prev == NULL)
{
// Under a skill aria and death
if (tick > md->next_walktime + MIN_MOBTHINKTIME)
@@ -1778,9 +1778,9 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
if (!asd->invincible_timer && !pc_isinvisible(asd))
{
- map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, &asd->bl),
- md->bl.bl_m, md->bl.bl_x - 13, md->bl.bl_y - 13,
- md->bl.bl_x + 13, md->bl.bl_y + 13, BL::MOB);
+ map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, asd),
+ md->bl_m, md->bl_x - 13, md->bl_y - 13,
+ md->bl_x + 13, md->bl_y + 13, BL::MOB);
}
}
}
@@ -1796,10 +1796,10 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
if (abl->bl_type == BL::PC)
asd = (struct map_session_data *) abl;
- if (asd == NULL || md->bl.bl_m != abl->bl_m || abl->bl_prev == NULL
+ if (asd == NULL || md->bl_m != abl->bl_m || abl->bl_prev == NULL
|| asd->invincible_timer || pc_isinvisible(asd)
|| (dist =
- distance(md->bl.bl_x, md->bl.bl_y, abl->bl_x, abl->bl_y)) >= 32
+ distance(md->bl_x, md->bl_y, abl->bl_x, abl->bl_y)) >= 32
|| battle_check_target(bl, abl, BCT_ENEMY) == 0)
md->attacked_id = 0;
else
@@ -1829,15 +1829,15 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
if (md->state.special_mob_ai)
{
map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i),
- md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2,
- md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2,
+ md->bl_m, md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
+ md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2,
BL::NUL);
}
else
{
map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i),
- md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2,
- md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2, BL::PC);
+ md->bl_m, md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
+ md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2, BL::PC);
}
}
@@ -1848,8 +1848,8 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
i = 0;
map_foreachinarea(std::bind(mob_ai_sub_hard_lootsearch, ph::_1, md, &i),
- md->bl.bl_m, md->bl.bl_x - AREA_SIZE * 2, md->bl.bl_y - AREA_SIZE * 2,
- md->bl.bl_x + AREA_SIZE * 2, md->bl.bl_y + AREA_SIZE * 2, BL::ITEM);
+ md->bl_m, md->bl_x - AREA_SIZE * 2, md->bl_y - AREA_SIZE * 2,
+ md->bl_x + AREA_SIZE * 2, md->bl_y + AREA_SIZE * 2, BL::ITEM);
}
// It will attack, if the candidate for an attack is.
@@ -1863,9 +1863,9 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
tmd = (struct mob_data *) tbl;
if (tsd || tmd)
{
- if (tbl->bl_m != md->bl.bl_m || tbl->bl_prev == NULL
+ if (tbl->bl_m != md->bl_m || tbl->bl_prev == NULL
|| (dist =
- distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x,
+ distance(md->bl_x, md->bl_y, tbl->bl_x,
tbl->bl_y)) >= md->min_chase)
mob_unlocktarget(md, tick); // 別マップか、視界外
else if (tsd && !bool(mode & MobMode::BOSS)
@@ -1873,7 +1873,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
&& race != Race::_insect
&& race != Race::_demon))
mob_unlocktarget(md, tick); // スキルなどによる策敵妨害
- else if (!battle_check_range(&md->bl, tbl, mob_db[md->mob_class].range))
+ else if (!battle_check_range(md, tbl, mob_db[md->mob_class].range))
{
// 攻撃範囲外なので移動
if (!bool(mode & MobMode::CAN_MOVE))
@@ -1901,8 +1901,8 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
if (i == 0)
{
// 最初はAEGISと同じ方法で検索
- dx = tbl->bl_x - md->bl.bl_x;
- dy = tbl->bl_y - md->bl.bl_y;
+ dx = tbl->bl_x - md->bl_x;
+ dy = tbl->bl_y - md->bl_y;
if (dx < 0)
dx++;
else if (dx > 0)
@@ -1916,10 +1916,10 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
// だめならAthena式(ランダム)
// {0 1 2}
- dx = tbl->bl_x - md->bl.bl_x + random_::in(-1, 1);
- dy = tbl->bl_y - md->bl.bl_y + random_::in(-1, 1);
+ dx = tbl->bl_x - md->bl_x + random_::in(-1, 1);
+ dy = tbl->bl_y - md->bl_y + random_::in(-1, 1);
}
- ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0);
+ ret = mob_walktoxy(md, md->bl_x + dx, md->bl_y + dy, 0);
i++;
}
while (ret && i < 5);
@@ -1934,7 +1934,7 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
dy = 2;
else if (dy > 0)
dy = -2;
- mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy,
+ mob_walktoxy(md, md->bl_x + dx, md->bl_y + dy,
0);
}
}
@@ -1952,9 +1952,9 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
}
else
{ // ルートモンスター処理
- if (tbl == NULL || tbl->bl_type != BL::ITEM || tbl->bl_m != md->bl.bl_m
+ if (tbl == NULL || tbl->bl_type != BL::ITEM || tbl->bl_m != md->bl_m
|| (dist =
- distance(md->bl.bl_x, md->bl.bl_y, tbl->bl_x,
+ distance(md->bl_x, md->bl_y, tbl->bl_x,
tbl->bl_y)) >= md->min_chase || !md->lootitem)
{
// 遠すぎるかアイテムがなくなった
@@ -1978,9 +1978,9 @@ void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
|| distance(md->to_x, md->to_y, tbl->bl_x, tbl->bl_y) <= 0))
return; // 既に移動中
md->next_walktime = tick + std::chrono::milliseconds(500);
- dx = tbl->bl_x - md->bl.bl_x;
- dy = tbl->bl_y - md->bl.bl_y;
- ret = mob_walktoxy(md, md->bl.bl_x + dx, md->bl.bl_y + dy, 0);
+ dx = tbl->bl_x - md->bl_x;
+ dy = tbl->bl_y - md->bl_y;
+ ret = mob_walktoxy(md, md->bl_x + dx, md->bl_y + dy, 0);
if (ret)
mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?)
}
@@ -2064,8 +2064,8 @@ void mob_ai_sub_foreachclient(struct map_session_data *sd, tick_t tick)
nullpo_retv(sd);
map_foreachinarea(std::bind(mob_ai_sub_hard, ph::_1, tick),
- sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE * 2, sd->bl.bl_y - AREA_SIZE * 2,
- sd->bl.bl_x + AREA_SIZE * 2, sd->bl.bl_y + AREA_SIZE * 2, BL::MOB);
+ sd->bl_m, sd->bl_x - AREA_SIZE * 2, sd->bl_y - AREA_SIZE * 2,
+ sd->bl_x + AREA_SIZE * 2, sd->bl_y + AREA_SIZE * 2, BL::MOB);
}
/*==========================================
@@ -2096,7 +2096,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
return;
md->last_thinktime = tick;
- if (md->bl.bl_prev == NULL || md->skilltimer)
+ if (md->bl_prev == NULL || md->skilltimer)
{
if (tick > md->next_walktime + MIN_MOBTHINKTIME * 10)
md->next_walktime = tick;
@@ -2108,7 +2108,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
&& mob_can_move(md))
{
- if (map[md->bl.bl_m].users > 0)
+ if (map[md->bl_m].users > 0)
{
// Since PC is in the same map, somewhat better negligent processing is carried out.
@@ -2121,7 +2121,7 @@ void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
&& md->x0 <= 0
&& md->master_id != 0
&& !bool(mob_db[md->mob_class].mode & MobMode::BOSS))
- mob_spawn(md->bl.bl_id);
+ mob_spawn(md->bl_id);
}
else
@@ -2254,13 +2254,13 @@ int mob_delete(struct mob_data *md)
{
nullpo_retr(1, md);
- if (md->bl.bl_prev == NULL)
+ if (md->bl_prev == NULL)
return 1;
mob_changestate(md, MS::DEAD, 0);
- clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
- map_delblock(&md->bl);
+ clif_clearchar(md, BeingRemoveWhy::DEAD);
+ map_delblock(md);
mob_deleteslave(md);
- mob_setdelayspawn(md->bl.bl_id);
+ mob_setdelayspawn(md->bl_id);
return 0;
}
@@ -2268,12 +2268,12 @@ int mob_catch_delete(struct mob_data *md, BeingRemoveWhy type)
{
nullpo_retr(1, md);
- if (md->bl.bl_prev == NULL)
+ if (md->bl_prev == NULL)
return 1;
mob_changestate(md, MS::DEAD, 0);
- clif_clearchar(&md->bl, type);
- map_delblock(&md->bl);
- mob_setdelayspawn(md->bl.bl_id);
+ clif_clearchar(md, type);
+ map_delblock(md);
+ mob_setdelayspawn(md->bl_id);
return 0;
}
@@ -2312,9 +2312,9 @@ int mob_deleteslave(struct mob_data *md)
{
nullpo_ret(md);
- map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl.bl_id),
- md->bl.bl_m, 0, 0,
- map[md->bl.bl_m].xs, map[md->bl.bl_m].ys, BL::MOB);
+ map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl_id),
+ md->bl_m, 0, 0,
+ map[md->bl_m].xs, map[md->bl_m].ys, BL::MOB);
return 0;
}
@@ -2359,7 +2359,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
md->attacked_id = src->bl_id;
}
- max_hp = battle_get_max_hp(&md->bl);
+ max_hp = battle_get_max_hp(md);
if (src && src->bl_type == BL::PC)
{
@@ -2369,7 +2369,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
// if(battle_config.battle_log)
// PRINTF("mob_damage %d %d %d\n",md->hp,max_hp,damage);
- if (md->bl.bl_prev == NULL)
+ if (md->bl_prev == NULL)
{
if (battle_config.error_log == 1)
PRINTF("mob_damage : BlockError!!\n");
@@ -2378,22 +2378,22 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
if (md->state.state == MS::DEAD || md->hp <= 0)
{
- if (md->bl.bl_prev != NULL)
+ if (md->bl_prev != NULL)
{
mob_changestate(md, MS::DEAD, 0);
// It is skill at the time of death.
mobskill_use(md, tick, MobSkillCondition::ANY);
- clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
- map_delblock(&md->bl);
- mob_setdelayspawn(md->bl.bl_id);
+ clif_clearchar(md, BeingRemoveWhy::DEAD);
+ map_delblock(md);
+ mob_setdelayspawn(md->bl_id);
}
return 0;
}
mob_stop_walking(md, 3);
if (damage > max_hp >> 2)
- skill_stop_dancing(&md->bl, 0);
+ skill_stop_dancing(md, 0);
if (md->hp > max_hp)
md->hp = max_hp;
@@ -2410,7 +2410,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE;
i++)
{
- if (md->dmglog[i].id == sd->bl.bl_id)
+ if (md->dmglog[i].id == sd->bl_id)
break;
if (md->dmglog[i].id == 0)
{
@@ -2427,12 +2427,12 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
md->dmglog[i].dmg += damage;
else
{
- md->dmglog[minpos].id = sd->bl.bl_id;
+ md->dmglog[minpos].id = sd->bl_id;
md->dmglog[minpos].dmg = damage;
}
if (md->attacked_id <= 0 && md->state.special_mob_ai == 0)
- md->attacked_id = sd->bl.bl_id;
+ md->attacked_id = sd->bl_id;
}
if (src && src->bl_type == BL::MOB
&& ((struct mob_data *) src)->state.special_mob_ai)
@@ -2443,7 +2443,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
{
MAP_LOG_PC(((struct map_session_data *) master_bl),
"MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d",
- md2->bl.bl_id, md2->mob_class, md->bl.bl_id, md->mob_class,
+ md2->bl_id, md2->mob_class, md->bl_id, md->mob_class,
damage);
}
@@ -2486,7 +2486,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
return 0;
}
- MAP_LOG("MOB%d DEAD", md->bl.bl_id);
+ MAP_LOG("MOB%d DEAD", md->bl_id);
// ----- ここから死亡処理 -----
@@ -2498,7 +2498,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
memset(tmpsd, 0, sizeof(tmpsd));
memset(pt, 0, sizeof(pt));
- max_hp = battle_get_max_hp(&md->bl);
+ max_hp = battle_get_max_hp(md);
if (src && src->bl_type == BL::MOB)
mob_unlocktarget((struct mob_data *) src, tick);
@@ -2517,7 +2517,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
if (tmpsd[i] == NULL)
continue;
count++;
- if (tmpsd[i]->bl.bl_m != md->bl.bl_m || pc_isdead(tmpsd[i]))
+ if (tmpsd[i]->bl_m != md->bl_m || pc_isdead(tmpsd[i]))
continue;
tdmg += (double) md->dmglog[i].dmg;
@@ -2531,7 +2531,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
}
// [MouseJstr]
- if ((map[md->bl.bl_m].flag.pvp == 0) || (battle_config.pvp_exp == 1))
+ if ((map[md->bl_m].flag.pvp == 0) || (battle_config.pvp_exp == 1))
{
// 経験値の分配
for (int i = 0; i < DAMAGELOG_SIZE; i++)
@@ -2540,7 +2540,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
int pid, base_exp, job_exp, flag = 1;
double per;
struct party *p;
- if (tmpsd[i] == NULL || tmpsd[i]->bl.bl_m != md->bl.bl_m)
+ if (tmpsd[i] == NULL || tmpsd[i]->bl_m != md->bl_m)
continue;
/* jAthena's exp formula
per = ((double)md->dmglog[i].dmg)* (9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
@@ -2619,7 +2619,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
}
// 公平分配
for (int i = 0; i < pnum; i++)
- party_exp_share(pt[i].p, md->bl.bl_m, pt[i].base_exp,
+ party_exp_share(pt[i].p, md->bl_m, pt[i].base_exp,
pt[i].job_exp);
// item drop
@@ -2647,9 +2647,9 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
calloc(1, sizeof(struct delay_item_drop));
ditem->nameid = mob_db[md->mob_class].dropitem[i].nameid;
ditem->amount = 1;
- ditem->m = md->bl.bl_m;
- ditem->x = md->bl.bl_x;
- ditem->y = md->bl.bl_y;
+ ditem->m = md->bl_m;
+ ditem->x = md->bl_x;
+ ditem->y = md->bl_y;
ditem->first_sd = mvp_sd;
ditem->second_sd = second_sd;
ditem->third_sd = third_sd;
@@ -2668,9 +2668,9 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
calloc(1, sizeof(struct delay_item_drop2));
memcpy(&ditem->item_data, &md->lootitem[i],
sizeof(md->lootitem[0]));
- ditem->m = md->bl.bl_m;
- ditem->x = md->bl.bl_x;
- ditem->y = md->bl.bl_y;
+ ditem->m = md->bl_m;
+ ditem->x = md->bl_x;
+ ditem->y = md->bl_y;
ditem->first_sd = mvp_sd;
ditem->second_sd = second_sd;
ditem->third_sd = third_sd;
@@ -2700,7 +2700,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
map_session_data *tmp_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (tmp_sd && tmp_sd->state.auth)
{
- if (md->bl.bl_m == tmp_sd->bl.bl_m)
+ if (md->bl_m == tmp_sd->bl_m)
{
sd = tmp_sd;
break;
@@ -2713,10 +2713,10 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
npc_event(sd, md->npc_event, 0);
}
- clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
- map_delblock(&md->bl);
+ clif_clearchar(md, BeingRemoveWhy::DEAD);
+ map_delblock(md);
mob_deleteslave(md);
- mob_setdelayspawn(md->bl.bl_id);
+ mob_setdelayspawn(md->bl_id);
return 0;
}
@@ -2727,7 +2727,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage,
*/
int mob_heal(struct mob_data *md, int heal)
{
- int max_hp = battle_get_max_hp(&md->bl);
+ int max_hp = battle_get_max_hp(md);
nullpo_ret(md);
@@ -2761,8 +2761,8 @@ static
int mob_warpslave(struct mob_data *md, int x, int y)
{
//PRINTF("warp slave\n");
- map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl.bl_id, md->bl.bl_x, md->bl.bl_y),
- md->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl_id, md->bl_x, md->bl_y),
+ md->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE, BL::MOB);
return 0;
}
@@ -2777,19 +2777,19 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
nullpo_ret(md);
- if (md->bl.bl_prev == NULL)
+ if (md->bl_prev == NULL)
return 0;
if (m < 0)
- m = md->bl.bl_m;
+ m = md->bl_m;
if (type != BeingRemoveWhy::NEGATIVE1)
{
- if (map[md->bl.bl_m].flag.monster_noteleport)
+ if (map[md->bl_m].flag.monster_noteleport)
return 0;
- clif_clearchar(&md->bl, type);
+ clif_clearchar(md, type);
}
- map_delblock(&md->bl);
+ map_delblock(md);
if (bx > 0 && by > 0)
{ // 位置指定の場合周囲9セルを探索
@@ -2817,14 +2817,14 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
md->dir = DIR::S;
if (i < 1000)
{
- md->bl.bl_x = md->to_x = x;
- md->bl.bl_y = md->to_y = y;
- md->bl.bl_m = m;
+ md->bl_x = md->to_x = x;
+ md->bl_y = md->to_y = y;
+ md->bl_m = m;
}
else
{
if (battle_config.error_log == 1)
- PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl.bl_id, md->mob_class);
+ PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl_id, md->mob_class);
}
md->target_id = 0; // タゲを解除する
@@ -2837,15 +2837,15 @@ int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
&& i == 1000)
{
if (battle_config.battle_log == 1)
- PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.bl_id, x, y,
+ PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl_id, x, y,
md->mob_class);
}
- map_addblock(&md->bl);
+ map_addblock(md);
if (type != BeingRemoveWhy::GONE && type != BeingRemoveWhy::NEGATIVE1)
{
clif_spawnmob(md);
- mob_warpslave(md, md->bl.bl_x, md->bl.bl_y);
+ mob_warpslave(md, md->bl_x, md->bl_y);
}
return 0;
@@ -2878,9 +2878,9 @@ int mob_countslave(struct mob_data *md)
nullpo_ret(md);
- map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl.bl_id, &c),
- md->bl.bl_m, 0, 0,
- map[md->bl.bl_m].xs - 1, map[md->bl.bl_m].ys - 1, BL::MOB);
+ map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl_id, &c),
+ md->bl_m, 0, 0,
+ map[md->bl_m].xs - 1, map[md->bl_m].ys - 1, BL::MOB);
return c;
}
@@ -2896,9 +2896,9 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag)
nullpo_ret(md2);
nullpo_ret(value);
- bx = md2->bl.bl_x;
- by = md2->bl.bl_y;
- m = md2->bl.bl_m;
+ bx = md2->bl_x;
+ by = md2->bl_y;
+ m = md2->bl_m;
if (value[0] <= 1000 || value[0] > 2000) // 値が異常なら召喚を止める
return 0;
@@ -2938,11 +2938,11 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag)
}
mob_spawn_dataset(md, "--ja--", mob_class);
- md->bl.bl_prev = NULL;
- md->bl.bl_next = NULL;
- md->bl.bl_m = m;
- md->bl.bl_x = x;
- md->bl.bl_y = y;
+ md->bl_prev = NULL;
+ md->bl_next = NULL;
+ md->bl_m = m;
+ md->bl_x = x;
+ md->bl_y = y;
md->m = m;
md->x0 = x;
@@ -2954,12 +2954,12 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag)
md->spawndelay2 = static_cast<interval_t>(-1); // 一度のみフラグ
memset(md->npc_event, 0, sizeof(md->npc_event));
- md->bl.bl_type = BL::MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.bl_id);
+ md->bl_type = BL::MOB;
+ map_addiddb(md);
+ mob_spawn(md->bl_id);
if (flag)
- md->master_id = md2->bl.bl_id;
+ md->master_id = md2->bl_id;
}
}
return 0;
@@ -3005,9 +3005,9 @@ int mob_counttargeted(struct mob_data *md, struct block_list *src,
nullpo_ret(md);
- map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl.bl_id, &c, src, target_lv),
- md->bl.bl_m, md->bl.bl_x - AREA_SIZE, md->bl.bl_y - AREA_SIZE,
- md->bl.bl_x + AREA_SIZE, md->bl.bl_y + AREA_SIZE,
+ map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl_id, &c, src, target_lv),
+ md->bl_m, md->bl_x - AREA_SIZE, md->bl_y - AREA_SIZE,
+ md->bl_x + AREA_SIZE, md->bl_y + AREA_SIZE,
BL::NUL);
return c;
}
@@ -3034,30 +3034,30 @@ void mobskill_castend_id(TimerData *, tick_t tick, int id)
PRINTF("mobskill_castend_id nullpo mbl->bl_id:%d\n", mbl->bl_id);
return;
}
- if (md->bl.bl_type != BL::MOB || md->bl.bl_prev == NULL)
+ if (md->bl_type != BL::MOB || md->bl_prev == NULL)
return;
if (bool(md->opt1))
return;
if (md->skillid != SkillID::NPC_EMOTION)
- md->last_thinktime = tick + battle_get_adelay(&md->bl);
+ md->last_thinktime = tick + battle_get_adelay(md);
if ((bl = map_id2bl(md->skilltarget)) == NULL || bl->bl_prev == NULL)
{ //スキルターゲットが存在しない
//PRINTF("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了
return;
}
- if (md->bl.bl_m != bl->bl_m)
+ if (md->bl_m != bl->bl_m)
return;
if (((skill_get_inf(md->skillid) & 1) || (skill_get_inf2(md->skillid) & 4)) && // 彼我敵対関係チェック
- battle_check_target(&md->bl, bl, BCT_ENEMY) <= 0)
+ battle_check_target(md, bl, BCT_ENEMY) <= 0)
return;
range = skill_get_range(md->skillid, md->skilllv);
if (range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if (range + battle_config.mob_skill_add_range < distance(md->bl.bl_x, md->bl.bl_y, bl->bl_x, bl->bl_y))
+ range = battle_get_range(md) - (range + 1);
+ if (range + battle_config.mob_skill_add_range < distance(md->bl_x, md->bl_y, bl->bl_x, bl->bl_y))
return;
md->skilldelay[md->skillidx] = tick;
@@ -3072,12 +3072,12 @@ void mobskill_castend_id(TimerData *, tick_t tick, int id)
// 攻撃系/吹き飛ばし系
case 0:
case 2:
- skill_castend_damage_id(&md->bl, bl,
+ skill_castend_damage_id(md, bl,
md->skillid, md->skilllv,
tick, BCT_ZERO);
break;
case 1: // 支援系
- skill_castend_nodamage_id(&md->bl, bl,
+ skill_castend_nodamage_id(md, bl,
md->skillid, md->skilllv);
break;
}
@@ -3100,7 +3100,7 @@ void mobskill_castend_pos(TimerData *, tick_t tick, int id)
md = (struct mob_data *) bl;
nullpo_retv(md);
- if (md->bl.bl_type != BL::MOB || md->bl.bl_prev == NULL)
+ if (md->bl_type != BL::MOB || md->bl_prev == NULL)
return;
if (bool(md->opt1))
@@ -3108,8 +3108,8 @@ void mobskill_castend_pos(TimerData *, tick_t tick, int id)
range = skill_get_range(md->skillid, md->skilllv);
if (range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if (range + battle_config.mob_skill_add_range < distance(md->bl.bl_x, md->bl.bl_y, md->skillx, md->skilly))
+ range = battle_get_range(md) - (range + 1);
+ if (range + battle_config.mob_skill_add_range < distance(md->bl_x, md->bl_y, md->skillx, md->skilly))
return;
md->skilldelay[md->skillidx] = tick;
@@ -3138,7 +3138,7 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
if (target == NULL && (target = map_id2bl(md->target_id)) == NULL)
return 0;
- if (target->bl_prev == NULL || md->bl.bl_prev == NULL)
+ if (target->bl_prev == NULL || md->bl_prev == NULL)
return 0;
skill_id = ms->skill_id;
@@ -3147,20 +3147,20 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
if (bool(md->opt1))
return 0;
- if (skill_get_inf2(skill_id) & 0x200 && md->bl.bl_id == target->bl_id)
+ if (skill_get_inf2(skill_id) & 0x200 && md->bl_id == target->bl_id)
return 0;
// 射程と障害物チェック
range = skill_get_range(skill_id, skill_lv);
if (range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
+ range = battle_get_range(md) - (range + 1);
- if (!battle_check_range(&md->bl, target, range))
+ if (!battle_check_range(md, target, range))
return 0;
-// delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) );
+// delay=skill_delayfix(md, skill_get_delay( skill_id,skill_lv) );
- interval_t casttime = skill_castfix(&md->bl, ms->casttime);
+ interval_t casttime = skill_castfix(md, ms->casttime);
md->state.skillcastcancel = ms->cancel;
md->skilldelay[skill_idx] = gettick();
@@ -3183,12 +3183,12 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target,
{
md->skilltimer = Timer(gettick() + casttime,
std::bind(mobskill_castend_id, ph::_1, ph::_2,
- md->bl.bl_id));
+ md->bl_id));
}
else
{
assert (!md->skilltimer);
- mobskill_castend_id(nullptr, gettick(), md->bl.bl_id);
+ mobskill_castend_id(nullptr, gettick(), md->bl_id);
}
return 1;
@@ -3211,7 +3211,7 @@ int mobskill_use_pos(struct mob_data *md,
ms = &mob_db[md->mob_class].skill[skill_idx];
nullpo_ret(ms);
- if (md->bl.bl_prev == NULL)
+ if (md->bl_prev == NULL)
return 0;
SkillID skill_id = ms->skill_id;
@@ -3222,17 +3222,17 @@ int mobskill_use_pos(struct mob_data *md,
// 射程と障害物チェック
bl.bl_type = BL::NUL;
- bl.bl_m = md->bl.bl_m;
+ bl.bl_m = md->bl_m;
bl.bl_x = skill_x;
bl.bl_y = skill_y;
range = skill_get_range(skill_id, skill_lv);
if (range < 0)
- range = battle_get_range(&md->bl) - (range + 1);
- if (!battle_check_range(&md->bl, &bl, range))
+ range = battle_get_range(md) - (range + 1);
+ if (!battle_check_range(md, &bl, range))
return 0;
-// delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) );
- interval_t casttime = skill_castfix(&md->bl, ms->casttime);
+// delay=skill_delayfix(sd, skill_get_delay( skill_id,skill_lv) );
+ interval_t casttime = skill_castfix(md, ms->casttime);
md->skilldelay[skill_idx] = gettick();
md->state.skillcastcancel = ms->cancel;
@@ -3255,12 +3255,12 @@ int mobskill_use_pos(struct mob_data *md,
{
md->skilltimer = Timer(gettick() + casttime,
std::bind(mobskill_castend_pos, ph::_1, ph::_2,
- md->bl.bl_id));
+ md->bl_id));
}
else
{
assert (!md->skilltimer);
- mobskill_castend_pos(nullptr, gettick(), md->bl.bl_id);
+ mobskill_castend_pos(nullptr, gettick(), md->bl_id);
}
return 1;
@@ -3281,7 +3281,7 @@ int mobskill_use(struct mob_data *md, tick_t tick,
ms = mob_db[md->mob_class].skill;
nullpo_ret(ms);
- max_hp = battle_get_max_hp(&md->bl);
+ max_hp = battle_get_max_hp(md);
if (battle_config.mob_skill_use == 0 || md->skilltimer)
return 0;
@@ -3314,7 +3314,7 @@ int mobskill_use(struct mob_data *md, tick_t tick,
flag = (md->hp < max_hp * ms[ii].cond2i / 100);
break;
case MobSkillCondition::MSC_NOTINTOWN: // Only outside of towns.
- flag = !map[md->bl.bl_m].flag.town;
+ flag = !map[md->bl_m].flag.town;
break;
case MobSkillCondition::MSC_SLAVELT: // slave < num
flag = (mob_countslave(md) < ms[ii].cond2i);
@@ -3338,7 +3338,7 @@ int mobskill_use(struct mob_data *md, tick_t tick,
{
bl = ms[ii].target == MobSkillTarget::MST_TARGET
? map_id2bl(md->target_id)
- : &md->bl;
+ : md;
}
if (bl)
@@ -3358,13 +3358,13 @@ int mobskill_use(struct mob_data *md, tick_t tick,
struct block_list *bl = NULL;
bl = (ms[ii].target == MobSkillTarget::MST_TARGET)
? map_id2bl(md->target_id)
- : &md->bl;
+ : md;
if (bl && !mobskill_use_id(md, bl, ii))
return 0;
}
}
if (ms[ii].emotion >= 0)
- clif_emotion(&md->bl, ms[ii].emotion);
+ clif_emotion(md, ms[ii].emotion);
return 1;
}
}
diff --git a/src/map/npc.cpp b/src/map/npc.cpp
index 6c0c842..f0ea12e 100644
--- a/src/map/npc.cpp
+++ b/src/map/npc.cpp
@@ -75,9 +75,9 @@ void npc_enable_sub(struct block_list *bl, struct npc_data *nd)
return;
memcpy(name, nd->name, sizeof(nd->name));
- if (sd->areanpc_id == nd->bl.bl_id)
+ if (sd->areanpc_id == nd->bl_id)
return; // TODO fix leak of 'name'
- sd->areanpc_id = nd->bl.bl_id;
+ sd->areanpc_id = nd->bl_id;
npc_event(sd, strcat(name, "::OnTouch"), 0);
}
free(name);
@@ -97,12 +97,12 @@ int npc_enable(const char *name, bool flag)
else
{ // 無効化
nd->flag |= 1;
- clif_clearchar(&nd->bl, BeingRemoveWhy::GONE);
+ clif_clearchar(nd, BeingRemoveWhy::GONE);
}
if (flag && (nd->u.scr.xs > 0 || nd->u.scr.ys > 0))
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
- nd->bl.bl_m, nd->bl.bl_x - nd->u.scr.xs, nd->bl.bl_y - nd->u.scr.ys,
- nd->bl.bl_x + nd->u.scr.xs, nd->bl.bl_y + nd->u.scr.ys, BL::PC);
+ nd->bl_m, nd->bl_x - nd->u.scr.xs, nd->bl_y - nd->u.scr.ys,
+ nd->bl_x + nd->u.scr.xs, nd->bl_y + nd->u.scr.ys, BL::PC);
return 0;
}
@@ -148,11 +148,11 @@ int npc_delete(struct npc_data *nd)
{
nullpo_retr(1, nd);
- if (nd->bl.bl_prev == NULL)
+ if (nd->bl_prev == NULL)
return 1;
- clif_clearchar(&nd->bl, BeingRemoveWhy::DEAD);
- map_delblock(&nd->bl);
+ clif_clearchar(nd, BeingRemoveWhy::DEAD);
+ map_delblock(nd);
return 0;
}
@@ -168,7 +168,7 @@ int npc_timer_event(const char *eventname) // Added by RoVeRT
return 0;
}
- run_script(nd->u.scr.script, ev->pos, nd->bl.bl_id, nd->bl.bl_id);
+ run_script(nd->u.scr.script, ev->pos, nd->bl_id, nd->bl_id);
return 0;
}
@@ -187,7 +187,7 @@ void npc_event_doall_sub(const std::string& key, struct event_data *ev,
if ((p = strchr(p, ':')) && p && strcasecmp(name, p) == 0)
{
- run_script_l(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.bl_id, argc,
+ run_script_l(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl_id, argc,
argv);
(*c)++;
}
@@ -215,7 +215,7 @@ void npc_event_do_sub(const std::string& key, struct event_data *ev,
if (p && strcasecmp(name, p) == 0)
{
- run_script_l(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.bl_id, argc,
+ run_script_l(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl_id, argc,
argv);
(*c)++;
}
@@ -310,7 +310,7 @@ void npc_timerevent(TimerData *, tick_t tick, int id, interval_t data)
id, next));
}
- run_script(nd->u.scr.script, te->pos, 0, nd->bl.bl_id);
+ run_script(nd->u.scr.script, te->pos, 0, nd->bl_id);
}
/*==========================================
@@ -341,7 +341,7 @@ int npc_timerevent_start(struct npc_data *nd)
interval_t next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
nd->u.scr.timerid = Timer(gettick() + next,
std::bind(npc_timerevent, ph::_1, ph::_2,
- nd->bl.bl_id, next));
+ nd->bl_id, next));
return 0;
}
@@ -443,13 +443,13 @@ int npc_event(struct map_session_data *sd, const char *eventname,
ys = nd->u.scr.ys;
if (xs >= 0 && ys >= 0)
{
- if (nd->bl.bl_m != sd->bl.bl_m)
+ if (nd->bl_m != sd->bl_m)
return 1;
if (xs > 0
- && (sd->bl.bl_x < nd->bl.bl_x - xs / 2 || nd->bl.bl_x + xs / 2 < sd->bl.bl_x))
+ && (sd->bl_x < nd->bl_x - xs / 2 || nd->bl_x + xs / 2 < sd->bl_x))
return 1;
if (ys > 0
- && (sd->bl.bl_y < nd->bl.bl_y - ys / 2 || nd->bl.bl_y + ys / 2 < sd->bl.bl_y))
+ && (sd->bl_y < nd->bl_y - ys / 2 || nd->bl_y + ys / 2 < sd->bl_y))
return 1;
}
@@ -481,9 +481,9 @@ int npc_event(struct map_session_data *sd, const char *eventname,
return 0;
}
- sd->npc_id = nd->bl.bl_id;
+ sd->npc_id = nd->bl_id;
sd->npc_pos =
- run_script(nd->u.scr.script, ev->pos, sd->bl.bl_id, nd->bl.bl_id);
+ run_script(nd->u.scr.script, ev->pos, sd->bl_id, nd->bl_id);
return 0;
}
@@ -499,7 +499,7 @@ void npc_command_sub(const std::string& key, struct event_data *ev, const char *
sscanf(&p[11], "%s", temp);
if (strcmp(command, temp) == 0)
- run_script(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.bl_id);
+ run_script(ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl_id);
}
}
@@ -547,10 +547,10 @@ int npc_touch_areanpc(struct map_session_data *sd, int m, int x, int y)
default:
continue;
}
- if (x >= map[m].npc[i]->bl.bl_x - xs / 2
- && x < map[m].npc[i]->bl.bl_x - xs / 2 + xs
- && y >= map[m].npc[i]->bl.bl_y - ys / 2
- && y < map[m].npc[i]->bl.bl_y - ys / 2 + ys)
+ if (x >= map[m].npc[i]->bl_x - xs / 2
+ && x < map[m].npc[i]->bl_x - xs / 2 + xs
+ && y >= map[m].npc[i]->bl_y - ys / 2
+ && y < map[m].npc[i]->bl_y - ys / 2 + ys)
break;
}
if (i == map[m].npc_num)
@@ -565,7 +565,7 @@ int npc_touch_areanpc(struct map_session_data *sd, int m, int x, int y)
switch (map[m].npc[i]->npc_subtype)
{
case NpcSubtype::WARP:
- skill_stop_dancing(&sd->bl, 0);
+ skill_stop_dancing(sd, 0);
pc_setpos(sd, map[m].npc[i]->u.warp.name,
map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, BeingRemoveWhy::GONE);
break;
@@ -575,11 +575,11 @@ int npc_touch_areanpc(struct map_session_data *sd, int m, int x, int y)
char *name = (char *)malloc(50);
memcpy(name, map[m].npc[i]->name, 50);
- if (sd->areanpc_id == map[m].npc[i]->bl.bl_id)
+ if (sd->areanpc_id == map[m].npc[i]->bl_id)
return 1; // TODO fix leak of 'name'
- sd->areanpc_id = map[m].npc[i]->bl.bl_id;
+ sd->areanpc_id = map[m].npc[i]->bl_id;
if (npc_event(sd, strcat(name, "::OnTouch"), 0) > 0)
- npc_click(sd, map[m].npc[i]->bl.bl_id);
+ npc_click(sd, map[m].npc[i]->bl_id);
free(name);
break;
}
@@ -599,7 +599,7 @@ int npc_checknear(struct map_session_data *sd, int id)
nullpo_ret(sd);
nd = (struct npc_data *) map_id2bl(id);
- if (nd == NULL || nd->bl.bl_type != BL::NPC)
+ if (nd == NULL || nd->bl_type != BL::NPC)
{
if (battle_config.error_log)
PRINTF("no such npc : %d\n", id);
@@ -610,11 +610,11 @@ int npc_checknear(struct map_session_data *sd, int id)
return 0;
// エリア判定
- if (nd->bl.bl_m != sd->bl.bl_m ||
- nd->bl.bl_x < sd->bl.bl_x - AREA_SIZE - 1
- || nd->bl.bl_x > sd->bl.bl_x + AREA_SIZE + 1
- || nd->bl.bl_y < sd->bl.bl_y - AREA_SIZE - 1
- || nd->bl.bl_y > sd->bl.bl_y + AREA_SIZE + 1)
+ if (nd->bl_m != sd->bl_m ||
+ nd->bl_x < sd->bl_x - AREA_SIZE - 1
+ || nd->bl_x > sd->bl_x + AREA_SIZE + 1
+ || nd->bl_y < sd->bl_y - AREA_SIZE - 1
+ || nd->bl_y > sd->bl_y + AREA_SIZE + 1)
return 1;
return 0;
@@ -655,7 +655,7 @@ int npc_click(struct map_session_data *sd, int id)
npc_event_dequeue(sd);
break;
case NpcSubtype::SCRIPT:
- sd->npc_pos = run_script(nd->u.scr.script, 0, sd->bl.bl_id, id);
+ sd->npc_pos = run_script(nd->u.scr.script, 0, sd->bl_id, id);
break;
case NpcSubtype::MESSAGE:
if (nd->u.message)
@@ -695,7 +695,7 @@ int npc_scriptcont(struct map_session_data *sd, int id)
return 0;
}
- sd->npc_pos = run_script(nd->u.scr.script, sd->npc_pos, sd->bl.bl_id, id);
+ sd->npc_pos = run_script(nd->u.scr.script, sd->npc_pos, sd->bl_id, id);
return 0;
}
@@ -975,13 +975,13 @@ int npc_parse_warp(const char *w1, const char *, const char *w3, const char *w4)
m = map_mapname2mapid(mapname);
nd = (struct npc_data *) calloc(1, sizeof(struct npc_data));
- nd->bl.bl_id = npc_get_new_npc_id();
+ nd->bl_id = npc_get_new_npc_id();
nd->n = map_addnpc(m, nd);
- nd->bl.bl_prev = nd->bl.bl_next = NULL;
- nd->bl.bl_m = m;
- nd->bl.bl_x = x;
- nd->bl.bl_y = y;
+ nd->bl_prev = nd->bl_next = NULL;
+ nd->bl_m = m;
+ nd->bl_x = x;
+ nd->bl_y = y;
nd->dir = DIR::S;
nd->flag = 0;
memcpy(nd->name, w3, 24);
@@ -1020,11 +1020,11 @@ int npc_parse_warp(const char *w1, const char *, const char *w3, const char *w4)
}
}
-// PRINTF("warp npc %s %d read done\n",mapname,nd->bl.bl_id);
+// PRINTF("warp npc %s %d read done\n",mapname,nd->bl_id);
npc_warp++;
- nd->bl.bl_type = BL::NPC;
+ nd->bl_type = BL::NPC;
nd->npc_subtype = NpcSubtype::WARP;
- map_addblock(&nd->bl);
+ map_addblock(nd);
clif_spawnnpc(nd);
npcname_db.put(nd->name, nd);
@@ -1105,11 +1105,11 @@ int npc_parse_shop(char *w1, char *, char *w3, char *w4)
}
nd->u.shop_item[pos++].nameid = 0;
- nd->bl.bl_prev = nd->bl.bl_next = NULL;
- nd->bl.bl_m = m;
- nd->bl.bl_x = x;
- nd->bl.bl_y = y;
- nd->bl.bl_id = npc_get_new_npc_id();
+ nd->bl_prev = nd->bl_next = NULL;
+ nd->bl_m = m;
+ nd->bl_x = x;
+ nd->bl_y = y;
+ nd->bl_id = npc_get_new_npc_id();
nd->dir = dir;
nd->flag = 0;
memcpy(nd->name, w3, 24);
@@ -1124,12 +1124,12 @@ int npc_parse_shop(char *w1, char *, char *w3, char *w4)
nd = (struct npc_data *)
realloc(nd, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);
- //PRINTF("shop npc %s %d read done\n",mapname,nd->bl.bl_id);
+ //PRINTF("shop npc %s %d read done\n",mapname,nd->bl_id);
npc_shop++;
- nd->bl.bl_type = BL::NPC;
+ nd->bl_type = BL::NPC;
nd->npc_subtype = NpcSubtype::SHOP;
nd->n = map_addnpc(m, nd);
- map_addblock(&nd->bl);
+ map_addblock(nd);
clif_spawnnpc(nd);
npcname_db.put(nd->name, nd);
@@ -1278,7 +1278,7 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4,
script = nd2->u.scr.script;
label_dup = nd2->u.scr.label_list;
label_dupnum = nd2->u.scr.label_list_num;
- src_id = nd2->bl.bl_id;
+ src_id = nd2->bl_id;
} // end of スクリプト解析
@@ -1350,11 +1350,11 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4,
memcpy(nd->exname, w3, 24);
}
- nd->bl.bl_prev = nd->bl.bl_next = NULL;
- nd->bl.bl_m = m;
- nd->bl.bl_x = x;
- nd->bl.bl_y = y;
- nd->bl.bl_id = npc_get_new_npc_id();
+ nd->bl_prev = nd->bl_next = NULL;
+ nd->bl_m = m;
+ nd->bl_x = x;
+ nd->bl_y = y;
+ nd->bl_id = npc_get_new_npc_id();
nd->dir = dir;
nd->flag = 0;
nd->npc_class = npc_class;
@@ -1367,14 +1367,14 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4,
nd->opt2 = Opt2::ZERO;
nd->opt3 = Opt3::ZERO;
- //PRINTF("script npc %s %d %d read done\n",mapname,nd->bl.bl_id,nd->class);
+ //PRINTF("script npc %s %d %d read done\n",mapname,nd->bl_id,nd->class);
npc_script++;
- nd->bl.bl_type = BL::NPC;
+ nd->bl_type = BL::NPC;
nd->npc_subtype = NpcSubtype::SCRIPT;
if (m >= 0)
{
nd->n = map_addnpc(m, nd);
- map_addblock(&nd->bl);
+ map_addblock(nd);
if (evflag)
{ // イベント型
@@ -1585,11 +1585,11 @@ int npc_parse_mob(const char *w1, const char *, const char *w3, const char *w4)
{
md = (struct mob_data *) calloc(1, sizeof(struct mob_data));
- md->bl.bl_prev = NULL;
- md->bl.bl_next = NULL;
- md->bl.bl_m = m;
- md->bl.bl_x = x;
- md->bl.bl_y = y;
+ md->bl_prev = NULL;
+ md->bl_next = NULL;
+ md->bl_m = m;
+ md->bl_x = x;
+ md->bl_y = y;
if (strcmp(w3, "--en--") == 0)
memcpy(md->name, mob_db[mob_class].name, 24);
else if (strcmp(w3, "--ja--") == 0)
@@ -1599,7 +1599,7 @@ int npc_parse_mob(const char *w1, const char *, const char *w3, const char *w4)
md->n = i;
md->mob_class = mob_class;
- md->bl.bl_id = npc_get_new_npc_id();
+ md->bl_id = npc_get_new_npc_id();
md->m = m;
md->x0 = x;
md->y0 = y;
@@ -1626,13 +1626,13 @@ int npc_parse_mob(const char *w1, const char *, const char *w3, const char *w4)
else
memset(md->npc_event, 0, 24);
- md->bl.bl_type = BL::MOB;
- map_addiddb(&md->bl);
- mob_spawn(md->bl.bl_id);
+ md->bl_type = BL::MOB;
+ map_addiddb(md);
+ mob_spawn(md->bl_id);
npc_mob++;
}
- //PRINTF("warp npc %s %d read done\n",mapname,nd->bl.bl_id);
+ //PRINTF("warp npc %s %d read done\n",mapname,nd->bl_id);
return 0;
}
@@ -1772,11 +1772,11 @@ struct npc_data *npc_spawn_text(int m, int x, int y,
{
struct npc_data *retval =
(struct npc_data *) calloc(1, sizeof(struct npc_data));
- retval->bl.bl_id = npc_get_new_npc_id();
- retval->bl.bl_x = x;
- retval->bl.bl_y = y;
- retval->bl.bl_m = m;
- retval->bl.bl_type = BL::NPC;
+ retval->bl_id = npc_get_new_npc_id();
+ retval->bl_x = x;
+ retval->bl_y = y;
+ retval->bl_m = m;
+ retval->bl_type = BL::NPC;
retval->npc_subtype = NpcSubtype::MESSAGE;
strncpy(retval->name, name, 23);
@@ -1789,8 +1789,8 @@ struct npc_data *npc_spawn_text(int m, int x, int y,
retval->speed = std::chrono::milliseconds(200);
clif_spawnnpc(retval);
- map_addblock(&retval->bl);
- map_addiddb(&retval->bl);
+ map_addblock(retval);
+ map_addiddb(retval);
if (retval->name && retval->name[0])
npcname_db.put(retval->name, retval);
@@ -1836,16 +1836,16 @@ static
void npc_propagate_update(struct npc_data *nd)
{
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
- nd->bl.bl_m, nd->bl.bl_x - nd->u.scr.xs, nd->bl.bl_y - nd->u.scr.ys,
- nd->bl.bl_x + nd->u.scr.xs, nd->bl.bl_y + nd->u.scr.ys, BL::PC);
+ nd->bl_m, nd->bl_x - nd->u.scr.xs, nd->bl_y - nd->u.scr.ys,
+ nd->bl_x + nd->u.scr.xs, nd->bl_y + nd->u.scr.ys, BL::PC);
}
void npc_free(struct npc_data *nd)
{
- clif_clearchar(&nd->bl, BeingRemoveWhy::GONE);
+ clif_clearchar(nd, BeingRemoveWhy::GONE);
npc_propagate_update(nd);
- map_deliddb(&nd->bl);
- map_delblock(&nd->bl);
+ map_deliddb(nd);
+ map_delblock(nd);
npc_free_internal(nd);
}
diff --git a/src/map/party.cpp b/src/map/party.cpp
index c2dc5c4..c1488c0 100644
--- a/src/map/party.cpp
+++ b/src/map/party.cpp
@@ -644,11 +644,11 @@ void party_send_xyhp_timer_sub(struct party *p)
if ((sd = p->member[i].sd) != NULL)
{
// 座標通知
- if (sd->party_x != sd->bl.bl_x || sd->party_y != sd->bl.bl_y)
+ if (sd->party_x != sd->bl_x || sd->party_y != sd->bl_y)
{
clif_party_xy(p, sd);
- sd->party_x = sd->bl.bl_x;
- sd->party_y = sd->bl.bl_y;
+ sd->party_x = sd->bl_x;
+ sd->party_y = sd->bl_y;
}
// HP通知
if (sd->party_hp != sd->status.hp)
@@ -712,12 +712,12 @@ int party_exp_share(struct party *p, int mapid, int base_exp, int job_exp)
nullpo_ret(p);
for (i = c = 0; i < MAX_PARTY; i++)
- if ((sd = p->member[i].sd) != NULL && sd->bl.bl_m == mapid)
+ if ((sd = p->member[i].sd) != NULL && sd->bl_m == mapid)
c++;
if (c == 0)
return 0;
for (i = 0; i < MAX_PARTY; i++)
- if ((sd = p->member[i].sd) != NULL && sd->bl.bl_m == mapid)
+ if ((sd = p->member[i].sd) != NULL && sd->bl_m == mapid)
pc_gainexp_reason(sd, base_exp / c + 1, job_exp / c + 1,
PC_GAINEXP_REASON::SHARING);
return 0;
@@ -740,23 +740,23 @@ void party_foreachsamemap(std::function<void(struct block_list *)> func,
if ((p = party_search(sd->status.party_id)) == NULL)
return;
- x0 = sd->bl.bl_x - AREA_SIZE;
- y0 = sd->bl.bl_y - AREA_SIZE;
- x1 = sd->bl.bl_x + AREA_SIZE;
- y1 = sd->bl.bl_y + AREA_SIZE;
+ x0 = sd->bl_x - AREA_SIZE;
+ y0 = sd->bl_y - AREA_SIZE;
+ x1 = sd->bl_x + AREA_SIZE;
+ y1 = sd->bl_y + AREA_SIZE;
for (i = 0; i < MAX_PARTY; i++)
{
struct party_member *m = &p->member[i];
if (m->sd != NULL)
{
- if (sd->bl.bl_m != m->sd->bl.bl_m)
+ if (sd->bl_m != m->sd->bl_m)
continue;
if (type != 0 &&
- (m->sd->bl.bl_x < x0 || m->sd->bl.bl_y < y0 ||
- m->sd->bl.bl_x > x1 || m->sd->bl.bl_y > y1))
+ (m->sd->bl_x < x0 || m->sd->bl_y < y0 ||
+ m->sd->bl_x > x1 || m->sd->bl_y > y1))
continue;
- list[blockcount++] = &m->sd->bl;
+ list[blockcount++] = m->sd;
}
}
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index 79a1222..59dbfad 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -252,12 +252,12 @@ int pc_iskiller(struct map_session_data *src,
{
nullpo_ret(src);
- if (src->bl.bl_type != BL::PC)
+ if (src->bl_type != BL::PC)
return 0;
if (src->special_state.killer)
return 1;
- if (target->bl.bl_type != BL::PC)
+ if (target->bl_type != BL::PC)
return 0;
if (target->special_state.killable)
return 1;
@@ -300,7 +300,7 @@ void pc_invincible_timer(TimerData *, tick_t, int id)
struct map_session_data *sd = map_id2sd(id);
assert (sd != NULL);
- assert (sd->bl.bl_type == BL::PC);
+ assert (sd->bl_type == BL::PC);
}
int pc_setinvincibletimer(struct map_session_data *sd, interval_t val)
@@ -309,7 +309,7 @@ int pc_setinvincibletimer(struct map_session_data *sd, interval_t val)
sd->invincible_timer = Timer(gettick() + val,
std::bind(pc_invincible_timer, ph::_1, ph::_2,
- sd->bl.bl_id));
+ sd->bl_id));
return 0;
}
@@ -390,9 +390,9 @@ int pc_counttargeted(struct map_session_data *sd, struct block_list *src,
ATK target_lv)
{
int c = 0;
- map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl.bl_id, &c, src, target_lv),
- sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
- sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE, BL::NUL);
+ map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl_id, &c, src, target_lv),
+ sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE,
+ sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE, BL::NUL);
return c;
}
@@ -425,14 +425,14 @@ int pc_makesavestatus(struct map_session_data *sd)
else
{
memcpy(sd->status.last_point.map, sd->mapname, 24);
- sd->status.last_point.x = sd->bl.bl_x;
- sd->status.last_point.y = sd->bl.bl_y;
+ sd->status.last_point.x = sd->bl_x;
+ sd->status.last_point.y = sd->bl_y;
}
// セーブ禁止マップだったので指定位置に移動
- if (map[sd->bl.bl_m].flag.nosave)
+ if (map[sd->bl_m].flag.nosave)
{
- struct map_data *m = &map[sd->bl.bl_m];
+ struct map_data *m = &map[sd->bl_m];
if (strcmp(m->save.map, "SavePoint") == 0)
memcpy(&sd->status.last_point, &sd->status.save_point,
sizeof(sd->status.last_point));
@@ -453,14 +453,14 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id,
{
nullpo_ret(sd);
- sd->bl.bl_id = account_id;
+ sd->bl_id = account_id;
sd->char_id = char_id;
sd->login_id1 = login_id1;
sd->login_id2 = 0; // at this point, we can not know the value :(
sd->client_tick = client_tick;
sd->sex = sex;
sd->state.auth = 0;
- sd->bl.bl_type = BL::PC;
+ sd->bl_type = BL::PC;
sd->canact_tick = sd->canmove_tick = gettick();
sd->canlog_tick = gettick();
sd->state.waitingdisconnect = 0;
@@ -596,7 +596,7 @@ int pc_isequip(struct map_session_data *sd, int n)
nullpo_ret(sd);
item = sd->inventory_data[n];
- sc_data = battle_get_sc_data(&sd->bl);
+ sc_data = battle_get_sc_data(sd);
if (battle_config.gm_allequip > 0
&& pc_isGM(sd) >= battle_config.gm_allequip)
@@ -609,7 +609,7 @@ int pc_isequip(struct map_session_data *sd, int n)
if (item->elv > 0 && sd->status.base_level < item->elv)
return 0;
- if (map[sd->bl.bl_m].flag.pvp
+ if (map[sd->bl_m].flag.pvp
&& (item->flag.no_equip == 1 || item->flag.no_equip == 3))
return 0;
return 1;
@@ -652,7 +652,7 @@ int pc_authok(int id, int login_id2, TimeT connect_until_time,
memset(&sd->state, 0, sizeof(sd->state));
// 基本的な初期化
sd->state.connect_new = 1;
- sd->bl.bl_prev = sd->bl.bl_next = NULL;
+ sd->bl_prev = sd->bl_next = NULL;
sd->weapontype1 = sd->weapontype2 = ItemLook::NONE;
sd->speed = DEFAULT_WALK_SPEED;
@@ -871,20 +871,20 @@ int pc_checkweighticon(struct map_session_data *sd)
if (flag == 1)
{
if (!sd->sc_data[StatusChange::SC_WEIGHT50].timer)
- skill_status_change_start(&sd->bl, StatusChange::SC_WEIGHT50, 0, interval_t::zero());
+ skill_status_change_start(sd, StatusChange::SC_WEIGHT50, 0, interval_t::zero());
}
else
{
- skill_status_change_end(&sd->bl, StatusChange::SC_WEIGHT50, nullptr);
+ skill_status_change_end(sd, StatusChange::SC_WEIGHT50, nullptr);
}
if (flag == 2)
{
if (!sd->sc_data[StatusChange::SC_WEIGHT90].timer)
- skill_status_change_start(&sd->bl, StatusChange::SC_WEIGHT90, 0, interval_t::zero());
+ skill_status_change_start(sd, StatusChange::SC_WEIGHT90, 0, interval_t::zero());
}
else
{
- skill_status_change_end(&sd->bl, StatusChange::SC_WEIGHT90, nullptr);
+ skill_status_change_end(sd, StatusChange::SC_WEIGHT90, nullptr);
}
return 0;
}
@@ -893,10 +893,10 @@ static
void pc_set_weapon_look(struct map_session_data *sd)
{
if (sd->attack_spell_override)
- clif_changelook(&sd->bl, LOOK::WEAPON,
+ clif_changelook(sd, LOOK::WEAPON,
sd->attack_spell_look_override);
else
- clif_changelook(&sd->bl, LOOK::WEAPON,
+ clif_changelook(sd, LOOK::WEAPON,
static_cast<uint16_t>(sd->status.weapon));
}
@@ -1075,7 +1075,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
if (i == EQUIP::SHIELD
&& sd->status.inventory[index].equip == EPOS::SHIELD)
sd->state.lr_flag = 1;
- run_script_l(itemdb_equipscript(c), 0, sd->bl.bl_id,
+ run_script_l(itemdb_equipscript(c), 0, sd->bl_id,
0, 2, arg);
sd->state.lr_flag = 0;
}
@@ -1098,7 +1098,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
arg[0].v.i = int(i);
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
- run_script_l(itemdb_equipscript(c), 0, sd->bl.bl_id,
+ run_script_l(itemdb_equipscript(c), 0, sd->bl_id,
0, 2, arg);
}
}
@@ -1162,7 +1162,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
run_script_l(sd->inventory_data[index]->equip_script, 0,
- sd->bl.bl_id, 0, 2, arg);
+ sd->bl_id, 0, 2, arg);
}
sd->state.lr_flag = 0;
}
@@ -1185,7 +1185,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
}
sd->attackrange += sd->inventory_data[index]->range;
run_script_l(sd->inventory_data[index]->equip_script, 0,
- sd->bl.bl_id, 0, 2, arg);
+ sd->bl_id, 0, 2, arg);
}
}
else if (sd->inventory_data[index]->type == ItemType::ARMOR)
@@ -1199,12 +1199,12 @@ int pc_calcstatus(struct map_session_data *sd, int first)
refinedef +=
sd->status.inventory[index].refine * 0;
run_script_l(sd->inventory_data[index]->equip_script, 0,
- sd->bl.bl_id, 0, 2, arg);
+ sd->bl_id, 0, 2, arg);
}
}
}
- if (battle_is_unarmed(&sd->bl))
+ if (battle_is_unarmed(sd))
{
sd->watk += skill_power(sd, SkillID::TMW_BRAWLING) / 3; // +66 for 200
sd->watk2 += skill_power(sd, SkillID::TMW_BRAWLING) >> 3; // +25 for 200
@@ -1223,7 +1223,7 @@ int pc_calcstatus(struct map_session_data *sd, int first)
arg[1].name = "@itemId";
arg[1].v.i = sd->inventory_data[index]->nameid;
sd->state.lr_flag = 2;
- run_script_l(sd->inventory_data[index]->equip_script, 0, sd->bl.bl_id,
+ run_script_l(sd->inventory_data[index]->equip_script, 0, sd->bl_id,
0, 2, arg);
sd->state.lr_flag = 0;
sd->arrow_atk += sd->inventory_data[index]->atk;
@@ -2150,7 +2150,7 @@ int pc_dropitem(struct map_session_data *sd, int n, int amount)
sd->trade_partner != 0 || sd->status.inventory[n].amount <= 0)
return 1;
map_addflooritem(&sd->status.inventory[n], amount,
- sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y,
+ sd->bl_m, sd->bl_x, sd->bl_y,
NULL, NULL, NULL);
pc_delitem(sd, n, amount, 0);
@@ -2168,7 +2168,7 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id)
struct party *p = party_search(self->status.party_id);
/* From ourselves or from no-one? */
- if (!self || self->bl.bl_id == other_id || !other_id)
+ if (!self || self->bl_id == other_id || !other_id)
return 1;
struct map_session_data *other = map_id2sd(other_id);
@@ -2189,12 +2189,12 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id)
/* From someone who is far away? */
/* On another map? */
- if (other->bl.bl_m != self->bl.bl_m)
+ if (other->bl_m != self->bl_m)
return 1;
else
{
- int distance_x = abs(other->bl.bl_x - self->bl.bl_x);
- int distance_y = abs(other->bl.bl_y - self->bl.bl_y);
+ int distance_x = abs(other->bl_x - self->bl_x);
+ int distance_y = abs(other->bl_y - self->bl_y);
int distance = (distance_x > distance_y) ? distance_x : distance_y;
return distance > battle_config.drop_pickup_safety_zone;
@@ -2246,8 +2246,8 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem)
// 取得成功
if (sd->attacktimer)
pc_stopattack(sd);
- clif_takeitem(&sd->bl, &fitem->bl);
- map_clearflooritem(fitem->bl.bl_id);
+ clif_takeitem(sd, fitem);
+ map_clearflooritem(fitem->bl_id);
}
return 0;
}
@@ -2273,15 +2273,15 @@ int pc_isUseitem(struct map_session_data *sd, int n)
if (itemdb_type(nameid) != ItemType::USE)
return 0;
if (nameid == 601
- && (map[sd->bl.bl_m].flag.noteleport))
+ && (map[sd->bl_m].flag.noteleport))
{
return 0;
}
- if (nameid == 602 && map[sd->bl.bl_m].flag.noreturn)
+ if (nameid == 602 && map[sd->bl_m].flag.noreturn)
return 0;
if (nameid == 604
- && (map[sd->bl.bl_m].flag.nobranch))
+ && (map[sd->bl_m].flag.nobranch))
return 0;
if (item->sex != 2 && sd->status.sex != item->sex)
return 0;
@@ -2312,7 +2312,7 @@ int pc_useitem(struct map_session_data *sd, int n)
return 1;
}
- run_script(sd->inventory_data[n]->use_script, 0, sd->bl.bl_id, 0);
+ run_script(sd->inventory_data[n]->use_script, 0, sd->bl_id, 0);
clif_useitemack(sd, n, amount - 1, 1);
pc_delitem(sd, n, 1, 1);
@@ -2367,7 +2367,7 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
if (sd->party_invite > 0) // パーティ勧誘を拒否する
party_reply_invite(sd, sd->party_invite_account, 0);
- skill_castcancel(&sd->bl, 0); // 詠唱中断
+ skill_castcancel(sd, 0); // 詠唱中断
pc_stop_walking(sd, 0); // 歩行中断
pc_stopattack(sd); // 攻撃中断
@@ -2393,13 +2393,13 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
int port;
if (map_mapname2ipport(mapname, &ip, &port) == 0)
{
- skill_stop_dancing(&sd->bl, 1);
- clif_clearchar(&sd->bl, clrtype);
+ skill_stop_dancing(sd, 1);
+ clif_clearchar(sd, clrtype);
skill_gangsterparadise(sd, 0);
- map_delblock(&sd->bl);
+ map_delblock(sd);
memcpy(sd->mapname, mapname, 24);
- sd->bl.bl_x = x;
- sd->bl.bl_y = y;
+ sd->bl_x = x;
+ sd->bl_y = y;
sd->state.waitingdisconnect = 1;
pc_makesavestatus(sd);
//The storage close routines save the char data. [Skotlex]
@@ -2437,25 +2437,25 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y
while (bool(read_gat(m, x, y) & MapCell::UNWALKABLE));
}
- if (sd->mapname[0] && sd->bl.bl_prev != NULL)
+ if (sd->mapname[0] && sd->bl_prev != NULL)
{
- clif_clearchar(&sd->bl, clrtype);
+ clif_clearchar(sd, clrtype);
skill_gangsterparadise(sd, 0);
- map_delblock(&sd->bl);
+ map_delblock(sd);
clif_changemap(sd, map[m].name, x, y); // [MouseJstr]
}
memcpy(sd->mapname, mapname, 24);
- sd->bl.bl_m = m;
+ sd->bl_m = m;
sd->to_x = x;
sd->to_y = y;
// moved and changed dance effect stopping
- sd->bl.bl_x = x;
- sd->bl.bl_y = y;
+ sd->bl_x = x;
+ sd->bl_y = y;
-// map_addblock(&sd->bl); // ブロック登録とspawnは
+// map_addblock(sd); // ブロック登録とspawnは
// clif_spawnpc(sd);
return 0;
@@ -2472,9 +2472,9 @@ int pc_randomwarp(struct map_session_data *sd, BeingRemoveWhy type)
nullpo_ret(sd);
- m = sd->bl.bl_m;
+ m = sd->bl_m;
- if (map[sd->bl.bl_m].flag.noteleport) // テレポート禁止
+ if (map[sd->bl_m].flag.noteleport) // テレポート禁止
return 0;
do
@@ -2502,14 +2502,14 @@ int pc_can_reach(struct map_session_data *sd, int x, int y)
nullpo_ret(sd);
- if (sd->bl.bl_x == x && sd->bl.bl_y == y) // 同じマス
+ if (sd->bl_x == x && sd->bl_y == y) // 同じマス
return 1;
// 障害物判定
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
- return (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, x, y, 0) !=
+ return (path_search(&wpd, sd->bl_m, sd->bl_x, sd->bl_y, x, y, 0) !=
-1) ? 1 : 0;
}
@@ -2567,9 +2567,9 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
if (sd->walkpath.path[sd->walkpath.path_pos] >= DIR::COUNT)
return;
- x = sd->bl.bl_x;
- y = sd->bl.bl_y;
- if (bool(map_getcell(sd->bl.bl_m, x, y) & MapCell::UNWALKABLE))
+ x = sd->bl_x;
+ y = sd->bl_y;
+ if (bool(map_getcell(sd->bl_m, x, y) & MapCell::UNWALKABLE))
{
pc_stop_walking(sd, 1);
return;
@@ -2577,7 +2577,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
sd->dir = sd->head_dir = sd->walkpath.path[sd->walkpath.path_pos];
dx = dirx[sd->dir];
dy = diry[sd->dir];
- if (bool(map_getcell(sd->bl.bl_m, x + dx, y + dy)
+ if (bool(map_getcell(sd->bl_m, x + dx, y + dy)
& MapCell::UNWALKABLE))
{
pc_walktoxy_sub(sd);
@@ -2589,7 +2589,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
// sd->walktimer = dummy value that is not nullptr;
map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd),
- sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ sd->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
dx, dy,
BL::NUL);
@@ -2598,14 +2598,14 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
y += dy;
if (moveblock)
- map_delblock(&sd->bl);
- sd->bl.bl_x = x;
- sd->bl.bl_y = y;
+ map_delblock(sd);
+ sd->bl_x = x;
+ sd->bl_y = y;
if (moveblock)
- map_addblock(&sd->bl);
+ map_addblock(sd);
map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd),
- sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ sd->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy,
BL::NUL);
@@ -2618,7 +2618,7 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
{
int p_flag = 0;
map_foreachinmovearea(std::bind(party_send_hp_check, ph::_1, sd->status.party_id, &p_flag),
- sd->bl.bl_m, x - AREA_SIZE, y - AREA_SIZE,
+ sd->bl_m, x - AREA_SIZE, y - AREA_SIZE,
x + AREA_SIZE, y + AREA_SIZE,
-dx, -dy,
BL::PC);
@@ -2631,12 +2631,12 @@ void pc_walk(TimerData *, tick_t tick, int id, unsigned char data)
for (int i = 0; i < 5; i++)
if (sd->dev.val1[i])
{
- skill_devotion3(&sd->bl, sd->dev.val1[i]);
+ skill_devotion3(sd, sd->dev.val1[i]);
break;
}
- if (bool(map_getcell(sd->bl.bl_m, x, y) & MapCell::NPC_NEAR))
- npc_touch_areanpc(sd, sd->bl.bl_m, x, y);
+ if (bool(map_getcell(sd->bl_m, x, y) & MapCell::NPC_NEAR))
+ npc_touch_areanpc(sd, sd->bl_m, x, y);
else
sd->areanpc_id = 0;
}
@@ -2664,7 +2664,7 @@ int pc_walktoxy_sub(struct map_session_data *sd)
nullpo_retr(1, sd);
- if (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, sd->to_x, sd->to_y, 0))
+ if (path_search(&wpd, sd->bl_m, sd->bl_x, sd->bl_y, sd->to_x, sd->to_y, 0))
return 1;
memcpy(&sd->walkpath, &wpd, sizeof(wpd));
@@ -2677,7 +2677,7 @@ int pc_walktoxy_sub(struct map_session_data *sd)
i = i / 4;
sd->walktimer = Timer(gettick() + i,
std::bind(pc_walk, ph::_1, ph::_2,
- sd->bl.bl_id, 0));
+ sd->bl_id, 0));
}
clif_movechar(sd);
@@ -2724,14 +2724,14 @@ int pc_stop_walking(struct map_session_data *sd, int type)
sd->walktimer.cancel();
sd->walkpath.path_len = 0;
- sd->to_x = sd->bl.bl_x;
- sd->to_y = sd->bl.bl_y;
+ sd->to_x = sd->bl_x;
+ sd->to_y = sd->bl_y;
if (type & 0x01)
- clif_fixpos(&sd->bl);
+ clif_fixpos(sd);
if (type & 0x02 && battle_config.pc_damage_delay)
{
tick_t tick = gettick();
- interval_t delay = battle_get_dmotion(&sd->bl);
+ interval_t delay = battle_get_dmotion(sd);
if (sd->canmove_tick < tick)
sd->canmove_tick = tick + delay;
}
@@ -2741,8 +2741,8 @@ int pc_stop_walking(struct map_session_data *sd, int type)
void pc_touch_all_relevant_npcs(struct map_session_data *sd)
{
- if (bool(map_getcell(sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y) & MapCell::NPC_NEAR))
- npc_touch_areanpc(sd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y);
+ if (bool(map_getcell(sd->bl_m, sd->bl_x, sd->bl_y) & MapCell::NPC_NEAR))
+ npc_touch_areanpc(sd, sd->bl_m, sd->bl_x, sd->bl_y);
else
sd->areanpc_id = 0;
}
@@ -2760,33 +2760,33 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
nullpo_ret(sd);
- if (path_search(&wpd, sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y, dst_x, dst_y, 0))
+ if (path_search(&wpd, sd->bl_m, sd->bl_x, sd->bl_y, dst_x, dst_y, 0))
return 1;
- sd->dir = sd->head_dir = map_calc_dir(&sd->bl, dst_x, dst_y);
+ sd->dir = sd->head_dir = map_calc_dir(sd, dst_x, dst_y);
- dx = dst_x - sd->bl.bl_x;
- dy = dst_y - sd->bl.bl_y;
+ dx = dst_x - sd->bl_x;
+ dy = dst_y - sd->bl_y;
- moveblock = (sd->bl.bl_x / BLOCK_SIZE != dst_x / BLOCK_SIZE
- || sd->bl.bl_y / BLOCK_SIZE != dst_y / BLOCK_SIZE);
+ moveblock = (sd->bl_x / BLOCK_SIZE != dst_x / BLOCK_SIZE
+ || sd->bl_y / BLOCK_SIZE != dst_y / BLOCK_SIZE);
map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd),
- sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
- sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE,
+ sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE,
+ sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE,
dx, dy,
BL::NUL);
if (moveblock)
- map_delblock(&sd->bl);
- sd->bl.bl_x = dst_x;
- sd->bl.bl_y = dst_y;
+ map_delblock(sd);
+ sd->bl_x = dst_x;
+ sd->bl_y = dst_y;
if (moveblock)
- map_addblock(&sd->bl);
+ map_addblock(sd);
map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd),
- sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
- sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE,
+ sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE,
+ sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE,
-dx, -dy,
BL::NUL);
@@ -2797,8 +2797,8 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y)
{
int flag = 0;
map_foreachinmovearea(std::bind(party_send_hp_check, ph::_1, sd->status.party_id, &flag),
- sd->bl.bl_m, sd->bl.bl_x - AREA_SIZE, sd->bl.bl_y - AREA_SIZE,
- sd->bl.bl_x + AREA_SIZE, sd->bl.bl_y + AREA_SIZE,
+ sd->bl_m, sd->bl_x - AREA_SIZE, sd->bl_y - AREA_SIZE,
+ sd->bl_x + AREA_SIZE, sd->bl_y + AREA_SIZE,
-dx, -dy,
BL::PC);
if (flag)
@@ -2858,7 +2858,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
if (sd == NULL)
return;
- if (sd->bl.bl_prev == NULL)
+ if (sd->bl_prev == NULL)
return;
bl = map_id2bl(sd->attacktarget);
@@ -2870,7 +2870,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
// 同じmapでないなら攻撃しない
// PCが死んでても攻撃しない
- if (sd->bl.bl_m != bl->bl_m || pc_isdead(sd))
+ if (sd->bl_m != bl->bl_m || pc_isdead(sd))
return;
// 異常などで攻撃できない
@@ -2903,7 +2903,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
}
else
{
- dist = distance(sd->bl.bl_x, sd->bl.bl_y, bl->bl_x, bl->bl_y);
+ dist = distance(sd->bl_x, sd->bl_y, bl->bl_x, bl->bl_y);
range = sd->attackrange;
if (sd->status.weapon != ItemLook::BOW)
range++;
@@ -2914,7 +2914,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
return;
}
- if (dist <= range && !battle_check_range(&sd->bl, bl, range))
+ if (dist <= range && !battle_check_range(sd, bl, range))
{
if (pc_can_reach(sd, bl->bl_x, bl->bl_y) && sd->canmove_tick < tick)
// TMW client doesn't support this
@@ -2925,7 +2925,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
else
{
if (battle_config.pc_attack_direction_change)
- sd->dir = sd->head_dir = map_calc_dir(&sd->bl, bl->bl_x, bl->bl_y); // 向き設定
+ sd->dir = sd->head_dir = map_calc_dir(sd, bl->bl_x, bl->bl_y); // 向き設定
if (sd->walktimer)
pc_stop_walking(sd, 1);
@@ -2933,7 +2933,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
{
MapBlockLock lock;
pc_stop_walking(sd, 0);
- sd->attacktarget_lv = battle_weapon_attack(&sd->bl, bl, tick);
+ sd->attacktarget_lv = battle_weapon_attack(sd, bl, tick);
sd->attackabletime = tick + (sd->aspd * 2);
}
if (sd->attackabletime <= tick)
@@ -2945,7 +2945,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id)
{
sd->attacktimer = Timer(sd->attackabletime,
std::bind(pc_attack_timer, ph::_1, ph::_2,
- sd->bl.bl_id));
+ sd->bl_id));
}
}
@@ -2970,7 +2970,7 @@ int pc_attack(struct map_session_data *sd, int target_id, int type)
return 0;
}
- if (!battle_check_target(&sd->bl, bl, BCT_ENEMY))
+ if (!battle_check_target(sd, bl, BCT_ENEMY))
return 1;
if (sd->attacktimer)
pc_stopattack(sd);
@@ -2982,12 +2982,12 @@ int pc_attack(struct map_session_data *sd, int target_id, int type)
{ // 攻撃delay中
sd->attacktimer = Timer(sd->attackabletime,
std::bind(pc_attack_timer, ph::_1, ph::_2,
- sd->bl.bl_id));
+ sd->bl_id));
}
else
{
// 本来timer関数なので引数を合わせる
- pc_attack_timer(nullptr, gettick(), sd->bl.bl_id);
+ pc_attack_timer(nullptr, gettick(), sd->bl_id);
}
return 0;
@@ -3029,7 +3029,7 @@ int pc_checkbaselevelup(struct map_session_data *sd)
pc_calcstatus(sd, 0);
pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
- clif_misceffect(&sd->bl, 0);
+ clif_misceffect(sd, 0);
//レベルアップしたのでパーティー情報を更新する
//(公平範囲チェック)
party_send_movemap(sd);
@@ -3095,7 +3095,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
&& sd->status.job_level < sd->status.base_level * 2)
sd->status.job_level++; // Make levelling up a little harder
- clif_misceffect(&sd->bl, 1);
+ clif_misceffect(sd, 1);
return 1;
}
@@ -3107,10 +3107,10 @@ int pc_gainexp_reason(struct map_session_data *sd, int base_exp, int job_exp,
{
nullpo_ret(sd);
- if (sd->bl.bl_prev == NULL || pc_isdead(sd))
+ if (sd->bl_prev == NULL || pc_isdead(sd))
return 0;
- if ((battle_config.pvp_exp == 0) && map[sd->bl.bl_m].flag.pvp) // [MouseJstr]
+ if ((battle_config.pvp_exp == 0) && map[sd->bl_m].flag.pvp) // [MouseJstr]
return 0; // no exp on pvp maps
earray<const char *, PC_GAINEXP_REASON, PC_GAINEXP_REASON::COUNT> reasons //=
@@ -3536,7 +3536,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
pc_stop_walking(sd, 3);
// 演奏/ダンスの中断
if (damage > sd->status.max_hp >> 2)
- skill_stop_dancing(&sd->bl, 0);
+ skill_stop_dancing(sd, 0);
sd->status.hp -= damage;
@@ -3570,10 +3570,10 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
pc_setdead(sd);
pc_stop_walking(sd, 0);
- skill_castcancel(&sd->bl, 0); // 詠唱の中止
- clif_clearchar(&sd->bl, BeingRemoveWhy::DEAD);
+ skill_castcancel(sd, 0); // 詠唱の中止
+ clif_clearchar(sd, BeingRemoveWhy::DEAD);
pc_setglobalreg(sd, "PC_DIE_COUNTER", ++sd->die_counter); //死にカウンター書き込み
- skill_status_change_clear(&sd->bl, 0); // ステータス異常を解除する
+ skill_status_change_clear(sd, 0); // ステータス異常を解除する
clif_updatestatus(sd, SP::HP);
pc_calcstatus(sd, 0);
// [Fate] Reset magic
@@ -3588,7 +3588,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
if (battle_config.death_penalty_type > 0 && sd->status.base_level >= 20)
{ // changed penalty options, added death by player if pk_mode [Valaris]
- if (!map[sd->bl.bl_m].flag.nopenalty)
+ if (!map[sd->bl_m].flag.nopenalty)
{
if (battle_config.death_penalty_type == 1
&& battle_config.death_penalty_base > 0)
@@ -3643,10 +3643,10 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
}
// pvp
- if (map[sd->bl.bl_m].flag.pvp && !battle_config.pk_mode)
+ if (map[sd->bl_m].flag.pvp && !battle_config.pk_mode)
{ // disable certain pvp functions on pk_mode [Valaris]
//ランキング計算
- if (!map[sd->bl.bl_m].flag.pvp_nocalcrank)
+ if (!map[sd->bl_m].flag.pvp_nocalcrank)
{
sd->pvp_point -= 5;
if (src && src->bl_type == BL::PC)
@@ -3672,13 +3672,13 @@ int pc_damage(struct block_list *src, struct map_session_data *sd,
arg[0].name = "@killerrid";
arg[0].v.i = src->bl_id;
arg[1].name = "@victimrid";
- arg[1].v.i = sd->bl.bl_id;
+ arg[1].v.i = sd->bl_id;
arg[2].name = "@victimlvl";
arg[2].v.i = sd->status.base_level;
- npc_event_doall_l("OnPCKilledEvent", sd->bl.bl_id, 3, arg);
+ npc_event_doall_l("OnPCKilledEvent", sd->bl_id, 3, arg);
npc_event_doall_l("OnPCKillEvent", src->bl_id, 3, arg);
}
- npc_event_doall_l("OnPCDieEvent", sd->bl.bl_id, 0, NULL);
+ npc_event_doall_l("OnPCDieEvent", sd->bl_id, 0, NULL);
return 0;
}
@@ -3804,7 +3804,7 @@ int pc_setparam(struct map_session_data *sd, SP type, int val)
clif_updatestatus(sd, SP::JOBEXP);
clif_updatestatus(sd, SP::SKILLPOINT);
pc_calcstatus(sd, 0);
- clif_misceffect(&sd->bl, 1);
+ clif_misceffect(sd, 1);
}
else
{
@@ -4157,7 +4157,7 @@ int pc_changelook(struct map_session_data *sd, LOOK type, int val)
case LOOK::SHOES:
break;
}
- clif_changelook(&sd->bl, type, val);
+ clif_changelook(sd, type, val);
return 0;
}
@@ -4171,7 +4171,7 @@ int pc_setoption(struct map_session_data *sd, Option type)
nullpo_ret(sd);
sd->status.option = type;
- clif_changeoption(&sd->bl);
+ clif_changeoption(sd);
pc_calcstatus(sd, 0);
return 0;
@@ -4509,7 +4509,7 @@ int pc_addeventtimer(struct map_session_data *sd, interval_t tick, const char *n
strzcpy(evname, name, 24);
sd->eventtimer[i] = Timer(gettick() + tick,
std::bind(pc_eventtimer, ph::_1, ph::_2,
- sd->bl.bl_id, evname));
+ sd->bl_id, evname));
return 1;
}
@@ -4541,15 +4541,15 @@ static
int pc_signal_advanced_equipment_change(struct map_session_data *sd, int n)
{
if (bool(sd->status.inventory[n].equip & EPOS::SHOES))
- clif_changelook(&sd->bl, LOOK::SHOES, 0);
+ clif_changelook(sd, LOOK::SHOES, 0);
if (bool(sd->status.inventory[n].equip & EPOS::GLOVES))
- clif_changelook(&sd->bl, LOOK::GLOVES, 0);
+ clif_changelook(sd, LOOK::GLOVES, 0);
if (bool(sd->status.inventory[n].equip & EPOS::CAPE))
- clif_changelook(&sd->bl, LOOK::CAPE, 0);
+ clif_changelook(sd, LOOK::CAPE, 0);
if (bool(sd->status.inventory[n].equip & EPOS::MISC1))
- clif_changelook(&sd->bl, LOOK::MISC1, 0);
+ clif_changelook(sd, LOOK::MISC1, 0);
if (bool(sd->status.inventory[n].equip & EPOS::MISC2))
- clif_changelook(&sd->bl, LOOK::MISC2, 0);
+ clif_changelook(sd, LOOK::MISC2, 0);
return 0;
}
@@ -4668,22 +4668,22 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS)
sd->weapontype2 = ItemLook::NONE;
}
pc_calcweapontype(sd);
- clif_changelook(&sd->bl, LOOK::SHIELD, sd->status.shield);
+ clif_changelook(sd, LOOK::SHIELD, sd->status.shield);
}
if (bool(sd->status.inventory[n].equip & EPOS::LEGS))
{
sd->status.head_bottom = view_i;
- clif_changelook(&sd->bl, LOOK::HEAD_BOTTOM, sd->status.head_bottom);
+ clif_changelook(sd, LOOK::HEAD_BOTTOM, sd->status.head_bottom);
}
if (bool(sd->status.inventory[n].equip & EPOS::HAT))
{
sd->status.head_top = view_i;
- clif_changelook(&sd->bl, LOOK::HEAD_TOP, sd->status.head_top);
+ clif_changelook(sd, LOOK::HEAD_TOP, sd->status.head_top);
}
if (bool(sd->status.inventory[n].equip & EPOS::TORSO))
{
sd->status.head_mid = view_i;
- clif_changelook(&sd->bl, LOOK::HEAD_MID, sd->status.head_mid);
+ clif_changelook(sd, LOOK::HEAD_MID, sd->status.head_mid);
}
pc_signal_advanced_equipment_change(sd, n);
@@ -4725,30 +4725,30 @@ int pc_unequipitem(struct map_session_data *sd, int n, CalcStatus type)
sd->status.shield = 0;
sd->weapontype2 = ItemLook::NONE;
pc_calcweapontype(sd);
- clif_changelook(&sd->bl, LOOK::SHIELD, sd->status.shield);
+ clif_changelook(sd, LOOK::SHIELD, sd->status.shield);
}
if (bool(sd->status.inventory[n].equip & EPOS::LEGS))
{
sd->status.head_bottom = 0;
- clif_changelook(&sd->bl, LOOK::HEAD_BOTTOM,
+ clif_changelook(sd, LOOK::HEAD_BOTTOM,
sd->status.head_bottom);
}
if (bool(sd->status.inventory[n].equip & EPOS::HAT))
{
sd->status.head_top = 0;
- clif_changelook(&sd->bl, LOOK::HEAD_TOP, sd->status.head_top);
+ clif_changelook(sd, LOOK::HEAD_TOP, sd->status.head_top);
}
if (bool(sd->status.inventory[n].equip & EPOS::TORSO))
{
sd->status.head_mid = 0;
- clif_changelook(&sd->bl, LOOK::HEAD_MID, sd->status.head_mid);
+ clif_changelook(sd, LOOK::HEAD_MID, sd->status.head_mid);
}
pc_signal_advanced_equipment_change(sd, n);
if (sd->sc_data[StatusChange::SC_BROKNWEAPON].timer
&& bool(sd->status.inventory[n].equip & EPOS::WEAPON)
&& sd->status.inventory[n].broken == 1)
- skill_status_change_end(&sd->bl, StatusChange::SC_BROKNWEAPON, nullptr);
+ skill_status_change_end(sd, StatusChange::SC_BROKNWEAPON, nullptr);
clif_unequipitemack(sd, n, sd->status.inventory[n].equip, 1);
sd->status.inventory[n].equip = EPOS::ZERO;
@@ -4805,7 +4805,7 @@ int pc_checkitem(struct map_session_data *sd)
{
if (battle_config.error_log)
PRINTF("illeagal item id %d in %d[%s] inventory.\n", id,
- sd->bl.bl_id, sd->status.name);
+ sd->bl_id, sd->status.name);
pc_delitem(sd, i, sd->status.inventory[i].amount, 3);
continue;
}
@@ -4832,7 +4832,7 @@ int pc_checkitem(struct map_session_data *sd)
{
if (battle_config.error_log)
PRINTF("illeagal item id %d in %d[%s] cart.\n", id,
- sd->bl.bl_id, sd->status.name);
+ sd->bl_id, sd->status.name);
pc_cart_delitem(sd, i, sd->status.cart[i].amount, 1);
continue;
}
@@ -4863,7 +4863,7 @@ int pc_checkitem(struct map_session_data *sd)
}
//装備制限チェック
if (bool(sd->status.inventory[i].equip)
- && map[sd->bl.bl_m].flag.pvp
+ && map[sd->bl_m].flag.pvp
&& (it->flag.no_equip == 1 || it->flag.no_equip == 3))
{ //PvP制限
sd->status.inventory[i].equip = EPOS::ZERO;
@@ -4936,14 +4936,14 @@ int pc_calc_pvprank(struct map_session_data *sd)
struct map_data *m;
nullpo_ret(sd);
- m = &map[sd->bl.bl_m];
+ m = &map[sd->bl_m];
nullpo_ret(m);
if (!(m->flag.pvp))
return 0;
sd->pvp_rank = 1;
map_foreachinarea(std::bind(pc_calc_pvprank_sub, ph::_1, sd),
- sd->bl.bl_m, 0, 0, m->xs, m->ys,
+ sd->bl_m, 0, 0, m->xs, m->ys,
BL::PC);
return sd->pvp_rank;
}
@@ -5460,15 +5460,15 @@ void pc_invisibility(struct map_session_data *sd, int enabled)
{
if (enabled && !bool(sd->status.option & Option::INVISIBILITY))
{
- clif_clearchar(&sd->bl, BeingRemoveWhy::WARPED);
+ clif_clearchar(sd, BeingRemoveWhy::WARPED);
sd->status.option |= Option::INVISIBILITY;
- clif_status_change(&sd->bl, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 1);
+ clif_status_change(sd, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 1);
}
else if (!enabled)
{
sd->status.option &= ~Option::INVISIBILITY;
- clif_status_change(&sd->bl, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 0);
- pc_setpos(sd, map[sd->bl.bl_m].name, sd->bl.bl_x, sd->bl.bl_y, BeingRemoveWhy::WARPED);
+ clif_status_change(sd, StatusChange::CLIF_OPTION_SC_INVISIBILITY, 0);
+ pc_setpos(sd, map[sd->bl_m].name, sd->bl_x, sd->bl_y, BeingRemoveWhy::WARPED);
}
}
diff --git a/src/map/script.cpp b/src/map/script.cpp
index 0c56bc7..dfb6dbe 100644
--- a/src/map/script.cpp
+++ b/src/map/script.cpp
@@ -1619,8 +1619,8 @@ void builtin_isat(ScriptState *st)
return;
push_val(st->stack, ScriptCode::INT,
- (x == sd->bl.bl_x)
- && (y == sd->bl.bl_y) && (!strcmp(str, map[sd->bl.bl_m].name)));
+ (x == sd->bl_x)
+ && (y == sd->bl_y) && (!strcmp(str, map[sd->bl_m].name)));
}
@@ -1641,7 +1641,7 @@ void builtin_warp(ScriptState *st)
pc_randomwarp(sd, BeingRemoveWhy::WARPED);
else if (strcmp(str, "SavePoint") == 0)
{
- if (map[sd->bl.bl_m].flag.noreturn) // 蝶禁止
+ if (map[sd->bl_m].flag.noreturn) // 蝶禁止
return;
pc_setpos(sd, sd->status.save_point.map,
@@ -1649,7 +1649,7 @@ void builtin_warp(ScriptState *st)
}
else if (strcmp(str, "Save") == 0)
{
- if (map[sd->bl.bl_m].flag.noreturn) // 蝶禁止
+ if (map[sd->bl_m].flag.noreturn) // 蝶禁止
return;
pc_setpos(sd, sd->status.save_point.map,
@@ -2138,7 +2138,7 @@ void builtin_getitem(ScriptState *st)
{
clif_additem(sd, 0, 0, flag);
map_addflooritem(&item_tmp, amount,
- sd->bl.bl_m, sd->bl.bl_x, sd->bl.bl_y,
+ sd->bl_m, sd->bl_x, sd->bl_y,
NULL, NULL, NULL);
}
}
@@ -2179,7 +2179,7 @@ void builtin_makeitem(ScriptState *st)
y = conv_num(st, &(st->stack->stack_data[st->start + 6]));
if (sd && strcmp(mapname, "this") == 0)
- m = sd->bl.bl_m;
+ m = sd->bl_m;
else
m = map_mapname2mapid(mapname);
@@ -2601,7 +2601,7 @@ void builtin_setopt2(ScriptState *st)
if (new_opt2 == sd->opt2)
return;
sd->opt2 = new_opt2;
- clif_changeoption(&sd->bl);
+ clif_changeoption(sd);
pc_calcstatus(sd, 0);
}
@@ -3129,7 +3129,7 @@ void builtin_getareadropitem_sub_anddelete(struct block_list *bl, int item, int
if (drop->item_data.nameid == item) {
(*amount) += drop->item_data.amount;
clif_clearflooritem(drop, 0);
- map_delobject(drop->bl.bl_id, drop->bl.bl_type);
+ map_delobject(drop->bl_id, drop->bl_type);
}
}
@@ -3567,11 +3567,11 @@ void builtin_pvpon(ScriptState *st)
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
- if (m == pl_sd->bl.bl_m && !pl_sd->pvp_timer)
+ if (m == pl_sd->bl_m && !pl_sd->pvp_timer)
{
pl_sd->pvp_timer = Timer(gettick() + std::chrono::milliseconds(200),
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
- pl_sd->bl.bl_id));
+ pl_sd->bl_id));
pl_sd->pvp_rank = 0;
pl_sd->pvp_lastusers = 0;
pl_sd->pvp_point = 5;
@@ -3601,7 +3601,7 @@ void builtin_pvpoff(ScriptState *st)
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
- if (m == pl_sd->bl.bl_m)
+ if (m == pl_sd->bl_m)
{
pl_sd->pvp_timer.cancel();
}
@@ -3933,7 +3933,7 @@ void builtin_misceffect(ScriptState *st)
{
struct map_session_data *sd = map_nick2sd(name);
if (sd)
- bl = &sd->bl;
+ bl = sd;
}
else if (id)
bl = map_id2bl(id);
@@ -3943,7 +3943,7 @@ void builtin_misceffect(ScriptState *st)
{
struct map_session_data *sd = script_rid2sd(st);
if (sd)
- bl = &sd->bl;
+ bl = sd;
}
if (bl)
@@ -3978,7 +3978,7 @@ void builtin_specialeffect2(ScriptState *st)
if (sd == NULL)
return;
- clif_specialeffect(&sd->bl,
+ clif_specialeffect(sd,
conv_num(st,
&(st->stack->stack_data[st->start + 2])),
0);
@@ -4065,19 +4065,19 @@ void builtin_npcwarp(ScriptState *st)
if (!nd)
return;
- short m = nd->bl.bl_m;
+ short m = nd->bl_m;
/* Crude sanity checks. */
- if (m < 0 || !nd->bl.bl_prev
+ if (m < 0 || !nd->bl_prev
|| x < 0 || x > map[m].xs -1
|| y < 0 || y > map[m].ys - 1)
return;
npc_enable(npc, 0);
- map_delblock(&nd->bl); /* [Freeyorp] */
- nd->bl.bl_x = x;
- nd->bl.bl_y = y;
- map_addblock(&nd->bl);
+ map_delblock(nd); /* [Freeyorp] */
+ nd->bl_x = x;
+ nd->bl_y = y;
+ map_addblock(nd);
npc_enable(npc, 1);
}
@@ -4120,7 +4120,7 @@ void builtin_npctalk(ScriptState *st)
memcpy(message, nd->name, 24);
strcat(message, " : ");
strcat(message, str);
- clif_message(&nd->bl, message);
+ clif_message(nd, message);
}
}
@@ -4253,9 +4253,9 @@ void builtin_isin(ScriptState *st)
return;
push_val(st->stack, ScriptCode::INT,
- (sd->bl.bl_x >= x1 && sd->bl.bl_x <= x2)
- && (sd->bl.bl_y >= y1 && sd->bl.bl_y <= y2)
- && (!strcmp(str, map[sd->bl.bl_m].name)));
+ (sd->bl_x >= x1 && sd->bl_x <= x2)
+ && (sd->bl_y >= y1 && sd->bl_y <= y2)
+ && (!strcmp(str, map[sd->bl_m].name)));
}
@@ -4274,7 +4274,7 @@ void builtin_shop(ScriptState *st)
return;
builtin_close(st);
- clif_npcbuysell(sd, nd->bl.bl_id);
+ clif_npcbuysell(sd, nd->bl_id);
}
/*==========================================
@@ -4320,7 +4320,7 @@ void builtin_getx(ScriptState *st)
{
struct map_session_data *sd = script_rid2sd(st);
- push_val(st->stack, ScriptCode::INT, sd->bl.bl_x);
+ push_val(st->stack, ScriptCode::INT, sd->bl_x);
}
/*============================
@@ -4332,7 +4332,7 @@ void builtin_gety(ScriptState *st)
{
struct map_session_data *sd = script_rid2sd(st);
- push_val(st->stack, ScriptCode::INT, sd->bl.bl_y);
+ push_val(st->stack, ScriptCode::INT, sd->bl_y);
}
/*
@@ -4344,7 +4344,7 @@ void builtin_getmap(ScriptState *st)
struct map_session_data *sd = script_rid2sd(st);
// A map_data lives essentially forever.
- push_str(st->stack, ScriptCode::CONSTSTR, map[sd->bl.bl_m].name);
+ push_str(st->stack, ScriptCode::CONSTSTR, map[sd->bl_m].name);
}
//
diff --git a/src/map/skill-pools.cpp b/src/map/skill-pools.cpp
index 65b8ae0..ab0f856 100644
--- a/src/map/skill-pools.cpp
+++ b/src/map/skill-pools.cpp
@@ -103,7 +103,7 @@ int skill_power(struct map_session_data *sd, SkillID skill_id)
if (stat == SP::ZERO || !skill_pool_is_activated(sd, skill_id))
return 0;
- stat_value = battle_get_stat(stat, &(sd->bl));
+ stat_value = battle_get_stat(stat, sd);
skill_value = sd->status.skill[skill_id].lv;
if ((skill_value * 10) - 1 > stat_value)
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index 724228a..66f1e4c 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -541,7 +541,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl,
case SkillID::NPC_EMOTION:
if (md)
- clif_emotion(&md->bl,
+ clif_emotion(md,
mob_db[md->mob_class].skill[md->skillidx].val[0]);
break;
}
@@ -676,8 +676,8 @@ void skill_devotion(struct map_session_data *md, int)
struct map_session_data *sd = map_id2sd(md->dev.val1[n]);
// 相手が見つからない // 相手をディボしてるのが自分じゃない // 距離が離れてる
if (sd == NULL
- || (md->bl.bl_id != 0/* was something else - TODO remove this */)
- || skill_devotion3(&md->bl, md->dev.val1[n]))
+ || (md->bl_id != 0/* was something else - TODO remove this */)
+ || skill_devotion3(md, md->dev.val1[n]))
{
skill_devotion_end(md, sd, n);
}
@@ -698,7 +698,7 @@ int skill_devotion3(struct block_list *bl, int target)
|| (sd = map_id2sd(target)) == NULL)
return 1;
else
- r = distance(bl->bl_x, bl->bl_y, sd->bl.bl_x, sd->bl.bl_y);
+ r = distance(bl->bl_x, bl->bl_y, sd->bl_x, sd->bl_y);
if ( + 6 < r)
{ // 許容範囲を超えてた
@@ -867,7 +867,7 @@ int skill_update_heal_animation(struct map_session_data *sd)
else
sd->opt2 &= ~mask;
- return clif_changeoption(&sd->bl);
+ return clif_changeoption(sd);
}
/*==========================================
diff --git a/src/map/trade.cpp b/src/map/trade.cpp
index 13f7a4d..ba789c3 100644
--- a/src/map/trade.cpp
+++ b/src/map/trade.cpp
@@ -45,11 +45,11 @@ void trade_traderequest(struct map_session_data *sd, int target_id)
}
else
{
- if (sd->bl.bl_m != target_sd->bl.bl_m
- || (sd->bl.bl_x - target_sd->bl.bl_x <= -5
- || sd->bl.bl_x - target_sd->bl.bl_x >= 5)
- || (sd->bl.bl_y - target_sd->bl.bl_y <= -5
- || sd->bl.bl_y - target_sd->bl.bl_y >= 5))
+ if (sd->bl_m != target_sd->bl_m
+ || (sd->bl_x - target_sd->bl_x <= -5
+ || sd->bl_x - target_sd->bl_x >= 5)
+ || (sd->bl_y - target_sd->bl_y <= -5
+ || sd->bl_y - target_sd->bl_y >= 5))
{
clif_tradestart(sd, 0); //too far
}