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authorBen Longbons <b.r.longbons@gmail.com>2013-02-04 00:49:50 -0800
committerBen Longbons <b.r.longbons@gmail.com>2013-02-07 12:54:23 -0800
commitc67c2b7435a13d7ce17b2075e22dc5c6036f702a (patch)
treeb84b7b205a361b39d65944a9edb2a353356a9ac9 /src/map/skill.hpp
parentb3a0b3e7c94bce46bc0654528df0748cf0c2a6ac (diff)
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Remove some more Skill-related stuff
Diffstat (limited to 'src/map/skill.hpp')
-rw-r--r--src/map/skill.hpp39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/map/skill.hpp b/src/map/skill.hpp
index 0966d68..7ecdd37 100644
--- a/src/map/skill.hpp
+++ b/src/map/skill.hpp
@@ -21,8 +21,6 @@ struct skill_db
int upkeep_time[MAX_SKILL_LEVEL], upkeep_time2[MAX_SKILL_LEVEL];
int castcancel, cast_def_rate;
int inf2, maxcount;
- BF skill_type;
- int blewcount[MAX_SKILL_LEVEL];
int hp[MAX_SKILL_LEVEL], sp[MAX_SKILL_LEVEL], mhp[MAX_SKILL_LEVEL],
hp_rate[MAX_SKILL_LEVEL], sp_rate[MAX_SKILL_LEVEL],
zeny[MAX_SKILL_LEVEL];
@@ -48,15 +46,12 @@ skill_name_db& skill_lookup_by_name(const char *name);
struct block_list;
struct map_session_data;
-struct skill_unit;
-struct skill_unit_group;
int do_init_skill(void);
// スキルデータベースへのアクセサ
int skill_get_hit(SkillID id);
int skill_get_inf(SkillID id);
-int skill_get_pl(SkillID id);
int skill_get_nk(SkillID id);
int skill_get_max(SkillID id);
int skill_get_max_raise(SkillID id);
@@ -65,44 +60,16 @@ int skill_get_sp(SkillID id, int lv);
int skill_get_num(SkillID id, int lv);
int skill_get_cast(SkillID id, int lv);
int skill_get_delay(SkillID id, int lv);
-int skill_get_time(SkillID id, int lv);
-int skill_get_time2(SkillID id, int lv);
-int skill_get_castdef(SkillID id);
-int skill_get_weapontype(SkillID id);
int skill_get_inf2(SkillID id);
int skill_get_maxcount(SkillID id);
-int skill_get_blewcount(SkillID id, int lv);
-
-// スキルの使用
-int skill_use_id(struct map_session_data *sd, int target_id,
- SkillID skill_num, int skill_lv);
-int skill_use_pos(struct map_session_data *sd,
- int skill_x, int skill_y, SkillID skill_num, int skill_lv);
-
-int skill_castend_map(struct map_session_data *sd, SkillID skill_num,
- const char *map);
-
-int skill_cleartimerskill(struct block_list *src);
// 追加効果
int skill_additional_effect(struct block_list *src, struct block_list *bl,
SkillID skillid, int skilllv, BF attack_type,
unsigned int tick);
-int skill_delunit(struct skill_unit *unit);
-int skill_clear_unitgroup(struct block_list *src);
-
-int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl,
- int damage, unsigned int tick);
-
int skill_castfix(struct block_list *bl, int time);
int skill_delayfix(struct block_list *bl, int time);
-int skill_check_unit_range(int m, int x, int y, int range, SkillID skillid);
-int skill_check_unit_range2(int m, int x, int y, int range);
-int skill_unit_out_all(struct block_list *bl, unsigned int tick, int range);
-int skill_unit_move(struct block_list *bl, unsigned int tick, int range);
-int skill_unit_move_unit_group(struct skill_unit_group *group,
- int m, int dx, int dy);
void skill_stop_dancing(struct block_list *src, int flag);
@@ -111,14 +78,8 @@ int skill_castcancel(struct block_list *bl, int type);
int skill_gangsterparadise(struct map_session_data *sd, int type);
void skill_devotion(struct map_session_data *md, int target);
-void skill_devotion2(struct block_list *bl, int crusader);
int skill_devotion3(struct block_list *bl, int target);
-#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8))
-
-// その他
-int skill_check_cloaking(struct block_list *bl);
-
// ステータス異常
int skill_status_effect(struct block_list *bl, StatusChange type,
int val1, int val2, int val3, int val4,