summaryrefslogtreecommitdiff
path: root/src/map/skill.cpp
diff options
context:
space:
mode:
authorHoraK-FDF <horak-fdf@web.de>2024-08-07 23:40:36 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-08-30 21:05:24 +0200
commit48ee77e4fdfc3741996df0ddaca49c090292fc10 (patch)
tree9c8b265ac18c45bf6e51745af32b471646422b26 /src/map/skill.cpp
parent2af706705bf6dd3d147eb3b7f84fba3d3713a498 (diff)
downloadtmwa-48ee77e4fdfc3741996df0ddaca49c090292fc10.tar.gz
tmwa-48ee77e4fdfc3741996df0ddaca49c090292fc10.tar.bz2
tmwa-48ee77e4fdfc3741996df0ddaca49c090292fc10.tar.xz
tmwa-48ee77e4fdfc3741996df0ddaca49c090292fc10.zip
sc_phys_shield_item
Diffstat (limited to 'src/map/skill.cpp')
-rw-r--r--src/map/skill.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index 65df758..7454cc3 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -201,9 +201,9 @@ int skill_additional_effect(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
}
sc_def_phys_shield_spell = 0;
- if (battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].timer)
+ if (battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].timer || battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD_ITEM].timer)
sc_def_phys_shield_spell =
- battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].val1;
+ std::max(battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].val1, battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD_ITEM].val1); // highest value is taken here but serverdata should make sure only one of those is active
// 対象の耐性 | Target resistance
luk = battle_get_luk(bl);
@@ -753,6 +753,7 @@ void skill_status_change_end(dumb_ptr<block_list> bl, StatusChange type, TimerDa
case StatusChange::SC_ATKPOT: /* attack potion [Valaris] */
case StatusChange::SC_MATKPOT: /* magic attack potion [Valaris] */
case StatusChange::SC_PHYS_SHIELD:
+ case StatusChange::SC_PHYS_SHIELD_ITEM:
case StatusChange::SC_HASTE:
case StatusChange::SC_SLOWMOVE:
calc_flag = 1;
@@ -1033,6 +1034,7 @@ int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type,
case StatusChange::SC_HASTE:
case StatusChange::SC_PHYS_SHIELD:
+ case StatusChange::SC_PHYS_SHIELD_ITEM:
case StatusChange::SC_MBARRIER:
case StatusChange::SC_SLOWMOVE:
calc_flag = 1;