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author | HoraK-FDF <horak-fdf@web.de> | 2024-08-07 23:40:36 +0200 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-08-30 21:05:24 +0200 |
commit | 48ee77e4fdfc3741996df0ddaca49c090292fc10 (patch) | |
tree | 9c8b265ac18c45bf6e51745af32b471646422b26 /src/map/skill.cpp | |
parent | 2af706705bf6dd3d147eb3b7f84fba3d3713a498 (diff) | |
download | tmwa-48ee77e4fdfc3741996df0ddaca49c090292fc10.tar.gz tmwa-48ee77e4fdfc3741996df0ddaca49c090292fc10.tar.bz2 tmwa-48ee77e4fdfc3741996df0ddaca49c090292fc10.tar.xz tmwa-48ee77e4fdfc3741996df0ddaca49c090292fc10.zip |
sc_phys_shield_item
Diffstat (limited to 'src/map/skill.cpp')
-rw-r--r-- | src/map/skill.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 65df758..7454cc3 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -201,9 +201,9 @@ int skill_additional_effect(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, } sc_def_phys_shield_spell = 0; - if (battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].timer) + if (battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].timer || battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD_ITEM].timer) sc_def_phys_shield_spell = - battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].val1; + std::max(battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].val1, battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD_ITEM].val1); // highest value is taken here but serverdata should make sure only one of those is active // 対象の耐性 | Target resistance luk = battle_get_luk(bl); @@ -753,6 +753,7 @@ void skill_status_change_end(dumb_ptr<block_list> bl, StatusChange type, TimerDa case StatusChange::SC_ATKPOT: /* attack potion [Valaris] */ case StatusChange::SC_MATKPOT: /* magic attack potion [Valaris] */ case StatusChange::SC_PHYS_SHIELD: + case StatusChange::SC_PHYS_SHIELD_ITEM: case StatusChange::SC_HASTE: case StatusChange::SC_SLOWMOVE: calc_flag = 1; @@ -1033,6 +1034,7 @@ int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type, case StatusChange::SC_HASTE: case StatusChange::SC_PHYS_SHIELD: + case StatusChange::SC_PHYS_SHIELD_ITEM: case StatusChange::SC_MBARRIER: case StatusChange::SC_SLOWMOVE: calc_flag = 1; |