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authorHoraK-FDF <horak-fdf@web.de>2022-11-17 13:37:20 +0000
committerJesusalva Jesusalva <jesusalva@themanaworld.org>2022-11-17 13:37:20 +0000
commit148ab787d51c7c9c71540f799d37fb748cf19135 (patch)
treec29a691b1692960bda8589ad7cf78b94d5202aa2 /src/map/mob.hpp
parent1b097707c019a1c9a121998be942a7237a7f3592 (diff)
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MobInfo
* includes @mobinfo ingame command aswell as mobinfo functions for scripts * enhanced summon script command to take a name to support spawn names * moved @summon to where other mob related commands are * added enchanter and koyntety cooldown symbols * some translations * some constants added for drops and mobs
Diffstat (limited to 'src/map/mob.hpp')
-rw-r--r--src/map/mob.hpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/map/mob.hpp b/src/map/mob.hpp
index a466d0b..47da095 100644
--- a/src/map/mob.hpp
+++ b/src/map/mob.hpp
@@ -43,6 +43,10 @@ namespace map
#define JAPANESE_NAME stringish<MobName>("--ja--"_s)
#define MOB_THIS_MAP stringish<MapName>("this"_s)
+#define MaxDrops 8
+#define MinMobID 1001
+#define MaxMobID 2000
+
struct mob_skill
{
MobSkillState state;
@@ -79,7 +83,7 @@ struct mob_db_
{
ItemNameId nameid;
random_::Fixed<int, 10000> p;
- } dropitem[8];
+ } dropitem[MaxDrops];
short hair, hair_color, weapon;
ItemNameId shield, head_top, head_mid, head_buttom;
short option, clothes_color; // [Valaris]