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authorChuck Miller <shadowmil@gmail.com>2009-12-25 05:00:31 -0500
committerJared Adams <jaxad0127@gmail.com>2009-12-26 00:40:11 -0700
commit634aeeb9d58b01f9de6632a014a063ef0c4cf31e (patch)
tree70023dd2bcc12a3f96ec6f118d80e27411920531 /src/map/mob.h
parent113fcc4f0a7a0921e94bc415515dd4b393a29d60 (diff)
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Used the "indent" C formatting program from GNU to do some clean ups
The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h253
1 files changed, 132 insertions, 121 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 2675e44..14c359c 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -4,135 +4,146 @@
#define MAX_RANDOMMONSTER 3
-struct mob_skill {
- short state;
- short skill_id,skill_lv;
- short permillage;
- int casttime,delay;
- short cancel;
- short cond1,cond2;
- short target;
- int val[5];
- short emotion;
+struct mob_skill
+{
+ short state;
+ short skill_id, skill_lv;
+ short permillage;
+ int casttime, delay;
+ short cancel;
+ short cond1, cond2;
+ short target;
+ int val[5];
+ short emotion;
};
-struct mob_db {
- char name[24],jname[24];
- int lv;
- int max_hp,max_sp;
- int base_exp,job_exp;
- int atk1,atk2;
- int def,mdef;
- int str,agi,vit,int_,dex,luk;
- int range,range2,range3;
- int size,race,element,mode;
- int speed,adelay,amotion,dmotion;
- int mexp,mexpper;
- int mutations_nr, mutation_power;
- struct { int nameid,p; } dropitem[8];
- struct { int nameid,p; } mvpitem[3];
- int view_class,sex;
- short hair,hair_color,weapon,shield,head_top,head_mid,head_buttom,option,clothes_color; // [Valaris]
- int equip; // [Valaris]
- int summonper[MAX_RANDOMMONSTER];
- int maxskill;
- struct mob_skill skill[MAX_MOBSKILL];
+struct mob_db
+{
+ char name[24], jname[24];
+ int lv;
+ int max_hp, max_sp;
+ int base_exp, job_exp;
+ int atk1, atk2;
+ int def, mdef;
+ int str, agi, vit, int_, dex, luk;
+ int range, range2, range3;
+ int size, race, element, mode;
+ int speed, adelay, amotion, dmotion;
+ int mexp, mexpper;
+ int mutations_nr, mutation_power;
+ struct
+ {
+ int nameid, p;
+ } dropitem[8];
+ struct
+ {
+ int nameid, p;
+ } mvpitem[3];
+ int view_class, sex;
+ short hair, hair_color, weapon, shield, head_top, head_mid, head_buttom, option, clothes_color; // [Valaris]
+ int equip; // [Valaris]
+ int summonper[MAX_RANDOMMONSTER];
+ int maxskill;
+ struct mob_skill skill[MAX_MOBSKILL];
};
extern struct mob_db mob_db[];
-enum {
- MST_TARGET = 0,
- MST_SELF = 1,
- MST_FRIEND = 2,
- MST_AROUND5 = 3,
- MST_AROUND6 = 4,
- MST_AROUND7 = 5,
- MST_AROUND8 = 6,
- MST_AROUND1 = 7,
- MST_AROUND2 = 8,
- MST_AROUND3 = 9,
- MST_AROUND4 = 10,
- MST_AROUND = MST_AROUND4,
-
- MSC_ALWAYS = 0x0000,
- MSC_MYHPLTMAXRATE = 0x0001,
- MSC_FRIENDHPLTMAXRATE= 0x0010,
- MSC_MYSTATUSON = 0x0020,
- MSC_MYSTATUSOFF = 0x0021,
- MSC_FRIENDSTATUSON = 0x0030,
- MSC_FRIENDSTATUSOFF = 0x0031,
-
- MSC_ATTACKPCGT = 0x0100,
- MSC_ATTACKPCGE = 0x0101,
- MSC_SLAVELT = 0x0110,
- MSC_SLAVELE = 0x0111,
- MSC_CLOSEDATTACKED = 0x1000,
- MSC_LONGRANGEATTACKED= 0x1001,
- MSC_SKILLUSED = 0x1010,
- MSC_CASTTARGETED = 0x1011,
+enum
+{
+ MST_TARGET = 0,
+ MST_SELF = 1,
+ MST_FRIEND = 2,
+ MST_AROUND5 = 3,
+ MST_AROUND6 = 4,
+ MST_AROUND7 = 5,
+ MST_AROUND8 = 6,
+ MST_AROUND1 = 7,
+ MST_AROUND2 = 8,
+ MST_AROUND3 = 9,
+ MST_AROUND4 = 10,
+ MST_AROUND = MST_AROUND4,
+
+ MSC_ALWAYS = 0x0000,
+ MSC_MYHPLTMAXRATE = 0x0001,
+ MSC_FRIENDHPLTMAXRATE = 0x0010,
+ MSC_MYSTATUSON = 0x0020,
+ MSC_MYSTATUSOFF = 0x0021,
+ MSC_FRIENDSTATUSON = 0x0030,
+ MSC_FRIENDSTATUSOFF = 0x0031,
+
+ MSC_ATTACKPCGT = 0x0100,
+ MSC_ATTACKPCGE = 0x0101,
+ MSC_SLAVELT = 0x0110,
+ MSC_SLAVELE = 0x0111,
+ MSC_CLOSEDATTACKED = 0x1000,
+ MSC_LONGRANGEATTACKED = 0x1001,
+ MSC_SKILLUSED = 0x1010,
+ MSC_CASTTARGETED = 0x1011,
};
-enum {
- MSS_IDLE, // 待機
- MSS_WALK, // 移動
- MSS_ATTACK, // 攻撃
- MSS_DEAD, // 死亡
- MSS_LOOT, // ルート
- MSS_CHASE, // 突撃
+enum
+{
+ MSS_IDLE, // 待機
+ MSS_WALK, // 移動
+ MSS_ATTACK, // 攻撃
+ MSS_DEAD, // 死亡
+ MSS_LOOT, // ルート
+ MSS_CHASE, // 突撃
};
-int mobdb_searchname(const char *str);
-int mobdb_checkid(const int id);
-int mob_once_spawn(struct map_session_data *sd,char *mapname,
- int x,int y,const char *mobname,int class,int amount,const char *event);
-int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
- int x0,int y0,int x1,int y1,
- const char *mobname,int class,int amount,const char *event);
-
-int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
- int x,int y,const char *mobname,int class,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
-
-
-int mob_walktoxy(struct mob_data *md,int x,int y,int easy);
-
-int mob_target(struct mob_data *md,struct block_list *bl,int dist);
-int mob_stop_walking(struct mob_data *md,int type);
-int mob_stopattack(struct mob_data *);
-int mob_spawn(int);
-int mob_damage(struct block_list *,struct mob_data*,int,int);
-int mob_changestate(struct mob_data *md,int state,int type);
-int mob_heal(struct mob_data*,int);
-int mob_get_viewclass(int);
-int mob_get_sex(int);
-short mob_get_hair(int);
-short mob_get_hair_color(int);
-short mob_get_weapon(int);
-short mob_get_shield(int);
-short mob_get_head_top(int);
-short mob_get_head_mid(int);
-short mob_get_head_buttom(int);
-short mob_get_clothes_color(int); //player mob dye [Valaris]
-int mob_get_equip(int); // mob equip [Valaris]
-int do_init_mob(void);
-
-int mob_delete(struct mob_data *md);
-int mob_catch_delete(struct mob_data *md,int type);
-int mob_timer_delete(int tid, unsigned int tick, int id, int data);
-
-int mob_deleteslave(struct mob_data *md);
-
-int mob_counttargeted(struct mob_data *md,struct block_list *src,int target_lv);
-
-int mob_class_change(struct mob_data *md,int *value);
-int mob_warp(struct mob_data *md,int m,int x,int y,int type);
-
-int mobskill_use(struct mob_data *md,unsigned int tick,int event);
-int mobskill_event(struct mob_data *md,int flag);
-int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
-int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
-int mob_summonslave(struct mob_data *md2,int *value,int amount,int flag);
-
-int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl);
-void mob_reload(void);
+int mobdb_searchname (const char *str);
+int mobdb_checkid (const int id);
+int mob_once_spawn (struct map_session_data *sd, char *mapname,
+ int x, int y, const char *mobname, int class, int amount,
+ const char *event);
+int mob_once_spawn_area (struct map_session_data *sd, char *mapname, int x0,
+ int y0, int x1, int y1, const char *mobname,
+ int class, int amount, const char *event);
+
+int mob_spawn_guardian (struct map_session_data *sd, char *mapname, // Spawning Guardians [Valaris]
+ int x, int y, const char *mobname, int class, int amount, const char *event, int guardian); // Spawning Guardians [Valaris]
+
+int mob_walktoxy (struct mob_data *md, int x, int y, int easy);
+
+int mob_target (struct mob_data *md, struct block_list *bl, int dist);
+int mob_stop_walking (struct mob_data *md, int type);
+int mob_stopattack (struct mob_data *);
+int mob_spawn (int);
+int mob_damage (struct block_list *, struct mob_data *, int, int);
+int mob_changestate (struct mob_data *md, int state, int type);
+int mob_heal (struct mob_data *, int);
+int mob_get_viewclass (int);
+int mob_get_sex (int);
+short mob_get_hair (int);
+short mob_get_hair_color (int);
+short mob_get_weapon (int);
+short mob_get_shield (int);
+short mob_get_head_top (int);
+short mob_get_head_mid (int);
+short mob_get_head_buttom (int);
+short mob_get_clothes_color (int); //player mob dye [Valaris]
+int mob_get_equip (int); // mob equip [Valaris]
+int do_init_mob (void);
+
+int mob_delete (struct mob_data *md);
+int mob_catch_delete (struct mob_data *md, int type);
+int mob_timer_delete (int tid, unsigned int tick, int id, int data);
+
+int mob_deleteslave (struct mob_data *md);
+
+int mob_counttargeted (struct mob_data *md, struct block_list *src,
+ int target_lv);
+
+int mob_class_change (struct mob_data *md, int *value);
+int mob_warp (struct mob_data *md, int m, int x, int y, int type);
+
+int mobskill_use (struct mob_data *md, unsigned int tick, int event);
+int mobskill_event (struct mob_data *md, int flag);
+int mobskill_castend_id (int tid, unsigned int tick, int id, int data);
+int mobskill_castend_pos (int tid, unsigned int tick, int id, int data);
+int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag);
+
+int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl);
+void mob_reload (void);
#endif