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authorBen Longbons <b.r.longbons@gmail.com>2012-12-16 17:47:51 -0800
committerBen Longbons <b.r.longbons@gmail.com>2012-12-24 10:02:00 -0800
commitb52127bcbf817ff8285b36d22198b275327e16bb (patch)
tree7bc596289c011e719168bef846b8cf63bf5d4947 /src/map/magic-interpreter-base.cpp
parent4bd7eeec09629d3c0f900d42c899fe23c69e07b6 (diff)
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Cleanup headers and remove all uses of va_list except logging
Diffstat (limited to 'src/map/magic-interpreter-base.cpp')
-rw-r--r--src/map/magic-interpreter-base.cpp86
1 files changed, 51 insertions, 35 deletions
diff --git a/src/map/magic-interpreter-base.cpp b/src/map/magic-interpreter-base.cpp
index 94e0a18..229dadb 100644
--- a/src/map/magic-interpreter-base.cpp
+++ b/src/map/magic-interpreter-base.cpp
@@ -1,9 +1,10 @@
#include "magic.hpp"
-#include "magic-interpreter.hpp"
#include "magic-expr.hpp"
+#include "magic-interpreter.hpp"
#include "magic-interpreter-aux.hpp"
-static void set_int_p(val_t * v, int i, int t)
+static
+void set_int_p(val_t *v, int i, int t)
{
v->ty = t;
v->v.v_int = i;
@@ -14,21 +15,25 @@ static void set_int_p(val_t * v, int i, int t)
#define SETTER(tty, dyn_ty, field) (val_t *v, tty x) { v->ty = dyn_ty; v->v.field = x; }
-static void set_string SETTER(char *, TY_STRING, v_string);
+static
+void set_string SETTER(char *, TY_STRING, v_string);
-static void set_entity(val_t * v, entity_t * e)
+static
+void set_entity(val_t *v, entity_t *e)
{
v->ty = TY_ENTITY;
v->v.v_int = e->id;
}
-static void set_invocation(val_t * v, invocation_t * i)
+static
+void set_invocation(val_t *v, invocation_t *i)
{
v->ty = TY_INVOCATION;
v->v.v_int = i->bl.id;
}
-static void set_spell SETTER(spell_t *, TY_SPELL, v_spell);
+static
+void set_spell SETTER(spell_t *, TY_SPELL, v_spell);
#define setenv(f, v, x) f(&(env->vars[v]), x)
@@ -44,7 +49,8 @@ static void set_spell SETTER(spell_t *, TY_SPELL, v_spell);
magic_conf_t magic_conf; /* Global magic conf */
env_t magic_default_env = { &magic_conf, NULL };
-static int spells_sorted = 0;
+static
+int spells_sorted = 0;
const char *magic_find_invocation(const char *spellname)
{
@@ -57,7 +63,8 @@ const char *magic_find_invocation(const char *spellname)
return NULL;
}
-static int spell_compare(const void *lhs, const void *rhs)
+static
+int spell_compare(const void *lhs, const void *rhs)
{
return strcmp((*((spell_t **) lhs))->invocation,
(*((spell_t **) rhs))->invocation);
@@ -93,7 +100,8 @@ spell_t *magic_find_spell(char *invocation)
/* Spell anchors */
/* -------------------------------------------------------------------------------- */
-static int compare_teleport_anchor(const void *lhs, const void *rhs)
+static
+int compare_teleport_anchor(const void *lhs, const void *rhs)
{
return strcmp((*((teleport_anchor_t **) lhs))->invocation,
(*((teleport_anchor_t **) rhs))->invocation);
@@ -141,7 +149,8 @@ teleport_anchor_t *magic_find_anchor(char *name)
/* Spell guard checks */
/* -------------------------------------------------------------------------------- */
-static env_t *alloc_env(magic_conf_t * conf)
+static
+env_t *alloc_env(magic_conf_t *conf)
{
env_t *env;
CREATE(env, env_t, 1);
@@ -150,7 +159,8 @@ static env_t *alloc_env(magic_conf_t * conf)
return env;
}
-static env_t *clone_env(env_t * src)
+static
+env_t *clone_env(env_t *src)
{
env_t *retval = alloc_env(src->base_env);
int i;
@@ -161,7 +171,7 @@ static env_t *clone_env(env_t * src)
return retval;
}
-void magic_free_env(env_t * env)
+void magic_free_env(env_t *env)
{
int i;
for (i = 0; i < env->base_env->vars_nr; i++)
@@ -169,8 +179,8 @@ void magic_free_env(env_t * env)
free(env);
}
-env_t *spell_create_env(magic_conf_t * conf, spell_t * spell,
- character_t * caster, int spellpower, char *param)
+env_t *spell_create_env(magic_conf_t *conf, spell_t *spell,
+ character_t *caster, int spellpower, char *param)
{
env_t *env = alloc_env(conf);
@@ -208,7 +218,8 @@ env_t *spell_create_env(magic_conf_t * conf, spell_t * spell,
return env;
}
-static void free_components(component_t ** component_holder)
+static
+void free_components(component_t ** component_holder)
{
if (*component_holder == NULL)
return;
@@ -245,8 +256,8 @@ void magic_add_component(component_t ** component_holder, int id, int count)
}
}
-static void
-copy_components(component_t ** component_holder, component_t * component)
+static
+void copy_components(component_t ** component_holder, component_t *component)
{
if (component == NULL)
return;
@@ -262,7 +273,8 @@ typedef struct spellguard_check
int mana, casttime;
} spellguard_check_t;
-static int check_prerequisites(character_t * caster, component_t * component)
+static
+int check_prerequisites(character_t *caster, component_t *component)
{
while (component)
{
@@ -276,7 +288,8 @@ static int check_prerequisites(character_t * caster, component_t * component)
return 1;
}
-static void consume_components(character_t * caster, component_t * component)
+static
+void consume_components(character_t *caster, component_t *component)
{
while (component)
{
@@ -285,9 +298,9 @@ static void consume_components(character_t * caster, component_t * component)
}
}
-static int
-spellguard_can_satisfy(spellguard_check_t * check, character_t * caster,
- env_t * env, int *near_miss)
+static
+int spellguard_can_satisfy(spellguard_check_t *check, character_t *caster,
+ env_t *env, int *near_miss)
{
unsigned int tick = gettick();
@@ -326,9 +339,10 @@ spellguard_can_satisfy(spellguard_check_t * check, character_t * caster,
return retval;
}
-static effect_set_t *spellguard_check_sub(spellguard_check_t * check,
- spellguard_t * guard,
- character_t * caster, env_t * env,
+static
+effect_set_t *spellguard_check_sub(spellguard_check_t *check,
+ spellguard_t *guard,
+ character_t *caster, env_t *env,
int *near_miss)
{
if (guard == NULL)
@@ -394,8 +408,9 @@ static effect_set_t *spellguard_check_sub(spellguard_check_t * check,
return spellguard_check_sub(check, guard->next, caster, env, near_miss);
}
-static effect_set_t *check_spellguard(spellguard_t * guard,
- character_t * caster, env_t * env,
+static
+effect_set_t *check_spellguard(spellguard_t *guard,
+ character_t *caster, env_t *env,
int *near_miss)
{
spellguard_check_t check;
@@ -416,8 +431,8 @@ static effect_set_t *check_spellguard(spellguard_t * guard,
/* Public API */
/* -------------------------------------------------------------------------------- */
-effect_set_t *spell_trigger(spell_t * spell, character_t * caster,
- env_t * env, int *near_miss)
+effect_set_t *spell_trigger(spell_t *spell, character_t *caster,
+ env_t *env, int *near_miss)
{
int i;
spellguard_t *guard = spell->spellguard;
@@ -432,7 +447,8 @@ effect_set_t *spell_trigger(spell_t * spell, character_t * caster,
return check_spellguard(guard, caster, env, near_miss);
}
-static void spell_set_location(invocation_t * invocation, entity_t * entity)
+static
+void spell_set_location(invocation_t *invocation, entity_t *entity)
{
magic_clear_var(&invocation->env->vars[VAR_LOCATION]);
invocation->env->vars[VAR_LOCATION].ty = TY_LOCATION;
@@ -441,7 +457,7 @@ static void spell_set_location(invocation_t * invocation, entity_t * entity)
invocation->env->vars[VAR_LOCATION].v.v_location.y = entity->y;
}
-void spell_update_location(invocation_t * invocation)
+void spell_update_location(invocation_t *invocation)
{
if (invocation->spell->flags & SPELL_FLAG_LOCAL)
return;
@@ -455,7 +471,7 @@ void spell_update_location(invocation_t * invocation)
}
}
-invocation_t *spell_instantiate(effect_set_t * effect_set, env_t * env)
+invocation_t *spell_instantiate(effect_set_t *effect_set, env_t *env)
{
invocation_t *retval;
CREATE(retval, invocation_t, 1);
@@ -483,7 +499,7 @@ invocation_t *spell_instantiate(effect_set_t * effect_set, env_t * env)
return retval;
}
-invocation_t *spell_clone_effect(invocation_t * base)
+invocation_t *spell_clone_effect(invocation_t *base)
{
invocation_t *retval = (invocation_t *) malloc(sizeof(invocation_t));
env_t *env;
@@ -513,7 +529,7 @@ invocation_t *spell_clone_effect(invocation_t * base)
return retval;
}
-void spell_bind(character_t * subject, invocation_t * invocation)
+void spell_bind(character_t *subject, invocation_t *invocation)
{
/* Only bind nonlocal spells */
@@ -539,7 +555,7 @@ void spell_bind(character_t * subject, invocation_t * invocation)
spell_set_location(invocation, (entity_t *) subject);
}
-int spell_unbind(character_t * subject, invocation_t * invocation)
+int spell_unbind(character_t *subject, invocation_t *invocation)
{
invocation_t **seeker = &subject->active_spells;