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authorChuck Miller <shadowmil@gmail.com>2009-12-25 05:00:31 -0500
committerJared Adams <jaxad0127@gmail.com>2009-12-26 00:40:11 -0700
commit634aeeb9d58b01f9de6632a014a063ef0c4cf31e (patch)
tree70023dd2bcc12a3f96ec6f118d80e27411920531 /src/map/clif.h
parent113fcc4f0a7a0921e94bc415515dd4b393a29d60 (diff)
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Used the "indent" C formatting program from GNU to do some clean ups
The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl
Diffstat (limited to 'src/map/clif.h')
-rw-r--r--src/map/clif.h472
1 files changed, 251 insertions, 221 deletions
diff --git a/src/map/clif.h b/src/map/clif.h
index 198bbff..a7da92d 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -15,241 +15,271 @@ typedef unsigned int in_addr_t;
#include "map.h"
-void clif_setip(char*);
-void clif_setport(int);
-
-in_addr_t clif_getip(void);
-int clif_getport(void);
-int clif_countusers(void);
-void clif_setwaitclose(int);
-
-int clif_authok(struct map_session_data *);
-int clif_authfail_fd(int,int);
-int clif_charselectok(int);
-int clif_dropflooritem(struct flooritem_data *);
-int clif_clearflooritem(struct flooritem_data *,int);
-int clif_clearchar(struct block_list*,int); // area or fd
-int clif_clearchar_delay(unsigned int,struct block_list *,int);
+void clif_setip (char *);
+void clif_setport (int);
+
+in_addr_t clif_getip (void);
+int clif_getport (void);
+int clif_countusers (void);
+void clif_setwaitclose (int);
+
+int clif_authok (struct map_session_data *);
+int clif_authfail_fd (int, int);
+int clif_charselectok (int);
+int clif_dropflooritem (struct flooritem_data *);
+int clif_clearflooritem (struct flooritem_data *, int);
+int clif_clearchar (struct block_list *, int); // area or fd
+int clif_clearchar_delay (unsigned int, struct block_list *, int);
#define clif_clearchar_area(bl,type) clif_clearchar(bl,type)
-int clif_clearchar_id(int,int,int);
-int clif_spawnpc(struct map_session_data*); //area
-int clif_spawnnpc(struct npc_data*); // area
-int clif_spawn_fake_npc_for_player(struct map_session_data *sd, int fake_npc_id);
-int clif_spawnmob(struct mob_data*); // area
-int clif_walkok(struct map_session_data*); // self
-int clif_movechar(struct map_session_data*); // area
-int clif_movemob(struct mob_data*); //area
-int clif_changemap(struct map_session_data*,char*,int,int); //self
-int clif_changemapserver(struct map_session_data*,char*,int,int,int,int); //self
-int clif_fixpos(struct block_list *); // area
-int clif_fixmobpos(struct mob_data *md);
-int clif_fixpcpos(struct map_session_data *sd);
-int clif_npcbuysell(struct map_session_data*,int); //self
-int clif_buylist(struct map_session_data*,struct npc_data*); //self
-int clif_selllist(struct map_session_data*); //self
-int clif_scriptmes(struct map_session_data*,int,char*); //self
-int clif_scriptnext(struct map_session_data*,int); //self
-int clif_scriptclose(struct map_session_data*,int); //self
-int clif_scriptmenu(struct map_session_data*,int,char*); //self
-int clif_scriptinput(struct map_session_data*,int); //self
-int clif_scriptinputstr(struct map_session_data *sd,int npcid); // self
-int clif_cutin(struct map_session_data*,char*,int); //self
-int clif_viewpoint(struct map_session_data*,int,int,int,int,int,int); //self
-int clif_additem(struct map_session_data*,int,int,int); //self
-int clif_delitem(struct map_session_data*,int,int); //self
-int clif_updatestatus(struct map_session_data*,int); //self
-int clif_changestatus(struct block_list*,int,int); //area
-int clif_damage(struct block_list *,struct block_list *,unsigned int,int,int,int,int,int,int); // area
+int clif_clearchar_id (int, int, int);
+int clif_spawnpc (struct map_session_data *); //area
+int clif_spawnnpc (struct npc_data *); // area
+int clif_spawn_fake_npc_for_player (struct map_session_data *sd,
+ int fake_npc_id);
+int clif_spawnmob (struct mob_data *); // area
+int clif_walkok (struct map_session_data *); // self
+int clif_movechar (struct map_session_data *); // area
+int clif_movemob (struct mob_data *); //area
+int clif_changemap (struct map_session_data *, char *, int, int); //self
+int clif_changemapserver (struct map_session_data *, char *, int, int, int, int); //self
+int clif_fixpos (struct block_list *); // area
+int clif_fixmobpos (struct mob_data *md);
+int clif_fixpcpos (struct map_session_data *sd);
+int clif_npcbuysell (struct map_session_data *, int); //self
+int clif_buylist (struct map_session_data *, struct npc_data *); //self
+int clif_selllist (struct map_session_data *); //self
+int clif_scriptmes (struct map_session_data *, int, char *); //self
+int clif_scriptnext (struct map_session_data *, int); //self
+int clif_scriptclose (struct map_session_data *, int); //self
+int clif_scriptmenu (struct map_session_data *, int, char *); //self
+int clif_scriptinput (struct map_session_data *, int); //self
+int clif_scriptinputstr (struct map_session_data *sd, int npcid); // self
+int clif_cutin (struct map_session_data *, char *, int); //self
+int clif_viewpoint (struct map_session_data *, int, int, int, int, int, int); //self
+int clif_additem (struct map_session_data *, int, int, int); //self
+int clif_delitem (struct map_session_data *, int, int); //self
+int clif_updatestatus (struct map_session_data *, int); //self
+int clif_changestatus (struct block_list *, int, int); //area
+int clif_damage (struct block_list *, struct block_list *, unsigned int, int, int, int, int, int, int); // area
#define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0)
-int clif_changelook(struct block_list *,int,int); // area
-int clif_changelook_towards(struct block_list *,int,int, struct map_session_data *dst); // area or target
-void clif_changelook_accessories(struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc.
-int clif_arrowequip(struct map_session_data *sd,int val); //self
-int clif_arrow_fail(struct map_session_data *sd,int type); //self
-int clif_statusupack(struct map_session_data *,int,int,int); // self
-int clif_equipitemack(struct map_session_data *,int,int,int); // self
-int clif_unequipitemack(struct map_session_data *,int,int,int); // self
-int clif_misceffect(struct block_list*,int); // area
-int clif_changeoption(struct block_list*); // area
-int clif_useitemack(struct map_session_data*,int,int,int); // self
-
-int clif_createchat(struct map_session_data*,int); // self
-int clif_dispchat(struct chat_data*,int); // area or fd
-int clif_joinchatfail(struct map_session_data*,int); // self
-int clif_joinchatok(struct map_session_data*,struct chat_data*); // self
-int clif_addchat(struct chat_data*,struct map_session_data*); // chat
-int clif_changechatowner(struct chat_data*,struct map_session_data*); // chat
-int clif_clearchat(struct chat_data*,int); // area or fd
-int clif_leavechat(struct chat_data*,struct map_session_data*); // chat
-int clif_changechatstatus(struct chat_data*); // chat
-
-void clif_emotion(struct block_list *bl,int type);
-void clif_talkiebox(struct block_list *bl,char* talkie);
-void clif_wedding_effect(struct block_list *bl);
-void clif_sitting(int fd, struct map_session_data *sd);
+int clif_changelook (struct block_list *, int, int); // area
+int clif_changelook_towards (struct block_list *, int, int, struct map_session_data *dst); // area or target
+void clif_changelook_accessories (struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc.
+int clif_arrowequip (struct map_session_data *sd, int val); //self
+int clif_arrow_fail (struct map_session_data *sd, int type); //self
+int clif_statusupack (struct map_session_data *, int, int, int); // self
+int clif_equipitemack (struct map_session_data *, int, int, int); // self
+int clif_unequipitemack (struct map_session_data *, int, int, int); // self
+int clif_misceffect (struct block_list *, int); // area
+int clif_changeoption (struct block_list *); // area
+int clif_useitemack (struct map_session_data *, int, int, int); // self
+
+int clif_createchat (struct map_session_data *, int); // self
+int clif_dispchat (struct chat_data *, int); // area or fd
+int clif_joinchatfail (struct map_session_data *, int); // self
+int clif_joinchatok (struct map_session_data *, struct chat_data *); // self
+int clif_addchat (struct chat_data *, struct map_session_data *); // chat
+int clif_changechatowner (struct chat_data *, struct map_session_data *); // chat
+int clif_clearchat (struct chat_data *, int); // area or fd
+int clif_leavechat (struct chat_data *, struct map_session_data *); // chat
+int clif_changechatstatus (struct chat_data *); // chat
+
+void clif_emotion (struct block_list *bl, int type);
+void clif_talkiebox (struct block_list *bl, char *talkie);
+void clif_wedding_effect (struct block_list *bl);
+void clif_sitting (int fd, struct map_session_data *sd);
//void clif_callpartner(struct map_session_data *sd);
//void clif_sitting(struct map_session_data *sd);
-void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type);
+void clif_soundeffect (struct map_session_data *sd, struct block_list *bl,
+ char *name, int type);
// trade
-int clif_traderequest(struct map_session_data *sd,char *name);
-int clif_tradestart(struct map_session_data *sd,int type);
-int clif_tradeadditem(struct map_session_data *sd,struct map_session_data *tsd,int index,int amount);
-int clif_tradeitemok(struct map_session_data *sd,int index,int amount,int fail);
-int clif_tradedeal_lock(struct map_session_data *sd,int fail);
-int clif_tradecancelled(struct map_session_data *sd);
-int clif_tradecompleted(struct map_session_data *sd,int fail);
+int clif_traderequest (struct map_session_data *sd, char *name);
+int clif_tradestart (struct map_session_data *sd, int type);
+int clif_tradeadditem (struct map_session_data *sd,
+ struct map_session_data *tsd, int index, int amount);
+int clif_tradeitemok (struct map_session_data *sd, int index, int amount,
+ int fail);
+int clif_tradedeal_lock (struct map_session_data *sd, int fail);
+int clif_tradecancelled (struct map_session_data *sd);
+int clif_tradecompleted (struct map_session_data *sd, int fail);
// storage
#include "storage.h"
-int clif_storageitemlist(struct map_session_data *sd,struct storage *stor);
-int clif_storageequiplist(struct map_session_data *sd,struct storage *stor);
-int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor);
-int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount);
-int clif_storageitemremoved(struct map_session_data *sd,int index,int amount);
-int clif_storageclose(struct map_session_data *sd);
-int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage *stor);
-int clif_guildstorageequiplist(struct map_session_data *sd,struct guild_storage *stor);
-int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor);
-int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount);
-
-int clif_pcinsight(struct block_list *,va_list); // map_forallinmovearea callback
-int clif_pcoutsight(struct block_list *,va_list); // map_forallinmovearea callback
-int clif_mobinsight(struct block_list *,va_list); // map_forallinmovearea callback
-int clif_moboutsight(struct block_list *,va_list); // map_forallinmovearea callback
-
-int clif_class_change(struct block_list *bl,int class,int type);
-int clif_mob_class_change(struct mob_data *md,int class);
-int clif_mob_equip(struct mob_data *md,int nameid); // [Valaris]
-
-int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range);
-int clif_skillinfoblock(struct map_session_data *sd);
-int clif_skillup(struct map_session_data *sd,int skill_num);
-
-int clif_skillcasting(struct block_list* bl,
- int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int casttime);
-int clif_skillcastcancel(struct block_list* bl);
-int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype);
-int clif_skill_damage(struct block_list *src,struct block_list *dst,
- unsigned int tick,int sdelay,int ddelay,int damage,int div,
- int skill_id,int skill_lv,int type);
-int clif_skill_damage2(struct block_list *src,struct block_list *dst,
- unsigned int tick,int sdelay,int ddelay,int damage,int div,
- int skill_id,int skill_lv,int type);
-int clif_skill_nodamage(struct block_list *src,struct block_list *dst,
- int skill_id,int heal,int fail);
-int clif_skill_poseffect(struct block_list *src,int skill_id,
- int val,int x,int y,int tick);
-int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
-int clif_skill_warppoint(struct map_session_data *sd,int skill_num,
- const char *map1,const char *map2,const char *map3,const char *map4);
-int clif_skill_memo(struct map_session_data *sd,int flag);
-int clif_skill_teleportmessage(struct map_session_data *sd,int flag);
-
-int clif_produceeffect(struct map_session_data *sd,int flag,int nameid);
-
-int clif_skill_setunit(struct skill_unit *unit);
-int clif_skill_delunit(struct skill_unit *unit);
-
-int clif_01ac(struct block_list *bl);
-
-int clif_autospell(struct map_session_data *sd,int skilllv);
-int clif_devotion(struct map_session_data *sd,int target);
-int clif_spiritball(struct map_session_data *sd);
-int clif_combo_delay(struct block_list *src,int wait);
-int clif_bladestop(struct block_list *src,struct block_list *dst,int bool);
-int clif_changemapcell(int m,int x,int y,int cell_type,int type);
-
-int clif_status_change(struct block_list *bl,int type,int flag);
-
-int clif_wis_message(int fd,char *nick,char *mes,int mes_len);
-int clif_wis_end(int fd,int flag);
-
-int clif_solved_charname(struct map_session_data *sd,int char_id);
-
-int clif_use_card(struct map_session_data *sd,int idx);
-int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag);
-
-int clif_itemlist(struct map_session_data *sd);
-int clif_equiplist(struct map_session_data *sd);
-
-int clif_cart_additem(struct map_session_data*,int,int,int);
-int clif_cart_delitem(struct map_session_data*,int,int);
-int clif_cart_itemlist(struct map_session_data *sd);
-int clif_cart_equiplist(struct map_session_data *sd);
-
-int clif_item_identify_list(struct map_session_data *sd);
-int clif_item_identified(struct map_session_data *sd,int idx,int flag);
-int clif_item_repair_list(struct map_session_data *sd);
-
-int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name);
-
-int clif_mvp_effect(struct map_session_data *sd);
-int clif_mvp_item(struct map_session_data *sd,int nameid);
-int clif_mvp_exp(struct map_session_data *sd,int exp);
-
-int clif_movetoattack(struct map_session_data *sd,struct block_list *bl);
+int clif_storageitemlist (struct map_session_data *sd, struct storage *stor);
+int clif_storageequiplist (struct map_session_data *sd,
+ struct storage *stor);
+int clif_updatestorageamount (struct map_session_data *sd,
+ struct storage *stor);
+int clif_storageitemadded (struct map_session_data *sd, struct storage *stor,
+ int index, int amount);
+int clif_storageitemremoved (struct map_session_data *sd, int index,
+ int amount);
+int clif_storageclose (struct map_session_data *sd);
+int clif_guildstorageitemlist (struct map_session_data *sd,
+ struct guild_storage *stor);
+int clif_guildstorageequiplist (struct map_session_data *sd,
+ struct guild_storage *stor);
+int clif_updateguildstorageamount (struct map_session_data *sd,
+ struct guild_storage *stor);
+int clif_guildstorageitemadded (struct map_session_data *sd,
+ struct guild_storage *stor, int index,
+ int amount);
+
+int clif_pcinsight (struct block_list *, va_list); // map_forallinmovearea callback
+int clif_pcoutsight (struct block_list *, va_list); // map_forallinmovearea callback
+int clif_mobinsight (struct block_list *, va_list); // map_forallinmovearea callback
+int clif_moboutsight (struct block_list *, va_list); // map_forallinmovearea callback
+
+int clif_class_change (struct block_list *bl, int class, int type);
+int clif_mob_class_change (struct mob_data *md, int class);
+int clif_mob_equip (struct mob_data *md, int nameid); // [Valaris]
+
+int clif_skillinfo (struct map_session_data *sd, int skillid, int type,
+ int range);
+int clif_skillinfoblock (struct map_session_data *sd);
+int clif_skillup (struct map_session_data *sd, int skill_num);
+
+int clif_skillcasting (struct block_list *bl,
+ int src_id, int dst_id, int dst_x, int dst_y,
+ int skill_num, int casttime);
+int clif_skillcastcancel (struct block_list *bl);
+int clif_skill_fail (struct map_session_data *sd, int skill_id, int type,
+ int btype);
+int clif_skill_damage (struct block_list *src, struct block_list *dst,
+ unsigned int tick, int sdelay, int ddelay, int damage,
+ int div, int skill_id, int skill_lv, int type);
+int clif_skill_damage2 (struct block_list *src, struct block_list *dst,
+ unsigned int tick, int sdelay, int ddelay,
+ int damage, int div, int skill_id, int skill_lv,
+ int type);
+int clif_skill_nodamage (struct block_list *src, struct block_list *dst,
+ int skill_id, int heal, int fail);
+int clif_skill_poseffect (struct block_list *src, int skill_id, int val,
+ int x, int y, int tick);
+int clif_skill_estimation (struct map_session_data *sd,
+ struct block_list *dst);
+int clif_skill_warppoint (struct map_session_data *sd, int skill_num,
+ const char *map1, const char *map2,
+ const char *map3, const char *map4);
+int clif_skill_memo (struct map_session_data *sd, int flag);
+int clif_skill_teleportmessage (struct map_session_data *sd, int flag);
+
+int clif_produceeffect (struct map_session_data *sd, int flag, int nameid);
+
+int clif_skill_setunit (struct skill_unit *unit);
+int clif_skill_delunit (struct skill_unit *unit);
+
+int clif_01ac (struct block_list *bl);
+
+int clif_autospell (struct map_session_data *sd, int skilllv);
+int clif_devotion (struct map_session_data *sd, int target);
+int clif_spiritball (struct map_session_data *sd);
+int clif_combo_delay (struct block_list *src, int wait);
+int clif_bladestop (struct block_list *src, struct block_list *dst,
+ int bool);
+int clif_changemapcell (int m, int x, int y, int cell_type, int type);
+
+int clif_status_change (struct block_list *bl, int type, int flag);
+
+int clif_wis_message (int fd, char *nick, char *mes, int mes_len);
+int clif_wis_end (int fd, int flag);
+
+int clif_solved_charname (struct map_session_data *sd, int char_id);
+
+int clif_use_card (struct map_session_data *sd, int idx);
+int clif_insert_card (struct map_session_data *sd, int idx_equip,
+ int idx_card, int flag);
+
+int clif_itemlist (struct map_session_data *sd);
+int clif_equiplist (struct map_session_data *sd);
+
+int clif_cart_additem (struct map_session_data *, int, int, int);
+int clif_cart_delitem (struct map_session_data *, int, int);
+int clif_cart_itemlist (struct map_session_data *sd);
+int clif_cart_equiplist (struct map_session_data *sd);
+
+int clif_item_identify_list (struct map_session_data *sd);
+int clif_item_identified (struct map_session_data *sd, int idx, int flag);
+int clif_item_repair_list (struct map_session_data *sd);
+
+int clif_item_skill (struct map_session_data *sd, int skillid, int skilllv,
+ const char *name);
+
+int clif_mvp_effect (struct map_session_data *sd);
+int clif_mvp_item (struct map_session_data *sd, int nameid);
+int clif_mvp_exp (struct map_session_data *sd, int exp);
+
+int clif_movetoattack (struct map_session_data *sd, struct block_list *bl);
// party
-int clif_party_created(struct map_session_data *sd,int flag);
-int clif_party_info(struct party *p,int fd);
-int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd);
-int clif_party_inviteack(struct map_session_data *sd,char *nick,int flag);
-int clif_party_option(struct party *p,struct map_session_data *sd,int flag);
-int clif_party_leaved(struct party *p,struct map_session_data *sd,int account_id,char *name,int flag);
-int clif_party_message(struct party *p,int account_id,char *mes,int len);
-int clif_party_move(struct party *p,struct map_session_data *sd,int online);
-int clif_party_xy(struct party *p,struct map_session_data *sd);
-int clif_party_hp(struct party *p,struct map_session_data *sd);
+int clif_party_created (struct map_session_data *sd, int flag);
+int clif_party_info (struct party *p, int fd);
+int clif_party_invite (struct map_session_data *sd,
+ struct map_session_data *tsd);
+int clif_party_inviteack (struct map_session_data *sd, char *nick, int flag);
+int clif_party_option (struct party *p, struct map_session_data *sd,
+ int flag);
+int clif_party_leaved (struct party *p, struct map_session_data *sd,
+ int account_id, char *name, int flag);
+int clif_party_message (struct party *p, int account_id, char *mes, int len);
+int clif_party_move (struct party *p, struct map_session_data *sd,
+ int online);
+int clif_party_xy (struct party *p, struct map_session_data *sd);
+int clif_party_hp (struct party *p, struct map_session_data *sd);
// guild
-int clif_guild_created(struct map_session_data *sd,int flag);
-int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g);
-int clif_guild_basicinfo(struct map_session_data *sd);
-int clif_guild_allianceinfo(struct map_session_data *sd);
-int clif_guild_memberlist(struct map_session_data *sd);
-int clif_guild_skillinfo(struct map_session_data *sd);
-int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag);
-int clif_guild_invite(struct map_session_data *sd,struct guild *g);
-int clif_guild_inviteack(struct map_session_data *sd,int flag);
-int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes);
-int clif_guild_explusion(struct map_session_data *sd,const char *name,const char *mes,
- int account_id);
-int clif_guild_positionchanged(struct guild *g,int idx);
-int clif_guild_memberpositionchanged(struct guild *g,int idx);
-int clif_guild_emblem(struct map_session_data *sd,struct guild *g);
-int clif_guild_notice(struct map_session_data *sd,struct guild *g);
-int clif_guild_message(struct guild *g,int account_id,const char *mes,int len);
-int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv);
-int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name);
-int clif_guild_allianceack(struct map_session_data *sd,int flag);
-int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
-int clif_guild_oppositionack(struct map_session_data *sd,int flag);
-int clif_guild_broken(struct map_session_data *sd,int flag);
-
+int clif_guild_created (struct map_session_data *sd, int flag);
+int clif_guild_belonginfo (struct map_session_data *sd, struct guild *g);
+int clif_guild_basicinfo (struct map_session_data *sd);
+int clif_guild_allianceinfo (struct map_session_data *sd);
+int clif_guild_memberlist (struct map_session_data *sd);
+int clif_guild_skillinfo (struct map_session_data *sd);
+int clif_guild_memberlogin_notice (struct guild *g, int idx, int flag);
+int clif_guild_invite (struct map_session_data *sd, struct guild *g);
+int clif_guild_inviteack (struct map_session_data *sd, int flag);
+int clif_guild_leave (struct map_session_data *sd, const char *name,
+ const char *mes);
+int clif_guild_explusion (struct map_session_data *sd, const char *name,
+ const char *mes, int account_id);
+int clif_guild_positionchanged (struct guild *g, int idx);
+int clif_guild_memberpositionchanged (struct guild *g, int idx);
+int clif_guild_emblem (struct map_session_data *sd, struct guild *g);
+int clif_guild_notice (struct map_session_data *sd, struct guild *g);
+int clif_guild_message (struct guild *g, int account_id, const char *mes,
+ int len);
+int clif_guild_skillup (struct map_session_data *sd, int skill_num, int lv);
+int clif_guild_reqalliance (struct map_session_data *sd, int account_id,
+ const char *name);
+int clif_guild_allianceack (struct map_session_data *sd, int flag);
+int clif_guild_delalliance (struct map_session_data *sd, int guild_id,
+ int flag);
+int clif_guild_oppositionack (struct map_session_data *sd, int flag);
+int clif_guild_broken (struct map_session_data *sd, int flag);
// atcommand
-int clif_displaymessage(const int fd,char* mes);
-int clif_disp_onlyself(struct map_session_data *sd,char *mes,int len);
-int clif_GMmessage(struct block_list *bl,char* mes,int len,int flag);
-int clif_heal(int fd,int type,int val);
-int clif_resurrection(struct block_list *bl,int type);
-int clif_set0199(int fd,int type);
-int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type);
-int clif_send0199(int map,int type);
-int clif_refine(int fd,struct map_session_data *sd,int fail,int index,int val);
-
-int clif_specialeffect(struct block_list *bl,int type, int flag); // special effects [Valaris]
-int clif_message(struct block_list *bl, char* msg); // messages (from mobs/npcs) [Valaris]
-
-int clif_GM_kickack(struct map_session_data *sd,int id);
-int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type);
-
-int clif_foreachclient(int (*)(struct map_session_data*,va_list),...);
-
-int do_final_clif(void);
-int do_init_clif(void);
+int clif_displaymessage (const int fd, char *mes);
+int clif_disp_onlyself (struct map_session_data *sd, char *mes, int len);
+int clif_GMmessage (struct block_list *bl, char *mes, int len, int flag);
+int clif_heal (int fd, int type, int val);
+int clif_resurrection (struct block_list *bl, int type);
+int clif_set0199 (int fd, int type);
+int clif_pvpset (struct map_session_data *sd, int pvprank, int pvpnum,
+ int type);
+int clif_send0199 (int map, int type);
+int clif_refine (int fd, struct map_session_data *sd, int fail, int index,
+ int val);
+
+int clif_specialeffect (struct block_list *bl, int type, int flag); // special effects [Valaris]
+int clif_message (struct block_list *bl, char *msg); // messages (from mobs/npcs) [Valaris]
+
+int clif_GM_kickack (struct map_session_data *sd, int id);
+int clif_GM_kick (struct map_session_data *sd, struct map_session_data *tsd,
+ int type);
+
+int clif_foreachclient (int (*)(struct map_session_data *, va_list), ...);
+
+int do_final_clif (void);
+int do_init_clif (void);
#endif
-
-