From 634aeeb9d58b01f9de6632a014a063ef0c4cf31e Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Fri, 25 Dec 2009 05:00:31 -0500 Subject: Used the "indent" C formatting program from GNU to do some clean ups The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl --- src/map/clif.h | 472 ++++++++++++++++++++++++++++++--------------------------- 1 file changed, 251 insertions(+), 221 deletions(-) (limited to 'src/map/clif.h') diff --git a/src/map/clif.h b/src/map/clif.h index 198bbff..a7da92d 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -15,241 +15,271 @@ typedef unsigned int in_addr_t; #include "map.h" -void clif_setip(char*); -void clif_setport(int); - -in_addr_t clif_getip(void); -int clif_getport(void); -int clif_countusers(void); -void clif_setwaitclose(int); - -int clif_authok(struct map_session_data *); -int clif_authfail_fd(int,int); -int clif_charselectok(int); -int clif_dropflooritem(struct flooritem_data *); -int clif_clearflooritem(struct flooritem_data *,int); -int clif_clearchar(struct block_list*,int); // area or fd -int clif_clearchar_delay(unsigned int,struct block_list *,int); +void clif_setip (char *); +void clif_setport (int); + +in_addr_t clif_getip (void); +int clif_getport (void); +int clif_countusers (void); +void clif_setwaitclose (int); + +int clif_authok (struct map_session_data *); +int clif_authfail_fd (int, int); +int clif_charselectok (int); +int clif_dropflooritem (struct flooritem_data *); +int clif_clearflooritem (struct flooritem_data *, int); +int clif_clearchar (struct block_list *, int); // area or fd +int clif_clearchar_delay (unsigned int, struct block_list *, int); #define clif_clearchar_area(bl,type) clif_clearchar(bl,type) -int clif_clearchar_id(int,int,int); -int clif_spawnpc(struct map_session_data*); //area -int clif_spawnnpc(struct npc_data*); // area -int clif_spawn_fake_npc_for_player(struct map_session_data *sd, int fake_npc_id); -int clif_spawnmob(struct mob_data*); // area -int clif_walkok(struct map_session_data*); // self -int clif_movechar(struct map_session_data*); // area -int clif_movemob(struct mob_data*); //area -int clif_changemap(struct map_session_data*,char*,int,int); //self -int clif_changemapserver(struct map_session_data*,char*,int,int,int,int); //self -int clif_fixpos(struct block_list *); // area -int clif_fixmobpos(struct mob_data *md); -int clif_fixpcpos(struct map_session_data *sd); -int clif_npcbuysell(struct map_session_data*,int); //self -int clif_buylist(struct map_session_data*,struct npc_data*); //self -int clif_selllist(struct map_session_data*); //self -int clif_scriptmes(struct map_session_data*,int,char*); //self -int clif_scriptnext(struct map_session_data*,int); //self -int clif_scriptclose(struct map_session_data*,int); //self -int clif_scriptmenu(struct map_session_data*,int,char*); //self -int clif_scriptinput(struct map_session_data*,int); //self -int clif_scriptinputstr(struct map_session_data *sd,int npcid); // self -int clif_cutin(struct map_session_data*,char*,int); //self -int clif_viewpoint(struct map_session_data*,int,int,int,int,int,int); //self -int clif_additem(struct map_session_data*,int,int,int); //self -int clif_delitem(struct map_session_data*,int,int); //self -int clif_updatestatus(struct map_session_data*,int); //self -int clif_changestatus(struct block_list*,int,int); //area -int clif_damage(struct block_list *,struct block_list *,unsigned int,int,int,int,int,int,int); // area +int clif_clearchar_id (int, int, int); +int clif_spawnpc (struct map_session_data *); //area +int clif_spawnnpc (struct npc_data *); // area +int clif_spawn_fake_npc_for_player (struct map_session_data *sd, + int fake_npc_id); +int clif_spawnmob (struct mob_data *); // area +int clif_walkok (struct map_session_data *); // self +int clif_movechar (struct map_session_data *); // area +int clif_movemob (struct mob_data *); //area +int clif_changemap (struct map_session_data *, char *, int, int); //self +int clif_changemapserver (struct map_session_data *, char *, int, int, int, int); //self +int clif_fixpos (struct block_list *); // area +int clif_fixmobpos (struct mob_data *md); +int clif_fixpcpos (struct map_session_data *sd); +int clif_npcbuysell (struct map_session_data *, int); //self +int clif_buylist (struct map_session_data *, struct npc_data *); //self +int clif_selllist (struct map_session_data *); //self +int clif_scriptmes (struct map_session_data *, int, char *); //self +int clif_scriptnext (struct map_session_data *, int); //self +int clif_scriptclose (struct map_session_data *, int); //self +int clif_scriptmenu (struct map_session_data *, int, char *); //self +int clif_scriptinput (struct map_session_data *, int); //self +int clif_scriptinputstr (struct map_session_data *sd, int npcid); // self +int clif_cutin (struct map_session_data *, char *, int); //self +int clif_viewpoint (struct map_session_data *, int, int, int, int, int, int); //self +int clif_additem (struct map_session_data *, int, int, int); //self +int clif_delitem (struct map_session_data *, int, int); //self +int clif_updatestatus (struct map_session_data *, int); //self +int clif_changestatus (struct block_list *, int, int); //area +int clif_damage (struct block_list *, struct block_list *, unsigned int, int, int, int, int, int, int); // area #define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0) -int clif_changelook(struct block_list *,int,int); // area -int clif_changelook_towards(struct block_list *,int,int, struct map_session_data *dst); // area or target -void clif_changelook_accessories(struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc. -int clif_arrowequip(struct map_session_data *sd,int val); //self -int clif_arrow_fail(struct map_session_data *sd,int type); //self -int clif_statusupack(struct map_session_data *,int,int,int); // self -int clif_equipitemack(struct map_session_data *,int,int,int); // self -int clif_unequipitemack(struct map_session_data *,int,int,int); // self -int clif_misceffect(struct block_list*,int); // area -int clif_changeoption(struct block_list*); // area -int clif_useitemack(struct map_session_data*,int,int,int); // self - -int clif_createchat(struct map_session_data*,int); // self -int clif_dispchat(struct chat_data*,int); // area or fd -int clif_joinchatfail(struct map_session_data*,int); // self -int clif_joinchatok(struct map_session_data*,struct chat_data*); // self -int clif_addchat(struct chat_data*,struct map_session_data*); // chat -int clif_changechatowner(struct chat_data*,struct map_session_data*); // chat -int clif_clearchat(struct chat_data*,int); // area or fd -int clif_leavechat(struct chat_data*,struct map_session_data*); // chat -int clif_changechatstatus(struct chat_data*); // chat - -void clif_emotion(struct block_list *bl,int type); -void clif_talkiebox(struct block_list *bl,char* talkie); -void clif_wedding_effect(struct block_list *bl); -void clif_sitting(int fd, struct map_session_data *sd); +int clif_changelook (struct block_list *, int, int); // area +int clif_changelook_towards (struct block_list *, int, int, struct map_session_data *dst); // area or target +void clif_changelook_accessories (struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc. +int clif_arrowequip (struct map_session_data *sd, int val); //self +int clif_arrow_fail (struct map_session_data *sd, int type); //self +int clif_statusupack (struct map_session_data *, int, int, int); // self +int clif_equipitemack (struct map_session_data *, int, int, int); // self +int clif_unequipitemack (struct map_session_data *, int, int, int); // self +int clif_misceffect (struct block_list *, int); // area +int clif_changeoption (struct block_list *); // area +int clif_useitemack (struct map_session_data *, int, int, int); // self + +int clif_createchat (struct map_session_data *, int); // self +int clif_dispchat (struct chat_data *, int); // area or fd +int clif_joinchatfail (struct map_session_data *, int); // self +int clif_joinchatok (struct map_session_data *, struct chat_data *); // self +int clif_addchat (struct chat_data *, struct map_session_data *); // chat +int clif_changechatowner (struct chat_data *, struct map_session_data *); // chat +int clif_clearchat (struct chat_data *, int); // area or fd +int clif_leavechat (struct chat_data *, struct map_session_data *); // chat +int clif_changechatstatus (struct chat_data *); // chat + +void clif_emotion (struct block_list *bl, int type); +void clif_talkiebox (struct block_list *bl, char *talkie); +void clif_wedding_effect (struct block_list *bl); +void clif_sitting (int fd, struct map_session_data *sd); //void clif_callpartner(struct map_session_data *sd); //void clif_sitting(struct map_session_data *sd); -void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type); +void clif_soundeffect (struct map_session_data *sd, struct block_list *bl, + char *name, int type); // trade -int clif_traderequest(struct map_session_data *sd,char *name); -int clif_tradestart(struct map_session_data *sd,int type); -int clif_tradeadditem(struct map_session_data *sd,struct map_session_data *tsd,int index,int amount); -int clif_tradeitemok(struct map_session_data *sd,int index,int amount,int fail); -int clif_tradedeal_lock(struct map_session_data *sd,int fail); -int clif_tradecancelled(struct map_session_data *sd); -int clif_tradecompleted(struct map_session_data *sd,int fail); +int clif_traderequest (struct map_session_data *sd, char *name); +int clif_tradestart (struct map_session_data *sd, int type); +int clif_tradeadditem (struct map_session_data *sd, + struct map_session_data *tsd, int index, int amount); +int clif_tradeitemok (struct map_session_data *sd, int index, int amount, + int fail); +int clif_tradedeal_lock (struct map_session_data *sd, int fail); +int clif_tradecancelled (struct map_session_data *sd); +int clif_tradecompleted (struct map_session_data *sd, int fail); // storage #include "storage.h" -int clif_storageitemlist(struct map_session_data *sd,struct storage *stor); -int clif_storageequiplist(struct map_session_data *sd,struct storage *stor); -int clif_updatestorageamount(struct map_session_data *sd,struct storage *stor); -int clif_storageitemadded(struct map_session_data *sd,struct storage *stor,int index,int amount); -int clif_storageitemremoved(struct map_session_data *sd,int index,int amount); -int clif_storageclose(struct map_session_data *sd); -int clif_guildstorageitemlist(struct map_session_data *sd,struct guild_storage *stor); -int clif_guildstorageequiplist(struct map_session_data *sd,struct guild_storage *stor); -int clif_updateguildstorageamount(struct map_session_data *sd,struct guild_storage *stor); -int clif_guildstorageitemadded(struct map_session_data *sd,struct guild_storage *stor,int index,int amount); - -int clif_pcinsight(struct block_list *,va_list); // map_forallinmovearea callback -int clif_pcoutsight(struct block_list *,va_list); // map_forallinmovearea callback -int clif_mobinsight(struct block_list *,va_list); // map_forallinmovearea callback -int clif_moboutsight(struct block_list *,va_list); // map_forallinmovearea callback - -int clif_class_change(struct block_list *bl,int class,int type); -int clif_mob_class_change(struct mob_data *md,int class); -int clif_mob_equip(struct mob_data *md,int nameid); // [Valaris] - -int clif_skillinfo(struct map_session_data *sd,int skillid,int type,int range); -int clif_skillinfoblock(struct map_session_data *sd); -int clif_skillup(struct map_session_data *sd,int skill_num); - -int clif_skillcasting(struct block_list* bl, - int src_id,int dst_id,int dst_x,int dst_y,int skill_num,int casttime); -int clif_skillcastcancel(struct block_list* bl); -int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype); -int clif_skill_damage(struct block_list *src,struct block_list *dst, - unsigned int tick,int sdelay,int ddelay,int damage,int div, - int skill_id,int skill_lv,int type); -int clif_skill_damage2(struct block_list *src,struct block_list *dst, - unsigned int tick,int sdelay,int ddelay,int damage,int div, - int skill_id,int skill_lv,int type); -int clif_skill_nodamage(struct block_list *src,struct block_list *dst, - int skill_id,int heal,int fail); -int clif_skill_poseffect(struct block_list *src,int skill_id, - int val,int x,int y,int tick); -int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst); -int clif_skill_warppoint(struct map_session_data *sd,int skill_num, - const char *map1,const char *map2,const char *map3,const char *map4); -int clif_skill_memo(struct map_session_data *sd,int flag); -int clif_skill_teleportmessage(struct map_session_data *sd,int flag); - -int clif_produceeffect(struct map_session_data *sd,int flag,int nameid); - -int clif_skill_setunit(struct skill_unit *unit); -int clif_skill_delunit(struct skill_unit *unit); - -int clif_01ac(struct block_list *bl); - -int clif_autospell(struct map_session_data *sd,int skilllv); -int clif_devotion(struct map_session_data *sd,int target); -int clif_spiritball(struct map_session_data *sd); -int clif_combo_delay(struct block_list *src,int wait); -int clif_bladestop(struct block_list *src,struct block_list *dst,int bool); -int clif_changemapcell(int m,int x,int y,int cell_type,int type); - -int clif_status_change(struct block_list *bl,int type,int flag); - -int clif_wis_message(int fd,char *nick,char *mes,int mes_len); -int clif_wis_end(int fd,int flag); - -int clif_solved_charname(struct map_session_data *sd,int char_id); - -int clif_use_card(struct map_session_data *sd,int idx); -int clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag); - -int clif_itemlist(struct map_session_data *sd); -int clif_equiplist(struct map_session_data *sd); - -int clif_cart_additem(struct map_session_data*,int,int,int); -int clif_cart_delitem(struct map_session_data*,int,int); -int clif_cart_itemlist(struct map_session_data *sd); -int clif_cart_equiplist(struct map_session_data *sd); - -int clif_item_identify_list(struct map_session_data *sd); -int clif_item_identified(struct map_session_data *sd,int idx,int flag); -int clif_item_repair_list(struct map_session_data *sd); - -int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const char *name); - -int clif_mvp_effect(struct map_session_data *sd); -int clif_mvp_item(struct map_session_data *sd,int nameid); -int clif_mvp_exp(struct map_session_data *sd,int exp); - -int clif_movetoattack(struct map_session_data *sd,struct block_list *bl); +int clif_storageitemlist (struct map_session_data *sd, struct storage *stor); +int clif_storageequiplist (struct map_session_data *sd, + struct storage *stor); +int clif_updatestorageamount (struct map_session_data *sd, + struct storage *stor); +int clif_storageitemadded (struct map_session_data *sd, struct storage *stor, + int index, int amount); +int clif_storageitemremoved (struct map_session_data *sd, int index, + int amount); +int clif_storageclose (struct map_session_data *sd); +int clif_guildstorageitemlist (struct map_session_data *sd, + struct guild_storage *stor); +int clif_guildstorageequiplist (struct map_session_data *sd, + struct guild_storage *stor); +int clif_updateguildstorageamount (struct map_session_data *sd, + struct guild_storage *stor); +int clif_guildstorageitemadded (struct map_session_data *sd, + struct guild_storage *stor, int index, + int amount); + +int clif_pcinsight (struct block_list *, va_list); // map_forallinmovearea callback +int clif_pcoutsight (struct block_list *, va_list); // map_forallinmovearea callback +int clif_mobinsight (struct block_list *, va_list); // map_forallinmovearea callback +int clif_moboutsight (struct block_list *, va_list); // map_forallinmovearea callback + +int clif_class_change (struct block_list *bl, int class, int type); +int clif_mob_class_change (struct mob_data *md, int class); +int clif_mob_equip (struct mob_data *md, int nameid); // [Valaris] + +int clif_skillinfo (struct map_session_data *sd, int skillid, int type, + int range); +int clif_skillinfoblock (struct map_session_data *sd); +int clif_skillup (struct map_session_data *sd, int skill_num); + +int clif_skillcasting (struct block_list *bl, + int src_id, int dst_id, int dst_x, int dst_y, + int skill_num, int casttime); +int clif_skillcastcancel (struct block_list *bl); +int clif_skill_fail (struct map_session_data *sd, int skill_id, int type, + int btype); +int clif_skill_damage (struct block_list *src, struct block_list *dst, + unsigned int tick, int sdelay, int ddelay, int damage, + int div, int skill_id, int skill_lv, int type); +int clif_skill_damage2 (struct block_list *src, struct block_list *dst, + unsigned int tick, int sdelay, int ddelay, + int damage, int div, int skill_id, int skill_lv, + int type); +int clif_skill_nodamage (struct block_list *src, struct block_list *dst, + int skill_id, int heal, int fail); +int clif_skill_poseffect (struct block_list *src, int skill_id, int val, + int x, int y, int tick); +int clif_skill_estimation (struct map_session_data *sd, + struct block_list *dst); +int clif_skill_warppoint (struct map_session_data *sd, int skill_num, + const char *map1, const char *map2, + const char *map3, const char *map4); +int clif_skill_memo (struct map_session_data *sd, int flag); +int clif_skill_teleportmessage (struct map_session_data *sd, int flag); + +int clif_produceeffect (struct map_session_data *sd, int flag, int nameid); + +int clif_skill_setunit (struct skill_unit *unit); +int clif_skill_delunit (struct skill_unit *unit); + +int clif_01ac (struct block_list *bl); + +int clif_autospell (struct map_session_data *sd, int skilllv); +int clif_devotion (struct map_session_data *sd, int target); +int clif_spiritball (struct map_session_data *sd); +int clif_combo_delay (struct block_list *src, int wait); +int clif_bladestop (struct block_list *src, struct block_list *dst, + int bool); +int clif_changemapcell (int m, int x, int y, int cell_type, int type); + +int clif_status_change (struct block_list *bl, int type, int flag); + +int clif_wis_message (int fd, char *nick, char *mes, int mes_len); +int clif_wis_end (int fd, int flag); + +int clif_solved_charname (struct map_session_data *sd, int char_id); + +int clif_use_card (struct map_session_data *sd, int idx); +int clif_insert_card (struct map_session_data *sd, int idx_equip, + int idx_card, int flag); + +int clif_itemlist (struct map_session_data *sd); +int clif_equiplist (struct map_session_data *sd); + +int clif_cart_additem (struct map_session_data *, int, int, int); +int clif_cart_delitem (struct map_session_data *, int, int); +int clif_cart_itemlist (struct map_session_data *sd); +int clif_cart_equiplist (struct map_session_data *sd); + +int clif_item_identify_list (struct map_session_data *sd); +int clif_item_identified (struct map_session_data *sd, int idx, int flag); +int clif_item_repair_list (struct map_session_data *sd); + +int clif_item_skill (struct map_session_data *sd, int skillid, int skilllv, + const char *name); + +int clif_mvp_effect (struct map_session_data *sd); +int clif_mvp_item (struct map_session_data *sd, int nameid); +int clif_mvp_exp (struct map_session_data *sd, int exp); + +int clif_movetoattack (struct map_session_data *sd, struct block_list *bl); // party -int clif_party_created(struct map_session_data *sd,int flag); -int clif_party_info(struct party *p,int fd); -int clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd); -int clif_party_inviteack(struct map_session_data *sd,char *nick,int flag); -int clif_party_option(struct party *p,struct map_session_data *sd,int flag); -int clif_party_leaved(struct party *p,struct map_session_data *sd,int account_id,char *name,int flag); -int clif_party_message(struct party *p,int account_id,char *mes,int len); -int clif_party_move(struct party *p,struct map_session_data *sd,int online); -int clif_party_xy(struct party *p,struct map_session_data *sd); -int clif_party_hp(struct party *p,struct map_session_data *sd); +int clif_party_created (struct map_session_data *sd, int flag); +int clif_party_info (struct party *p, int fd); +int clif_party_invite (struct map_session_data *sd, + struct map_session_data *tsd); +int clif_party_inviteack (struct map_session_data *sd, char *nick, int flag); +int clif_party_option (struct party *p, struct map_session_data *sd, + int flag); +int clif_party_leaved (struct party *p, struct map_session_data *sd, + int account_id, char *name, int flag); +int clif_party_message (struct party *p, int account_id, char *mes, int len); +int clif_party_move (struct party *p, struct map_session_data *sd, + int online); +int clif_party_xy (struct party *p, struct map_session_data *sd); +int clif_party_hp (struct party *p, struct map_session_data *sd); // guild -int clif_guild_created(struct map_session_data *sd,int flag); -int clif_guild_belonginfo(struct map_session_data *sd,struct guild *g); -int clif_guild_basicinfo(struct map_session_data *sd); -int clif_guild_allianceinfo(struct map_session_data *sd); -int clif_guild_memberlist(struct map_session_data *sd); -int clif_guild_skillinfo(struct map_session_data *sd); -int clif_guild_memberlogin_notice(struct guild *g,int idx,int flag); -int clif_guild_invite(struct map_session_data *sd,struct guild *g); -int clif_guild_inviteack(struct map_session_data *sd,int flag); -int clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes); -int clif_guild_explusion(struct map_session_data *sd,const char *name,const char *mes, - int account_id); -int clif_guild_positionchanged(struct guild *g,int idx); -int clif_guild_memberpositionchanged(struct guild *g,int idx); -int clif_guild_emblem(struct map_session_data *sd,struct guild *g); -int clif_guild_notice(struct map_session_data *sd,struct guild *g); -int clif_guild_message(struct guild *g,int account_id,const char *mes,int len); -int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv); -int clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name); -int clif_guild_allianceack(struct map_session_data *sd,int flag); -int clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag); -int clif_guild_oppositionack(struct map_session_data *sd,int flag); -int clif_guild_broken(struct map_session_data *sd,int flag); - +int clif_guild_created (struct map_session_data *sd, int flag); +int clif_guild_belonginfo (struct map_session_data *sd, struct guild *g); +int clif_guild_basicinfo (struct map_session_data *sd); +int clif_guild_allianceinfo (struct map_session_data *sd); +int clif_guild_memberlist (struct map_session_data *sd); +int clif_guild_skillinfo (struct map_session_data *sd); +int clif_guild_memberlogin_notice (struct guild *g, int idx, int flag); +int clif_guild_invite (struct map_session_data *sd, struct guild *g); +int clif_guild_inviteack (struct map_session_data *sd, int flag); +int clif_guild_leave (struct map_session_data *sd, const char *name, + const char *mes); +int clif_guild_explusion (struct map_session_data *sd, const char *name, + const char *mes, int account_id); +int clif_guild_positionchanged (struct guild *g, int idx); +int clif_guild_memberpositionchanged (struct guild *g, int idx); +int clif_guild_emblem (struct map_session_data *sd, struct guild *g); +int clif_guild_notice (struct map_session_data *sd, struct guild *g); +int clif_guild_message (struct guild *g, int account_id, const char *mes, + int len); +int clif_guild_skillup (struct map_session_data *sd, int skill_num, int lv); +int clif_guild_reqalliance (struct map_session_data *sd, int account_id, + const char *name); +int clif_guild_allianceack (struct map_session_data *sd, int flag); +int clif_guild_delalliance (struct map_session_data *sd, int guild_id, + int flag); +int clif_guild_oppositionack (struct map_session_data *sd, int flag); +int clif_guild_broken (struct map_session_data *sd, int flag); // atcommand -int clif_displaymessage(const int fd,char* mes); -int clif_disp_onlyself(struct map_session_data *sd,char *mes,int len); -int clif_GMmessage(struct block_list *bl,char* mes,int len,int flag); -int clif_heal(int fd,int type,int val); -int clif_resurrection(struct block_list *bl,int type); -int clif_set0199(int fd,int type); -int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type); -int clif_send0199(int map,int type); -int clif_refine(int fd,struct map_session_data *sd,int fail,int index,int val); - -int clif_specialeffect(struct block_list *bl,int type, int flag); // special effects [Valaris] -int clif_message(struct block_list *bl, char* msg); // messages (from mobs/npcs) [Valaris] - -int clif_GM_kickack(struct map_session_data *sd,int id); -int clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd,int type); - -int clif_foreachclient(int (*)(struct map_session_data*,va_list),...); - -int do_final_clif(void); -int do_init_clif(void); +int clif_displaymessage (const int fd, char *mes); +int clif_disp_onlyself (struct map_session_data *sd, char *mes, int len); +int clif_GMmessage (struct block_list *bl, char *mes, int len, int flag); +int clif_heal (int fd, int type, int val); +int clif_resurrection (struct block_list *bl, int type); +int clif_set0199 (int fd, int type); +int clif_pvpset (struct map_session_data *sd, int pvprank, int pvpnum, + int type); +int clif_send0199 (int map, int type); +int clif_refine (int fd, struct map_session_data *sd, int fail, int index, + int val); + +int clif_specialeffect (struct block_list *bl, int type, int flag); // special effects [Valaris] +int clif_message (struct block_list *bl, char *msg); // messages (from mobs/npcs) [Valaris] + +int clif_GM_kickack (struct map_session_data *sd, int id); +int clif_GM_kick (struct map_session_data *sd, struct map_session_data *tsd, + int type); + +int clif_foreachclient (int (*)(struct map_session_data *, va_list), ...); + +int do_final_clif (void); +int do_init_clif (void); #endif - - -- cgit v1.2.3-60-g2f50