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authorBen Longbons <b.r.longbons@gmail.com>2012-12-16 17:47:51 -0800
committerBen Longbons <b.r.longbons@gmail.com>2012-12-24 10:02:00 -0800
commitb52127bcbf817ff8285b36d22198b275327e16bb (patch)
tree7bc596289c011e719168bef846b8cf63bf5d4947 /src/map/battle.cpp
parent4bd7eeec09629d3c0f900d42c899fe23c69e07b6 (diff)
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Cleanup headers and remove all uses of va_list except logging
Diffstat (limited to 'src/map/battle.cpp')
-rw-r--r--src/map/battle.cpp112
1 files changed, 44 insertions, 68 deletions
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index 126b752..14ef933 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -1,13 +1,14 @@
-// $Id: battle.c,v 1.10 2004/09/29 21:08:17 Akitasha Exp $
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
#include "battle.hpp"
-#include "../common/timer.hpp"
+#include <cmath>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
+
+#include "../common/mt_rand.hpp"
#include "../common/nullpo.hpp"
+#include "../common/socket.hpp"
+#include "../common/timer.hpp"
#include "clif.hpp"
#include "itemdb.hpp"
@@ -15,12 +16,6 @@
#include "mob.hpp"
#include "pc.hpp"
#include "skill.hpp"
-#include "../common/socket.hpp"
-#include "../common/mt_rand.hpp"
-
-#ifdef MEMWATCH
-#include "memwatch.hpp"
-#endif
int attr_fix_table[4][10][10];
@@ -31,7 +26,8 @@ struct Battle_Config battle_config;
* 戻りは整数で0以上
*------------------------------------------
*/
-static int distance(int x0, int y0, int x1, int y1)
+static
+int distance(int x0, int y0, int x1, int y1)
{
int dx, dy;
@@ -1005,7 +1001,7 @@ int battle_get_adelay(struct block_list *bl)
else
{
eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- int adelay = 4000, aspd_rate = 100, i;
+ int adelay = 4000, aspd_rate = 100;
if (bl->type == BL_MOB && (struct mob_data *) bl)
adelay = ((struct mob_data *) bl)->stats[MOB_ADELAY];
@@ -1081,7 +1077,7 @@ int battle_get_amotion(struct block_list *bl)
else
{
eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(bl);
- int amotion = 2000, aspd_rate = 100, i;
+ int amotion = 2000, aspd_rate = 100;
if (bl->type == BL_MOB && (struct mob_data *) bl)
amotion = mob_db[((struct mob_data *) bl)->mob_class].amotion;
@@ -1423,7 +1419,7 @@ struct battle_delay_damage_
int flag;
};
static
-void battle_delay_damage_sub(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+void battle_delay_damage_sub(timer_id, tick_t, custom_id_t id, custom_data_t data)
{
struct battle_delay_damage_ *dat = (struct battle_delay_damage_ *) data;
if (dat && map_id2bl(id) == dat->src && dat->target->prev != NULL)
@@ -1452,7 +1448,6 @@ int battle_delay_damage(unsigned int tick, struct block_list *src,
int battle_damage(struct block_list *bl, struct block_list *target,
int damage, int flag)
{
- struct map_session_data *sd = NULL;
eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(target);
short *sc_count;
int i;
@@ -1469,9 +1464,6 @@ int battle_damage(struct block_list *bl, struct block_list *target,
{
if (bl->prev == NULL)
return 0;
-
- if (bl->type == BL_PC)
- sd = (struct map_session_data *) bl;
}
if (damage < 0)
@@ -1608,17 +1600,15 @@ int battle_attr_fix(int damage, int atk_elem, int def_elem)
*/
int battle_calc_damage(struct block_list *src, struct block_list *bl,
int damage, int div_,
- SkillID skill_num, int skill_lv, int flag)
+ SkillID skill_num, int, int flag)
{
struct map_session_data *sd = NULL;
struct mob_data *md = NULL;
eptr<struct status_change, StatusChange> sc_data;
short *sc_count;
- int class_;
nullpo_retr(0, bl);
- class_ = battle_get_class(bl);
if (bl->type == BL_MOB)
md = (struct mob_data *) bl;
else
@@ -1961,7 +1951,8 @@ int battle_addmastery(struct map_session_data *sd, struct block_list *target,
return (damage);
}
-static struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
+static
+struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
struct block_list *target,
SkillID skill_num,
int skill_lv, int wflag)
@@ -1969,7 +1960,7 @@ static struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
struct map_session_data *tsd = NULL;
struct mob_data *md = (struct mob_data *) src, *tmd = NULL;
int hitrate, flee, cri = 0, atkmin, atkmax;
- int luk, target_count = 1;
+ int target_count = 1;
int def1 = battle_get_def(target);
int def2 = battle_get_def2(target);
int t_vit = battle_get_vit(target);
@@ -1977,10 +1968,8 @@ static struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
int damage, damage2 = 0, type, div_, blewcount =
skill_get_blewcount(skill_num, skill_lv);
int flag, skill, ac_flag = 0, dmg_lv = 0;
- int t_mode = 0, t_race = 0, t_size = 1, s_race = 0, s_ele = 0;
+ int t_mode = 0, t_size = 1, s_race = 0, s_ele = 0;
eptr<struct status_change, StatusChange> sc_data, t_sc_data;
- short *sc_count;
- short *option, *opt1, *opt2;
//return前の処理があるので情報出力部のみ変更
if (src == NULL || target == NULL || md == NULL)
@@ -1993,17 +1982,12 @@ static struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
s_race = battle_get_race(src);
s_ele = battle_get_attack_element(src);
sc_data = battle_get_sc_data(src);
- sc_count = battle_get_sc_count(src);
- option = battle_get_option(src);
- opt1 = battle_get_opt1(src);
- opt2 = battle_get_opt2(src);
// ターゲット
if (target->type == BL_PC)
tsd = (struct map_session_data *) target;
else if (target->type == BL_MOB)
tmd = (struct mob_data *) target;
- t_race = battle_get_race(target);
t_size = battle_get_size(target);
t_mode = battle_get_mode(target);
t_sc_data = battle_get_sc_data(target);
@@ -2075,8 +2059,6 @@ static struct Damage battle_calc_mob_weapon_attack(struct block_list *src,
type = 0; // normal
div_ = 1; // single attack
- luk = battle_get_luk(src);
-
if (battle_config.enemy_str)
damage = battle_get_baseatk(src);
else
@@ -2621,7 +2603,8 @@ int battle_is_unarmed(struct block_list *bl)
* PCの武器による攻撃
*-------------------------------------------------------------------------
*/
-static struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
+static
+struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
struct block_list *target,
SkillID skill_num,
int skill_lv, int wflag)
@@ -2630,21 +2613,19 @@ static struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
NULL;
struct mob_data *tmd = NULL;
int hitrate, flee, cri = 0, atkmin, atkmax;
- int dex, luk, target_count = 1;
+ int dex, target_count = 1;
int def1 = battle_get_def(target);
int def2 = battle_get_def2(target);
int t_vit = battle_get_vit(target);
struct Damage wd;
- int damage, damage2, damage3 = 0, damage4 = 0, type, div_, blewcount =
+ int damage, damage2, damage4 = 0, type, div_, blewcount =
skill_get_blewcount(skill_num, skill_lv);
int flag, skill, dmg_lv = 0;
int t_mode = 0, t_race = 0, t_size = 1, s_race = 7, s_ele = 0;
eptr<struct status_change, StatusChange> sc_data, t_sc_data;
- short *sc_count;
- short *option, *opt1, *opt2;
int atkmax_ = 0, atkmin_ = 0, s_ele_; //二刀流用
int watk, watk_, cardfix, t_ele;
- int da = 0, i, t_class, ac_flag = 0;
+ int da = 0, t_class, ac_flag = 0;
int idef_flag = 0, idef_flag_ = 0;
int target_distance;
@@ -2661,10 +2642,6 @@ static struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
s_ele = battle_get_attack_element(src); //属性
s_ele_ = battle_get_attack_element2(src); //左手属性
sc_data = battle_get_sc_data(src); //ステータス異常
- sc_count = battle_get_sc_count(src); //ステータス異常の数
- option = battle_get_option(src); //鷹とかペコとかカートとか
- opt1 = battle_get_opt1(src); //石化、凍結、スタン、睡眠、暗闇
- opt2 = battle_get_opt2(src); //毒、呪い、沈黙、暗闇?
if (skill_num != CR_GRANDCROSS) //グランドクロスでないなら
sd->state.attack_type = BF_WEAPON; //攻撃タイプは武器攻撃
@@ -2753,7 +2730,6 @@ static struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
}
dex = battle_get_dex(src); //DEX
- luk = battle_get_luk(src); //LUK
watk = battle_get_atk(src); //ATK
watk_ = battle_get_atk_(src); //ATK左手
@@ -3127,19 +3103,22 @@ static struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
case KN_BRANDISHSPEAR: // ブランディッシュスピア
damage = damage * (100 + 20 * skill_lv) / 100;
damage2 = damage2 * (100 + 20 * skill_lv) / 100;
- if (skill_lv > 3 && wflag == 1)
- damage3 += damage / 2;
- if (skill_lv > 6 && wflag == 1)
- damage3 += damage / 4;
- if (skill_lv > 9 && wflag == 1)
- damage3 += damage / 8;
- if (skill_lv > 6 && wflag == 2)
- damage3 += damage / 2;
- if (skill_lv > 9 && wflag == 2)
- damage3 += damage / 4;
- if (skill_lv > 9 && wflag == 3)
- damage3 += damage / 2;
- damage += damage3;
+ {
+ int damage3 = 0;
+ if (skill_lv > 3 && wflag == 1)
+ damage3 += damage / 2;
+ if (skill_lv > 6 && wflag == 1)
+ damage3 += damage / 4;
+ if (skill_lv > 9 && wflag == 1)
+ damage3 += damage / 8;
+ if (skill_lv > 6 && wflag == 2)
+ damage3 += damage / 2;
+ if (skill_lv > 9 && wflag == 2)
+ damage3 += damage / 4;
+ if (skill_lv > 9 && wflag == 3)
+ damage3 += damage / 2;
+ damage += damage3;
+ }
if (skill_lv > 3 && wflag == 1)
damage4 += damage2 / 2;
if (skill_lv > 6 && wflag == 1)
@@ -3426,8 +3405,7 @@ static struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
case PA_SACRIFICE:
if (sd)
{
- int hp, mhp, damage3;
- hp = battle_get_hp(src);
+ int mhp, damage3;
mhp = battle_get_max_hp(src);
damage3 = mhp * ((skill_lv / 2) + (50 / 100)) / 100;
damage =
@@ -3772,7 +3750,7 @@ static struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
}
//特定Class用補正処理(少女の日記→ボンゴン用?)
t_class = battle_get_class(target);
- for (i = 0; i < sd->add_damage_class_count; i++)
+ for (int i = 0; i < sd->add_damage_class_count; i++)
{
if (sd->add_damage_classid[i] == t_class)
{
@@ -3797,7 +3775,7 @@ static struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
cardfix = cardfix * (100 + sd->addrace_[11]) / 100; //ボス以外モンスターに追加ダメージ左手
}
//特定Class用補正処理左手(少女の日記→ボンゴン用?)
- for (i = 0; i < sd->add_damage_class_count_; i++)
+ for (int i = 0; i < sd->add_damage_class_count_; i++)
{
if (sd->add_damage_classid_[i] == t_class)
{
@@ -3810,6 +3788,7 @@ static struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
//カードによるダメージ増加処理(左手)ここまで
// -- moonsoul (cardfix for magic damage portion of ASC_BREAKER)
+ int damage3 = 0;
if (skill_num == ASC_BREAKER)
damage3 = damage3 * cardfix / 100;
@@ -3824,7 +3803,7 @@ static struct Damage battle_calc_pc_weapon_attack(struct block_list *src,
else
cardfix = cardfix * (100 - tsd->subrace[11]) / 100; //ボス以外からの攻撃はダメージ減少
//特定Class用補正処理左手(少女の日記→ボンゴン用?)
- for (i = 0; i < tsd->add_def_class_count; i++)
+ for (int i = 0; i < tsd->add_def_class_count; i++)
{
if (tsd->add_def_classid[i] == sd->status.pc_class)
{
@@ -4144,7 +4123,6 @@ struct Damage battle_calc_magic_attack(struct block_list *bl,
int ele = 0, race = 7, t_ele = 0, t_race = 7, t_mode =
0, cardfix, t_class, i;
struct map_session_data *sd = NULL, *tsd = NULL;
- struct mob_data *tmd = NULL;
//return前の処理があるので情報出力部のみ変更
if (bl == NULL || target == NULL)
@@ -4173,8 +4151,6 @@ struct Damage battle_calc_magic_attack(struct block_list *bl,
}
if (target->type == BL_PC)
tsd = (struct map_session_data *) target;
- else if (target->type == BL_MOB)
- tmd = (struct mob_data *) target;
aflag = BF_MAGIC | BF_LONG | BF_SKILL;