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authorBen Longbons <b.r.longbons@gmail.com>2012-12-12 22:36:08 -0800
committerBen Longbons <b.r.longbons@gmail.com>2012-12-12 22:36:08 -0800
commit608f959900968e83fd25231c72308fc608742dd5 (patch)
tree33a250f00947d7c83ba50779da466b5f5885db9f /src/map/battle.cpp
parentd8e5c96fbbed5d526dd77d2e427bcb3090bddd58 (diff)
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Remove guilds, finally
If anyone in the future wonders why I did this, just look at how many lines of code this eliminates.
Diffstat (limited to 'src/map/battle.cpp')
-rw-r--r--src/map/battle.cpp141
1 files changed, 3 insertions, 138 deletions
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index a636af4..2d3ff9a 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -10,7 +10,6 @@
#include "../common/nullpo.hpp"
#include "clif.hpp"
-#include "guild.hpp"
#include "itemdb.hpp"
#include "map.hpp"
#include "mob.hpp"
@@ -1266,19 +1265,6 @@ int battle_get_party_id (struct block_list *bl)
return 0;
}
-int battle_get_guild_id (struct block_list *bl)
-{
- nullpo_retr (0, bl);
- if (bl->type == BL_PC && (struct map_session_data *) bl)
- return ((struct map_session_data *) bl)->status.guild_id;
- else if (bl->type == BL_MOB && (struct mob_data *) bl)
- return ((struct mob_data *) bl)->mob_class;
- else if (bl->type == BL_SKILL && (struct skill_unit *) bl)
- return ((struct skill_unit *) bl)->group->guild_id;
- else
- return 0;
-}
-
int battle_get_race (struct block_list *bl)
{
nullpo_retr (0, bl);
@@ -1529,7 +1515,7 @@ int battle_damage (struct block_list *bl, struct block_list *target,
if (tsd && tsd->skilltimer != -1)
{ // 詠唱妨害
// フェンカードや妨害されないスキルかの検査
- if ((!tsd->special_state.no_castcancel || map[bl->m].flag.gvg)
+ if (!tsd->special_state.no_castcancel
&& tsd->state.skillcastcancel
&& !tsd->special_state.no_castcancel2)
skill_castcancel (target, 0);
@@ -1791,53 +1777,6 @@ int battle_calc_damage (struct block_list *src, struct block_list *bl,
}
}
- if (class_ == 1288 || class_ == 1287 || class_ == 1286 || class_ == 1285)
- {
-// if(class == 1288) {
- if (class_ == 1288 && flag & BF_SKILL)
- damage = 0;
- if (src->type == BL_PC)
- {
- struct guild *g =
- guild_search (((struct map_session_data *) src)->
- status.guild_id);
- struct guild_castle *gc = guild_mapname2gc (map[bl->m].name);
- if (!((struct map_session_data *) src)->status.guild_id)
- damage = 0;
- if (gc && agit_flag == 0 && class_ != 1288) // guardians cannot be damaged during non-woe [Valaris]
- damage = 0; // end woe check [Valaris]
- if (g == NULL)
- damage = 0; //ギルド未加入ならダメージ無し
- else if ((gc != NULL) && guild_isallied (g, gc))
- damage = 0; //自占領ギルドのエンペならダメージ無し
- else if (g && guild_checkskill (g, GD_APPROVAL) <= 0)
- damage = 0; //正規ギルド承認がないとダメージ無し
- else if (battle_config.guild_max_castles != 0
- && guild_checkcastles (g) >=
- battle_config.guild_max_castles)
- damage = 0; // [MouseJstr]
- }
- else
- damage = 0;
- }
-
- if (map[bl->m].flag.gvg && damage > 0)
- { //GvG
- if (flag & BF_WEAPON)
- {
- if (flag & BF_SHORT)
- damage = damage * battle_config.gvg_short_damage_rate / 100;
- if (flag & BF_LONG)
- damage = damage * battle_config.gvg_long_damage_rate / 100;
- }
- if (flag & BF_MAGIC)
- damage = damage * battle_config.gvg_magic_damage_rate / 100;
- if (flag & BF_MISC)
- damage = damage * battle_config.gvg_misc_damage_rate / 100;
- if (damage < 1)
- damage = 1;
- }
-
if (battle_config.skill_min_damage || flag & BF_MISC)
{
if (div_ < 255)
@@ -4477,7 +4416,7 @@ struct Damage battle_calc_magic_attack (struct block_list *bl,
{
if (battle_config.gtb_pvp_only != 0)
{ // [MouseJstr]
- if ((map[target->m].flag.pvp || map[target->m].flag.gvg)
+ if (map[target->m].flag.pvp
&& target->type == BL_PC)
damage = (damage * (100 - battle_config.gtb_pvp_only)) / 100;
}
@@ -5181,7 +5120,7 @@ int battle_check_undead (int race, int element)
int battle_check_target (struct block_list *src, struct block_list *target,
int flag)
{
- int s_p, s_g, t_p, t_g;
+ int s_p, t_p;
struct block_list *ss = src;
nullpo_retr (0, src);
@@ -5292,10 +5231,8 @@ int battle_check_target (struct block_list *src, struct block_list *target,
return 0; // PCvsMOBなら否定
s_p = battle_get_party_id (ss);
- s_g = battle_get_guild_id (ss);
t_p = battle_get_party_id (target);
- t_g = battle_get_guild_id (target);
if (flag & 0x10000)
{
@@ -5305,9 +5242,6 @@ int battle_check_target (struct block_list *src, struct block_list *target,
return 0;
}
- if (ss->type == BL_MOB && s_g > 0 && t_g > 0 && s_g == t_g) // 同じギルド/mobクラスなら肯定(味方)
- return 1;
-
//printf("ss:%d src:%d target:%d flag:0x%x %d %d ",ss->id,src->id,target->id,flag,src->type,target->type);
//printf("p:%d %d g:%d %d\n",s_p,t_p,s_g,t_g);
@@ -5330,36 +5264,6 @@ int battle_check_target (struct block_list *src, struct block_list *target,
else if (map[ss->m].flag.pvp_noparty && s_p > 0 && t_p > 0
&& s_p == t_p)
return 1;
- else if (map[ss->m].flag.pvp_noguild && s_g > 0 && t_g > 0
- && s_g == t_g)
- return 1;
- return 0;
- }
- if (map[src->m].flag.gvg)
- {
- struct guild *g = NULL;
- if (su && su->group->target_flag == BCT_NOENEMY)
- return 1;
- if (s_g > 0 && s_g == t_g)
- return 1;
- if (map[src->m].flag.gvg_noparty && s_p > 0 && t_p > 0
- && s_p == t_p)
- return 1;
- if ((g = guild_search (s_g)))
- {
- int i;
- for (i = 0; i < MAX_GUILDALLIANCE; i++)
- {
- if (g->alliance[i].guild_id > 0
- && g->alliance[i].guild_id == t_g)
- {
- if (g->alliance[i].opposition)
- return 0; //敵対ギルドなら無条件に敵
- else
- return 1; //同盟ギルドなら無条件に味方
- }
- }
- }
return 0;
}
}
@@ -5490,7 +5394,6 @@ int battle_config_read (const char *cfgName)
battle_config.gm_allskill = 0;
battle_config.gm_allequip = 0;
battle_config.gm_skilluncond = 0;
- battle_config.guild_max_castles = 0;
battle_config.skillfree = 0;
battle_config.skillup_limit = 0;
battle_config.wp_rate = 100;
@@ -5503,8 +5406,6 @@ int battle_config_read (const char *cfgName)
battle_config.quest_skill_learn = 0;
battle_config.quest_skill_reset = 1;
battle_config.basic_skill_check = 1;
- battle_config.guild_emperium_check = 1;
- battle_config.guild_exp_limit = 50;
battle_config.pc_invincible_time = 5000;
battle_config.skill_min_damage = 0;
battle_config.finger_offensive_type = 0;
@@ -5554,11 +5455,6 @@ int battle_config_read (const char *cfgName)
battle_config.monster_skill_nofootset = 0;
battle_config.pc_cloak_check_type = 0;
battle_config.monster_cloak_check_type = 0;
- battle_config.gvg_short_damage_rate = 100;
- battle_config.gvg_long_damage_rate = 100;
- battle_config.gvg_magic_damage_rate = 100;
- battle_config.gvg_misc_damage_rate = 100;
- battle_config.gvg_eliminate_time = 7000;
battle_config.mob_changetarget_byskill = 0;
battle_config.pc_attack_direction_change = 1;
battle_config.monster_attack_direction_change = 1;
@@ -5738,8 +5634,6 @@ int battle_config_read (const char *cfgName)
{
"gtb_pvp_only", &battle_config.gtb_pvp_only},
{
- "guild_max_castles", &battle_config.guild_max_castles},
- {
"death_penalty_type", &battle_config.death_penalty_type},
{
"death_penalty_base", &battle_config.death_penalty_base},
@@ -5800,10 +5694,6 @@ int battle_config_read (const char *cfgName)
{
"basic_skill_check", &battle_config.basic_skill_check},
{
- "guild_emperium_check", &battle_config.guild_emperium_check},
- {
- "guild_exp_limit", &battle_config.guild_exp_limit},
- {
"player_invincible_time", &battle_config.pc_invincible_time},
{
"skill_min_damage", &battle_config.skill_min_damage},
@@ -5914,20 +5804,6 @@ int battle_config_read (const char *cfgName)
"monster_cloak_check_type",
&battle_config.monster_cloak_check_type},
{
- "gvg_short_attack_damage_rate",
- &battle_config.gvg_short_damage_rate},
- {
- "gvg_long_attack_damage_rate",
- &battle_config.gvg_long_damage_rate},
- {
- "gvg_magic_attack_damage_rate",
- &battle_config.gvg_magic_damage_rate},
- {
- "gvg_misc_attack_damage_rate",
- &battle_config.gvg_misc_damage_rate},
- {
- "gvg_eliminate_time", &battle_config.gvg_eliminate_time},
- {
"mob_changetarget_byskill",
&battle_config.mob_changetarget_byskill},
{
@@ -5999,8 +5875,6 @@ int battle_config_read (const char *cfgName)
{
"disp_experience", &battle_config.disp_experience},
{
- "castle_defense_rate", &battle_config.castle_defense_rate},
- {
"riding_weight", &battle_config.riding_weight},
{
"item_rate_common", &battle_config.item_rate_common}, // Added by RoVeRT
@@ -6173,15 +6047,6 @@ int battle_config_read (const char *cfgName)
if (battle_config.vit_penaly_count < 2)
battle_config.vit_penaly_count = 2;
- if (battle_config.guild_exp_limit > 99)
- battle_config.guild_exp_limit = 99;
- if (battle_config.guild_exp_limit < 0)
- battle_config.guild_exp_limit = 0;
-
- if (battle_config.castle_defense_rate < 0)
- battle_config.castle_defense_rate = 0;
- if (battle_config.castle_defense_rate > 100)
- battle_config.castle_defense_rate = 100;
if (battle_config.item_drop_common_min < 1) // Added by TyrNemesis^
battle_config.item_drop_common_min = 1;
if (battle_config.item_drop_common_max > 10000)