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authorBen Longbons <b.r.longbons@gmail.com>2015-01-03 21:07:56 -0800
committerBen Longbons <b.r.longbons@gmail.com>2015-01-03 21:58:26 -0800
commit00da6b5977574a0564169172227d8aab45be188f (patch)
treedd52eee506a98e1eb9fcdea52e7db25079a7ad28 /src/map/battle.cpp
parent4c91abd6a020ee030114ae3f22d8f6066e7528be (diff)
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Switch MATCH to separate begin/end macros
The for loop trick turned out to be very prone to infinite loops at runtime. It's better to force compiler errors even if it's ugly.
Diffstat (limited to 'src/map/battle.cpp')
-rw-r--r--src/map/battle.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index 0a6ffa7..96945a4 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -1400,8 +1400,11 @@ struct Damage battle_calc_pc_weapon_attack(dumb_ptr<block_list> src,
if (widx.ok())
{
- if OPTION_IS_SOME_NOLOOP(sdidw, sd->inventory_data[widx])
+ OMATCH_BEGIN_SOME (sdidw, sd->inventory_data[widx])
+ {
atkmin = atkmin * (80 + sdidw->wlv * 20) / 100;
+ }
+ OMATCH_END ();
}
if (sd->status.weapon == ItemLook::BOW)
{ //武器が弓矢の場合
@@ -1921,13 +1924,14 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
ItemNameId weapon;
if (weapon_index.ok())
{
- if OPTION_IS_SOME_NOLOOP(sdidw, sd->inventory_data[weapon_index])
+ OMATCH_BEGIN_SOME (sdidw, sd->inventory_data[weapon_index])
{
if (bool(sd->status.inventory[weapon_index].equip & EPOS::WEAPON))
{
weapon = sdidw->nameid;
}
}
+ OMATCH_END ();
}
MAP_LOG("PC%d %s:%d,%d WPNDMG %s%d %d FOR %d WPN %d"_fmt,