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authorFate <fate-tmw@googlemail.com>2009-09-27 16:21:11 +0000
committerFate <fate-tmw@googlemail.com>2009-09-27 16:21:11 +0000
commitb6054caba250ed1af333604fb483d51d28a7aa90 (patch)
tree5be33ef0587f47508c12fa6e1636d39f4d5a223a
parentd3c9e1876d2e2ea049360f9fd9d3cbbcbe80c28f (diff)
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Added resist-poison skill that reduces the amount of time spent poisoned
-rw-r--r--src/map/skill.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 6cff936..5f0092a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8029,6 +8029,10 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
break;
case SC_POISON:
if(sc_data[SC_SLOWPOISON].timer == -1) {
+ const int resist_poison = skill_power_bl(bl, TMW_RESIST_POISON) >> 3;
+ if (resist_poison)
+ sc_data[type].val1 -= MRAND(resist_poison + 1);
+
if( (--sc_data[type].val1) > 0) {
int hp = battle_get_max_hp(bl);